JackDoesThings
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Commander
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Commander
Obeka, Brute Chronologist
: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Legendary Creature - Wizard Ogre

Commander
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Artifact
Mimic Vat
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard.
, : Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
, : Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
Artifact

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Whip of Erebos
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment

Artifact
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Creature
Emperor of Bones
At the beginning of combat on your turn, exile up to one target card from a graveyard.
: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Creature - Skeleton Noble

Identity Thief
Whenever this creature attacks, you may exile another target nontoken creature. If you do, this creature becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Creature - Shapeshifter

Jaxis, the Troublemaker
, , Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Legendary Creature - Human Warrior

Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Orthion, Hero of Lavabrink
, : Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
, : Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
, : Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
Legendary Creature - Human Soldier

Overlord of the Floodpits
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Creature Enchantment - Avatar Horror

Rionya, Fire Dancer
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
Legendary Creature - Human Wizard

Sedris, the Traitor King
Each creature card in your graveyard has unearth . (: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Legendary Creature - Warrior Zombie

Starwinder
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Leviathan

Zara, Renegade Recruiter
Flying
Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Legendary Creature - Human Pirate

Creature
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Enchantment
Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Enchantment
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Instant
Cauldron Dance
Cast this spell only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Instant

Glorious End
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
At the beginning of your next end step, you lose the game.
At the beginning of your next end step, you lose the game.
Instant

Instant
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Land
Land
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Sorcery
Alchemist's Gambit
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Sorcery

Foggy Swamp Visions
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.
Sorcery

Sorcery
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Maybeboard
Ancient Brass Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
Creature - Elder Dragon

Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Anzrag's Rampage
Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
Sorcery

Araumi of the Dead Tide
, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Legendary Creature - Wizard Merfolk

Ayara, Widow of the Realm
, Sacrifice another creature or artifact: Ayara deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value.
: Transform Ayara. Activate only as a sorcery. ( can be paid with either or 2 life.)
: Transform Ayara. Activate only as a sorcery. ( can be paid with either or 2 life.)
Legendary Creature - Elf Noble


Corpse Connoisseur
When this creature enters, you may search your library for a creature card, put that card into your graveyard, then shuffle.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Wizard Zombie

Corpse Dance
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Instant

Echoing Assault
Creature tokens you control have menace.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Enchantment

Goryo's Vengeance
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane

Gyruda, Doom of Depths
Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
Legendary Creature - Demon Kraken

Hostile Negotiations
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
Instant

Ilharg, the Raze-Boar
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Boar God

Lord Xander, the Collector
When Lord Xander enters, target opponent discards half the cards in their hand, rounded down.
Whenever Lord Xander attacks, defending player mills half their library, rounded down.
When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
Whenever Lord Xander attacks, defending player mills half their library, rounded down.
When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
Legendary Creature - Vampire Demon Noble

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Puppeteer Clique
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie

Purphoros, Bronze-Blooded
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Legendary Creature Enchantment - God

Saheeli Rai
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.
−2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
−7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.
−2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
−7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.
Legendary Planeswalker - Saheeli

Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
Legendary Creature - Avatar Horror

Sepulchral Primordial
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Creature - Avatar

Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian

Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon

Voidwalk
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Sorcery

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Do you ever find yourself getting bored waiting to cast your big creatures until the end of the game? Do you dislike it when cards you play have consequences attached to them? Have you ever wanted to play Time Walk in EDH? If so, Obeka, Brute Chronologist might be the commander for you. The plan of this deck is simple: cheat at magic by bending the rules in your favor. This deck contains many cards balanced around having a negative effect on your end step, but with the power of Obeka's ability, we can ignore these effects entirely. This gives us access to many ways of cheating big creatures into play, both from our hand and from the graveyard, as well as ways to create more copies of these creatures to overwhelm the board. Obeka also allows us to make use of new forms removal, card draw, and even extra turns by removing downsides that would otherwise make the cards unplayable. This is an incredibly fun deck to both build and play, so I would highly recommend it to anyone willing to try out a more obscure commander strategy.\n\nBefore I dive into how the deck is played, I want to clear up how Obeka works since there is a lot of confusion surrounding her ability. If you ever find yourself unsure of whether or not Obeka interacts with a card in a specific way, you should always check her reminder text. First off, it is possible to use Obeka to simply skip over phases of your turn, like if you want to end your turn before combat so one of your goaded creatures doesn't attack, but there is much more utility that can be found by understanding what it means to end the turn. A common misconseption is that Obeka can prevent effects that say \"until end of turn\" from ending. This is not true, and in fact the card itself says that by choosing to end the turn, \"until end of turn effects end\". This means if you play a card that gains control of a creature until end of turn, after Obeka's ability resolves, you must give the creature back to its original controller. This is where Obeka can be confusing, because whether or not a card interacts positively with her ability is actually dependent on specific wording. If a card says \"until end of turn\", that means an ability is state-based, and therefore doesn't go on the stack at any point. Instead, it is a continuous effect that constantly checks whether or not it is currently your turn, and if your turn is over, the effect ends. So what does Obeka actually do? If we read more into the reminder text, there is a very important line stating \"exile all spells and abilities from the stack\". This is the ability that the deck is built around, because it allows us to use Obeka to eliminate any ability triggers we don't like. There are two specific wordings to look for on cards so that we know Obeka can interact with them: \"on your end step\" and \"at end of turn\". These mean basically the same thing: once we move to our end step, this card will put an ability trigger on the stack. Once one or more abilities have been put on the stack, we can respond to them by activating Obeka's ability to end the turn, putting it on the stack above everything else. Then, once Obeka's ability resolves, the turn will end, and any triggers still on the stack will be exiled and will never come back. It can be very important to specify that this is your intent when tapping Obeka, because skipping your end step entirely will yield a different result. The end step triggers won't happen this turn, but they may happen on your next turn, or even on an opponent's turn. If you ever find yourself at a table full of rules lawyers, it is always important to specify that your are responding to triggers on your end step by activating Obeka to end your turn and exile them.\n\nThis deck was built to function as a reanimator deck with many other tricks at its disposal. The best place for your big scary creatures to be is in the graveyard, because reanimator spells are the easiest way to get them on the battlefield. The deck contains many ways to discard cards from your hand, such as Faithless Looting and Windfall, as well as ways to tutor cards into your graveyard, such as Entomb and Corpse Connoisseur. Every reanimate spell in the deck interacts with Obeka's ability, with the exception of Reanimate itself. Cards such as Goryo's Vengeance and Feldon of the Third Path allow for very mana efficient reanimation of huge creatures, and with Obeka, you can keep those creatures around instead of having to sacrifice or exile them on your end step. Obeka works very well with unearth, so Sedris, the Traitor King is a very powerful engine for the deck, allowing us to get any creature out of our graveyard for 3 mana. In addition to the graveyard, Obeka lets us cheat out creatures from our hand with cards such as Sneak Attack, and Purphoros, Bronze Blooded. Because these cards were designed to cheat out creatures for a single turn only, they also grant the creatures haste, allowing us to immediately put pressure on opponents the turn these creatures come down, and with Obeka, they will stay on the battlefield, forcing oppenents to find an answer to them. With all these massive creatures at our disposal, we can use cards such as Jaxis, the Troublemaker and Mirror March to make token copies of them and overwhelm our opponents.\n\nThe big scary creatures you choose to put in the deck are completely up to you, although Etali, Primal Storm is always required. In this decklist, I tried to include creatures that fill a wide variety of uses, such as Consecrated Sphinx for card draw, Noxious Gearhulk to eliminate large creatures and provide some lifegain, Agent of Treachery to deal with difficult to answer permanents, and Massacre Wurm to make aggro decks really sad. Hellkite Courser has an interesting interaction with Obeka that allows you put her onto the battlefield with haste and exile the trigger to put her back in the command zone on your end step, which is a good way to avoid commander tax. Some creatures such as Ancient Bronze Dragon and Sheoldred, Whispering One allow you to reanimate even more creatures for free, but I would advise playing Sheoldred with extreme caution as she can cause you to become the enemy of the table very fast. I included other options for creatures I considered in the maybeboard, but always make sure to have a rule zero discussion with your table because Grixis has access to some very toxic creatures.\n\nWhile Obeka is a difficult commander to understand, playing the deck itself can be very challenging. There are many moving parts that need to work in unison for the deck to pull off explosive turns. The best way to make sure the deck performs well, or even performs at all, is to have a good opening hand. Don't be afraid to mulligan down to 5 cards, because doing so gives you more chances of having all the necessary components of the deck. The two main things you want in your hand are big creatures, and ways to put them on the battlefield early. If you have a reanimator spell, you are also going to need a way to get creatures into the graveyard. It's rare that you will have everything you need in your opening hand, but just having most of the necessary cards will work fine. And as this is EDH, it's important to have ramp in your opening hand to keep up on mana as well. Sometimes, just having an early way to draw cards is enough to make a hand good enough to keep. Bounce lands can help if you're short on lands, but you can also negate their ability with Obeka if you're looking for ramp. If everything goes right, you can get out several early threats and get very ahead on board. Using countermagic is a good way to protect your board, but the best way to push for a win is to make use of extra turn spells, such as Alchemist's Gambit and Warrior's Oath. These spells would cause us to lose the game on our end step, but Obeka lets us ignore that downside, letting us basically run multiple copies of Time Walk.\n\nThis deck is capable of making very powerful plays, but it does have some major weaknesses. As mentioned before, this is a very difficult deck to mulligan, and sometimes a bad opening hand can cost you the game. The deck is also very slow, making it very weak to aggro decks and some very optimized combo decks. The deck typically won't get up and running until turn 5 or later, and there's not much it can do before that other than ramp. But easily the largest weakness is the dependence of the commander. If Obeka isn't on the battlefield or you can't activate her ability, you are forced to endure the negative effects of your own cards. It is very important to protect Obeka using cards like Swiftfoot Boots and Lightning Greaves, which both protect her against targeted removal and let her tap the turn she hits the battlefield. The deck also includes Sundial of the Infinite which functions as a backup Obeka with the same ability. You can use Mimic Vat as a way to protect Obeka by imprinting her in it if you don't think your opponents have artifact removal, but this can be risky. It's important to have a way to protect Obeka, because if your opponents understand that she's required for your deck to function, they will likely remove her, putting you very far behind. Be very careful when casting your extra turn spells, because a well timed removal spell could cost you the game.\n\nThis deck isn't build to be competitive or optimized, and it's gameplan is definitely janky, but it's a lot of fun to play and is capable of some very powerful turns. Obeka is a very interesting commander to build, and there's plenty of other mechanics such as encore and myriad that work very well in the deck. Many Obeka decks seem to run a graveyard theft package that I decided to cut because it felt too unreliable, but I'm sure there are ways to build the deck that can better support it. I like the current list I have because it has a lot of power and a lot of very interesting card interactions, but it is definitely still subject to changes both as new cards are released and as I continue to play the deck. The maybeboard contains cards that didn't quite make the cut for my final list, but I think work really well in the deck. If you're planning to use this deck as a start for your own Obeka deck, I'd definitely check it out.\n"}]}


































































































































