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Commander
Size: 100Salt sum: 23.76
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Frogalicious

359 views4 years ago
Commander
Size: 100Salt sum: 23.76
No deck tags

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Commander

Qty: 1 Price: $0.35
Rashka the Slayer
Reach (This creature can block creatures with flying.)
Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
Legendary Creature - Human Archer
Rashka the Slayer (hml) 12

Commander

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Artifact

Qty: 6 Price: $5.76
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (clb) 298
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ncc) 363
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (clb) 325
Skeleton Key
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip
Artifact - Equipment
Skeleton Key (soi) 263
Sol Ring
: Add
.
Artifact
Sol Ring (clb) 871
Wooden Stake
Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Wooden Stake (plst) ISD-237

Artifact

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Creature

Qty: 28 Price: $21.36
Adanto Vanguard
As long as this creature is attacking, it gets +2/+0.
Pay 4 life: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Vampire Soldier
Adanto Vanguard (plst) XLN-1
Avian Changeling
Changeling (This card is every creature type.)
Flying
Creature - Shapeshifter
Avian Changeling (mma) 6
Bishop of Binding
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Whenever this creature attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
Creature - Vampire Cleric
Bishop of Binding (rix) 2
Bishop of Rebirth
Vigilance
Whenever this creature attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature - Vampire Cleric
Bishop of Rebirth (xln) 5
Bishop's Soldier
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Soldier
Bishop's Soldier (xln) 6
Bloodline Pretender
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.
Creature Artifact - Shapeshifter
Bloodline Pretender (khm) 235
Changeling Sentinel
Changeling (This card is every creature type.)
Vigilance
Creature - Shapeshifter
Changeling Sentinel (mor) 6
Duskborne Skymarcher
Flying
,
: Target attacking Vampire gets +1/+1 until end of turn.
Creature - Vampire Cleric
Duskborne Skymarcher (xln) 9
Exultant Skymarcher
Flying
Creature - Vampire Soldier
Exultant Skymarcher (plst) RIX-7
Famished Paladin
This creature doesn't untap during your untap step.
Whenever you gain life, untap this creature.
Creature - Knight Vampire
Famished Paladin (rix) 8
Forerunner of the Legion
When this creature enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.
Whenever another Vampire you control enters, target creature gets +1/+1 until end of turn.
Creature - Knight Vampire
Forerunner of the Legion (rix) 9
Glorifier of Dusk
Pay 2 life: This creature gains flying until end of turn.
Pay 2 life: This creature gains vigilance until end of turn.
Creature - Vampire Soldier
Glorifier of Dusk (xln) 12
Impostor of the Sixth Pride
Changeling (This card is every creature type.)
Creature - Shapeshifter
Impostor of the Sixth Pride (mh1) 14
Inspiring Cleric
When this creature enters, you gain 4 life.
Creature - Vampire Cleric
Inspiring Cleric (xln) 16
Irregular Cohort
Changeling (This card is every creature type.)
When this creature enters, create a 2/2 colorless Shapeshifter creature token with changeling.
Creature - Shapeshifter
Irregular Cohort (clb) 696
Legion Conquistador
When this creature enters, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
Creature - Vampire Soldier
Legion Conquistador (rix) 11
Martyr of Dusk
When this creature dies, create a 1/1 white Vampire creature token with lifelink.
Creature - Vampire Soldier
Martyr of Dusk (rix) 14
Mavren Fein, Dusk Apostle
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
Legendary Creature - Vampire Cleric
Mavren Fein, Dusk Apostle (xln) 24
Mirror Entity
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Creature - Shapeshifter
Mirror Entity (clb) 701
Paladin of Atonement
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on this creature.
When this creature dies, you gain life equal to its toughness.
Creature - Knight Vampire
Paladin of Atonement (rix) 16
Paladin of the Bloodstained
When this creature enters, create a 1/1 white Vampire creature token with lifelink.
Creature - Knight Vampire
Paladin of the Bloodstained (plst) XLN-25
Sanguine Glorifier
When this creature enters, put a +1/+1 counter on another target Vampire you control.
Creature - Vampire Cleric
Sanguine Glorifier (rix) 20
Skyblade of the Legion
Flying
Creature - Vampire Soldier
Skyblade of the Legion (xln) 37
Skymarcher Aspirant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature has flying as long as you have the city's blessing.
Creature - Vampire Soldier
Skymarcher Aspirant (plst) RIX-21
Unholy Officiant
Vigilance
: Put a +1/+1 counter on this creature.
Creature - Vampire Cleric
Unholy Officiant (vow) 41
Universal Automaton
Changeling (This card is every creature type.)
Creature Artifact - Shapeshifter
Universal Automaton (plst) MH1-235
Vampire Slayer
Whenever this creature deals damage to a Vampire, destroy that creature.
Creature - Human Soldier
Vampire Slayer (vow) 43
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (vow) 46

Creature

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Enchantment

Qty: 21 Price: $13.95
Circle of Protection: Artifacts
: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Artifacts (5dn) 8
Circle of Protection: Black
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Black (9ed) 10
Circle of Protection: Blue
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Blue (8ed) 11
Circle of Protection: Green
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Green (8ed) 12
Circle of Protection: Red
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Red (9ed) 11
Circle of Protection: White
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: White (8ed) 14
Dub
Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
Enchantment - Aura
Dub (m21) 16
Faith Unbroken
Enchant creature you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +2/+2.
Enchantment - Aura
Faith Unbroken (cmr) 373
Force of Virtue
If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost.
Flash
Creatures you control get +1/+1.
Enchantment
Force of Virtue (mh1) 10
Justice
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.
Enchantment
Justice (5ed) 41
Karma
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
Enchantment
Karma (8ed) 28
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (jmp) 125
Search the Premises
Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Enchantment
Search the Premises (mh2) 29
Sphere of Duty
If a green source would deal damage to you, prevent 2 of that damage.
Enchantment
Sphere of Duty (ody) 48
Sphere of Grace
If a black source would deal damage to you, prevent 2 of that damage.
Enchantment
Sphere of Grace (ody) 49
Sphere of Law
If a red source would deal damage to you, prevent 2 of that damage.
Enchantment
Sphere of Law (ody) 50
Sphere of Purity
If an artifact would deal damage to you, prevent 1 of that damage.
Enchantment
Sphere of Purity (mrd) 26
Sphere of Reason
If a blue source would deal damage to you, prevent 2 of that damage.
Enchantment
Sphere of Reason (ody) 51
Sphere of Truth
If a white source would deal damage to you, prevent 2 of that damage.
Enchantment
Sphere of Truth (ody) 52
Story Circle
As this enchantment enters, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Enchantment
Story Circle (10e) 49
Thorough Investigation
Whenever you attack, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchantment
Thorough Investigation (afc) 12

Enchantment

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Instant

Qty: 5 Price: $8.17
Condemn
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Instant
Condemn (cmr) 369
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (cmr) 372
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (ncc) 201
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (2x2) 23
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (ncc) 211

Instant

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Land

Qty: 34 Price: $18.46
Cathedral of War
This land enters tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
.
Land
Cathedral of War (plst) M13-221
Plains
(
: Add
.)
Basic Land - Plains
Plains (clb) 454

Land

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Sorcery

Qty: 5 Price: $24.45
Day of Judgment
Destroy all creatures.
Sorcery
Day of Judgment (m12) 12
Fumigate
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Sorcery
Fumigate (kld) 15
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (thb) 24
Plea for Guidance
Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
Sorcery
Plea for Guidance (bng) 24
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (plst) POR-39

Sorcery

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Deck Info

Deck stats

70 pips - 58 cards
35 mana - 35 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
4 mana - 3 cards
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Deck extras (0)

Description

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