1151 views21 months ago
Commander
Size: 100Est cost: $1174.90Salt sum: 45.42
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aetherwulf

1151 views21 months ago
Commander
Size: 100Est cost: $1174.90Salt sum: 45.42
No deck tags

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Commander

Qty: 1 Price: $54.99
Sekki, Seasons' Guide
Sekki enters with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.
Sacrifice eight Spirits: Return this card from your graveyard to the battlefield.
Legendary Creature - Spirit
Sekki, Seasons' Guide (sok) 148

Commander

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Anthem

Qty: 4 Price: $70.76
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Artifact
Coat of Arms (8ed) 294
Eldrazi Monument
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
Artifact
Eldrazi Monument (sld) 603
Spidersilk Armor
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Enchantment
Spidersilk Armor (mmq) 273
Thunderfoot Baloth
Trample
Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
Creature - Beast
Thunderfoot Baloth (c14) 49

Anthem

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Card Advantage

Qty: 11 Price: $252.29
Argothian Enchantress
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Creature - Human Druid
Argothian Enchantress (ema) 158
Courser of Kruphix
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.
Creature Enchantment - Centaur
Courser of Kruphix (plst) A25-164
Eidolon of Blossoms
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
Creature Enchantment - Spirit
Eidolon of Blossoms (pjou) 122★
Enchantress's Presence
Whenever you cast an enchantment spell, draw a card.
Enchantment
Enchantress's Presence (c18) 141
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (war) 160
Grothama, All-Devouring
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
Legendary Creature - Wurm
Grothama, All-Devouring (bbd) 71
Ripjaw Raptor
Enrage — Whenever this creature is dealt damage, draw a card.
Creature - Dinosaur
Ripjaw Raptor (xln) 203
Setessan Champion
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
Creature - Human Warrior
Setessan Champion (thb) 331
Ugin, the Ineffable
Colorless spells you cast cost
less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Legendary Planeswalker - Ugin
Ugin, the Ineffable (war) 2
Verduran Enchantress
Whenever you cast an enchantment spell, you may draw a card.
Creature - Human Druid
Verduran Enchantress (2ed) 223
Viridian Revel
Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
Enchantment
Viridian Revel (som) 132

Card Advantage

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Fight

Qty: 7 Price: $13.39
Arena
,
: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Land
Arena (phpr) 1
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Cartouche of Strength
Enchant creature you control
When this Aura enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +1/+1 and has trample.
Enchantment - Aura Cartouche
Cartouche of Strength (akh) 158
Golden Guardian
Defender
: This creature fights another target creature you control. When this creature dies this turn, return it to the battlefield transformed under your control.
Creature Artifact - Golem
Golden Guardian // Gold-Forge Garrison (rix) 179Golden Guardian // Gold-Forge Garrison (rix) 179
Khalni Ambush
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Khalni Ambush // Khalni Territory (znr) 192Khalni Ambush // Khalni Territory (znr) 192
Predatory Urge
Enchant creature
Enchanted creature has "
: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Enchantment - Aura
Predatory Urge (zen) 175
Warbriar Blessing
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2.
Enchantment - Aura
Warbriar Blessing (thb) 204

Fight

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Land

Qty: 36 (39 w/ MDFC)Price: $383.34
Arcane Lighthouse
: Add
.
,
: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Land
Arcane Lighthouse (c14) 59
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (iko) 245
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (peld) 240p
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (cmr) 349
Forest
(
: Add
.)
Basic Land - Forest
Forest (zen) 248
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 1403
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 1472
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 1515
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 419
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 476
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 690
Forest
(
: Add
.)
Basic Land - Forest
Forest (thb) 254
Forest
(
: Add
.)
Basic Land - Forest
Forest (neo) 302
Forest
(
: Add
.)
Basic Land - Forest
Forest (snc) 280
Forest
(
: Add
.)
Basic Land - Forest
Forest (snc) 281
Forest
(
: Add
.)
Basic Land - Forest
Forest (dmu) 281
Forest
(
: Add
.)
Basic Land - Forest
Forest (one) 271
Forest
(
: Add
.)
Basic Land - Forest
Forest (mom) 290
Forest
(
: Add
.)
Basic Land - Forest
Forest (woe) 266
Forest
(
: Add
.)
Basic Land - Forest
Forest (rex) 25
Forest
(
: Add
.)
Basic Land - Forest
Forest (lci) 291
Forest
(
: Add
.)
Basic Land - Forest
Forest (otj) 276
Forest
(
: Add
.)
Basic Land - Forest
Forest (mh3) 308
Forest
(
: Add
.)
Basic Land - Forest
Forest (acr) 109
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (dis) 173
Homeward Path
: Add
.
: Each player gains control of all creatures they own.
Land
Homeward Path (j17) 4
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (sld) 440
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (c17) 262
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (pf23) 3
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (hou) 182
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (sld) 1477
Tomb of the Spirit Dragon
: Add
.
,
: You gain 1 life for each colorless creature you control.
Land
Tomb of the Spirit Dragon (ktk) 245
Tyrite Sanctum
: Add
.
,
: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
,
, Sacrifice this land: Put an indestructible counter on target God.
Land
Tyrite Sanctum (khm) 372
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (clb) 929

Land

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Lure

Qty: 4 Price: $1.40
Lure
Enchant creature
All creatures able to block enchanted creature do so.
Enchantment - Aura
Lure (10e) 276
Noble Quarry
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
All creatures able to block this creature or enchanted creature do so.
Enchanted creature gets +1/+1.
Creature Enchantment - Unicorn
Noble Quarry (c15) 193
Seton's Desire
Enchant creature
Enchanted creature gets +2/+2.
Threshold — As long as there are seven or more cards in your graveyard, all creatures able to block enchanted creature do so.
Enchantment - Aura
Seton's Desire (ody) 268
Tempting Licid
,
: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay
to end this effect.
All creatures able to block enchanted creature do so.
Creature - Licid
Tempting Licid (sth) 122

Lure

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Other

Qty: 3 Price: $10.77
Druid's Call
Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Enchantment - Aura
Druid's Call (ody) 239
Pariah's Shield
All damage that would be dealt to you is dealt to equipped creature instead.
Equip
Artifact - Equipment
Pariah's Shield (rav) 267
Raised by Giants
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Legendary Enchantment - Background
Raised by Giants (clb) 520

Other

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Protec

Qty: 3 Price: $68.33
Broken Fall
Return this enchantment to its owner's hand: Regenerate target creature.
Enchantment
Broken Fall (tmp) 216
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (aer) 109
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (sld) 1024

Protec

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Ramp

Qty: 15 Price: $145.51
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (usg) 240
Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian
Defiler of Vigor (dmu) 412
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (mh3) 345
Gaea's Touch
: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Sacrifice this enchantment: Add
.
Enchantment
Gaea's Touch (drk) 77
Khalni Heart Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment
Khalni Heart Expedition (zen) 167
Mana Bloom
This enchantment enters with X charge counters on it.
Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.
Enchantment
Mana Bloom (rtr) 130
Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional
.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Legendary Planeswalker - Nissa
Nissa, Who Shakes the World (sld) 518
Omen of the Hunt
Flash
When this enchantment enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this enchantment: Scry 2.
Enchantment
Omen of the Hunt (thb) 192
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (zen) 172
Sanctum Weaver
: Add X mana of any one color, where X is the number of enchantments you control.
Creature Enchantment - Dryad
Sanctum Weaver (mh2) 462
Sol Ring
: Add
.
Artifact
Sol Ring (pf19) 7
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (eld) 161
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (afc) 172
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (4ed) 289
Zendikar Resurgent
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.
Enchantment
Zendikar Resurgent (ogw) 147

Ramp

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Reclamation

Qty: 5 Price: $22.15
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (c15) 183
Peerless Recycling
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Instant
Peerless Recycling (blb) 188
Skullwinder
Deathtouch
When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Creature - Snake
Skullwinder (clb) 256
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman
Timeless Witness (mh2) 358

Reclamation

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Removal

Qty: 9 Price: $59.31
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (bbd) 190
Druid of Purification
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Creature - Human Druid
Druid of Purification (afc) 39
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (mh1) 164
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (eld) 395
Seal of Primordium
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Seal of Primordium (plc) 153
Song of the Dryads
Enchant permanent
Enchanted permanent is a colorless Forest land.
Enchantment - Aura
Song of the Dryads (cma) 147
Tranquil Frillback
When this creature enters, you may pay
up to three times. When you pay this cost one or more times, choose up to that many —
• Destroy target artifact or enchantment.
• Exile target player's graveyard.
• You gain 4 life.
Creature - Dinosaur
Tranquil Frillback (mat) 74
Trickster's Elk
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Creature Enchantment - Elk
Trickster's Elk (mh3) 175
Ugin, the Spirit Dragon
+2: Ugin deals 3 damage to any target.
−X: Exile each permanent with mana value X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Legendary Planeswalker - Ugin
Ugin, the Spirit Dragon (m21) 285

Removal

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Strip Away

Qty: 2 Price: $70.68
Bonds of Mortality
When this enchantment enters, draw a card.
: Creatures your opponents control lose hexproof and indestructible until end of turn.
Enchantment
Bonds of Mortality (ogw) 128
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (pthb) 236s

Strip Away

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Add

Qty: 2 Price: $21.98
Overlord of the Hauntwoods
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Creature Enchantment - Avatar Horror
Overlord of the Hauntwoods (dsk) 194
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (moc) 379

Add

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Maybeboard

Qty: 1 Price: $4.99
Displaced Dinosaurs
As a historic permanent you control enters, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.)
Creature - Dinosaur
Displaced Dinosaurs (who) 100

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
73 pips - 54 cards
39 mana - 35 cards
0 pips - 0 cards
14 mana - 13 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Hello and welcome to my Sekki tokens deck.\n\nThis deck is a mono-green tokens deck that heavily relies on Sekki, Seasons' Guide to generate tons of tokens. Sekki is a fun commander as they have the old \"Phantom\" templating. They receive no damage and instead remove that many +1/+1 counters and make that many 1/1 Spirit tokens. However, due to how the ability is worded, no matter how much damage is dealt to Sekki, even if you can't remove enough/any +1/+1 counters, you still get to make that many 1/1 Spirits. Because of that, one of the key things for this deck to work is for Sekki to have a butt. Any amount will do, we just don't want them to die when they have no +1/+1 counters. The deck has 4 anthems (Spidersilk Armor being one of my favorites since it gives all our creatures reach which is something this deck isn't well equipped to deal with) that will do it as well as 4 auras and 1 equipment. The number still feels a little low to me but that's something I'm still working out. Raised by Giants is a card being considered as it'll be great for giving Sekki a dump truck sized butt, but it does little to nothing outside of that. \n\nNow that we have our commander and they aren't going anywhere since we didn't let them skip leg day, now we have to start making our tokens. The first way I thought of accomplishing this was the good old fashioned fight cards. And while we have a few of those, they're basic and not that interesting to talk about. They might be able to be used as removal depending on how big Sekki is, but odds are, they'll just be token makers. The more interesting cards are the Lure cards. But not just any lures, no I don't want no 1 for 1 blocks here, we want to make a massive amount of tokens. That's why I enlisted cards like Seton's Desire, Noble Quarry, and one of my personal favorites, Tempting Licid. We want to make sure everything that can block Sekki does. This way not only do we make the maximum amount of spirits that we can, but we also clear the way for any spirits we may already have that are swinging. Unfortunately there are not a whole lot of cards that do this, 13 cards in mono green, 7 of which are either an instant or sorcery, 3 are creatures, 2 are auras, and 1 equipment. Part of why I didn't want to add the instants and sorceries is because we want this lure effect to last as long as possible, Sekki is unlikely to kill all the creatures blocking it, so getting to swing again the next turn means we just get to create even more tokens. Of the permanent options, we are running 1 of the two auras, and 2 of the 3 creatures. The two creatures we are running are the Licid and the Noble Quarry, both of which turn into auras. The last creature is a kicker card that means it won't be a permanent effect so it ended up cut. The 1 equipment is Nemesis Mask which was considered, but for the cost and the lack of any stat bumps to help keep Sekki around, meant that it ended up getting the chop. I'm still trying to figure out if Lure or fight is the way I want to go. It might be good to focus one more than the other but I am still debating between the two.\n\nThe dilemma I've been having as I play tested this deck was the need for more ramp. Sekki is expensive, so we need to make sure we are hitting our land drops and then some. The debate was if we should using more standard land ramp (either via creatures like Farhaven Elf) or enchantments like Wild Growth. On the one hand land ramp is inherently stronger in our format as it's less likely to be destroyed. However changing out our enchantment based ramp for land based ramp means that we lose a crucial amount of enchantments that we need for our card draw. Since we are not taking advantage of the lands tapping for multiple mana with the enchantments, I switched out the aura ramp for enchantmetns that tutor lands and double mana along with creatures that allow us extra land drops. As of now we have a split of 23 creatures and enchantments which is a little less than I would like for using either Enchantresses or cards like Beast Whisperer for our card draw. As I playtest more I will probably push more towards one direction or the other. Otherwise a few other notable cards that I want to shout out are:\n\n"},{"attributes":{"bold":true},"insert":"Grothama, All-Devouring"},{"insert":"\nI thought this card was hilarious when it first came out in Battlebond but I've never had a deck to add it to. Then I found Sekki. I love it here because at base, when Sekki attacks you get to make 10 Spirits, and if you're able to fight it with a full powered Sekki, you can draw 8 cards on top of that? Sounds like a win win to me.\n\n"},{"attributes":{"bold":true},"insert":"Golden Guardian"},{"insert":"\nA fun card to run with a commander that wants to be hit. So long as Sekki is small enough you can make 4 spirits on each players turn, and if Sekki has 0 power, well then you can just go to town. It also has a flip side that is a land of some sort. Don't really care but I guess it could be a bit of ramp if you're desperate.\n\n"},{"attributes":{"bold":true},"insert":"Pariah's Shield"},{"insert":"\nThis is a great card with Sekki. While its expensive, once equipped you are near invincible. Not only do you take no damage, but Sekki will just poop out spirits instead.\n\nDruid's Call\nWhat's better than pooping out spirits every time we take damage? Pooping out spirits and squirrels!\n\n\n"},{"attributes":{"bold":true},"insert":"Honorable Mention - Glaring Spotlight"},{"insert":"\nI really like this card as a way to both, allow our fight cards to get through as well as an option to allow a full flunge. However, since we currently are running less fight cards, I'm not sure if this card is as useful for this build. The other mode also is less useful the more lures we are running. In the end I cut it since the utility is not there since we have moved in a different direction with the build.\n\nThanks for taking a look and as with all my decks, this is and will likely always be a work in progress.\n"}]}
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