3.9k
4/26/2024
Roon of the Hidden Realm - Flicker Daddy
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $1009.56
Salt Sum: 43.31
3.9k
4/26/2024
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Commander

Quantity: 1Price: $0.99
Roon of the Hidden Realm

Vigilance, trample {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Creature
Roon of the Hidden Realm (c13) 206
1

0 - Land

Quantity: 35Price: $420.95
Alchemist's Refuge

{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.

Land
Alchemist's Refuge (avr) 225
1
Bountiful Promenade

Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Land
Bountiful Promenade (clb) 348
1
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (dis) 172
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c13) 281
1
Demolition Field

{T}: Add {C}. {2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Demolition Field (bro) 260
1
Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (m21) 246
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
1
Forest

({T}: Add {G}.)

Land
Forest (unh) 140
5
Glacial Fortress

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (m12) 227
1
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Hallowed Fountain (dis) 174
1
Hinterland Harbor

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (isd) 241
1
Island

({T}: Add {U}.)

Land
Island (unh) 137
5
Minamo, School at Water's Edge

{T}: Add {U}. {U}, {T}: Untap target legendary permanent.

Land
Minamo, School at Water's Edge (chk) 279
1
Misty Rainforest

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (zen) 220
1
Novijen, Heart of Progress

{T}: Add {C}. {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.

Land
Novijen, Heart of Progress (dis) 175
1
Plains

({T}: Add {W}.)

Land
Plains (unh) 136
5
Prismatic Vista

{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (mh1) 244
1
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (hou) 182
1
Sea of Clouds

Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (bbd) 84
1
Sunpetal Grove

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (m13) 229
1
Temple Garden

({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Temple Garden (rav) 284
1
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
1
Yavimaya Hollow

{T}: Add {C}. {G}, {T}: Regenerate target creature.

Land
Yavimaya Hollow (uds) 143
1

Acceleration

Quantity: 9Price: $136.93
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (rav) 153
1
Jewel Thief

Vigilance, trample When Jewel Thief enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Jewel Thief (snc) 151
1
Nest Invader

When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."

Creature
Nest Invader (roe) 201
1
Noble Hierarch

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.

Creature
Noble Hierarch (con) 87
1
Prosperous Innkeeper

When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever another creature enters the battlefield under your control, you gain 1 life.

Creature
Prosperous Innkeeper (afr) 402
1
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enchantment
Smothering Tithe (rna) 22
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c13) 259
1
The Great Henge

This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

Artifact
The Great Henge (eld) 161
1
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (cmr) 261
1

Advantage

Quantity: 9Price: $86.51
Cavalier of Gales

Flying When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.

Creature
Cavalier of Gales (m20) 52
1
Coiling Oracle

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Creature
Coiling Oracle (pal06) 8
1
Extraordinary Journey

When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

Enchantment
Extraordinary Journey (woe) 331
1
Guardian Project

Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Enchantment
Guardian Project (rna) 130
1
Llanowar Visionary

When Llanowar Visionary enters the battlefield, draw a card. {T}: Add {G}.

Creature
Llanowar Visionary (m21) 397
1
Mulldrifter

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Creature
Mulldrifter (f09) 6
1
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (pcy) 45
1
Risen Reef

Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.

Creature
Risen Reef (m20) 217
1
Uro, Titan of Nature's Wrath

When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Creature
Uro, Titan of Nature's Wrath (thb) 229
1

Flicker

Quantity: 13Price: $66.59
Cloudshift

Exile target creature you control, then return that card to the battlefield under your control.

Instant
Cloudshift (avr) 12
1
Eerie Interlude

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Eerie Interlude (soi) 16
1
Emiel the Blessed

{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)

Creature
Emiel the Blessed (j22) 180
1
Ephemerate

Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Ephemerate (sta) 68
1
Essence Flux

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

Instant
Essence Flux (soi) 61
1
Flicker of Fate

Exile target creature or enchantment, then return it to the battlefield under its owner's control.

Instant
Flicker of Fate (j22) 56
1
Flickerwisp

Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Creature
Flickerwisp (eve) 6
1
Phantom Steed

Flash When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield. Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.

Creature
Phantom Steed (afc) 287
1
Restoration Angel

Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Creature
Restoration Angel (avr) 32
1
Soulherder

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

Creature
Soulherder (mh1) 214
1
Teferi's Time Twist

Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.

Instant
Teferi's Time Twist (war) 72
1
Teleportation Circle

At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

Enchantment
Teleportation Circle (afr) 39
1
Thassa, Deep-Dwelling

Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature.

Creature Enchantment
Thassa, Deep-Dwelling (thb) 71
1

General Value

Quantity: 9Price: $70.81
Aether Channeler

When Aether Channeler enters the battlefield, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.

Creature
Aether Channeler (sch) 11
1
Charming Prince

When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Creature
Charming Prince (eld) 8
1
Elesh Norn, Mother of Machines

Vigilance If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger.

Creature
Elesh Norn, Mother of Machines (one) 298
1
Eternal Witness

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (c15) 183
1
Galadriel, Light of Valinor

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Add {G}{G}{G}. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.

Creature
Galadriel, Light of Valinor (ltc) 498
1
Kiora's Follower

{T}: Untap another target permanent.

Creature
Kiora's Follower (bng) 150
1
Panharmonicon

If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Artifact
Panharmonicon (2x2) 395
1
Stunt Double

Flash You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.

Creature
Stunt Double (cn2) 38
1
Vivien, Champion of the Wilds

You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. −2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.

Planeswalker
Vivien, Champion of the Wilds (war) 180
1

Interaction

Quantity: 15Price: $140.21
Aerial Extortionist

Flying Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card.

Creature
Aerial Extortionist (ncc) 112
1
Aura Shards

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Enchantment
Aura Shards (inv) 233
1
Bane of Progress

When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.

Creature
Bane of Progress (c13) 137
1
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rtr) 35
1
Endurance

Flash Reach When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.

Creature
Endurance (mh2) 157
1
Foundation Breaker

When Foundation Breaker enters the battlefield, you may destroy target artifact or enchantment. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Creature
Foundation Breaker (mh2) 160
1
Glen Elendra Archmage

Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Glen Elendra Archmage (uma) 58
1
Mangara of Corondor

{T}: Exile Mangara of Corondor and target permanent.

Creature
Mangara of Corondor (tsp) 28
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (con) 15
1
Skyclave Apparition

When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

Creature
Skyclave Apparition (znr) 322
1
Spell Queller

Flash Flying When Spell Queller enters the battlefield, exile target spell with mana value 4 or less. When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

Creature
Spell Queller (sld) 193
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (3ed) 41
1
Tishana's Tidebinder

Flash When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)

Creature
Tishana's Tidebinder (lci) 335
1
Venser, Shaper Savant

Flash When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.

Creature
Venser, Shaper Savant (fut) 46
1
Winds of Abandon

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Winds of Abandon (mh1) 37
1

Win Condition

Quantity: 9Price: $86.57
Abdel Adrian, Gorion's Ward

When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.)

Creature
Abdel Adrian, Gorion's Ward (clb) 375
1
Anafenza, Kin-Tree Spirit

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Creature
Anafenza, Kin-Tree Spirit (mul) 1
1
Astral Dragon

Flying Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.

Creature
Astral Dragon (clb) 613
1
Blade Splicer

When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.

Creature
Blade Splicer (nph) 4
1
Captain of the Watch

Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.

Creature
Captain of the Watch (m10) 6
1
Champion of Lambholt

Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

Creature
Champion of Lambholt (avr) 171
1
Craterhoof Behemoth

Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Creature
Craterhoof Behemoth (avr) 172
1
Finale of Devastation

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Sorcery
Finale of Devastation (war) 160
1
Good-Fortune Unicorn

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.

Creature
Good-Fortune Unicorn (mh1) 201
1

Maybeboard

Quantity: 6Price: $287.10
Familiar's Ruse

As an additional cost to cast this spell, return a creature you control to its owner's hand. Counter target spell.

Instant
Familiar's Ruse (mm3) 37
1
Gilded Drake

Flying When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal.

Creature
Gilded Drake (usg) 76
1
Glorious Protector

Flash Flying When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield. Foretell {2}{W}

Creature
Glorious Protector (khm) 335
1
Oblivion Ring

When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Enchantment
Oblivion Ring (f09) 11
1
Sunblast Angel

Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures.

Creature
Sunblast Angel (som) 22
1
Watcher for Tomorrow

Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Watcher for Tomorrow enters the battlefield tapped. When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.

Creature
Watcher for Tomorrow (mh1) 76
1

Deck Stats

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Description

{"ops":[{"attributes":{"color":"#0066cc","bold":true},"insert":"Why I built the deck?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I first built Roon around 2015 with the help of a friend that got me back into Magic and at the same time introducing me to EDH. I love how open-ended Roon is; reading the card on the surface it points to making a flicker / blink deck, and there is so many different themes and strategies that you can do within that. It’s crazy to me the volume of powerful, redundant cards printed in recent years that makes the archetype so strong and I love to explore the options available.\n\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"Design Choices"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Balance in colors – It’s a personal objective as I find in many iterations that it tends to be Selesnya dominant with less than a quarter of the deck in blue. And I would like to have more of a balance if possible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Timmy x Spike – reflecting on my deck building and tuning process I realize that I love to optimize and streamline decks as much as I can. And with this deck I want to harmonize optimization with big, splashy spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No infinite combos – I wanted to design the deck where it wins through combat damage, creatures that have big splashy effects, as opposed to 2 - 3 card combos that win on the spot. There are some combos in the deck that I didn’t intentionally build in and are not win on the spot (will discuss further below). "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No Tutors – In previous iterations of the deck I was running "},{"insert":{"card-link":"Birthing Pod"}},{"insert":" , "},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":" , "},{"insert":{"card-link":"Spellseeker"}},{"insert":" , and so forth. While they are inherently strong cards and commonly present in goodstuff, toolbox decks, I wanted more variance and have opted to run more card draw in place of tutors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"What is the strategy of the deck? "},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early game looking to ramp and get some draw effects on creatures on the board to have acceleration targets for flicker effects. Mid game wanting to have ETB creatures that can remove or counter problematic pieces. Late game wanting to be able to win through either going wide with volume of creatures in play, or going tall with +1 counter effects or one time effects like "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":"  or "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" .\n\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"Card Choices"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I was inspired by "},{"attributes":{"link":"https://www.moxfield.com/decks/-b58Gt3gJE6c9tJTZURtuQ"},"insert":"@Common_Walrus"},{"insert":" and "},{"attributes":{"link":"https://www.moxfield.com/decks/CM3PFXXdMEe1Ew_dH8QQrg"},"insert":"@Ririve"},{"insert":" decklists over on Moxfield, and I want to provide some commentary on a number of key cards that I'm running, and comment on cards that I am either no longer running or not considering for this build.\n\n"},{"attributes":{"underline":true},"insert":"Win Conditions"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck in general wants to out-value our opponents by flickering our creatures to get more resources, and being able to answer multiple threats at a time. And we want to win through combat damage, setting up a board state to either win going tall or going wide.\n\n"},{"insert":{"card-link":"Anafenza, Kin-Tree Spirit"}},{"insert":" , "},{"insert":{"card-link":"Good-Fortune Unicorn"}},{"insert":" , "},{"insert":{"card-link":"Galadriel, Light of Valinor"}},{"insert":" , "},{"insert":{"card-link":"The Great Henge"}},{"insert":" - Being able to buff your party on ETB (going tall) makes for better threats and force combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" - The most iconic finisher, with the right boardstate being able to pump the whole team and swing out for lethal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gruff Triplets"}},{"insert":" , "},{"insert":{"card-link":"Astral Dragon"}},{"insert":" , "},{"insert":{"card-link":"Rite of Replication"}},{"insert":" - On the top end of token generators and copying any number of ETB creatures to push towards victory."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" - Can be a total blowout making your team unblockable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThere are a couple combos that generate infinite creature tokens, if they survive around to the following turn can secure the win.\n"},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" is the key card, and have either "},{"insert":{"card-link":"Phantom Steed"}},{"insert":" or "},{"insert":{"card-link":"Restoration Angel"}},{"insert":" in play, also have in hand "},{"insert":{"card-link":"Essence Flux"}},{"insert":" or "},{"insert":{"card-link":"Ephemerate"}},{"insert":" you can loop exiling Abdel and generate any number of 1/1 soldier tokens when you stop the loop. You can read more about it "},{"attributes":{"link":"https://commanderspellbook.com/combo/372-1090-4598/"},"insert":"here"},{"insert":" or "},{"attributes":{"link":"https://commanderspellbook.com/combo/168-372-3742/"},"insert":"here"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\t\t\t"},{"attributes":{"underline":true},"insert":"Notable cards I'm not playing"},{"insert":"\n"},{"insert":{"card-link":"Earthshaker Giant"}},{"insert":" , "},{"insert":{"card-link":"End-Raze Forerunners"}},{"insert":" - Totally interchangeable with Hoof, I prefer the OG in this case."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Elegant Entourage"}},{"insert":" , "},{"insert":{"card-link":"Surrak and Goreclaw"}},{"insert":" - These are interesting setup cards, would be interested to test and see how they perform in the future."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Hornet Queen"}},{"insert":" , "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" , "},{"insert":{"card-link":"Deep Forest Hermit"}},{"insert":" - There are a number of big token generators at the top end that are worth considering with this build."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Flicker effects"},{"attributes":{"header":3},"insert":"\n"},{"insert":"ETB targets are the cornerstone of the deck, and flicker effects are the bread and butter, the redundancy that the deck needs to run smoothly.\n\n"},{"insert":{"card-link":"Ephemerate"}},{"insert":" - Arguably the best flicker card printed in recent year, no notes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Flicker of Fate"}},{"insert":" , "},{"insert":{"card-link":"Teferi's Time Twist"}},{"insert":" - Running both of these for their versatility, but more importantly being able to flicker "},{"insert":{"card-link":"Oblivion Ring"}},{"insert":" on its ETB trigger to be able to permanently remove stuff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gilraen, Dúnedain Protector"}},{"insert":" - In theory I like the option being able to flicker and be able to return at end step with optional upsides. I have yet to cast it, and interested to see how it performs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Guardian of Ghirapur"}},{"insert":" - In doing most recent changes to the deck, I am swapping out "},{"insert":{"card-link":"Flickerwisp"}},{"insert":" for Guardian, the 3 toughness matters in my meta as there is a healthy amount of fliers and want to chip in damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":" - I had tried running "},{"insert":{"card-link":"Eldrazi Displacer"}},{"insert":" for some time, and I prefer Emiel not having the mana restriction. And Emiel gives incidental +1 counters is a nice bonus."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\t\t\t"},{"attributes":{"underline":true},"insert":"Notable cards I'm not playing"},{"insert":"\n"},{"insert":{"card-link":"Flickerwisp"}},{"insert":" - As mentioned above I swapped this out for Gaurdian of Ghirapur, and will see how it performs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Eldrazi Displacer"}},{"insert":" – I haven't ran Displacer for quite a while and recognize that it is a very good card, I just didn’t like having my manabase warped for this singular card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Brago, King Eternal"}},{"insert":" – Purely because in my meta a 2 power flier won’t be able to consistently connect to get the flicker payoff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Yorion, Sky Nomad"}},{"insert":" , "},{"insert":{"card-link":"Venser, the Sojourner"}},{"insert":" , "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" - Want to cast Roon on curve, and there are many powerful effects at 5 MV, and I feel these have just been crowded out from being considered."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Mana Acceleration"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ramp, or mana acceleration, attached to ETB creatures comes in many varieties - creates a treasure, search library for a land and either put into hand or allows to put immediately into play. And there is quite a swatch of creatures to choose from, and I opted for mostly my ramp to cost 2MV or less, and some special cases for 3MV and higher.\n\n"},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" , "},{"insert":{"card-link":"Noble Hierarch"}},{"insert":" - These are bit of a nonbo not being ETB targets, but great T1 plays."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sol Ring"}},{"insert":" , "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" , "},{"insert":{"card-link":"Three Visits"}},{"insert":" - More noncreature nonbos with the flicker theme, they provide the consistency that Im aiming for."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Nest Invader"}},{"insert":" - This offers colorless ramp in the form of a Spawn token. Also, if I create a number of spawns and don't use the mana that could make more of a blowout when I cast "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" in the late game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jewel Thief"}},{"insert":" - This replaced "},{"insert":{"card-link":"Wood Elves"}},{"insert":" as it provides ramp and has a bigger body, and this deck is designed with combat in mind."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Galadriel, Light of Valinor"}},{"insert":" - New LOTR card, and I've yet to draw and cast it. It doesn't offer just ramp, it also has card advantage and AOE buff. Possibly the best card in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\t\t\t"},{"attributes":{"underline":true},"insert":"Notable cards I'm not playing"},{"insert":"\n"},{"insert":{"card-link":"Wood Elves"}},{"insert":" - As mentioned above I replaced Wood Elves for Jewel Thief being a bigger, evasive body."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" - 4 mana for 1 land doesn't feel like a great rate imo, and would prefer my 4 drops to do more heavy lifting. It is no longer the ubiquitous EDH card that it once was."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Farhaven Elf"}},{"insert":" - I had brought this card up in "},{"attributes":{"link":"https://youtu.be/KPdeH-Qc1kY?si=LAKELJhRNwm4JVjZ"},"insert":"this video"},{"insert":", and much like Solemn it's not the most mana efficient option available and we have better, newer options available instead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Risen Reef"}},{"insert":" - This was a tough cut, I would like to add Risen Reef back to the deck as I've increased the number of Elementals and the card advantage is always nice to have."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gala Greeters"}},{"insert":" - I had taken Gala out to try Nest Invader, and Gala funny enough I haven't draw and cast in the year or so that it was in the deck. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Card Advantage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I want to first clarify when I use the term card advantage, I am broadly encompassing both card draw and card selection. And the potential card pool of card advantage for the flicker archetype is big! There are so many creatures across the history of magic that have some form of text that reads \"when [cardname] enters the battlefield, draw a card.\" With this build, I have opted for a mixture of permanents that give you immediate card advantage and ones that trigger on other ETBs that provide card advantage.\n\n"},{"insert":{"card-link":"Uro, Titan of Nature's Wrath"}},{"insert":" - Uro is pretty dope for 3 mana you get both card draw and potentially ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cavalier of Gales"}},{"insert":" - A 5/5 flier with Brainstorm on ETB is really good, and running a number of fetches in the deck helps shuffle away any bad draws."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Great Henge"}},{"insert":" - Huh, play a creature , draw a card, and +1/+1 counter, don't mind if I do!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\t\t\t"},{"attributes":{"underline":true},"insert":"Notable cards I'm not playing"},{"insert":"\n"},{"insert":{"card-link":"Ephara, God of the Polis"}},{"insert":" - I played Ephara for several years and it never performed consistently as I wanted it, with more instant speed flicker effects + Roon could be more playable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Watcher for Tomorrow"}},{"insert":" - I prefer at 2 mana to get straight card draw over card selection with extra steps."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cloudblazer"}},{"insert":" - 5 mana only to draw 2 cards feels underwhelming."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Interaction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"@Ririve said it so succinctly - This is the most flexible category and probably the one where different Roon decks will differ the most. This build I have intentionally looked for removal that can target any permanent and minimizing to a degree removal that can only hit a single card type.\n\n"},{"insert":{"card-link":"Mangara of Corondor"}},{"insert":" , "},{"insert":{"card-link":"Spell Queller"}},{"insert":" , "},{"insert":{"card-link":"Skyclave Apparition"}},{"insert":" , and "},{"insert":{"card-link":"Oblivion Ring"}},{"insert":" are my fun tricksy interaction where you can respond to the ETB trigger with a instant speed flicker effect and permanently remove the permanent / spell. "},{"attributes":{"link":"https://www.thrabenuniversity.com/playing/mangara-lock/"},"insert":"Here"},{"insert":" is a breakdown of how that works in great detail."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Bane of Progress"}},{"insert":" - In my meta we have some enchantress decks and in general we tend to value enchantments over artifacts, so Bane continues to be a blowout and always happy to see it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Foundation Breaker"}},{"insert":" - You can evoke it in, and in response flicker it and be able to hit 2 enchantments / artifacts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Aerial Extortionist"}},{"insert":" - I had brought this card up in this "},{"attributes":{"link":"https://youtu.be/KPdeH-Qc1kY?si=LAKELJhRNwm4JVjZ"},"insert":"video"},{"insert":", and I love it triggers both on ETB and attacks, plus card advantage. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Glen Elendra Archmage"}},{"insert":" - In a flicker deck you can remove the counters after using Glen the first time, being able to repeatedly counter noncreature spells. Fantastic!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\t\t\t"},{"attributes":{"underline":true},"insert":"Notable cards I'm not playing"},{"insert":"\n"},{"insert":{"card-link":"Aura Shards"}},{"insert":" - I am cutting this card at this time of writing, I'm not sure if that is the right call. I am wanting to test out if running more removal on creatures makes Aura irrelevant for this build."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Knight of Autumn"}},{"insert":" , "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":" - I already run so many effects that can target any permanent, so these got pushed out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Frilled Mystic"}},{"insert":" , "},{"insert":{"card-link":"Mystic Snake"}},{"insert":" - 4 very specific mana for counterspell is quite clunky. Don't recommend."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Cards to Try Out"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Gilded Drake"}},{"insert":" - It's a very pricey Reserve List card, and in combination with Roon in play you can permanently steal your opponents' stuff and I'd love to get a copy eventually."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Detention Sphere"}},{"insert":" and "},{"insert":{"card-link":"Journey to Nowhere"}},{"insert":" - These all are removal that you can be tricksy with by responding to their ETB trigger with a flicker effect to permanently remove a thing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Werefox Bodyguard"}},{"insert":" - I like this card in theory, the Flash speed is very appealing, not sure if it's worth a slot or not."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"How I Feel about the Deck? - Forever Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Roon is my first commander and continues to be my favorite! It is a very versatile deck, plenty of variance, and I love the puzzle of when to hold up mana for answers or commit more to the board. I also just love tweaking the deck, figuring out what works what doesn't and the constant experimentation.\n\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"Thoughts on Future Changes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I made a fair amount of changes (1/8/24) and will have to see how it pans out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If we get more flicker effects in the future that can target enchantments I want to include "},{"insert":{"card-link":"Detention Sphere"}},{"insert":" and "},{"insert":{"card-link":"Journey to Nowhere"}},{"insert":" ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"On the lookout for more efficient card advantage on creatures to include in future iterations"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Looking at including effects to flash in creatures at instant speed."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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