1.3k views4 months ago
Commander
Size: 100Salt sum: 40.5
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Alchemist650

1.3k views4 months ago
Commander
Size: 100Salt sum: 40.5

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General Tazri
When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
Legendary Creature - Human Ally
General Tazri (ogw) 19

Commander

(Ctrl to add secondary)
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (ima) 169
Jeskai Ascendancy
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Enchantment
Jeskai Ascendancy (ktk) 180
Momentous Fall
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Instant
Momentous Fall (c19) 173
Mouth
Create a 3/3 green Hippo creature token.
Sorcery
Mouth // Feed (akh) 214
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (eld) 172
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (aer) 123
Silundi Vision
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210
The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Kyoshi // Avatar Kyoshi (tla) 186The Legend of Kyoshi // Avatar Kyoshi (tla) 186
Vanish into Memory
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Instant
Vanish into Memory (mm3) 199
Visions of Beyond
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Instant
Visions of Beyond (uma) 81

Card Advantage (12)

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Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (plst) DDR-7
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (m21) 188
Nylea's Intervention
Choose one —
• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.
• Nylea's Intervention deals twice X damage to each creature with flying.
Sorcery
Nylea's Intervention (pthb) 188p
Reap
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
Instant
Reap (tmp) 247
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (khc) 105
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (neo) 211
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (c17) 8
Terra Eternal
All lands have indestructible.
Enchantment
Terra Eternal (wwk) 22
Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery
Traverse the Ulvenwald (soi) 234

Enabler

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Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (m19) 229
Elite Arcanist
When this creature enters, you may exile an instant card from your hand.
,
: Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card.
Creature - Human Wizard
Elite Arcanist (m14) 54

Enhancer

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Alchemist's Refuge
: Add
.
,
: You may cast spells this turn as though they had flash.
Land
Alchemist's Refuge (plst) AVR-225
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Boseiju, Who Shelters All
Boseiju enters tapped.
, Pay 2 life: Add
. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Legendary Land
Boseiju, Who Shelters All (chk) 273
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (bbd) 81
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (rna) 246
Cascading Cataracts
Indestructible
: Add
.
,
: Add five mana in any combination of colors.
Land
Cascading Cataracts (akh) 240
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (c17) 242
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ktk) 233
Forest
(
: Add
.)
Basic Land - Forest
Forest (bfz) 272
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (dis) 173
Hall of Storm Giants
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 7/7 blue Giant creature with ward
. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Land
Hall of Storm Giants (afr) 257
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rna) 251
Inkmoth Nexus
: Add
.
: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Land
Inkmoth Nexus (sld) 45
Island
(
: Add
.)
Basic Land - Island
Island (bfz) 257
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (iko) 250
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (m20) 249
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (zen) 220
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (bfz) 268
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Plains
(
: Add
.)
Basic Land - Plains
Plains (bfz) 253
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (dmu) 252
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (j19) 8
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmr) 354
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (c20) 306
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (bbd) 84
Spara's Headquarters
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Forest
Spara's Headquarters (snc) 257
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (rna) 259
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (grn) 258
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (ktk) 248
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (ktk) 249
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (c20) 322

Land

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Coastal Breach
Undaunted (This spell costs
less to cast for each opponent.)
Return all nonland permanents to their owners' hands.
Sorcery
Coastal Breach (c16) 6
Consuming Tide
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Sorcery
Consuming Tide (vow) 53
Crush of Tentacles
Surge
(You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.
Sorcery
Crush of Tentacles (ogw) 53
Flood of Tears
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Sorcery
Flood of Tears (m20) 59
Ondu Inversion
Destroy all nonland permanents.
Sorcery
Ondu Inversion // Ondu Skyruins (znr) 30Ondu Inversion // Ondu Skyruins (znr) 30
Season of Gathering
Choose up to five
worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery
Season of Gathering (blb) 192
Tragic Arrogance
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Sorcery
Tragic Arrogance (ori) 38

Mass Disruption (6)

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (plst) C21-234
Benefactor's Draught
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.
Instant
Benefactor's Draught (c16) 21
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (2x2) 138
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (c19) 165
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (c18) 150
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (plst) DDD-17
Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional
.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Legendary Planeswalker - Nissa
Nissa, Who Shakes the World (war) 169
Primal Amulet
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Artifact
Primal Amulet // Primal Wellspring (xln) 243Primal Amulet // Primal Wellspring (xln) 243
Quest for Renewal
Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment.
As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.
Enchantment
Quest for Renewal (wwk) 110
Rustler Rampage
Spree (Choose one or more additional costs.)
+
— Untap all creatures target player controls.
+
— Target creature gains double strike until end of turn.
Instant
Rustler Rampage (otj) 27
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (bbd) 213
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (cmr) 261
To Arms!
Untap all creatures you control.
Draw a card.
Instant
To Arms! (gpt) 20
Wilderness Reclamation
At the beginning of your end step, untap all lands you control.
Enchantment
Wilderness Reclamation (rna) 149

Ramp (10)

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Awakening of Vitu-Ghazi
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
Instant
Awakening of Vitu-Ghazi (war) 152
Bristly Bill, Spine Sower
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.
Legendary Creature - Druid Plant
Bristly Bill, Spine Sower (otj) 157
Herald of Secret Streams
Creatures you control with +1/+1 counters on them can't be blocked.
Creature - Warrior Merfolk
Herald of Secret Streams (xln) 59
Noyan Dar, Roil Shaper
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Legendary Creature - Merfolk Ally
Noyan Dar, Roil Shaper (bfz) 216
Shalai, Voice of Plenty
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
Legendary Creature - Angel
Shalai, Voice of Plenty (dom) 35
Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment
Simic Ascendancy (rna) 207
Sylvan Awakening
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Sorcery
Sylvan Awakening (dom) 183
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Legendary Creature - Wizard Merfolk
Talrand, Sky Summoner (c15) 109
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi
Teferi, Time Raveler (war) 221

Standalone

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Overwhelming Denial
Surge
(You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
This spell can't be countered.
Counter target spell.
Instant
Overwhelming Denial (ogw) 61
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (plst) E02-3
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (woe) 33
Stubborn Denial
Counter target noncreature spell unless its controller pays
.
Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
Instant
Stubborn Denial (ktk) 56
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (bbd) 110
Unwind
Counter target noncreature spell. Untap up to three lands.
Instant
Unwind (dom) 72
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Instant
Valorous Stance (frf) 28

Targeted Disruption (12)

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Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (pm11) 165★
Collective Resistance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Instant
Collective Resistance (mh3) 147
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (2xm) 47
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 9
Devastation Tide
Return all nonland permanents to their owners' hands.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Devastation Tide (c18) 85
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Disdainful Stroke
Counter target spell with mana value 4 or greater.
Instant
Disdainful Stroke (ktk) 37
Emeria's Call
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Sorcery
Emeria's Call // Emeria, Shattered Skyclave (znr) 12Emeria's Call // Emeria, Shattered Skyclave (znr) 12
Flare of Denial
You may sacrifice a nontoken blue creature rather than pay this spell's mana cost.
Counter target spell.
Instant
Flare of Denial (mh3) 62
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 26
Galadriel's Dismissal
Kicker
(You may pay an additional
as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Galadriel's Dismissal (ltc) 500
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (cmr) 375
Halimar Tidecaller
When this creature enters, you may return target card with awaken from your graveyard to your hand.
Land creatures you control have flying.
Creature - Human Wizard Ally
Halimar Tidecaller (bfz) 79
Kabira Takedown
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Instant
Kabira Takedown // Kabira Plateau (znr) 19Kabira Takedown // Kabira Plateau (znr) 19
Ojer Pakpatiq, Deepest Epoch
Flying
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
Legendary Creature - God
Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time (lci) 67Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time (lci) 67
Peerless Recycling
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Instant
Peerless Recycling (blb) 188
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (m12) 190
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Ready
Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Ready // Willing (dgm) 132
Reality Ripple
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Reality Ripple (mir) 87
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (nec) 95
Rebuff the Wicked
Counter target spell that targets a permanent you control.
Instant
Rebuff the Wicked (tsr) 35
Restore
Put target land card from a graveyard onto the battlefield under your control.
Sorcery
Restore (cma) 141
Revitalizing Repast
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Instant
Revitalizing Repast // Old-Growth Grove (mh3) 256Revitalizing Repast // Old-Growth Grove (mh3) 256
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+
— Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+
— You may put up to two creature cards from your hand onto the battlefield.
+
— Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant
Smuggler's Surprise (otj) 180
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (bfz) 192
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (m20) 198

Maybeboard

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Deck Info

Deck stats

19 pips - 17 cards
25 mana - 18 cards
22 pips - 17 cards
28 mana - 21 cards
0 pips - 0 cards
17 mana - 10 cards
1 pip - 1 card
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33 mana - 26 cards
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9 mana - 9 cards
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Description

{"ops":[{"insert":"I returned to Magic after my hiatus right around 2015 when Battle for Zendikar was in standard. "},{"insert":{"card-link":"Noyan Dar, Roil Shaper"}},{"insert":" was one of the the cards that was stuck in my head for unknown reasons. When I learned about the Commander format a year later I just had to build a deck with him at the helm, shaping those lands! However, up until now I didn't know how to build the deck. Noyan Dar is good with lands, yet he can't have the green non-creature ramp—"},{"attributes":{"italic":true},"insert":"that makes those 3/3 lands"},{"insert":"—in the Azorius color combination. This doesn't make any sense I thought, but then I remembered my buy-a-box promo from Oath of the Gatewatch and the deck started shaping up. Because then I knew that commander Noyan actually reports to "},{"insert":{"card-link":"General Tazri"}},{"insert":".\n\n2021 edit: Since the rise in popularity of EDH and magic in general I stopped competing with increasing card board prices to enjoy an otherwise casual hobby of mine and started using proxies. I do love owning the game pieces I play with and get a bad feeling every time I put a printed piece of paper in front of a basic land, but spending more then $5 on cards that are termed 'necessary to play' or 'staples' by the community is beyond what I'm ready to spent. However, because I use proxies doesn't mean I'm going over board with deck prices. That's why I refuse to put in original dual lands or other prohibitively expensive cards.\n\nLore"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Noyan Dar, Roil Shaper"}},{"insert":" from the plane of Zendikar was tricked by "},{"insert":{"card-link":"Gideon, Ally of Zendikar"}},{"insert":" to join the Zendikari army and fight the Eldrazi menace. He was a mage able to suppress the Roil, the terrain-altering volatile force native to Zendikar. The Roil originated a long time ago as a defense system against the Eldrazi. However, Noyan Dar realized that in order to fight the Eldrazi, he and his fellow roil mages had to harness the power of the roil rather than suppressing it. He survived the final confrontation versus "},{"insert":{"card-link":"Ulamog, the Ceaseless Hunger"}},{"insert":" and "},{"insert":{"card-link":"Kozilek, the Great Distortion"}},{"insert":".\n\nTactics"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ramp into "},{"insert":{"card-link":"General Tazri"}},{"insert":" as fast as possible with the #Ramp package and tutor for "},{"insert":{"card-link":"Noyan Dar, Roil Shaper"}},{"insert":". Use "},{"insert":{"card-link":"Sylvan Scrying"}},{"insert":" or "},{"insert":{"card-link":"Nylea's Intervention"}},{"insert":" and try to get some cool lands like "},{"insert":{"card-link":"Cascading Cataracts"}},{"insert":" or "},{"insert":{"card-link":"Lumbering Falls"}},{"insert":", along the way. Play Noyan possibly with some counter spell backup, or after a board wipe when everybody rebuilds their board. "},{"insert":{"card-link":"Beanstalk Giant // Fertile Footsteps"}},{"insert":" and "},{"insert":{"card-link":"Budoka Gardener // Dokai, Weaver of Life"}},{"insert":" can become a threat later, after they ramped you.\n\nPeople playing for the first time against this deck will find it curious that you don't play more allies and start asking questions around turn six or seven. By turn ten most will figure out that there aren't any more allies to come and the incidental 3/3 animated lands were on purpose. \n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Vitu-Ghazi Special Forces (Going Tall)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Depending on the situation it is good to go tall, especially if you get some of the indestructible or hexproof lands or when you hit the jackpot: "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":". However, if you do manage to get hold of "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":", better wait until you have enough mana to play it as your land for turn and pump it with three spells to get a 10/10 flying infect land with haste. Best play is one spell to make it a creature, attack and keep up two other instants as response for targeted removal and the one mana to turn on the toxic mode. Any ramp/draw/removal spell that doesn't tax your mana pool too much is a good starting point. Good backup spells for this would be: "},{"insert":{"card-link":"Valorous Stance"}},{"insert":", "},{"insert":{"card-link":"Gods Willing"}},{"insert":", "},{"insert":{"card-link":"Withstand Death"}},{"insert":", "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":", "},{"insert":{"card-link":"Make a Stand"}},{"insert":" and of course any good old "},{"insert":{"card-link":"Counterspell"}},{"insert":" (I like "},{"insert":{"card-link":"Turn Aside"}},{"insert":" and "},{"insert":{"card-link":"Veil of Summer"}},{"insert":" a lot in this situation). Of course you can also just go crazy with a hexproof/indestructible/infect "},{"insert":{"card-link":"Awakening of Vitu-Ghazi"}},{"insert":", it's a 12/12 for five mana or a 28 damage "},{"insert":{"card-link":"Needle Spires"}},{"insert":" for nine mana.\n\nThe Sylvan Legion (Going Wide)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Going wide looks probably less aggressive in the beginning, than pumping up an "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":". Certain situations profit a lot from shaping a big army. "},{"insert":{"card-link":"Inspiring Call"}},{"insert":" is amazing with lots of animated lands. For seven mana "},{"insert":{"card-link":"Mouth // Feed"}},{"insert":" will give you at least four cards (Noyan is a 4/4!) and nine power and toughness spread on three bodies on the board. "},{"insert":{"card-link":"Terra Eternal"}},{"insert":", "},{"insert":{"card-link":"Herald of Secret Streams"}},{"insert":", "},{"insert":{"card-link":"Vorel of the Hull Clade"}},{"insert":", "},{"insert":{"card-link":"Halimar Tidecaller"}},{"insert":" (yay an ally!), "},{"insert":{"card-link":"Shalai, Voice of Plenty"}},{"insert":", "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" and "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" are much better when going wide too.\n\nCalling for an Airstrike (Lieutenant Talrand)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As third in the command chain I added "},{"insert":{"card-link":"Talrand, Sky Summoner"}},{"insert":" as a backup plan to help when Commander "},{"insert":{"card-link":"Noyan Dar, Roil Shaper"}},{"insert":" was missing in action. The game plan slightly shifts towards going wide and use your drones (Drakes) to deal the damage. A little situational but together with "},{"insert":{"card-link":"Shalai, Voice of Plenty"}},{"insert":", "},{"insert":{"card-link":"Jeskai Ascendancy"}},{"insert":" or "},{"insert":{"card-link":"Simic Ascendancy"}},{"insert":" you can still draw cards of "},{"insert":{"card-link":"Mouth // Feed"}},{"insert":" and "},{"insert":{"card-link":"Inspiring Call"}},{"insert":", although less reliably as with Noyan Dar on the board.\n\nMilitary R&D Department (Shenanigans)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Apart from "},{"insert":{"card-link":"Awakening of Vitu-Ghazi"}},{"insert":" and "},{"insert":{"card-link":"Sylvan Awakening"}},{"insert":" that can come out of nothing and blast a load of shrapnel into an opponents face, the R&D branch was secretly working on some synergies. Chief scientist "},{"insert":{"card-link":"Elite Arcanist"}},{"insert":" together with "},{"insert":{"card-link":"To Arms!"}},{"insert":" and "},{"insert":{"card-link":"Benefactor's Draught"}},{"insert":", draws your entire deck and generates a lot of mana in the process to drop "},{"insert":{"card-link":"Shalai, Voice of Plenty"}},{"insert":", "},{"insert":{"card-link":"Terra Eternal"}},{"insert":" and "},{"insert":{"card-link":"Herald of Secret Streams"}},{"insert":" to close the game by combat damage, with enough counter spells in hand to stop your enemies interfering with your battle plans (or just drop "},{"insert":{"card-link":"Teferi, Time Raveler"}},{"insert":" or use a board wipe). If the life-gain player at your table is tanking all your attacks use "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" and "},{"insert":{"card-link":"Nylea's Intervention"}},{"insert":" to make sure that you can still play "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":" if you used your land drop for the turn already, or "},{"insert":{"card-link":"Budoka Gardener // Dokai, Weaver of Life"}},{"insert":" + "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" if you drew into the Nexus before Crop Rotation or the Intervention. "},{"insert":{"card-link":"Jeskai Ascendancy"}},{"insert":" with "},{"insert":{"card-link":"Noyan Dar, Roil Shaper"}},{"insert":" will bring you the same play pattern, just be careful to refuel your hand with actual card draw in between because you have to discard to the Ascendancy.\n\n"},{"insert":{"card-link":"Elite Arcanist"}},{"insert":" + most of the spells in the deck are pretty fun too, always in the fog of war with "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":"? Sniper action or bodyguard once a turn with "},{"insert":{"card-link":"Valorous Stance"}},{"insert":"? Getting back your fallen comrades over and over with "},{"insert":{"card-link":"Reap"}},{"insert":"? Super soldiers once a turn with "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":"? And don't forget that every time you tap the Arcanist, it's a cast trigger for Noyan Dar to put 3/3 body on the battlefield!\n\nThe Secret Weapon"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Simic Ascendancy"}},{"insert":", with or without "},{"insert":{"card-link":"Noyan Dar, Roil Shaper"}},{"insert":", can win you the game out of nowhere. Best done in the end step before your turn enabled with "},{"insert":{"card-link":"Emergence Zone"}},{"insert":", "},{"insert":{"card-link":"Teferi, Time Raveler"}},{"insert":" or "},{"insert":{"card-link":"Alchemist's Refuge"}},{"insert":" by dropping the B52 "},{"insert":{"card-link":"Deepglow Skate"}},{"insert":" or "},{"insert":{"card-link":"Awakening of Vitu-Ghazi"}},{"insert":" for 9/12 growth counters out of nowhere. Of course stringing together some cheap instants with Noyan Dar can have the same effect too.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Changelog"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Todo"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Adapt ramp to make use of more spells that look for land types rather than basic lands ("},{"insert":{"card-link":"Three Visits"}},{"insert":", "},{"insert":{"card-link":"Nature's Lore"}},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Maybe find room for "},{"insert":{"card-link":"Sejiri Shelter // Sejiri Glacier"}},{"insert":" as MDFCs work quite well with Curcible too."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n2021-04-05 (Avg. CMC 3.33)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Every army needs a good mana base, so this was completely reworked with fetches, shocks and other expensive format 'staples'."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" in; "},{"insert":{"card-link":"Sacred Ground"}},{"insert":" out, to make more use out of fetch lands and get back important lands: "},{"insert":{"card-link":"Ghost Quarter"}},{"insert":" and "},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":" (Also works much better with "},{"insert":{"card-link":"Momentous Fall"}},{"insert":" and MDFC's)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Proliferate subtheme was cut in favor of "},{"insert":{"card-link":"Elite Arcanist"}},{"insert":", "},{"insert":{"card-link":"Jeskai Ascendancy"}},{"insert":" 'package'."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n2020-10-22 (Avg. CMC 3.32)"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Vanish into Memory"}},{"insert":" in; "},{"insert":{"card-link":"Steady Progress"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Visions of Beyond"}},{"insert":" in; "},{"insert":{"card-link":"Brainstorm"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":" in; "},{"insert":{"card-link":"Comparative Analysis"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Disdainful Stroke"}},{"insert":" in; "},{"insert":{"card-link":"Fuel for the Cause"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n2020-10-04 (Avg. CMC 3.31)"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Deepglow Skate"}},{"insert":" in; "},{"insert":{"card-link":"Contentious Plan"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Talrand, Sky Summoner"}},{"insert":" in; "},{"insert":{"card-link":"Coastal Breach"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Stubborn Denial"}},{"insert":" in; "},{"insert":{"card-link":"Scatter to the Winds"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" in; "},{"insert":{"card-link":"Make a Stand"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Reap"}},{"insert":" in; "},{"insert":{"card-link":"Preordain"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Whirlwind of Thought"}},{"insert":" in; "},{"insert":{"card-link":"Tezzeret's Gambit"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" in; "},{"insert":{"card-link":"Impulse"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n2020-03-04 (Avg. CMC 3.29)"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Roar of the Kha"}},{"insert":" in; "},{"insert":{"card-link":"Unity of Purpose"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mouth // Feed"}},{"insert":" in; "},{"insert":{"card-link":"Treasure Cruise"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" in; "},{"insert":{"card-link":"Faith's Reward"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Flux Channeler"}},{"insert":" in; "},{"insert":{"card-link":"Inexorable Tide"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Alchemist's Refuge"}},{"insert":" in; "},{"insert":{"card-link":"Island"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":" in; "},{"insert":{"card-link":"Island"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Awakening of Vitu-Ghazi"}},{"insert":" in; "},{"insert":{"card-link":"Waker of the Wilds"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n2020-01-31 (Avg. CMC 3.37)"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Lumbering Falls"}},{"insert":" in; "},{"insert":{"card-link":"Forest"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Calciform Pools"}},{"insert":" in; "},{"insert":{"card-link":"Island"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Flagstones of Trokair"}},{"insert":" in; "},{"insert":{"card-link":"Plains"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Karn's Bastion"}},{"insert":" in; "},{"insert":{"card-link":"Island"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lotus Field"}},{"insert":" in; "},{"insert":{"card-link":"Forest"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Bant Panorama"}},{"insert":" in; "},{"insert":{"card-link":"Forest"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Contentious Plan"}},{"insert":" in; "},{"insert":{"card-link":"Anticipate"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Nylea's Intervention"}},{"insert":" in; "},{"insert":{"card-link":"Explosive Vegetation"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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