Alchemist650
1.3k views4 months ago
Commander
Size: 100Salt sum: 40.5
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General Tazri
When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
Legendary Creature - Human Ally

Commander
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The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Card Advantage (12)
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery

Enabler
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Enhancer
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Hall of Storm Giants
If you control two or more other lands, this land enters tapped.
: Add .
: Until end of turn, this land becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Add .
: Until end of turn, this land becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Land

Land
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Season of Gathering
Choose up to five worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery

Mass Disruption (6)
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Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional .
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Legendary Planeswalker - Nissa

Ramp (10)
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Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment

Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi

Standalone
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Targeted Disruption (12)
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Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Ojer Pakpatiq, Deepest Epoch
Flying
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
Legendary Creature - God


Peerless Recycling
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Instant

Smuggler's Surprise
Spree (Choose one or more additional costs.)
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"I returned to Magic after my hiatus right around 2015 when Battle for Zendikar was in standard. "},{"insert":{"card-link":"Noyan Dar, Roil Shaper"}},{"insert":" was one of the the cards that was stuck in my head for unknown reasons. When I learned about the Commander format a year later I just had to build a deck with him at the helm, shaping those lands! However, up until now I didn't know how to build the deck. Noyan Dar is good with lands, yet he can't have the green non-creature ramp—"},{"attributes":{"italic":true},"insert":"that makes those 3/3 lands"},{"insert":"—in the Azorius color combination. This doesn't make any sense I thought, but then I remembered my buy-a-box promo from Oath of the Gatewatch and the deck started shaping up. Because then I knew that commander Noyan actually reports to "},{"insert":{"card-link":"General Tazri"}},{"insert":".\n\n2021 edit: Since the rise in popularity of EDH and magic in general I stopped competing with increasing card board prices to enjoy an otherwise casual hobby of mine and started using proxies. I do love owning the game pieces I play with and get a bad feeling every time I put a printed piece of paper in front of a basic land, but spending more then $5 on cards that are termed 'necessary to play' or 'staples' by the community is beyond what I'm ready to spent. However, because I use proxies doesn't mean I'm going over board with deck prices. That's why I refuse to put in original dual lands or other prohibitively expensive cards.\n\nLore"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Noyan Dar, Roil Shaper"}},{"insert":" from the plane of Zendikar was tricked by "},{"insert":{"card-link":"Gideon, Ally of Zendikar"}},{"insert":" to join the Zendikari army and fight the Eldrazi menace. He was a mage able to suppress the Roil, the terrain-altering volatile force native to Zendikar. The Roil originated a long time ago as a defense system against the Eldrazi. However, Noyan Dar realized that in order to fight the Eldrazi, he and his fellow roil mages had to harness the power of the roil rather than suppressing it. He survived the final confrontation versus "},{"insert":{"card-link":"Ulamog, the Ceaseless Hunger"}},{"insert":" and "},{"insert":{"card-link":"Kozilek, the Great Distortion"}},{"insert":".\n\nTactics"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ramp into "},{"insert":{"card-link":"General Tazri"}},{"insert":" as fast as possible with the #Ramp package and tutor for "},{"insert":{"card-link":"Noyan Dar, Roil Shaper"}},{"insert":". Use "},{"insert":{"card-link":"Sylvan Scrying"}},{"insert":" or "},{"insert":{"card-link":"Nylea's Intervention"}},{"insert":" and try to get some cool lands like "},{"insert":{"card-link":"Cascading Cataracts"}},{"insert":" or "},{"insert":{"card-link":"Lumbering Falls"}},{"insert":", along the way. Play Noyan possibly with some counter spell backup, or after a board wipe when everybody rebuilds their board. "},{"insert":{"card-link":"Beanstalk Giant // Fertile Footsteps"}},{"insert":" and "},{"insert":{"card-link":"Budoka Gardener // Dokai, Weaver of Life"}},{"insert":" can become a threat later, after they ramped you.\n\nPeople playing for the first time against this deck will find it curious that you don't play more allies and start asking questions around turn six or seven. By turn ten most will figure out that there aren't any more allies to come and the incidental 3/3 animated lands were on purpose. \n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Vitu-Ghazi Special Forces (Going Tall)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Depending on the situation it is good to go tall, especially if you get some of the indestructible or hexproof lands or when you hit the jackpot: "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":". However, if you do manage to get hold of "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":", better wait until you have enough mana to play it as your land for turn and pump it with three spells to get a 10/10 flying infect land with haste. Best play is one spell to make it a creature, attack and keep up two other instants as response for targeted removal and the one mana to turn on the toxic mode. Any ramp/draw/removal spell that doesn't tax your mana pool too much is a good starting point. Good backup spells for this would be: "},{"insert":{"card-link":"Valorous Stance"}},{"insert":", "},{"insert":{"card-link":"Gods Willing"}},{"insert":", "},{"insert":{"card-link":"Withstand Death"}},{"insert":", "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":", "},{"insert":{"card-link":"Make a Stand"}},{"insert":" and of course any good old "},{"insert":{"card-link":"Counterspell"}},{"insert":" (I like "},{"insert":{"card-link":"Turn Aside"}},{"insert":" and "},{"insert":{"card-link":"Veil of Summer"}},{"insert":" a lot in this situation). Of course you can also just go crazy with a hexproof/indestructible/infect "},{"insert":{"card-link":"Awakening of Vitu-Ghazi"}},{"insert":", it's a 12/12 for five mana or a 28 damage "},{"insert":{"card-link":"Needle Spires"}},{"insert":" for nine mana.\n\nThe Sylvan Legion (Going Wide)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Going wide looks probably less aggressive in the beginning, than pumping up an "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":". Certain situations profit a lot from shaping a big army. "},{"insert":{"card-link":"Inspiring Call"}},{"insert":" is amazing with lots of animated lands. For seven mana "},{"insert":{"card-link":"Mouth // Feed"}},{"insert":" will give you at least four cards (Noyan is a 4/4!) and nine power and toughness spread on three bodies on the board. "},{"insert":{"card-link":"Terra Eternal"}},{"insert":", "},{"insert":{"card-link":"Herald of Secret Streams"}},{"insert":", "},{"insert":{"card-link":"Vorel of the Hull Clade"}},{"insert":", "},{"insert":{"card-link":"Halimar Tidecaller"}},{"insert":" (yay an ally!), "},{"insert":{"card-link":"Shalai, Voice of Plenty"}},{"insert":", "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" and "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" are much better when going wide too.\n\nCalling for an Airstrike (Lieutenant Talrand)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As third in the command chain I added "},{"insert":{"card-link":"Talrand, Sky Summoner"}},{"insert":" as a backup plan to help when Commander "},{"insert":{"card-link":"Noyan Dar, Roil Shaper"}},{"insert":" was missing in action. The game plan slightly shifts towards going wide and use your drones (Drakes) to deal the damage. A little situational but together with "},{"insert":{"card-link":"Shalai, Voice of Plenty"}},{"insert":", "},{"insert":{"card-link":"Jeskai Ascendancy"}},{"insert":" or "},{"insert":{"card-link":"Simic Ascendancy"}},{"insert":" you can still draw cards of "},{"insert":{"card-link":"Mouth // Feed"}},{"insert":" and "},{"insert":{"card-link":"Inspiring Call"}},{"insert":", although less reliably as with Noyan Dar on the board.\n\nMilitary R&D Department (Shenanigans)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Apart from "},{"insert":{"card-link":"Awakening of Vitu-Ghazi"}},{"insert":" and "},{"insert":{"card-link":"Sylvan Awakening"}},{"insert":" that can come out of nothing and blast a load of shrapnel into an opponents face, the R&D branch was secretly working on some synergies. Chief scientist "},{"insert":{"card-link":"Elite Arcanist"}},{"insert":" together with "},{"insert":{"card-link":"To Arms!"}},{"insert":" and "},{"insert":{"card-link":"Benefactor's Draught"}},{"insert":", draws your entire deck and generates a lot of mana in the process to drop "},{"insert":{"card-link":"Shalai, Voice of Plenty"}},{"insert":", "},{"insert":{"card-link":"Terra Eternal"}},{"insert":" and "},{"insert":{"card-link":"Herald of Secret Streams"}},{"insert":" to close the game by combat damage, with enough counter spells in hand to stop your enemies interfering with your battle plans (or just drop "},{"insert":{"card-link":"Teferi, Time Raveler"}},{"insert":" or use a board wipe). If the life-gain player at your table is tanking all your attacks use "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" and "},{"insert":{"card-link":"Nylea's Intervention"}},{"insert":" to make sure that you can still play "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":" if you used your land drop for the turn already, or "},{"insert":{"card-link":"Budoka Gardener // Dokai, Weaver of Life"}},{"insert":" + "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" if you drew into the Nexus before Crop Rotation or the Intervention. "},{"insert":{"card-link":"Jeskai Ascendancy"}},{"insert":" with "},{"insert":{"card-link":"Noyan Dar, Roil Shaper"}},{"insert":" will bring you the same play pattern, just be careful to refuel your hand with actual card draw in between because you have to discard to the Ascendancy.\n\n"},{"insert":{"card-link":"Elite Arcanist"}},{"insert":" + most of the spells in the deck are pretty fun too, always in the fog of war with "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":"? Sniper action or bodyguard once a turn with "},{"insert":{"card-link":"Valorous Stance"}},{"insert":"? Getting back your fallen comrades over and over with "},{"insert":{"card-link":"Reap"}},{"insert":"? Super soldiers once a turn with "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":"? And don't forget that every time you tap the Arcanist, it's a cast trigger for Noyan Dar to put 3/3 body on the battlefield!\n\nThe Secret Weapon"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Simic Ascendancy"}},{"insert":", with or without "},{"insert":{"card-link":"Noyan Dar, Roil Shaper"}},{"insert":", can win you the game out of nowhere. Best done in the end step before your turn enabled with "},{"insert":{"card-link":"Emergence Zone"}},{"insert":", "},{"insert":{"card-link":"Teferi, Time Raveler"}},{"insert":" or "},{"insert":{"card-link":"Alchemist's Refuge"}},{"insert":" by dropping the B52 "},{"insert":{"card-link":"Deepglow Skate"}},{"insert":" or "},{"insert":{"card-link":"Awakening of Vitu-Ghazi"}},{"insert":" for 9/12 growth counters out of nowhere. Of course stringing together some cheap instants with Noyan Dar can have the same effect too.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Changelog"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Todo"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Adapt ramp to make use of more spells that look for land types rather than basic lands ("},{"insert":{"card-link":"Three Visits"}},{"insert":", "},{"insert":{"card-link":"Nature's Lore"}},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Maybe find room for "},{"insert":{"card-link":"Sejiri Shelter // Sejiri Glacier"}},{"insert":" as MDFCs work quite well with Curcible too."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n2021-04-05 (Avg. CMC 3.33)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Every army needs a good mana base, so this was completely reworked with fetches, shocks and other expensive format 'staples'."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" in; "},{"insert":{"card-link":"Sacred Ground"}},{"insert":" out, to make more use out of fetch lands and get back important lands: "},{"insert":{"card-link":"Ghost Quarter"}},{"insert":" and "},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":" (Also works much better with "},{"insert":{"card-link":"Momentous Fall"}},{"insert":" and MDFC's)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Proliferate subtheme was cut in favor of "},{"insert":{"card-link":"Elite Arcanist"}},{"insert":", "},{"insert":{"card-link":"Jeskai Ascendancy"}},{"insert":" 'package'."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n2020-10-22 (Avg. CMC 3.32)"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Vanish into Memory"}},{"insert":" in; "},{"insert":{"card-link":"Steady Progress"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Visions of Beyond"}},{"insert":" in; "},{"insert":{"card-link":"Brainstorm"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":" in; "},{"insert":{"card-link":"Comparative Analysis"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Disdainful Stroke"}},{"insert":" in; "},{"insert":{"card-link":"Fuel for the Cause"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n2020-10-04 (Avg. CMC 3.31)"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Deepglow Skate"}},{"insert":" in; "},{"insert":{"card-link":"Contentious Plan"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Talrand, Sky Summoner"}},{"insert":" in; "},{"insert":{"card-link":"Coastal Breach"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Stubborn Denial"}},{"insert":" in; "},{"insert":{"card-link":"Scatter to the Winds"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" in; "},{"insert":{"card-link":"Make a Stand"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Reap"}},{"insert":" in; "},{"insert":{"card-link":"Preordain"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Whirlwind of Thought"}},{"insert":" in; "},{"insert":{"card-link":"Tezzeret's Gambit"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" in; "},{"insert":{"card-link":"Impulse"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n2020-03-04 (Avg. CMC 3.29)"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Roar of the Kha"}},{"insert":" in; "},{"insert":{"card-link":"Unity of Purpose"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mouth // Feed"}},{"insert":" in; "},{"insert":{"card-link":"Treasure Cruise"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" in; "},{"insert":{"card-link":"Faith's Reward"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Flux Channeler"}},{"insert":" in; "},{"insert":{"card-link":"Inexorable Tide"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Alchemist's Refuge"}},{"insert":" in; "},{"insert":{"card-link":"Island"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":" in; "},{"insert":{"card-link":"Island"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Awakening of Vitu-Ghazi"}},{"insert":" in; "},{"insert":{"card-link":"Waker of the Wilds"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n2020-01-31 (Avg. CMC 3.37)"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Lumbering Falls"}},{"insert":" in; "},{"insert":{"card-link":"Forest"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Calciform Pools"}},{"insert":" in; "},{"insert":{"card-link":"Island"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Flagstones of Trokair"}},{"insert":" in; "},{"insert":{"card-link":"Plains"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Karn's Bastion"}},{"insert":" in; "},{"insert":{"card-link":"Island"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lotus Field"}},{"insert":" in; "},{"insert":{"card-link":"Forest"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Bant Panorama"}},{"insert":" in; "},{"insert":{"card-link":"Forest"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Contentious Plan"}},{"insert":" in; "},{"insert":{"card-link":"Anticipate"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Nylea's Intervention"}},{"insert":" in; "},{"insert":{"card-link":"Explosive Vegetation"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"}]}

















































































































