130
6/14/2023
Buff Heroine
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $92.59
Salt Sum: 23.32
130
6/14/2023
Compare
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Commander

Quantity: 1Price: $0.49
Anthousa, Setessan Hero

Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.

Creature
Anthousa, Setessan Hero (ths) 149
1

Artifact

Quantity: 9Price: $9.67
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (40k) 229
1
Chitinous Cloak

Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip {3}

Artifact
Chitinous Cloak (ogw) 163
1
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (40k) 235
1
Darksteel Ingot

Indestructible {T}: Add one mana of any color.

Artifact
Darksteel Ingot (cm2) 184
1
Heraldic Banner

As Heraldic Banner enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.

Artifact
Heraldic Banner (eld) 222
1
Pillar of Origins

As Pillar of Origins enters the battlefield, choose a creature type. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Artifact
Pillar of Origins (xln) 241
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (40k) 249
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (clb) 339
1
Wayfarer's Bauble

{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (40k) 261
1

Creature

Quantity: 11Price: $18.63
Bramblewood Paragon

Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample.

Creature
Bramblewood Paragon (plst) MOR-115
1
Champion of Lambholt

Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

Creature
Champion of Lambholt (ncc) 284
1
Decorated Champion

Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion.

Creature
Decorated Champion (bbd) 69
1
Embodiment of Insight

Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Creature
Embodiment of Insight (znc) 64
1
Eternal Witness

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (2x2) 145
1
Heronblade Elite

Vigilance Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite. {T}: Add X mana of any one color, where X is Heronblade Elite's power.

Creature
Heronblade Elite (mic) 26
1
Oakhame Adversary

This spell costs {2} less to cast if an opponent controls a green permanent. Deathtouch Whenever Oakhame Adversary deals combat damage to a player, draw a card.

Creature
Oakhame Adversary (eld) 167
1
Ramunap Excavator

You may play lands from your graveyard.

Creature
Ramunap Excavator (cmr) 433
1
Sakura-Tribe Elder

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (clb) 832
1
Sosuke, Son of Seshiro

Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.

Creature
Sosuke, Son of Seshiro (plst) CHK-244
1
Sylvan Advocate

Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

Creature
Sylvan Advocate (znc) 84
1

Enchantment

Quantity: 11Price: $10.89
Alpha Authority

Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.

Enchantment
Alpha Authority (gtc) 114
1
Blanchwood Armor

Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

Enchantment
Blanchwood Armor (plst) M19-169
1
Canopy Cover

Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control.

Enchantment
Canopy Cover (wwk) 98
1
Earth Surge

Each land gets +2/+2 as long as it's a creature.

Enchantment
Earth Surge (gpt) 84
1
Nature's Embrace

Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."

Enchantment
Nature's Embrace (vow) 211
1
Rancor

Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Enchantment
Rancor (2x2) 156
1
Season of Growth

Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card.

Enchantment
Season of Growth (m20) 191
1
Setessan Training

Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Enchantment
Setessan Training (m21) 205
1
Song of Freyalise

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

Enchantment
Song of Freyalise (plst) DOM-179
1
Whip Silk

Enchant creature Enchanted creature has reach. (It can block creatures with flying.) {G}: Return Whip Silk to its owner's hand.

Enchantment
Whip Silk (inv) 225
1
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (afc) 174
1

Instant

Quantity: 25Price: $17.84
Aggressive Urge

Target creature gets +1/+1 until end of turn. Draw a card.

Instant
Aggressive Urge (jmp) 374
1
Ancient Animus

Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Instant
Ancient Animus (cmr) 215
1
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (clb) 820
1
Blossoming Defense

Target creature you control gets +2/+2 and gains hexproof until end of turn.

Instant
Blossoming Defense (kld) 146
1
Charge Through

Target creature gains trample until end of turn. Draw a card.

Instant
Charge Through (stx) 124
1
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (znc) 69
1
Hunter's Insight

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Instant
Hunter's Insight (nec) 119
1
Invigorate

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.

Instant
Invigorate (2xm) 172
1
Kamahl's Will

Choose one. If you control a commander as you cast this spell, you may choose both. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.

Instant
Kamahl's Will (cmr) 238
1
Krosan Grip

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

Instant
Krosan Grip (c21) 198
1
Might of the Masses

Target creature gets +1/+1 until end of turn for each creature you control.

Instant
Might of the Masses (2xm) 176
1
Mortal's Resolve

Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Mortal's Resolve (bng) 127
1
Nature's Claim

Destroy target artifact or enchantment. Its controller gains 4 life.

Instant
Nature's Claim (plst) IMA-177
1
Prey's Vengeance

Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Prey's Vengeance (j21) 620
1
Primal Bellow

Target creature gets +1/+1 until end of turn for each Forest you control.

Instant
Primal Bellow (zen) 176
1
Ram Through

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

Instant
Ram Through (iko) 170
1
Ranger's Guile

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Ranger's Guile (m21) 199
1
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (mid) 195
1
Snakeskin Veil

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Snakeskin Veil (khm) 194
1
Tamiyo's Safekeeping

Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Tamiyo's Safekeeping (neo) 211
1
Verdant Rebirth

Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.

Instant
Verdant Rebirth (xln) 212
1
Vines of Vastwood

Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.

Instant
Vines of Vastwood (mm2) 168
1
Viridescent Wisps

Target creature becomes green and gets +1/+0 until end of turn. Draw a card.

Instant
Viridescent Wisps (shm) 132
1
Vitalize

Untap all creatures you control.

Instant
Vitalize (6ed) 265
1
Wildsize

Target creature gets +2/+2 and gains trample until end of turn. Draw a card.

Instant
Wildsize (cmr) 264
1

Land

Quantity: 29Price: $12.31
Blighted Woodland

{T}: Add {C}. {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Land
Blighted Woodland (znc) 121
1
Darksteel Citadel

Indestructible {T}: Add {C}.

Artifact Land
Darksteel Citadel (c21) 285
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (40k) 277
1
Forest

({T}: Add {G}.)

Land
Forest (40k) 317
20
Mosswort Bridge

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Land
Mosswort Bridge (clb) 902
1
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (c21) 304
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (40k) 287
1
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (clb) 913
1
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (40k) 300
1
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (40k) 301
1

Sorcery

Quantity: 14Price: $22.76
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (40k) 211
1
Explosive Vegetation

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Explosive Vegetation (plst) C18-144
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (40k) 214
1
Harmonize

Draw three cards.

Sorcery
Harmonize (znc) 68
1
Harvest Season

Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.

Sorcery
Harvest Season (khc) 63
1
Hunter's Prowess

Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

Sorcery
Hunter's Prowess (c17) 152
1
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (znc) 73
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (clb) 244
1
Nissa's Pilgrimage

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Sorcery
Nissa's Pilgrimage (c17) 155
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (40k) 220
1
Rishkar's Expertise

Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Sorcery
Rishkar's Expertise (ncc) 306
1
Shamanic Revelation

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Sorcery
Shamanic Revelation (ncc) 311
1
Soul's Majesty

Draw cards equal to the power of target creature you control.

Sorcery
Soul's Majesty (nec) 131
1
Sylvan Awakening

Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.

Sorcery
Sylvan Awakening (dom) 183
1

Deck Stats

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