87 views4 years ago
Historic
Size: 60
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Queervidual

87 views4 years ago
Historic
Size: 60
No deck tags

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Artifact

Qty: 2 Price: $75.98
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (thb) 236

Artifact

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Creature

Qty: 11 Price: $6.45
Dreadhorde Arcanist
Trample
Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature - Wizard Zombie
Dreadhorde Arcanist (war) 125
Heartfire Immolator
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.
Creature - Human Wizard
Heartfire Immolator (m21) 150
Kiln Fiend
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
Creature - Beast Elemental
Kiln Fiend (roe) 153
Rabbit Battery
Haste
Equipped creature gets +1/+1 and has haste.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Rabbit
Rabbit Battery (neo) 157

Creature

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Instant

Qty: 19 Price: $8.95
Barge In
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
Instant
Barge In (eld) 112
Fervent Strike
Target creature gets +1/+0 and gains first strike and haste until end of turn.
Instant
Fervent Strike (plst) DOM-117
Fling
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Instant
Fling (eld) 126
Heightened Reflexes
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Instant
Heightened Reflexes (iko) 123
Infuriate
Target creature gets +3/+2 until end of turn.
Instant
Infuriate (m20) 145
Infuriate
Target creature gets +3/+2 until end of turn.
Instant
Infuriate (sta) 41
Run Amok
Target attacking creature gets +3/+3 and gains trample until end of turn.
Instant
Run Amok (khm) 147
Stolen Vitality
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.)
Instant
Stolen Vitality (mid) 161
Unleash Fury
Double the power of target creature until end of turn.
Instant
Unleash Fury (m21) 170

Instant

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Land

Qty: 21 Price: $10.29
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (snc) 269

Land

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Sorcery

Qty: 7 Price: $2.24
Ancestral Anger
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
Sorcery
Ancestral Anger (vow) 142
Crash Through
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Sorcery
Crash Through (m19) 133
Crash Through
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Sorcery
Crash Through (m21) 140
Crash Through
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Sorcery
Crash Through (akr) 149

Sorcery

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Deck Info

Deck stats

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0 mana - 0 cards
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0 mana - 0 cards
37 pips - 37 cards
21 mana - 21 cards
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0 mana - 0 cards
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Description

{"ops":[{"insert":"A deck that tests your math skills.\nDrop a turn 2 creature swing it towards lethal. Just chain your spells so that the math checks out.\nSecret tech: trample & drawing cards is underrated and makes it slightly more resilient. First Strike on a fiend means it can remove blockers & live.\nWeakness: it will not outrace a good lifegain opener and lacks removal when the opponent knows how to pilot their deck. \n"}]}
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