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Commander
Size: 100Salt sum: 50.84
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fantum45

2.7k views5 months ago
Commander
Size: 100Salt sum: 50.84

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Commander

Qty: 1 Price: $5.99
Mazirek, Kraul Death Priest
Flying
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
Legendary Creature - Shaman Insect
Mazirek, Kraul Death Priest (sld) 1766

Commander

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Artifact

Qty: 7 Price: $601.43
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmm) 653
Collector's Vault
,
: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Collector's Vault (woe) 244
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (cmm) 392
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1011
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (eld) 370
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 451
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 362

Artifact

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Creature

Qty: 22 Price: $704.88
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional
.
Creature - Mole Badger
Badgermole Cub (tla) 326
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (sld) 1675
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (2x2) 368
Gala Greeters
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Put a +1/+1 counter on this creature.
• Create a tapped Treasure token.
• You gain 2 life.
Creature - Elf Druid
Gala Greeters (snc) 450
Goldvein Hydra
Vigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power.
Creature - Hydra
Goldvein Hydra (otj) 341
Hornet Nest
Defender (This creature can't attack.)
Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Creature - Insect
Hornet Nest (m15) 177
Hornet Queen
Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Creature - Insect
Hornet Queen (pip) 350
Jadar, Ghoulcaller of Nephalia
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Legendary Creature - Human Wizard
Jadar, Ghoulcaller of Nephalia (mid) 315
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Creature - Human Rogue
Morbid Opportunist (spg) 32
Murderous Rider
Lifelink
When this creature dies, put it on the bottom of its owner's library.
Creature - Knight Zombie
Murderous Rider // Swift End (sld) 1981
Old Gnawbone
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Legendary Creature - Dragon
Old Gnawbone (afr) 296
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (2x2) 370
Ouroboroid
At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.
Creature - Plant Wurm
Ouroboroid (eoe) 345
Phyrexian Obliterator
Trample
Whenever a source deals damage to this creature, that source's controller sacrifices that many permanents of their choice.
Creature - Horror Phyrexian
Phyrexian Obliterator (one) 308
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (spg) 5
Prosperous Innkeeper
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever another creature you control enters, you gain 1 life.
Creature - Citizen Halfling
Prosperous Innkeeper (sld) 878
Rampant Rejuvenator
This creature enters with two +1/+1 counters on it.
When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
Creature - Plant Hydra
Rampant Rejuvenator (nec) 70
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (sld) 7048
Shambling Ghast
When this creature dies, choose one —
• Target creature an opponent controls gets -1/-1 until end of turn.
• Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Zombie
Shambling Ghast (afr) 119
Sheoldred, the Apocalypse
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
Legendary Creature - Praetor Phyrexian
Sheoldred, the Apocalypse (dmu) 435
Springbloom Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Springbloom Druid (mh1) 181
Super Shredder
Menace
Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
Legendary Creature - Human Mutant Ninja
Super Shredder (tmt) 217

Creature

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Enchantment

Qty: 8 Price: $257.92
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (clb) 620
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (pip) 996
City of Death
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — Create a Treasure token.
II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
Enchantment - Saga
City of Death (who) 704
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (wot) 51
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (2xm) 351
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (2x2) 369
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Parallel Lives (wot) 58
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 312

Enchantment

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Instant

Qty: 12 Price: $174.89
Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Instant
Arachnogenesis (cmm) 647
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (sld) 139
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (2xm) 349
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (sld) 1980
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 695
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Entish Restoration (ltr) 614
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (pcbb) 3
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (sld) 2016
Infernal Grasp
Destroy target creature. You lose 2 life.
Instant
Infernal Grasp (inr) 310
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (40k) 217★
Second Harvest
For each token you control, create a token that's a copy of that permanent.
Instant
Second Harvest (sld) 1611
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (sta) 35

Instant

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Land

Qty: 36 (37 w/ MDFC)Price: $1487.64
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (30a) 274
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 501
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (2x2) 402
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmm) 659
Darkbore Pathway
: Add
.
Land
Darkbore Pathway // Slitherbore Pathway (khm) 292Darkbore Pathway // Slitherbore Pathway (khm) 292
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (dbl) 528
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (m21) 386
Forest
(
: Add
.)
Basic Land - Forest
Forest (one) 369
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (sld) 1012a
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 476
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 477
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (unf) 284
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (sld) 208
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 241
Tainted Wood
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Wood (pip) 301
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 416
Underground Mortuary
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Forest
Underground Mortuary (mkm) 333
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (puma) U40
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (spg) 113
Vernal Fen
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Forest
Vernal Fen (eoc) 44
Wastewood Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Forest.
Land
Wastewood Verge (dft) 374
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (sld) 738
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (ltc) 377

Land

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Playtesting

Qty: 3 Price: $166.97
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (sld) 1416
Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
Artifact - Equipment
Sword of Wealth and Power (big) 56
Wand of Orcus
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.
Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.
Equip
Legendary Artifact - Equipment
Wand of Orcus (afc) 297

Playtesting

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Sorcery

Qty: 11 Price: $317.39
Agadeem's Awakening
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 336Agadeem's Awakening // Agadeem, the Undercrypt (znr) 336
Awaken the Woods
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Sorcery
Awaken the Woods (bro) 344
Collective Voyage
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Sorcery
Collective Voyage (sld) 1009
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (m21) 317
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (spg) 68
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 696
Dig Up
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.
Sorcery
Dig Up (vow) 387
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (sld) 207
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (2x2) 371
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (2xm) 345
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (spg) 23

Sorcery

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Failed Playtesting

Qty: 27 Price: $2937.03
Allosaurus Shepherd
This spell can't be countered.
Green spells you control can't be countered.
: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
Creature - Elf Shaman
Allosaurus Shepherd (2x2) 365
Bitterblossom
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Enchantment Kindred - Faerie
Bitterblossom (2x2) 436
Canopy Gargantuan
Flying, ward

At the beginning of your upkeep, put a number of +1/+1 counters on each other creature you control equal to that creature's toughness.
Creature - Dragon
Canopy Gargantuan (tdc) 85
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (2x2) 403
Darkness
Prevent all combat damage that would be dealt this turn.
Instant
Darkness (40k) 197
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (2xm) 350
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (blb) 368
Gothmog, Morgul Lieutenant
When Gothmog enters, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature tokens you control have deathtouch.
Legendary Creature - Human Soldier
Gothmog, Morgul Lieutenant (ltr) 429
Harmonize
Draw three cards.
Sorcery
Harmonize (sta) 52
Khalni Garden
This land enters tapped.
When this land enters, create a 0/1 green Plant creature token.
: Add
.
Land
Khalni Garden (wwk) 138
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Lethal Scheme (ncc) 137
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (bro) 299
Lobelia Sackville-Baggins
Flash
Menace
When Lobelia enters, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
Legendary Creature - Citizen Halfling
Lobelia Sackville-Baggins (ltr) 768
Mastermind Plum
Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
Legendary Creature - Human Wizard
Mastermind Plum (clu) 3
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (v10) 10
Portal to Phyrexia
When this artifact enters, each opponent sacrifices three creatures of their choice.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
Artifact
Portal to Phyrexia (bro) 365
Reckoner's Bargain
As an additional cost to cast this spell, sacrifice an artifact or creature.
You gain life equal to the sacrificed permanent's mana value. Draw two cards.
Instant
Reckoner's Bargain (neo) 120
Rev, Tithe Extractor
Whenever you attack, target creature gains deathtouch until end of turn.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Rogue
Rev, Tithe Extractor (j25) 45
Scurry Oak
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
Creature - Treefolk
Scurry Oak (mh2) 172
Swarmyard
: Add
.
: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Swarmyard (tsr) 284
Sylvan Tutor
Search your library for a creature card, reveal it, then shuffle and put that card on top.
Sorcery
Sylvan Tutor (j20) 8
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Legendary Enchantment
The Meathook Massacre (inr) 486
The Swarmweaver
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
Legendary Creature Artifact - Scarecrow
The Swarmweaver (dsk) 363
Treasure Dredger
,
, Pay 1 life: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Rogue
Treasure Dredger (otj) 110
Treasure Map
,
: Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Treasure Map // Treasure Cove (pxtc) 250Treasure Map // Treasure Cove (pxtc) 250
Twitching Doll
: Add one mana of any color. Put a nest counter on this creature.
, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.
Creature Artifact - Spider Toy
Twitching Doll (dsk) 384
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (mh3) 332

Failed Playtesting

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Maybeboard

Qty: 6 Price: $143.45
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (spg) 28
Hierophant Bio-Titan
Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs
less to cast for each counter removed this way.
Reach, vigilance, ward

Titanic — This creature can't be blocked by creatures with power 2 or less.
Creature - Tyranid
Hierophant Bio-Titan (40k) 92★
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (spg) 34
Spawning Pit
Sacrifice a creature: Put a charge counter on this artifact.
, Remove two charge counters from this artifact: Create a 2/2 colorless Spawn artifact creature token.
Artifact
Spawning Pit (dst) 141
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (spg) 60
Viridescent Bog
,
: Add
.
Land
Viridescent Bog (pip) 974

Maybeboard

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Remove

Qty: 4 Price: $52.96
Grim Hireling
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Creature - Rogue Tiefling
Grim Hireling (afc) 25
Revel in Riches
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Enchantment
Revel in Riches (plst) XLN-117
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (m3c) 243
Winding Constrictor
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Creature - Snake
Winding Constrictor (sld) 309

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Tokens & Extras

Qty: 10 Price: $21.04
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tvow) 19
Fish
Creature Token - Fish
Fish (twho) 42
Forest Dryad
(This creature is affected by summoning sickness, and it has "
: Add
.")
Creature Land Token - Dryad Forest
Forest Dryad (tm3c) 19
Insect
Creature Token - Insect
Insect (ttdc) 22
Insect
Flying, deathtouch
Creature Token - Insect
Insect (ttdc) 23
Orc Army
Creature Token - Orc Army
Orc Army (tltr) 6
Shapeshifter
Changeling (This token is every creature type.)
Creature Token - Shapeshifter
Shapeshifter (tclb) 24
Spider
Reach
Creature Token - Spider
Spider (ttdc) 25
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tdsk) 15
Zombie
Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.)
Creature Token - Zombie
Zombie (tdrc) 7

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
33 pips - 23 cards
31 mana - 30 cards
0 pips - 0 cards
0 mana - 10 cards
44 pips - 36 cards
30 mana - 29 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"I've been iterating on this deck for years. This is my favorite commander.\n\n"},{"attributes":{"bold":true},"insert":"Mazirek, Kraul Death Priest - Treasure Bank for explosive combat"},{"insert":"\n\nThis deck is not aristocrats.\nIt is not a combo deck.\nAnd it is definitely not about commander damage.\n\nThis deck wins by banking resources quietly and then ending the game with one absolutely disgusting combat step.\n\nIf you like decks that look harmless for most of the game and then suddenly kill the table, this is your deck.\n\n\n"},{"attributes":{"underline":true},"insert":"How it wins"},{"insert":"\n\nMost games follow the same pattern:\n\n\t•\tSpend the early game ramping and building a board\n\t•\tGenerate creatures and Treasures, but don’t rush\n\t•\tLet Mazirek come down once there’s already a board\n\t•\tApply pressure for a turn or two\n\t•\tThen convert everything at once into lethal damage\n\nThe “normal” win is one or two turns of visible pressure followed by an explosive swing. Think 8–10 creatures on board, Mazirek out, a few counter doublers like Hardened Scales or Branching Evolution, and a stack of Treasures you’ve been intentionally not touching.\n\nAt that point Treasures stop being mana and start being stored +1/+1 counters.\n\nSacrifice them right before combat, everything gets huge, and the game ends immediately.\n\n\n"},{"attributes":{"underline":true},"insert":"Treasures are the engine of the deck"},{"insert":"\n\nThey are not just ramp. They are delayed power and toughness boosts.\n\nI will often sit on Treasures even when I could spend them, because sacrificing them later is functionally a Craterhoof effect in this deck. Sometimes they get cracked slowly to stack counters over a few turns, but most of the time they’re banked until lethal is obvious.\n\nIf you ever find yourself cracking Treasures “just because,” you’re likely playing the deck wrong.\n\n\n"},{"attributes":{"underline":true},"insert":"What gets sacrificed (and what doesn’t)"},{"insert":"\n\nMy priority for sacrifices is:\n\nLands → Treasures → random tokens → important creatures\n\nCreatures are mostly sacred. Sacrificing them is a contingency, not the plan. When it does happen, it’s usually for card draw, early ramp, or recovery, not value looping.\n\nOld Gnawbone is especially important. Even without Mazirek, he generates enough Treasures to rebuild and keep the deck functioning if the game gets disrupted. If you run tutors, use them on him often and spend a couple of treasures to cast him if you must.\n\n\n"},{"attributes":{"underline":true},"insert":"Piloting big homie Mazzi"},{"insert":"\n\nMazirek is an engine, not a Voltron piece.\n\nYou do not need him early. In fact, it’s often (though not necessarily always) better to let the board develop first and then land him when you can immediately threaten with something meaningful.\n\nIn slower or more midrange games, casting Mazirek earlier and applying steady pressure is fine. In faster or more interactive games, patience is rewarded.\n\nOut of 150+ games I have rarely ever won with commander damage using this deck. That is not what it’s doing.\n\n\n"},{"attributes":{"underline":true},"insert":"Threat assessment"},{"insert":"\n\nI’m not afraid to attack early if it’s free. I’m also perfectly fine doing nothing but blocking and building for several turns if that’s correct.\n\nWho gets attacked first depends entirely on the board:\n\n\t•\tOpen boards get punished\n\t•\tControl players get tested\n\t•\tCombo players get checked\n\t•\tSometimes whoever can’t interact gets it\n\nThe deck can comfortably kill players one at a time or wipe the entire table in a single swing. That decision is made in-game, not during deckbuilding.\n\n\n"},{"attributes":{"underline":true},"insert":"Common mistakes"},{"insert":"\n\nThe biggest mistakes people make piloting this deck:\n\n\t•\tCasting Mazirek with no board\n\t•\tOver-sacrificing creatures instead of hoarding them\n\t•\tCracking Treasures too early\n\t•\tGoing for a big turn before lethal is actually present\n\nWith a half-decent setup seven creatures is usually enough. Everything beyond that is win-more (which of course is even more betterer if you love salting the Sweaties).\n\n\n"},{"attributes":{"underline":true},"insert":"How the deck usually loses"},{"insert":"\n\n\t•\tArtifact removal wiping out Treasures\n\t•\tMazirek getting removed repeatedly and becoming too expensive\n\t•\tKey spells (like Second Harvest, Arachnogenesis, or Old Gnawbone) getting countered\n\t•\tNormal variance\n\nThe deck often looks non-threatening until it is very suddenly lethal, which helps it survive longer than it probably should.\n\n\nSocial / meta considerations\n\nI intentionally avoid forced sacrifice effects. My playgroup hates them, and they warp table behavior. Single-target removal and board wipes are preferred instead. You don't want to run tutors? Maybe throw in a Sheoldred's Edict or something.\n\n\nMost players underestimate the deck the first time they see it because it spends so long “doing nothing.”\n\nBiiiiiig mistake, sluts.\n\n\nAgain, this deck is not about:\n\n\t•\tAristocrats\n\t•\tIncremental drain\n\t•\tCombo lines\n\nIt’s about:\n\t•\tPatience\n\t•\tResource banking\n\t•\tThreat assessment\n\t•\tExplosive combat math\n\nIf you like winning with one filthy, perfectly timed turn, this deck will feel amazing.\n\nIf you want constant triggers and obvious value every turn, it probably won’t.\n"}]}
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