fantum45
2.7k views5 months ago
Commander
Size: 100Salt sum: 50.84
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Artifact
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Artifact
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Creature
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Creature
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Enchantment
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Enchantment
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Instant
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Instant
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Playtesting
Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
Artifact - Equipment

Playtesting
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Sorcery
Sorcery
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Failed Playtesting
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Gothmog, Morgul Lieutenant
When Gothmog enters, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature tokens you control have deathtouch.
Creature tokens you control have deathtouch.
Legendary Creature - Human Soldier

Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant

Mastermind Plum
Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
Legendary Creature - Human Wizard

Rev, Tithe Extractor
Whenever you attack, target creature gains deathtouch until end of turn.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Rogue

Scurry Oak
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
Creature - Treefolk

The Swarmweaver
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
Legendary Creature Artifact - Scarecrow

Treasure Map
, : Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Artifact


Failed Playtesting
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Maybeboard
Hierophant Bio-Titan
Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs less to cast for each counter removed this way.
Reach, vigilance, ward
Titanic — This creature can't be blocked by creatures with power 2 or less.
Reach, vigilance, ward
Titanic — This creature can't be blocked by creatures with power 2 or less.
Creature - Tyranid

Maybeboard
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Remove
Winding Constrictor
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Creature - Snake

Remove
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"I've been iterating on this deck for years. This is my favorite commander.\n\n"},{"attributes":{"bold":true},"insert":"Mazirek, Kraul Death Priest - Treasure Bank for explosive combat"},{"insert":"\n\nThis deck is not aristocrats.\nIt is not a combo deck.\nAnd it is definitely not about commander damage.\n\nThis deck wins by banking resources quietly and then ending the game with one absolutely disgusting combat step.\n\nIf you like decks that look harmless for most of the game and then suddenly kill the table, this is your deck.\n\n\n"},{"attributes":{"underline":true},"insert":"How it wins"},{"insert":"\n\nMost games follow the same pattern:\n\n\t•\tSpend the early game ramping and building a board\n\t•\tGenerate creatures and Treasures, but don’t rush\n\t•\tLet Mazirek come down once there’s already a board\n\t•\tApply pressure for a turn or two\n\t•\tThen convert everything at once into lethal damage\n\nThe “normal” win is one or two turns of visible pressure followed by an explosive swing. Think 8–10 creatures on board, Mazirek out, a few counter doublers like Hardened Scales or Branching Evolution, and a stack of Treasures you’ve been intentionally not touching.\n\nAt that point Treasures stop being mana and start being stored +1/+1 counters.\n\nSacrifice them right before combat, everything gets huge, and the game ends immediately.\n\n\n"},{"attributes":{"underline":true},"insert":"Treasures are the engine of the deck"},{"insert":"\n\nThey are not just ramp. They are delayed power and toughness boosts.\n\nI will often sit on Treasures even when I could spend them, because sacrificing them later is functionally a Craterhoof effect in this deck. Sometimes they get cracked slowly to stack counters over a few turns, but most of the time they’re banked until lethal is obvious.\n\nIf you ever find yourself cracking Treasures “just because,” you’re likely playing the deck wrong.\n\n\n"},{"attributes":{"underline":true},"insert":"What gets sacrificed (and what doesn’t)"},{"insert":"\n\nMy priority for sacrifices is:\n\nLands → Treasures → random tokens → important creatures\n\nCreatures are mostly sacred. Sacrificing them is a contingency, not the plan. When it does happen, it’s usually for card draw, early ramp, or recovery, not value looping.\n\nOld Gnawbone is especially important. Even without Mazirek, he generates enough Treasures to rebuild and keep the deck functioning if the game gets disrupted. If you run tutors, use them on him often and spend a couple of treasures to cast him if you must.\n\n\n"},{"attributes":{"underline":true},"insert":"Piloting big homie Mazzi"},{"insert":"\n\nMazirek is an engine, not a Voltron piece.\n\nYou do not need him early. In fact, it’s often (though not necessarily always) better to let the board develop first and then land him when you can immediately threaten with something meaningful.\n\nIn slower or more midrange games, casting Mazirek earlier and applying steady pressure is fine. In faster or more interactive games, patience is rewarded.\n\nOut of 150+ games I have rarely ever won with commander damage using this deck. That is not what it’s doing.\n\n\n"},{"attributes":{"underline":true},"insert":"Threat assessment"},{"insert":"\n\nI’m not afraid to attack early if it’s free. I’m also perfectly fine doing nothing but blocking and building for several turns if that’s correct.\n\nWho gets attacked first depends entirely on the board:\n\n\t•\tOpen boards get punished\n\t•\tControl players get tested\n\t•\tCombo players get checked\n\t•\tSometimes whoever can’t interact gets it\n\nThe deck can comfortably kill players one at a time or wipe the entire table in a single swing. That decision is made in-game, not during deckbuilding.\n\n\n"},{"attributes":{"underline":true},"insert":"Common mistakes"},{"insert":"\n\nThe biggest mistakes people make piloting this deck:\n\n\t•\tCasting Mazirek with no board\n\t•\tOver-sacrificing creatures instead of hoarding them\n\t•\tCracking Treasures too early\n\t•\tGoing for a big turn before lethal is actually present\n\nWith a half-decent setup seven creatures is usually enough. Everything beyond that is win-more (which of course is even more betterer if you love salting the Sweaties).\n\n\n"},{"attributes":{"underline":true},"insert":"How the deck usually loses"},{"insert":"\n\n\t•\tArtifact removal wiping out Treasures\n\t•\tMazirek getting removed repeatedly and becoming too expensive\n\t•\tKey spells (like Second Harvest, Arachnogenesis, or Old Gnawbone) getting countered\n\t•\tNormal variance\n\nThe deck often looks non-threatening until it is very suddenly lethal, which helps it survive longer than it probably should.\n\n\nSocial / meta considerations\n\nI intentionally avoid forced sacrifice effects. My playgroup hates them, and they warp table behavior. Single-target removal and board wipes are preferred instead. You don't want to run tutors? Maybe throw in a Sheoldred's Edict or something.\n\n\nMost players underestimate the deck the first time they see it because it spends so long “doing nothing.”\n\nBiiiiiig mistake, sluts.\n\n\nAgain, this deck is not about:\n\n\t•\tAristocrats\n\t•\tIncremental drain\n\t•\tCombo lines\n\nIt’s about:\n\t•\tPatience\n\t•\tResource banking\n\t•\tThreat assessment\n\t•\tExplosive combat math\n\nIf you like winning with one filthy, perfectly timed turn, this deck will feel amazing.\n\nIf you want constant triggers and obvious value every turn, it probably won’t.\n"}]}






















































































































