3k
12/25/2024
Dragon’s Horde
Deck Size: 100
Commander
Legal
Est deck cost: $328.95
Salt sum: 38.5
3k
12/25/2024
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Commander

Qty: 1 Price: $0.49
Ognis, the Dragon's Lash

Haste Whenever a creature you control with haste attacks, create a tapped Treasure token.

Creature
Ognis, the Dragon's Lash (snc) 210

Commander

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Creature

Qty: 6 Price: $8.61
Deathleaper, Terror Weapon

Flash Haste Flesh Hooks — Creatures you control that entered this turn have double strike.

Creature
Deathleaper, Terror Weapon (40k) 115★
Kazuul, Tyrant of the Cliffs

Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.

Creature
Kazuul, Tyrant of the Cliffs (scd) 148
Kellogg, Dangerous Mind

First strike, haste Whenever Kellogg attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.

Creature
Kellogg, Dangerous Mind (pip) 106
Mayhem Devil

Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.

Creature
Mayhem Devil (war) 204
Nadier's Nightblade

Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.

Creature
Nadier's Nightblade (mh3) 275
Urabrask the Hidden

Creatures you control have haste. Creatures your opponents control enter tapped.

Creature
Urabrask the Hidden (clb) 811

Creature

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Draw

Qty: 3 Price: $3.77
Garruk's Uprising

When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Enchantment
Garruk's Uprising (scd) 185
Idol of Oblivion

{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.

Artifact
Idol of Oblivion (blc) 277
Treasure Map

Artifact
Treasure Map // Treasure Cove (plst) XLN-250Treasure Map // Treasure Cove (plst) XLN-250

Draw

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Removal

Qty: 2 Price: $3.98
Decimate

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Sorcery
Decimate (dmr) 188
Hull Breach

Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.

Sorcery
Hull Breach (40k) 224

Removal

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Board Wipe

Qty: 3 Price: $1.53
Destructive Force

Each player sacrifices five lands of their choice. Destructive Force deals 5 damage to each creature.

Sorcery
Destructive Force (m11) 133
Lavalanche

Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

Sorcery
Lavalanche (dmc) 157
Savage Twister

Savage Twister deals X damage to each creature.

Sorcery
Savage Twister (plst) C18-190

Board Wipe

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Creature Ramp

Qty: 5 Price: $6.95
Elemental Mastery

Enchant creature Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

Enchantment
Elemental Mastery (nec) 105
Endrek Sahr, Master Breeder

Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr.

Creature
Endrek Sahr, Master Breeder (plst) TSP-106
Firecat Blitz

Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step. Flashback—{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Firecat Blitz (jud) 88
Tempt with Vengeance

Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.

Sorcery
Tempt with Vengeance (c13) 125
Tilonalli's Summoner

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever this creature attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

Creature
Tilonalli's Summoner (rix) 121

Creature Ramp

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Enchantment

Qty: 3 Price: $10.57
Confusion in the Ranks

Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

Enchantment
Confusion in the Ranks (mrd) 87
Pandemonium

Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.

Enchantment
Pandemonium (plst) EXO-93
Warstorm Surge

Whenever a creature you control enters, it deals damage equal to its power to any target.

Enchantment
Warstorm Surge (40k) 209

Enchantment

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Treasure Synergy

Qty: 5 Price: $37.91
Grim Hireling

Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.

Creature
Grim Hireling (clb) 755
Jolene, the Plunder Queen

Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token. If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. Sacrifice five Treasures: Put five +1/+1 counters on Jolene.

Creature
Jolene, the Plunder Queen (ncc) 73
Kalain, Reclusive Painter

When Kalain enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.

Creature
Kalain, Reclusive Painter (afr) 225
Rose Room Treasurer

Alliance — Whenever another creature you control enters, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, this creature deals X damage to any target.

Creature
Rose Room Treasurer (ncc) 51
Xorn

If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.

Creature
Xorn (afr) 167

Treasure Synergy

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Buff

Qty: 6 Price: $6.52
Ambuscade Shaman

Whenever this creature or another creature you control enters, that creature gets +2/+2 until end of turn. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Ambuscade Shaman (dtk) 87
Enduring Courage

Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Courage (dsk) 133
In the Web of War

Whenever a creature you control enters, it gets +2/+0 and gains haste until end of turn.

Enchantment
In the Web of War (plst) BOK-108
Ogre Battledriver

Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)

Creature
Ogre Battledriver (ddn) 16
Sai of the Shinobi

Equipped creature gets +1/+1. Whenever a creature you control enters, you may attach this Equipment to it. Equip {2}

Artifact
Sai of the Shinobi (a25) 230
Stormrider Rig

Equipped creature gets +1/+1. Whenever a creature you control enters, you may attach this Equipment to it. Equip {2}

Artifact
Stormrider Rig (dtk) 245

Buff

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Dash

Qty: 7 Price: $2.38
Archwing Dragon

Flying, haste At the beginning of the end step, return this creature to its owner's hand.

Creature
Archwing Dragon (avr) 126
Reinforced Ronin

Haste At the beginning of your end step, return this creature to its owner's hand. Channel — {1}{R}, Discard this card: Draw a card.

Creature Artifact
Reinforced Ronin (neo) 158
Shatterskull Charger

Kicker {2} Trample, haste If this creature was kicked, it enters with a +1/+1 counter on it. At the beginning of your end step, if this creature doesn't have a +1/+1 counter on it, return it to its owner's hand.

Creature
Shatterskull Charger (znr) 159
Viashino Cutthroat

Haste At the beginning of the end step, return this creature to its owner's hand.

Creature
Viashino Cutthroat (ulg) 94
Viashino Sandscout

Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)

Creature
Viashino Sandscout (10e) 246★
Viashino Sandsprinter

Trample, haste At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.) Cycling {R} ({R}, Discard this card: Draw a card.)

Creature
Viashino Sandsprinter (mh1) 153
Viashino Sandstalker

Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)

Creature
Viashino Sandstalker (plst) VIS-100

Dash

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Land

Qty: 33 Price: $87.29
Blooming Marsh

This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.

Land
Blooming Marsh (kld) 243
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (scd) 297
Darkbore Pathway

Land
Darkbore Pathway // Slitherbore Pathway (khm) 254Darkbore Pathway // Slitherbore Pathway (khm) 254
Deathcap Glade

This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}.

Land
Deathcap Glade (vow) 261
Foreboding Ruins

As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.

Land
Foreboding Ruins (scd) 300
Forest

({T}: Add {G}.)

Land
Forest (mkm) 285
Golgari Rot Farm

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.

Land
Golgari Rot Farm (2x2) 324
Mountain

({T}: Add {R}.)

Land
Mountain (woe) 265
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (grn) 253
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (scd) 312
Savage Lands

This land enters tapped. {T}: Add {B}, {R}, or {G}.

Land
Savage Lands (dmc) 230
Swamp

({T}: Add {B}.)

Land
Swamp (woe) 264
Undergrowth Stadium

This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.

Land
Undergrowth Stadium (cmr) 359
Ziatora's Proving Ground

({T}: Add {B}, {R}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ziatora's Proving Ground (snc) 261

Land

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Card Advantage

Qty: 5 Price: $8.05
Brazen Cannonade

Whenever an attacking creature you control dies, this enchantment deals 2 damage to each opponent. Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.

Enchantment
Brazen Cannonade (j22) 31
Laughing Jasper Flint

Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.

Creature
Laughing Jasper Flint (otj) 215
Rivaz of the Claw

Menace {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."

Creature
Rivaz of the Claw (dmu) 215
Samut, Vizier of Naktamun

First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered this turn, draw a card.

Creature
Samut, Vizier of Naktamun (mat) 45
Ziatora's Envoy

Trample Whenever this creature deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand. Blitz {2}{B}{R}{G}

Creature
Ziatora's Envoy (snc) 232

Card Advantage

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Dragon

Qty: 14 Price: $107.76
Boltwing Marauder

Flying Whenever another creature you control enters, target creature gets +2/+0 until end of turn.

Creature
Boltwing Marauder (dtk) 214
Bonehoard Dracosaur

Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.

Creature
Bonehoard Dracosaur (lci) 134
Brainstealer Dragon

Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.

Creature
Brainstealer Dragon (otc) 127
Dragon Broodmother

Flying At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)

Creature
Dragon Broodmother (plst) ARB-53
Dragonborn Champion

Trample Whenever a source you control deals 5 or more damage to a player, draw a card.

Creature
Dragonborn Champion (afc) 45
Dragonhawk, Fate's Tempest

Flying Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.

Creature
Dragonhawk, Fate's Tempest (blb) 132
Dragonlord Kolaghan

Flying, haste Other creatures you control have haste. Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.

Creature
Dragonlord Kolaghan (dtk) 218
Goldspan Dragon

Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."

Creature
Goldspan Dragon (j22) 550
Hellkite Tyrant

Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

Creature
Hellkite Tyrant (c21) 172
Preyseizer Dragon

Flying Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) Whenever this creature attacks, it deals damage to any target equal to the number of +1/+1 counters on this creature.

Creature
Preyseizer Dragon (plst) PCA-50
Prossh, Skyraider of Kher

When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. Flying Sacrifice another creature: Prossh gets +1/+0 until end of turn.

Creature
Prossh, Skyraider of Kher (plst) A25-214
Reckless Barbarian

Sacrifice this creature: Add {R}{R}.

Creature
Reckless Barbarian (clb) 193
Swashbuckler Extraordinaire

When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.

Creature
Swashbuckler Extraordinaire (clb) 198
Terror of the Peaks

Flying Spells your opponents cast that target this creature cost an additional 3 life to cast. Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.

Creature
Terror of the Peaks (m21) 164

Dragon

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Ramp

Qty: 7 Price: $19.89
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (fdc) 1
Atalan Jackal

Trample, haste Skilled Outrider — Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Atalan Jackal (40k) 105
Professional Face-Breaker

Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

Creature
Professional Face-Breaker (j22) 581
Rakdos Signet

{1}, {T}: Add {B}{R}.

Artifact
Rakdos Signet (dsc) 250
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (scd) 276
Vessel of Volatility

{1}{R}, Sacrifice this enchantment: Add {R}{R}{R}{R}.

Enchantment
Vessel of Volatility (plst) SOI-189
Wayfarer's Bauble

{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (scd) 287

Ramp

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Sideboard

Qty: 5 Price: $23.25
Elemental Bond

Whenever a creature you control with power 3 or greater enters, draw a card.

Enchantment
Elemental Bond (scd) 180
Feldon of the Third Path

{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

Creature
Feldon of the Third Path (moc) 277
Megatog

Sacrifice an artifact: This creature gets +3/+3 and gains trample until end of turn.

Creature
Megatog (mrd) 100
Sneak Attack

{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

Enchantment
Sneak Attack (plst) USG-218
Song of Totentanz

Create X 1/1 black Rat creature tokens with "This token can't block." Creatures you control gain haste until end of turn.

Sorcery
Song of Totentanz (woe) 150

Sideboard

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Maybeboard

Qty: 7 Price: $47.95
Agate Instigator

Offspring {1}{R} (You may pay an additional {1}{R} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever another creature you control enters, this creature deals 1 damage to each opponent.

Creature
Agate Instigator (blc) 21
Alchemist's Talent

(Gain the next level as a sorcery to add its ability.) When this Class enters, create two tapped Treasure tokens. {1}{R}: Level 2 Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." {4}{R}: Level 3 Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.

Enchantment
Alchemist's Talent (blc) 22
Blood Money

Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.

Sorcery
Blood Money (lcc) 183
Mirkwood Bats

Flying Whenever you create or sacrifice a token, each opponent loses 1 life.

Creature
Mirkwood Bats (ltr) 95
Pyre-Sledge Arsonist

{1}, {T}: This creature deals X damage to any target, where X is the number of permanents you've sacrificed this turn.

Creature
Pyre-Sledge Arsonist (j22) 582
Revel in Riches

Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

Enchantment
Revel in Riches (plst) XLN-117
Ronin Warclub

Equipped creature gets +2/+1. Whenever a creature you control enters, attach this Equipment to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ronin Warclub (bok) 158

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
17 pips - 16 cards
22 mana - 20 cards
76 pips - 53 cards
39 mana - 33 cards
14 pips - 14 cards
19 mana - 17 cards
0 pips - 0 cards
3 mana - 2 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"This deck morphed out of an old deck I created in standard format. It was an okay deck but was slow to get moving. It focused on Vaishno that “returned to your hand at the end of your turn” effect and Confusion in the Ranks. My kids are big into the commander format so I have been working on converting the concept and in the process it greatly improved.\n\nFirst off the commander Ognis pairs well with creatures that have haste. I can use the treasure tokens to bolster my mana or use a card like Kalain or Xorn to create synergies. This works well with Dash or the Viashinos in that I can keep generating treasure. I have a few creatures and enchantments that will also give all creature haste or at least when they come into play. This works well with my cards that can generate a lot of tokens which in turn makes more treasure. I added mayhem devil which turns sacrificing those tokens into direct damage.\n\nCards like Warstorm surge make the most use of my creatures coming into play. Either allowing me to directly damage creatures and players or playing off of my commander. This is where the synergies really start to ramp up. I have a category called creature ramp that put several creatures into play at once or allow me to do it repeatedly. Most of these are cheap cards that aren't considered powerful (except one) but would trigger the cards above for various fun options. They also have good synergy for the various buffs that trigger when a card comes into play. Deathleaper plays well off of these mechanics potentially doubling any effects that trigger as creatures come into play.\n\nI have equipment, creatures, and enchantments that give creatures a bonus as they come into play. For example, if I play a firecat blitz those 1/1 tokens become 3/3 or 5/4 (depending what things are on the table) and if I have a Warstorm Surge or Pandemonium out then I am assigning that 5 power to damage targets and getting to attack to boot! This is why I have a \"creature pump\" category as those cards are there to get small creatures into play that get these bonuses as they come into play.\n\nThe dragon category is more of a thematic choice though they all have different types of synergy as well. Other creatures types work but the lore of Viashino and dragons is tied together so I thought it made sense to pull those ones in. This is why I run Viaz, who becomes ramp for my higher powered creatures as well as gives them a second wind. \n\nI recently subbed some of my slower token generators with mass removal. Unless I get Kazuul into play, I tend to have a weak defense. Lavalache and Savage Twister can remove several threats at once. This along with my spot removal, decimate and hull breach, help deal with threats on the board. Enchantments like Warstorm Surge help to remove threats. This is one of the advantages of the deck, lots of methods to respond to threats.\n\nPresently the deck has speed but requires a little momentum to hit its stride. Once it does it builds speed extremely fast and can hit very hard. The tricks you have also give you a fair number of options for responding to threats. If you get Confusion in the Ranks in play you can cause a lot of chaos and typically cripple other decks. Heavy removal can be problematic if it prevents you from building momentum. With the weak defense it doesn’t make a good mastermind deck if you like that format.\n\nBefore using this deck - Know how the stack works. You play a spell and anything added to the stack gets resolved in reverse order. This means your Ronin Warclub will synergizes with Terror of the Peaks to turn those 1/1 tokens that just came into play into 3/2 before checking Terror of the Peaks’s trigger this results in all of the tokens being able to assign 3 damage as the club jumps from token to token. This works because Terror of the Peaks and Ronin Warclub trigger as each tokens come into play. This is more intuitive with cards like In the Web of War but also works for the equipment triggers.\n\nThis deck is chaotic and fun. It is very aggressive and has a lot of ways to respond to threats. Since it relies on blink creatures, so to speak, it generally has something it can do with its turn. The deck primarily uses. viashino, dragons, rare artifacts, and treasure. It also has humans, ogres, and a variety of monsters for extra flavor. It can pile up your dragon horde (treasure) for a slew of fun options.\n"}]}

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