LegendaryCreature-Kyle
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Commander
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Commander
Myrkul, Lord of Bones
As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible.
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
Legendary Creature - God

Commander
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Draw
Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana

Draw
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Land
Land
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More Tokens
More Tokens
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Protect
Protect
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Ramp
Ramp
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Removal
Removal
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Sac Outlet
Krav, the Unredeemed
Partner with Regna, the Redeemer (When this creature enters, target player may put Regna into their hand from their library, then shuffle.)
, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav.
, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav.
Legendary Creature - Demon

Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Creature - Horror

Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

Sac Outlet
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They Lose
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

They Lose
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Tutors
Tutors
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Maybeboard
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"I tried to brew this as a balanced build that doesn't need tutors, but the more I goldfish it, I just don't think "},{"insert":{"card-link":"Myrkul, Lord of Bones"}},{"insert":" truly shows off his power without using tutors.\n\nThis brew is still a work in progress, but I am leaning more and more towards the deck's most effective template going along the lines of this:\nBig mana production. Lots of dorks that can come back when they die and a number of mana multipliers (such as "},{"insert":{"card-link":"Mirari's Wake"}},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lots of card draw. And truthfully, the only reason for the draw is to find more mana and tutors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutors. Especially tutors on creatures that can then die and tutor again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A handful of win conditions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nYou'll note that I haven't really leaned into any combos outside of the Shadowmoor combos ("},{"insert":{"card-link":"Devoted Druid"}},{"insert":" and "},{"insert":{"card-link":"Cinderhaze Wretch"}},{"insert":"). I honestly think that the strategy of setting up a sacrifice outlet, an aristocrat and simply drawing and cannibalizing more creatures is sufficient.\n"}]}

















































































