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Commander
Size: 73Salt sum: 13.2
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timtim3798

43 views9 hrs ago
Commander
Size: 73Salt sum: 13.2
No deck tags

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Captain Benjamin Sisko
At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn.
,
: Exile the top five cards of your library. You may cast any number of spells with mana value less than or equal to the number of Officers you control from among those cards without paying their mana costs.
Legendary Creature - Human Officer
Captain Benjamin Sisko (trk) 6

Commander

(Ctrl to add secondary)
Class-F Shuttlecraft
: Add one mana of any color.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Flying, vigilance
Artifact - Spacecraft
Class-F Shuttlecraft (trk) 259
Deep Space 9
When Deep Space 9 enters and at the beginning of your upkeep, exile the top four cards of your library. Put all permanent cards exiled this way onto the battlefield.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
9+ | Creatures you control get +3/+3.
Legendary Artifact - Spacecraft
Deep Space 9 (trk) 263
Shuttlecraft Galileo
Landfall — Whenever a land you control enters, create a 1/1 red Officer creature token.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Flying
Whenever Shuttlecraft Galileo attacks, up to seven target attacking creatures gain flying until end of turn.
Legendary Artifact - Spacecraft
Shuttlecraft Galileo (trc) 28
Tea, Earl Grey, Hot
When this artifact enters, draw a card.
,
, Sacrifice this artifact: Choose one —
• This artifact deals 2 damage to target opponent.
• You gain 3 life.
Artifact - Food
Tea, Earl Grey, Hot (trk) 269
U.S.S. Cerritos, Following Up
When U.S.S. Cerritos enters, create two 1/1 red Officer creature tokens.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Flying
Legendary Artifact - Spacecraft
U.S.S. Cerritos, Following Up (trk) 272

Artifact

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Sylvan Scavenging
At the beginning of your end step, choose one —
• Put a +1/+1 counter on target creature you control.
• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
Enchantment
Sylvan Scavenging (fdn) 113

Counters

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Captain Janeway, Endgame
Whenever one or more Officers you control deal combat damage to a player, you draw a card and create a 1/1 red Officer creature token.
, Tap an untapped creature you control: Captain Janeway can't be blocked this turn.
Legendary Creature - Human Officer
Captain Janeway, Endgame (trc) 84
Commander Raffi Musiker
When Commander Musiker enters, choose one —
• Exile up to one target card from a graveyard. You gain 2 life.
• Investigate. You lose 2 life. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Human Officer
Commander Raffi Musiker (trk) 100
Commander William Riker
Vigilance, haste
,
: You and target opponent each draw two cards.
Legendary Creature - Human Officer
Commander William Riker (trc) 91
Constable Odo
When Constable Odo enters, choose one —
• Tap target creature an opponent controls. Put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Investigate twice. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Shapeshifter Detective
Constable Odo (trk) 348
Dr. Leonard "Bones" McCoy
Flash
When Dr. McCoy enters, choose one —
• Return target non-Doctor permanent card from your graveyard to your hand.
• Choose up to one other target creature. When it dies this turn, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Legendary Creature - Human Doctor
Dr. Leonard "Bones" McCoy (trk) 558
Elim Garak, Simple Tailor
Menace
Whenever you face a dilemma, each opponent loses 2 life and you gain 2 life. (You face a dilemma as you choose one or more modes for a spell or ability.)
Legendary Creature - Rogue Cardassian
Elim Garak, Simple Tailor (trk) 106
Excalbian Gamemaster
Strange new worlds — When this creature enters, create X 1/1 red Officer creature tokens, where X is the number of differently named lands you control.
Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
Creature - Excalbian
Excalbian Gamemaster (trk) 16
Federation Field Medic
Vigilance
When this creature enters, choose one —
• Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
• Draw a card if you control a permanent with a counter on it.
Creature - Human Doctor
Federation Field Medic (trk) 17
Jean-Luc Picard, Luminary
Whenever another historic permanent you control with mana value 3 or greater enters, draw a card. (Artifacts, legendaries, and Sagas are historic.)
Seek out — Whenever you draw your second card each turn, put a +1/+1 counter on up to one other target creature and two charge counters on up to one target Spacecraft.
Legendary Creature - Human Officer
Jean-Luc Picard, Luminary (trc) 3
Jett Reno, Problem Solver
Whenever Jett Reno becomes tapped, surveil 1. If her power is 4 or greater, instead draw a card.
Whenever you face a dilemma, put a +1/+1 counter on Jett Reno. (You face a dilemma as you choose one or more modes for a spell or ability.)
Legendary Creature - Human Artificer
Jett Reno, Problem Solver (trk) 67
M'Ress, Crew Coordinator
Landfall — Whenever a land you control enters, create two 1/1 red Officer creature tokens.
Legendary Creature - Officer Caitian
M'Ress, Crew Coordinator (trc) 26
Nog, Ambitious Cadet
Menace
: If Nog is a Rogue, he becomes a Ferengi Scout with base power and toughness 3/4 and gains "Whenever Nog becomes tapped, surveil 2."
: If Nog is a Scout, he becomes a Ferengi Officer and gains "You may play lands from your graveyard" and "You may play an additional land on each of your turns."
Legendary Creature - Rogue Ferengi
Nog, Ambitious Cadet (trk) 249
Obsidian Order Operative
Whenever you face a dilemma, each opponent loses 1 life and you gain 1 life. (You face a dilemma as you choose one or more modes for a spell or ability.)
Creature - Spy Officer Cardassian
Obsidian Order Operative (trk) 120
Rogue Artificial Intelligence
When this creature enters, choose one —
• You gain 3 life.
• Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Construct
Rogue Artificial Intelligence (trk) 126
Tal Shiar Operative
Whenever this creature attacks, choose one —
• Target creature you control gains deathtouch until end of turn.
• Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Spy Officer Romulan
Tal Shiar Operative (trk) 131
The Caretaker
Vigilance, ward

At the beginning of each end step, if you faced a dilemma this turn, target opponent exiles cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost. (You face a dilemma as you choose one or more modes for a spell or ability.)
Legendary Creature - Elemental
The Caretaker (trk) 47
V'Ger, the Intruder
Flying
Whenever V'Ger enters or attacks, choose one —
• Look at target opponent's hand, then draw a card.
• Creatures your opponents control get -1/-0 until your next turn.
Legendary Creature Artifact - Construct
V'Ger, the Intruder (trk) 87
Wesley Crusher, Starfleet Cadet
Flash
When Wesley Crusher enters, choose two —
• Counter target noncreature spell unless its controller pays
.
• Return target creature with mana value 2 or less to its owner's hand.
• Target creature can't be blocked this turn.
• Target player draws two cards, then discards two cards.
Legendary Creature - Human Officer
Wesley Crusher, Starfleet Cadet (trk) 89
Worf, Son of Mogh
Menace
Other Officers you control get +1/+1.
Seek out — Whenever you draw your second card each turn, create a 1/1 red Officer creature token.
Legendary Creature - Warrior Officer Klingon
Worf, Son of Mogh (trc) 109

Creature

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Galadriel, Light of Valinor
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Add
.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
Legendary Creature - Elf Noble
Galadriel, Light of Valinor (hoc) 32
Pip-Boy 3000
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip
Artifact - Equipment
Pip-Boy 3000 (pip) 140
Riku of Many Paths
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.
Legendary Creature - Human Wizard
Riku of Many Paths (otj) 227
Seven of Nine
Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)
Legendary Creature Artifact - Human Scientist
Seven of Nine (trk) 252
Silent Hallcreeper
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Creature Enchantment - Horror
Silent Hallcreeper (dsk) 72

Draw

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Peace in Our Time
At the beginning of combat on each player's turn, that player may draw a card. If they do, they can't attack this turn and you put a peace counter on this enchantment.
At the beginning of your upkeep, if this enchantment has twelve or more peace counters on it, you win the game.
Enchantment
Peace in Our Time (trk) 27
Stable Wormhole
Whenever you attack, create a tapped Planet land token named New Planet with "
: Add one mana of any color."
Enchantment
Stable Wormhole (trk) 215
Tell Me What You See
When this enchantment enters, target opponent may have you draw a card. If they don't, they lose 4 life and you surveil 1.
Whenever you face a dilemma, you may return this enchantment to its owner's hand. (You face a dilemma as you choose one or more modes for a spell or ability.)
Enchantment
Tell Me What You See (trk) 132

Enchantment

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Federation Probe
Flying
When this creature enters, choose one —
• Target creature gets +1/+1 until end of turn.
• Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature Artifact - Construct
Federation Probe (trk) 59

Evasion

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Dathon and Picard at El-Adrel
Choose one —
• Temba, His Arms Wide — Target creature gets +3/+3 and gains trample until end of turn.
• Shaka, When the Walls Fell — Each opponent sacrifices a nontoken artifact or enchantment of their choice.
Instant
Dathon and Picard at El-Adrel (trk) 192
Encounter the Unknown
Choose one —
• Come in Peace — Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Shoot to Kill — Encounter the Unknown deals 2 damage to each creature and each player.
Instant
Encounter the Unknown (trk) 148

Instant

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Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (ecl) 264
Federation Outpost
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• You gain 2 life.
• Surveil 1.
: Add
.
Land
Federation Outpost (trk) 282
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Island
(
: Add
.)
Basic Land - Island
Island (mdd) 294
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mdd) 298
Ni'Var Science Academy
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• Target creature gains flying until end of turn.
• Surveil 1.
: Add
.
Land
Ni'Var Science Academy (trk) 287
Plains
(
: Add
.)
Basic Land - Plains
Plains (mdd) 292
Q Continuum
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• Target creature gets +1/+1 and gains vigilance until end of turn.
• Surveil 1.
: Add
.
Land
Q Continuum (trk) 290
Quark's Bar
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• This land deals 1 damage to each opponent.
• Surveil 1.
: Add
.
Land
Quark's Bar (trk) 292
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (trk) 298
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mdd) 296
The Unicomplex
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• Put target creature card from your graveyard on top of your library.
• Surveil 1.
: Add
.
Land
The Unicomplex (trk) 304

Land

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (trc) 485
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (trc) 487
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (trc) 460
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 176
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (sld) 2557
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (soa) 44
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2560
Xenobotanist
: Add one mana of any color.
Creature - Scientist Vulcan
Xenobotanist (trk) 224

Ramp

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Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (trc) 418
Consider the Prime Directive
Choose one —
• Interfere — Counter target spell unless its controller pays
.
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Consider the Prime Directive (trk) 51
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (fic) 242
Resistance Is Futile
Choose one —
• Destroy target nonartifact creature.
• Return target artifact creature card with mana value 3 or less from your graveyard to the battlefield.
Sorcery
Resistance Is Futile (trk) 125
Set Phasers to . . .
Choose one —
• Stun — Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Kill — This spell deals 3 damage to target attacking creature.
Instant
Set Phasers to . . . (trk) 34
Suplex
Choose one —
• Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead.
• Exile target artifact.
Sorcery
Suplex (fin) 164

Removal

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Command Decision
Choose one —
• Destroy target creature with power 4 or greater.
• Draw a card.
Sorcery
Command Decision (trk) 8
Make It So
Choose one —
• Untap target permanent you control. Target player draws two cards.
• Create a 1/1 red Officer creature token and draw two cards.
Sorcery
Make It So (trk) 71
Rules of Acquisition
Choose one —
• Follow the 3rd Rule — Gain control of target nonland permanent an opponent controls. That opponent draws three cards.
• Follow the 98th Rule — Target opponent gains control of target nonland permanent you control. If they do, you draw three cards.
Sorcery
Rules of Acquisition (trk) 78
Stray from History
Choose one —
• Rewrite the Past — Return one or two target creature and/or Spacecraft cards from your graveyard to your hand.
• Repair the Timeline — Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
Sorcery
Stray from History (trk) 130
Test of Conviction
Choose one —
• Battle Stations — Put a +1/+1 counter on each creature you control.
• Begin Negotiations — Target opponent draws a card. You draw two cards.
Sorcery
Test of Conviction (trk) 39
Test of Loyalty
Choose one —
• Plain, Simple Garak — Exile target card from a graveyard. Draw a card.
• Of the Obsidian Order — Return target creature card from your graveyard to your hand.
Sorcery
Test of Loyalty (trk) 134

Sorcery

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Caesar, Legion's Emperor
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar deals damage equal to the number of creature tokens you control to target opponent.
Legendary Creature - Human Soldier
Caesar, Legion's Emperor (pip) 1
SOLDIER Military Program
At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead.
• Create a 1/1 white Soldier creature token.
• Put a +1/+1 counter on each of up to two Soldiers you control.
Enchantment
SOLDIER Military Program (fic) 25

Tokens

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Officer
Creature Token - Officer
Officer (ttrk) 9

Tokens & Extras

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Deck Info

Deck stats

22 pips - 19 cards
12 mana - 12 cards
18 pips - 15 cards
12 mana - 12 cards
13 pips - 12 cards
12 mana - 12 cards
10 pips - 9 cards
13 mana - 13 cards
14 pips - 11 cards
13 mana - 11 cards
0 pips - 0 cards
2 mana - 1 card
CategoriesQtyOdds
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Deck extras (0)

Description

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