26 views8 hrs ago
Commander
Size: 107Salt sum: 15.1
No deck tags
 avatar

DionysisReborn

26 views8 hrs ago
Commander
Size: 107Salt sum: 15.1
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Captain Benjamin Sisko
At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn.
,
: Exile the top five cards of your library. You may cast any number of spells with mana value less than or equal to the number of Officers you control from among those cards without paying their mana costs.
Legendary Creature - Human Officer
Captain Benjamin Sisko (trk) 6

Commander

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (trc) 485
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (frc) 54
Chromatic Orrery
You may spend mana as though it were mana of any color.
: Add
.
,
: Draw a card for each color among permanents you control.
Legendary Artifact
Chromatic Orrery (m21) 228
Class-F Shuttlecraft
: Add one mana of any color.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Flying, vigilance
Artifact - Spacecraft
Class-F Shuttlecraft (trk) 259
Combadge
When you cast this spell, copy it. (The copy becomes a token.)
Equipped creature has "Whenever this creature attacks while you control another creature with a Communicator attached to it, this creature can't be blocked this turn."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment Communicator
Combadge (trk) 260
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (trc) 487
Deep Space 9
When Deep Space 9 enters and at the beginning of your upkeep, exile the top four cards of your library. Put all permanent cards exiled this way onto the battlefield.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
9+ | Creatures you control get +3/+3.
Legendary Artifact - Spacecraft
Deep Space 9 (trk) 263
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Sol Ring
: Add
.
Artifact
Sol Ring (trc) 499
Timeless Lotus
Timeless Lotus enters tapped.
: Add
.
Legendary Artifact
Timeless Lotus (ecc) 143
U.S.S. Defiant, Tough Little Ship
When U.S.S. Defiant enters, destroy up to one target artifact or enchantment.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
5+ | Flying, hexproof
Legendary Artifact - Spacecraft
U.S.S. Defiant, Tough Little Ship (trc) 125

Artifact

(Ctrl to add secondary)
Academy Instructor
This creature gets +1/+0 for each Officer token you control.
Whenever you cast a noncreature spell, create a 1/1 red Officer creature token.
Creature - Officer Bolian
Academy Instructor (trk) 137
Benjamin Sisko, Besieged
Play with the top card of your library revealed.
You may play lands and cast creature spells from the top of your library.
Legendary Creature - Human Officer
Benjamin Sisko, Besieged (trc) 200
Captain James T. Kirk
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
Legendary Creature - Human Officer
Captain James T. Kirk (trk) 142
Captain Jean-Luc Picard
Other creatures you control get +1/+1.
Whenever you cast a creature or Spacecraft spell, create a 1/1 red Officer creature token.
Tap seven untapped Officers you control: Search your library for a Spacecraft card, put it onto the battlefield with seven charge counters on it, then shuffle.
Legendary Creature - Human Officer
Captain Jean-Luc Picard (trk) 7
Chief Miles O'Brien
Seek out — Whenever you draw your second card each turn, double the number of each kind of counter on target artifact or creature you control.
Legendary Creature - Human Artificer
Chief Miles O'Brien (trc) 37
Constable Odo
When Constable Odo enters, choose one —
• Tap target creature an opponent controls. Put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Investigate twice. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Shapeshifter Detective
Constable Odo (trk) 230
Culber and Stamets, Star-Crossed
When Culber and Stamets enter, choose one —
• Put a +1/+1 counter on target creature.
• Add two mana of any one color.
Legendary Creature - Human Artificer Doctor
Culber and Stamets, Star-Crossed (trk) 191
Dominion Saboteur
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it isn't legendary. If you do, it enters with additional counters on it equal to the same number and kinds of counters the copied permanent has on it.
Creature - Shapeshifter
Dominion Saboteur (trk) 54
Elim Garak, Simple Tailor
Menace
Whenever you face a dilemma, each opponent loses 2 life and you gain 2 life. (You face a dilemma as you choose one or more modes for a spell or ability.)
Legendary Creature - Rogue Cardassian
Elim Garak, Simple Tailor (trk) 106
Emergency Holographic Crew
When this creature enters, choose one —
• Return target Spacecraft card from your graveyard to your hand.
• Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature Artifact - Illusion Officer
Emergency Holographic Crew (trk) 55
Federation Field Medic
Vigilance
When this creature enters, choose one —
• Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
• Draw a card if you control a permanent with a counter on it.
Creature - Human Doctor
Federation Field Medic (trk) 17
Federation Probe
Flying
When this creature enters, choose one —
• Target creature gets +1/+1 until end of turn.
• Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature Artifact - Construct
Federation Probe (trk) 59
Jadzia Dax, Living Legacy
At the beginning of your first main phase, put a +1/+1 counter on Jadzia Dax, then add an amount of
equal to the number of counters on her.
Transfer Symbiont —
, Discard this card: Put two +1/+1 counters on target creature.
Legendary Creature - Scientist Trill
Jadzia Dax, Living Legacy (trk) 204
Jett Reno, Problem Solver
Whenever Jett Reno becomes tapped, surveil 1. If her power is 4 or greater, instead draw a card.
Whenever you face a dilemma, put a +1/+1 counter on Jett Reno. (You face a dilemma as you choose one or more modes for a spell or ability.)
Legendary Creature - Human Artificer
Jett Reno, Problem Solver (trk) 67
Julian Bashir, Frontier Doctor
Seek out — Whenever you draw your second card each turn, put a +1/+1 counter on Julian Bashir.
Whenever Julian Bashir attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is Julian Bashir's power.
Legendary Creature - Human Doctor
Julian Bashir, Frontier Doctor (trc) 21
Lore, Positronic Provocateur
When Lore enters, choose one —
• Target creature gets +1/+0 until end of turn and can't be blocked this turn.
• Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Legendary Creature Artifact - Rogue Android
Lore, Positronic Provocateur (trk) 246
Lwaxana Troi, Charming Guest
You may choose not to untap Lwaxana Troi during your untap step.
,
: Choose another target creature you control. For as long as Lwaxana Troi remains tapped, if a triggered ability of that creature triggers, that ability triggers an additional time.
Legendary Creature - Advisor Betazoid
Lwaxana Troi, Charming Guest (trk) 157
Obsidian Order Operative
Whenever you face a dilemma, each opponent loses 1 life and you gain 1 life. (You face a dilemma as you choose one or more modes for a spell or ability.)
Creature - Spy Officer Cardassian
Obsidian Order Operative (trk) 120
Operations Officer
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, draw a card.
Whenever this creature attacks, put a +1/+1 counter on it.
Creature - Human Officer
Operations Officer (trc) 192
Rom and Leeta, Unlikely Pair
Seek out — Whenever you draw your second card each turn, create two tapped Treasure tokens.
Legendary Creature - Ferengi Bajoran
Rom and Leeta, Unlikely Pair (trc) 76
Seven of Nine
Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)
Legendary Creature Artifact - Human Scientist
Seven of Nine (trk) 252
Seven of Nine, Unassimilated
At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands.
: Seven of Nine's base power and toughness become 7/9. Activate only if you control seven or more differently named lands.
Legendary Creature Artifact - Human Officer
Seven of Nine, Unassimilated (trk) 80
Tal Shiar Operative
Whenever this creature attacks, choose one —
• Target creature you control gains deathtouch until end of turn.
• Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Spy Officer Romulan
Tal Shiar Operative (trk) 131
The Caretaker
Vigilance, ward

At the beginning of each end step, if you faced a dilemma this turn, target opponent exiles cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost. (You face a dilemma as you choose one or more modes for a spell or ability.)
Legendary Creature - Elemental
The Caretaker (trk) 47
V'Ger, the Intruder
Flying
Whenever V'Ger enters or attacks, choose one —
• Look at target opponent's hand, then draw a card.
• Creatures your opponents control get -1/-0 until your next turn.
Legendary Creature Artifact - Construct
V'Ger, the Intruder (trk) 87
Worf, Son of Mogh
Menace
Other Officers you control get +1/+1.
Seek out — Whenever you draw your second card each turn, create a 1/1 red Officer creature token.
Legendary Creature - Warrior Officer Klingon
Worf, Son of Mogh (trc) 109

Creature

(Ctrl to add secondary)
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (acr) 87
Stable Wormhole
Whenever you attack, create a tapped Planet land token named New Planet with "
: Add one mana of any color."
Enchantment
Stable Wormhole (trk) 215
Support Mission
Whenever a creature you control enters, put a quest counter on this enchantment. Put a +1/+1 counter on that creature. If this enchantment has five or more quest counters on it, instead put two +1/+1 counters on that creature.
Enchantment
Support Mission (trk) 216
Tell Me What You See
When this enchantment enters, target opponent may have you draw a card. If they don't, they lose 4 life and you surveil 1.
Whenever you face a dilemma, you may return this enchantment to its owner's hand. (You face a dilemma as you choose one or more modes for a spell or ability.)
Enchantment
Tell Me What You See (trk) 132
Warp Speed
Lands you control enter untapped.
When this enchantment enters, search your library for a basic land card or Planet card, reveal it, put it into your hand, then shuffle.
Strange new worlds —
, Sacrifice this enchantment: Draw two cards. This ability costs
less to activate, where X is the number of differently named lands you control.
Enchantment
Warp Speed (trk) 223

Enchantment

(Ctrl to add secondary)
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (trc) 449
Consider the Prime Directive
Choose one —
• Interfere — Counter target spell unless its controller pays
.
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Consider the Prime Directive (trk) 51
Encounter the Unknown
Choose one —
• Come in Peace — Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Shoot to Kill — Encounter the Unknown deals 2 damage to each creature and each player.
Instant
Encounter the Unknown (trk) 148
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (trc) 465
Impossible Choice
Choose one —
• Surgical Separation — Destroy target creature. Its controller creates two 1/1 red Officer creature tokens.
• Remain Fused — You draw two cards and each player loses 2 life.
Instant
Impossible Choice (trk) 116
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (trc) 425
Perils of the Past
Choose one —
• Use the Relic — Target creature gets +3/+2 until end of turn.
• Destroy the Relic — Destroy target artifact.
Instant
Perils of the Past (trk) 161
Set Phasers to . . .
Choose one —
• Stun — Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Kill — This spell deals 3 damage to target attacking creature.
Instant
Set Phasers to . . . (trk) 34
Shields Up!
Target artifact or creature you control gains hexproof and indestructible until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Shields Up! (trk) 35
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (trc) 429
Test of Courage
Choose one —
• Alter the Past — Exile target card from a graveyard. You gain 2 life.
• Obliterate the Transwarp Network — Destroy target artifact or enchantment with mana value 3 or less.
Instant
Test of Courage (trk) 220
Test of Priorities
Choose one —
• Power to Engines — Surveil 2, then draw a card.
• Power to Life Support — Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Instant
Test of Priorities (trk) 85
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Instant
Valorous Stance (trc) 431

Instant

(Ctrl to add secondary)
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (trk) 278
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (msc) 226
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (trc) 528
Federation Outpost
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• You gain 2 life.
• Surveil 1.
: Add
.
Land
Federation Outpost (trk) 282
Forest
(
: Add
.)
Basic Land - Forest
Forest (mdd) 301
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Island
(
: Add
.)
Basic Land - Island
Island (mdd) 294
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 252
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (trc) 540
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mdd) 298
Ni'Var Science Academy
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• Target creature gains flying until end of turn.
• Surveil 1.
: Add
.
Land
Ni'Var Science Academy (trk) 287
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (trk) 289
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (trc) 545
Plains
(
: Add
.)
Basic Land - Plains
Plains (mdd) 292
Q Continuum
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• Target creature gets +1/+1 and gains vigilance until end of turn.
• Surveil 1.
: Add
.
Land
Q Continuum (trk) 290
Quark's Bar
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• This land deals 1 damage to each opponent.
• Surveil 1.
: Add
.
Land
Quark's Bar (trk) 292
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (trc) 555
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (msc) 268
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (tmc) 75
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (trk) 298
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (trk) 299
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mdd) 296
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
The Unicomplex
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• Put target creature card from your graveyard on top of your library.
• Surveil 1.
: Add
.
Land
The Unicomplex (trk) 304
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (trc) 572
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (tmc) 80
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (trc) 576
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (trk) 306

Land

(Ctrl to add secondary)
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (trc) 418
Command Decision
Choose one —
• Destroy target creature with power 4 or greater.
• Draw a card.
Sorcery
Command Decision (trk) 8
Common Goal
One or two target creatures you control each deal damage equal to their power to target creature an opponent controls.
Sorcery
Common Goal (trk) 190
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (trc) 460
Dominion Infiltration
Choose X target creatures your opponents control. For each of them, create a token that's a copy of that creature, except it has changeling. Those tokens gain haste. Exile those tokens at the beginning of the next end step. (They're every creature type.)
Sorcery
Dominion Infiltration (trk) 147
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (trc) 462
Make It So
Choose one —
• Untap target permanent you control. Target player draws two cards.
• Create a 1/1 red Officer creature token and draw two cards.
Sorcery
Make It So (trk) 71
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (trc) 467
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (trc) 468
Stray from History
Choose one —
• Rewrite the Past — Return one or two target creature and/or Spacecraft cards from your graveyard to your hand.
• Repair the Timeline — Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
Sorcery
Stray from History (trk) 130
Test of Conviction
Choose one —
• Battle Stations — Put a +1/+1 counter on each creature you control.
• Begin Negotiations — Target opponent draws a card. You draw two cards.
Sorcery
Test of Conviction (trk) 39
Test of Loyalty
Choose one —
• Plain, Simple Garak — Exile target card from a graveyard. Draw a card.
• Of the Obsidian Order — Return target creature card from your graveyard to your hand.
Sorcery
Test of Loyalty (trk) 134
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181

Sorcery

(Ctrl to add secondary)

Deck Info

Deck stats

17 pips - 15 cards
24 mana - 22 cards
16 pips - 14 cards
24 mana - 22 cards
11 pips - 10 cards
24 mana - 22 cards
12 pips - 9 cards
24 mana - 22 cards
15 pips - 14 cards
25 mana - 23 cards
0 pips - 0 cards
7 mana - 2 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

This deck has no description

Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards