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Commander
Size: 100Salt sum: 47.99
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FilskiZG

9 views25 hrs ago
Commander
Size: 100Salt sum: 47.99
No deck tags

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Captain Howler, Sea Scourge
Ward—
, Pay 2 life.
Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
Legendary Creature - Pirate Shark
Captain Howler, Sea Scourge (dft) 194

Commander

(Ctrl to add secondary)
Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (pz1) 53
Wonder
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Creature - Incarnation
Wonder (pz1) 37

Anthem

(Ctrl to add secondary)
Island
(
: Add
.)
Basic Land - Island
Island (acr) 303
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (cm2) 305

Basic Land

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Guildless Commons
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Guildless Commons (cmr) 351
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (gk1) 47

Bounce

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Brallin, Skyshark Rider
Partner with Shabraz, the Skyshark (When this creature enters, target player may put Shabraz into their hand from their library, then shuffle.)
Whenever you discard a card, put a +1/+1 counter on Brallin and it deals 1 damage to each opponent.
: Target Shark gains trample until end of turn.
Legendary Creature - Human Shaman
Brallin, Skyshark Rider (c20) 4
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class
Cool but Rude (tmt) 89
Firestorm
As an additional cost to cast this spell, discard X cards.
Firestorm deals X damage to each of X targets.
Instant
Firestorm (wth) 101
Glint-Horn Buccaneer
Haste
Whenever you discard a card, this creature deals 1 damage to each opponent.
, Discard a card: Draw a card. Activate only if this creature is attacking.
Creature - Minotaur Pirate
Glint-Horn Buccaneer (pm20) 141p
Land's Edge
Discard a card: If the discarded card was a land card, this enchantment deals 2 damage to target player or planeswalker. Any player may activate this ability.
World Enchantment
Land's Edge (chr) 52
Lindblum, Industrial Regency
This land enters tapped.
: Add
.
Land - Town
Lindblum, Industrial Regency // Mage Siege (fin) 285
Magmakin Artillerist
Whenever you discard one or more cards, this creature deals that much damage to each opponent.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, it deals 1 damage to each opponent.
Creature - Elemental Pirate
Magmakin Artillerist (dft) 137
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (fdc) 280

Burn

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An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (snc) 464
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (m3c) 176
Counterspell
Counter target spell.
Instant
Counterspell (vma) 64
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (c20) 35
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 50
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (ima) 65
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (a25) 68
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (ths) 65

Counters

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Forgotten Cave
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Forgotten Cave (mh1) 239
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (j25) 769

Cycling

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Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (otc) 280
Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Frostboil Snarl (stx) 265
Riverglide Pathway
: Add
.
Land
Riverglide Pathway // Lavaglide Pathway (pznr) 264sRiverglide Pathway // Lavaglide Pathway (pznr) 264s
Riverpyre Verge
: Add
.
: Add
. Activate only if you control an Island or a Mountain.
Land
Riverpyre Verge (pdft) 260s
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (c20) 310
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (pecl) 267p
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (sos) 263
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 269
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434

Double Land

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Library of Leng
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
Artifact
Library of Leng (5ed) 387
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (pdft) 237p
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
Rielle, the Everwise
Rielle gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever you discard one or more cards for the first time each turn, draw that many cards.
Legendary Creature - Human Wizard
Rielle, the Everwise (iko) 203

Draw

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Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (mh3) 300
Ceta Sanctuary
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
Enchantment
Ceta Sanctuary (apc) 20
Champion of Wits
When this creature enters, you may draw cards equal to its power. If you do, discard two cards.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)
Creature - Wizard Snake
Champion of Wits (drc) 72
Fear of Missing Out
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Creature Enchantment - Nightmare
Fear of Missing Out (pdsk) 136p
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (cmm) 96
Izzet Charm
Choose one —
• Counter target noncreature spell unless its controller pays
.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Instant
Izzet Charm (ddj) 21
Kiora, the Rising Tide
When Kiora enters, draw two cards, then discard two cards.
Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
Legendary Creature - Merfolk Noble
Kiora, the Rising Tide (pfdn) 45p
Misty Knight, Hero for Hire
,
, Discard a card: Draw a card for each card you've discarded this turn.
Legendary Creature - Human Hero Detective
Misty Knight, Hero for Hire (msh) 145
Prismari Command
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
Instant
Prismari Command (stx) 214
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (mar) 62
Traumatic Critique
Traumatic Critique deals X damage to any target. Draw two cards, then discard a card.
Instant
Traumatic Critique (sos) 239
You Find the Villains' Lair
Choose one —
• Foil Their Scheme — Counter target spell.
• Learn Their Secrets — Draw two cards, then discard two cards.
Instant
You Find the Villains' Lair (afr) 84

Draw/Discard

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Cephalid Inkshrouder
Discard a card: This creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
Creature - Octopus
Cephalid Inkshrouder (jud) 36
Cunning Survivor
Whenever you cycle or discard a card, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Creature - Human Warrior
Cunning Survivor (hou) 33
Ghostly Pilferer
Whenever this creature becomes untapped, you may pay
. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: This creature can't be blocked this turn.
Creature - Rogue Spirit
Ghostly Pilferer (pm21) 52p
Hobgoblin, Mantled Marauder
Flying, haste
Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn.
Legendary Creature - Human Goblin Villain
Hobgoblin, Mantled Marauder (spm) 80
Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Legendary Planeswalker - Kaito
Kaito, Cunning Infiltrator (fdn) 44
Key to the City
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay
. If you do, draw a card.
Artifact
Key to the City (c19) 216
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248

Evasion

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Cephalid Constable
Whenever this creature deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
Creature - Wizard Octopus
Cephalid Constable (jud) 35
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (lcc) 220
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rtr) 35
Nibelheim Aflame
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Nibelheim Aflame (fin) 146
Turbulent Dreams
As an additional cost to cast this spell, discard X cards.
Return X target nonland permanents to their owners' hands.
Sorcery
Turbulent Dreams (tor) 49

Mass Removal

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Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (ptdm) 261p
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161

Protection

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Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Jiang Yanggu, Alone
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a creature you control attacks a player alone, discard a card, then draw a card. Then put a +1/+1 counter on that creature for each card you've discarded this turn.
Legendary Creature - Human Berserker
Jiang Yanggu, Alone (fra) 246
Marauding Mako
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling
(
, Discard this card: Draw a card.)
Creature - Pirate Shark
Marauding Mako (dft) 138
Scrounging Skyray
Flying
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling
(
, Discard this card: Draw a card.)
Creature - Fish Pirate
Scrounging Skyray (dft) 60

Pump

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Ant-Man, Elusive Avenger
Ant-Man can't be blocked by creatures with greater power.
Whenever Ant-Man deals combat damage to a player, create that many Treasure tokens.
Legendary Creature - Human Rogue Hero
Ant-Man, Elusive Avenger (msc) 73
Baral, Chief of Compliance
Instant and sorcery spells you cast cost
less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Legendary Creature - Human Wizard
Baral, Chief of Compliance (aer) 28
Geist of Saint Thalia
Flying
Noncreature spells you cast cost
less to cast.
Legendary Creature - Cleric Spirit
Geist of Saint Thalia (fra) 214
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsp) 274
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (mb2) 226
Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Legendary Creature - Pirate Siren
Malcolm, Keen-Eyed Navigator (cmr) 79
Prosperous Bandit
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
First strike
Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens.
Creature - Rogue Raccoon
Prosperous Bandit (blc) 25
Simian Spirit Guide
Exile this card from your hand: Add
.
Creature - Ape Spirit
Simian Spirit Guide (tsr) 190
Sol Ring
: Add
.
Artifact
Sol Ring (vma) 283
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
Legendary Artifact - Equipment
The Reaver Cleaver (dmc) 8

Ramp

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Kazuul's Fury
As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
Instant
Kazuul's Fury // Kazuul's Cliffs (znr) 146Kazuul's Fury // Kazuul's Cliffs (znr) 146
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Shatterskull Smashing
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (ath) 77
Surly Badgersaur
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Creature - Dinosaur Badger
Surly Badgersaur (c20) 57

Removal

(Ctrl to add secondary)
Living Laser
Haste
Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
Legendary Creature - Elemental Villain
Living Laser (msc) 55
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276

Tokens

(Ctrl to add secondary)
Astonishing Spider-Man
Reach
Whenever Astonishing Spider-Man attacks, you may discard your hand. If you do, draw a card for each card you've discarded this turn.
Legendary Creature - Human Spider Hero
Astonishing Spider-Man (msc) 740
Jace's Archivist
,
: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Creature - Wizard Vedalken
Jace's Archivist (c13) 48
Raphael's Technique
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Each player may discard their hand and draw seven cards.
Instant
Raphael's Technique (tmt) 105
Tolarian Winds
Discard all the cards in your hand, then draw that many cards.
Instant
Tolarian Winds (btd) 16

Wheel

(Ctrl to add secondary)
Azure Beastbinder
Vigilance
This creature can't be blocked by creatures with power 2 or greater.
Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
Creature - Rat Rogue
Azure Beastbinder (blb) 41
Brazen Bluff
Choose target noncreature spell an opponent controls. That player may exile it. If they don't, you may cast a noncreature spell from your hand without paying its mana cost.
Instant
Brazen Bluff (trk) 140
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Confusticate and Bebother
Choose one —
• Counter target spell unless its controller pays
.
• Draw two cards, then discard a card.
Instant
Confusticate and Bebother (hob) 35
Curse-Marred Demon
Flying, trample
When this creature enters, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Creature - Demon
Curse-Marred Demon (fra) 328
Desolate Lighthouse
: Add
.
,
: Draw a card, then discard a card.
Land
Desolate Lighthouse (trc) 523
Falter
Creatures without flying can't block this turn.
Instant
Falter (plst) USG-184
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (tle) 13
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 121
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (dmr) 286
Ivora, Insatiable Heir
Trample
When Ivora enters and whenever it deals combat damage to a player, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Whenever you discard a card, put a +1/+1 counter on Ivora.
Legendary Creature - Vampire Warrior
Ivora, Insatiable Heir (j25) 50
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter
Kitsa, Otterball Elite (pblb) 54p
Lwaxana Troi, Charming Guest
You may choose not to untap Lwaxana Troi during your untap step.
,
: Choose another target creature you control. For as long as Lwaxana Troi remains tapped, if a triggered ability of that creature triggers, that ability triggers an additional time.
Legendary Creature - Advisor Betazoid
Lwaxana Troi, Charming Guest (trk) 157
Run for Your Life
One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.
Escape—
, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Instant
Run for Your Life (who) 154
Sabin, Master Monk
Double strike
Blitz—
, Discard a card. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
You may cast this card from your graveyard using its blitz ability.
Legendary Creature - Human Monk Noble
Sabin, Master Monk (fic) 57
Spider-Man, New Champion
Reach
Whenever you discard one or more cards, Spider-Man deals that much damage to any target.
Legendary Creature - Human Spider Hero
Spider-Man, New Champion (msc) 705
Squee, Goblin Nabob
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
Legendary Creature - Goblin
Squee, Goblin Nabob (soc) 254
Steal the Show
Choose one or both —
• Target player discards any number of cards, then draws that many cards.
• Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker.
Sorcery
Steal the Show (sos) 130
Vivi's Persistence
Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Whenever your commander enters or attacks, you may pay
. If you do, return this card from your graveyard to your hand.
Instant
Vivi's Persistence (fic) 458
Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery
Will of the Jeskai (tdc) 40

Maybeboard

(Ctrl to add secondary)
Bird
Flying
Creature Token - Bird
Bird (tmh3) 9
Champion of Wits
When this token enters, you may draw cards equal to its power. If you do, discard two cards.
Creature Token - Wizard Zombie Snake
Champion of Wits (tdrc) 5
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tmsc) 1
Kaito, Cunning Infiltrator Emblem
Whenever a player casts a spell, you create a 2/1 blue Ninja creature token.
Emblem
Kaito, Cunning Infiltrator Emblem (tfdn) 24
Ninja
Creature Token - Ninja
Ninja (tfdn) 12
On an Adventure
After an Adventure resolves, you can place the exiled card here. You may cast the creature from exile.
Card
On an Adventure (twoe) 18
Prosperous Bandit
First strike
Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens.
(This token's mana cost is
.)
Creature Token - Rogue Raccoon
Prosperous Bandit (tblc) 23
Scion of the Deep
Legendary Creature Token - Octopus
Scion of the Deep (tfdn) 13
Spirit
Creature Token - Spirit
Spirit (t2x2) 2
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tdsk) 15
Wizard
Whenever you cast a noncreature spell, this token deals 1 damage to each opponent.
Creature Token - Wizard
Wizard (tfin) 14

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
47 pips - 37 cards
29 mana - 29 cards
0 pips - 0 cards
0 mana - 6 cards
39 pips - 32 cards
28 mana - 26 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
8 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Not my deck, original decklist is here: https://archidekt.com/decks/11041155/captain_howler_sea_scourge"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Captain Howler, Sea Scourge"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Izzet Upgraded Commander Deck (Bracket 3)"},{"insert":"\n\nWelcome to the strategic guide dedicated to Captain Howler, Sea Scourge, an extremely dynamic and synergistic Izzet deck designed to move with authority in Bracket 3 (Upgraded). This list abandons the classic pure control or red/blue spellslinger archetypes to embrace a much more aggressive and explosive philosophy, focused on Self-Discard and Wheel effects.\nThe deck behaves like a high-seas predator: it accumulates resources in the early phase of the game, makes its threats completely elusive to opponent blocks, and at the crucial moment, unleashes discard storms capable of massively boosting the strength of its creatures or pulverizing the life points of the entire table through collateral direct damage.\n________________________________________\n1. The Commander and the Basic Strategy\nCaptain Howler, Sea Scourge is your central engine and main win condition in the command zone.\n• Key Mechanic: Has Ward {1}, Pay 2 life as a native protection. Whenever you discard one or more cards, give target creature +2/+0 for each card discarded. When that creature deals combat damage to a player, draw a card.\n• Game Plan: The goal is to fill your hand, make your threats (or the commander itself) unblockable thanks to Evasion cards, discard massively during the attack phase or before damage calculation to pump power to lethal levels, and capitalize by drawing a huge amount of resources.\n________________________________________\n2. Main Deck Mechanics\n• Self-Discard & Wheel: The deck isn’t afraid of discarding; in fact, it uses it as both a reactive and offensive resource. \"Wheel\" effects (e.g., Tolarian Winds, Jace's Archivist) trigger dozens of modifiers simultaneously.\n• Evasion: To activate the Captain's second ability (drawing), combat damage needs to go through. The deck includes specific packages to bypass opposing defenses.\n• Graveyard Value: By leveraging the incarnations in the graveyard, discarding immediately turns into static abilities for your entire battlefield.\n• Ramp: Creatures like Ant-Man and Prosperous Bandit, after boosting their power with discard engines, will create a monstrous number of treasures useful for the following turns.\n________________________________________\n3. The Most Important Cards (Divided by Role)\n\nThe Passive Damage Engines (The \"Burn\" Package)\nThese cards turn every single discarded card into a shower of global damage, wearing down opponents' life points without needing to attack:\n• Glint-Horn Buccaneer, Magmakin Artillerist & Brallin, Skyshark Rider: Deal 1 damage to each opponent every time a card is discarded. Essential for closing out games in combination with wheels.\n• Cool but Rude: A Class-type card that at level 2 deals 2 damage to each opponent for every discarded card, drastically speeding up the end of the match.\n\nAdvantage Card Generators (The \"Draw\" Engine)\n• Rielle, the Everwise: Doubles the effectiveness of the first discard each turn, letting you draw back the same amount of cards discarded. Perfect synergy with Tolarian Winds.\n• Monument to Endurance: Offers total flexibility with every discard, allowing you to draw, create treasures, or make opponents lose life.\n• Misty Knight, Hero for Hire and Astonishing Spider-Man: Once their abilities resolve, they let you draw a number of cards equal to how many you discarded that turn, acting as resource multipliers.\n• Champion of Wits: By triggering a wheel or a discard engine on the stack of its enter-the-battlefield ability, with Captain Howler in play, we could boost its power before the ability resolves and draw an enormous number of cards on resolution.\n\nThe Evasion and Utility Package • Anger & Wonder: These should be discarded as soon as possible. While in the graveyard, they give all your creatures Haste and Flying, respectively. • Cephalid Inkshrouder & Ghostly Pilferer: Let you discard cards on command (for little or no cost) to become unblockable, triggering your commander’s bonuses at instant speed. • Key to the City: Gives a key creature unblockable and acts as a zero-cost discard activator in the first main phase. • Kaito, Cunning Infiltrator: Triggers Captain Howler’s ability, makes a creature unblockable, and fuels its own Loyalty counters when your unblockable creatures deal damage to an opponent.\n\n________________________________________\n4. Explosive Synergies and Combos\n• Deadly Synergy (Commander + Wheel MTG/Instant): Attack with an unblockable creature. Before damage, cast a Wheel, discarding, for example, 6 cards. The Captain gives +12/+0 to the attacking creature. On impact, deal massive damage and the Captain's ability lets you draw.\n• Chandra's Ignition + Captain Howler Bonus: After discarding heavily and pumping the Captain's power massively (e.g., to 15 or higher), cast Chandra's Ignition. The Captain deals damage equal to its power to each creature and every opponent, clearing the board and lowering or draining opponents' life.\n• Surly Badgersaur + Mass Wheels: Discarding a hand with Badgersaur on the battlefield simultaneously generates Treasures, +1/+1 tokens, and forces enemy creatures to fight, wiping out enemy defenses.\n• Laser Man + Wheels: Create an army with Haste of 4/4 creatures equal to the number of all cards we've discarded this turn. An army that can potentially end the game. • Cephalid Constable + Wheels: After being powered up by the commander's ability and dealing damage to an opponent, it becomes the equivalent of a Cyclonic Rift on legs. ________________________________________\n5. Strategic Evaluation of the Combo: Glint-Horn Buccaneer + Malcolm, Keen-Eyed Navigator\nA special mention goes to the intrinsic inclusion in the list of two heavy hitters: Glint-Horn Buccaneer and Malcolm, Keen-Eyed Navigator. This combination represents one of the most famous and efficient two-card interactions in the entire history of the Commander format.\n[Glint-Horn Buccaneer] + [Malcolm, Keen-Eyed Navigator] + Attack Phase = Infinite Damage and Mana Combo\nHow it works:\n1. You need to have both Malcolm and Glint-Horn Buccaneer on the battlefield.\n2. Declare an attack phase and attack with Glint-Horn Buccaneer.\n3. Activate Glint-Horn's ability by paying {1}{R} and discarding a card: the ability lets you draw a card.\n4. When you discard the card, Glint-Horn's passive ability triggers: it deals 1 damage to each opponent.\n5. Since Glint-Horn Buccaneer is effectively a Pirate, the damage dealt to your opponents (assuming the usual 3 opponents are alive) triggers Malcolm. 6. Malcolm creates a Treasure token for each opponent hit (so 3 Treasures). 7. You sacrifice 2 of these Treasures to produce {1}{R} and repeat the process from step 3. Deck Evaluation: • Game-Level Impact: This combo can theoretically instantly kill the whole table at instant speed during the combat damage step, while also generating infinite mana (thanks to the extra third Treasure created each cycle). • Perfect Fit: The real strength in this list is that neither piece is a dead card. Malcolm accelerates the game by flying and producing valuable Treasures from the early turns (Ramp), while Glint-Horn is one of the pillars of the Burn section. So the combo doesn't feel forced; it naturally emerges from the deck's mechanism, strengthening its effectiveness in Bracket 3. ________________________________________\n6. Control and Interaction (The Support Package)\nThe deck includes a top-tier counter department to protect your key engines:\n• Premium Counters: Force of Will, Mana Drain, Fierce Guardianship, and Pact of Negation make sure your crucial plays or your commander aren't interrupted.\n• Asymmetric Mass Removals: Cyclonic Rift (with Overload) and Turbulent Dreams (which clears the opponent's board while making them discard cards, fueling your triggers) are the main board resets.\n________________________________________\nIn conclusion, this deck dedicated to Captain Howler, Sea Scourge is a gem of synergistic engineering. It manages to combine the brutality of the combat phase with the strategic fluidity of wheel-based combo/control decks. The presence of top-tier answers in the counter pool and the latent lethality of combos like Malcolm and Glint-Horn Buccaneer give the deck an extra edge, allowing it to turn the tide of any game even when starting from a board disadvantage. Learning to manage the perfect timing of discards and understanding when to empty your hand to deliver the finishing blow is key to mastering this list. A fun, deep, and undeniably fearsome deck for any game night.\n"}]}
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