FilskiZG
9 views25 hrs ago
Commander
Size: 100Salt sum: 47.99
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Commander
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Anthem
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Bounce
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Brallin, Skyshark Rider
Partner with Shabraz, the Skyshark (When this creature enters, target player may put Shabraz into their hand from their library, then shuffle.)
Whenever you discard a card, put a +1/+1 counter on Brallin and it deals 1 damage to each opponent.
: Target Shark gains trample until end of turn.
Whenever you discard a card, put a +1/+1 counter on Brallin and it deals 1 damage to each opponent.
: Target Shark gains trample until end of turn.
Legendary Creature - Human Shaman

Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class

Burn
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Counters
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Double Land
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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Champion of Wits
When this creature enters, you may draw cards equal to its power. If you do, discard two cards.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)
Creature - Wizard Snake

Fear of Missing Out
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Creature Enchantment - Nightmare

Draw/Discard
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Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Legendary Planeswalker - Kaito

Evasion
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Nibelheim Aflame
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Mass Removal
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Protection
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Jiang Yanggu, Alone
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a creature you control attacks a player alone, discard a card, then draw a card. Then put a +1/+1 counter on that creature for each card you've discarded this turn.
Whenever a creature you control attacks a player alone, discard a card, then draw a card. Then put a +1/+1 counter on that creature for each card you've discarded this turn.
Legendary Creature - Human Berserker

Pump
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Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Legendary Creature - Pirate Siren

Ramp
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Surly Badgersaur
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Creature - Dinosaur Badger

Removal
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Living Laser
Haste
Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
Legendary Creature - Elemental Villain

Tokens
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Wheel
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Azure Beastbinder
Vigilance
This creature can't be blocked by creatures with power 2 or greater.
Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
This creature can't be blocked by creatures with power 2 or greater.
Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
Creature - Rat Rogue

Ivora, Insatiable Heir
Trample
When Ivora enters and whenever it deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you discard a card, put a +1/+1 counter on Ivora.
When Ivora enters and whenever it deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you discard a card, put a +1/+1 counter on Ivora.
Legendary Creature - Vampire Warrior

Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter

Lwaxana Troi, Charming Guest
You may choose not to untap Lwaxana Troi during your untap step.
, : Choose another target creature you control. For as long as Lwaxana Troi remains tapped, if a triggered ability of that creature triggers, that ability triggers an additional time.
, : Choose another target creature you control. For as long as Lwaxana Troi remains tapped, if a triggered ability of that creature triggers, that ability triggers an additional time.
Legendary Creature - Advisor Betazoid

Sabin, Master Monk
Double strike
Blitz—, Discard a card. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
You may cast this card from your graveyard using its blitz ability.
Blitz—, Discard a card. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
You may cast this card from your graveyard using its blitz ability.
Legendary Creature - Human Monk Noble

Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery

Maybeboard
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Tokens & Extras
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"bold":true},"insert":"Not my deck, original decklist is here: https://archidekt.com/decks/11041155/captain_howler_sea_scourge"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Captain Howler, Sea Scourge"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Izzet Upgraded Commander Deck (Bracket 3)"},{"insert":"\n\nWelcome to the strategic guide dedicated to Captain Howler, Sea Scourge, an extremely dynamic and synergistic Izzet deck designed to move with authority in Bracket 3 (Upgraded). This list abandons the classic pure control or red/blue spellslinger archetypes to embrace a much more aggressive and explosive philosophy, focused on Self-Discard and Wheel effects.\nThe deck behaves like a high-seas predator: it accumulates resources in the early phase of the game, makes its threats completely elusive to opponent blocks, and at the crucial moment, unleashes discard storms capable of massively boosting the strength of its creatures or pulverizing the life points of the entire table through collateral direct damage.\n________________________________________\n1. The Commander and the Basic Strategy\nCaptain Howler, Sea Scourge is your central engine and main win condition in the command zone.\n• Key Mechanic: Has Ward {1}, Pay 2 life as a native protection. Whenever you discard one or more cards, give target creature +2/+0 for each card discarded. When that creature deals combat damage to a player, draw a card.\n• Game Plan: The goal is to fill your hand, make your threats (or the commander itself) unblockable thanks to Evasion cards, discard massively during the attack phase or before damage calculation to pump power to lethal levels, and capitalize by drawing a huge amount of resources.\n________________________________________\n2. Main Deck Mechanics\n• Self-Discard & Wheel: The deck isn’t afraid of discarding; in fact, it uses it as both a reactive and offensive resource. \"Wheel\" effects (e.g., Tolarian Winds, Jace's Archivist) trigger dozens of modifiers simultaneously.\n• Evasion: To activate the Captain's second ability (drawing), combat damage needs to go through. The deck includes specific packages to bypass opposing defenses.\n• Graveyard Value: By leveraging the incarnations in the graveyard, discarding immediately turns into static abilities for your entire battlefield.\n• Ramp: Creatures like Ant-Man and Prosperous Bandit, after boosting their power with discard engines, will create a monstrous number of treasures useful for the following turns.\n________________________________________\n3. The Most Important Cards (Divided by Role)\n\nThe Passive Damage Engines (The \"Burn\" Package)\nThese cards turn every single discarded card into a shower of global damage, wearing down opponents' life points without needing to attack:\n• Glint-Horn Buccaneer, Magmakin Artillerist & Brallin, Skyshark Rider: Deal 1 damage to each opponent every time a card is discarded. Essential for closing out games in combination with wheels.\n• Cool but Rude: A Class-type card that at level 2 deals 2 damage to each opponent for every discarded card, drastically speeding up the end of the match.\n\nAdvantage Card Generators (The \"Draw\" Engine)\n• Rielle, the Everwise: Doubles the effectiveness of the first discard each turn, letting you draw back the same amount of cards discarded. Perfect synergy with Tolarian Winds.\n• Monument to Endurance: Offers total flexibility with every discard, allowing you to draw, create treasures, or make opponents lose life.\n• Misty Knight, Hero for Hire and Astonishing Spider-Man: Once their abilities resolve, they let you draw a number of cards equal to how many you discarded that turn, acting as resource multipliers.\n• Champion of Wits: By triggering a wheel or a discard engine on the stack of its enter-the-battlefield ability, with Captain Howler in play, we could boost its power before the ability resolves and draw an enormous number of cards on resolution.\n\nThe Evasion and Utility Package • Anger & Wonder: These should be discarded as soon as possible. While in the graveyard, they give all your creatures Haste and Flying, respectively. • Cephalid Inkshrouder & Ghostly Pilferer: Let you discard cards on command (for little or no cost) to become unblockable, triggering your commander’s bonuses at instant speed. • Key to the City: Gives a key creature unblockable and acts as a zero-cost discard activator in the first main phase. • Kaito, Cunning Infiltrator: Triggers Captain Howler’s ability, makes a creature unblockable, and fuels its own Loyalty counters when your unblockable creatures deal damage to an opponent.\n\n________________________________________\n4. Explosive Synergies and Combos\n• Deadly Synergy (Commander + Wheel MTG/Instant): Attack with an unblockable creature. Before damage, cast a Wheel, discarding, for example, 6 cards. The Captain gives +12/+0 to the attacking creature. On impact, deal massive damage and the Captain's ability lets you draw.\n• Chandra's Ignition + Captain Howler Bonus: After discarding heavily and pumping the Captain's power massively (e.g., to 15 or higher), cast Chandra's Ignition. The Captain deals damage equal to its power to each creature and every opponent, clearing the board and lowering or draining opponents' life.\n• Surly Badgersaur + Mass Wheels: Discarding a hand with Badgersaur on the battlefield simultaneously generates Treasures, +1/+1 tokens, and forces enemy creatures to fight, wiping out enemy defenses.\n• Laser Man + Wheels: Create an army with Haste of 4/4 creatures equal to the number of all cards we've discarded this turn. An army that can potentially end the game. • Cephalid Constable + Wheels: After being powered up by the commander's ability and dealing damage to an opponent, it becomes the equivalent of a Cyclonic Rift on legs. ________________________________________\n5. Strategic Evaluation of the Combo: Glint-Horn Buccaneer + Malcolm, Keen-Eyed Navigator\nA special mention goes to the intrinsic inclusion in the list of two heavy hitters: Glint-Horn Buccaneer and Malcolm, Keen-Eyed Navigator. This combination represents one of the most famous and efficient two-card interactions in the entire history of the Commander format.\n[Glint-Horn Buccaneer] + [Malcolm, Keen-Eyed Navigator] + Attack Phase = Infinite Damage and Mana Combo\nHow it works:\n1. You need to have both Malcolm and Glint-Horn Buccaneer on the battlefield.\n2. Declare an attack phase and attack with Glint-Horn Buccaneer.\n3. Activate Glint-Horn's ability by paying {1}{R} and discarding a card: the ability lets you draw a card.\n4. When you discard the card, Glint-Horn's passive ability triggers: it deals 1 damage to each opponent.\n5. Since Glint-Horn Buccaneer is effectively a Pirate, the damage dealt to your opponents (assuming the usual 3 opponents are alive) triggers Malcolm. 6. Malcolm creates a Treasure token for each opponent hit (so 3 Treasures). 7. You sacrifice 2 of these Treasures to produce {1}{R} and repeat the process from step 3. Deck Evaluation: • Game-Level Impact: This combo can theoretically instantly kill the whole table at instant speed during the combat damage step, while also generating infinite mana (thanks to the extra third Treasure created each cycle). • Perfect Fit: The real strength in this list is that neither piece is a dead card. Malcolm accelerates the game by flying and producing valuable Treasures from the early turns (Ramp), while Glint-Horn is one of the pillars of the Burn section. So the combo doesn't feel forced; it naturally emerges from the deck's mechanism, strengthening its effectiveness in Bracket 3. ________________________________________\n6. Control and Interaction (The Support Package)\nThe deck includes a top-tier counter department to protect your key engines:\n• Premium Counters: Force of Will, Mana Drain, Fierce Guardianship, and Pact of Negation make sure your crucial plays or your commander aren't interrupted.\n• Asymmetric Mass Removals: Cyclonic Rift (with Overload) and Turbulent Dreams (which clears the opponent's board while making them discard cards, fueling your triggers) are the main board resets.\n________________________________________\nIn conclusion, this deck dedicated to Captain Howler, Sea Scourge is a gem of synergistic engineering. It manages to combine the brutality of the combat phase with the strategic fluidity of wheel-based combo/control decks. The presence of top-tier answers in the counter pool and the latent lethality of combos like Malcolm and Glint-Horn Buccaneer give the deck an extra edge, allowing it to turn the tide of any game even when starting from a board disadvantage. Learning to manage the perfect timing of discards and understanding when to empty your hand to deliver the finishing blow is key to mastering this list. A fun, deep, and undeniably fearsome deck for any game night.\n"}]}













































































































