110 views2 hrs ago
Commander
Size: 100Salt sum: 28.81
 avatar

ben2802

110 views2 hrs ago
Commander
Size: 100Salt sum: 28.81

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"The deck is a Voltron kind of deck focused around Tana with a catch of no other creatures, aura, or equipment allowed outside of the command zone. \n"}]}
{"ops":[{"insert":"This is a bracket 2ish deck; what can i do to make it bracket 3 without breaking the restrictions? I try to not go over the 150usd mark because I'm broke ;-; \n"}]}
Keleth, Sunmane Familiar
Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Horse
Keleth, Sunmane Familiar (cmm) 33
Tana, the Bloodsower
Trample
Whenever Tana deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Elf Druid
Tana, the Bloodsower (pf26) 15

Commander

(Ctrl to add secondary)
Commander's Insignia
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
Enchantment
Commander's Insignia (tdc) 111
Inspiring Leader
Commander creatures you own have "Creature tokens you control get +2/+2."
Legendary Enchantment - Background
Inspiring Leader (clb) 28
Intangible Virtue
Creature tokens you control get +1/+1 and have vigilance.
Enchantment
Intangible Virtue (inr) 29
Radiant Destiny
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Enchantment
Radiant Destiny (lcc) 135
Warleader's Call
Creatures you control get +1/+1.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Warleader's Call (trc) 483

Anthem

(Ctrl to add secondary)
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (fdn) 717

Burn

(Ctrl to add secondary)
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (mh3) 285
Claim the Kingdom
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
Enchantment - Plan
Claim the Kingdom (msh) 163
Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Germination Practicum (psos) 149p
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (soc) 272
High Score
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield.
Enchantment
High Score (tmc) 29
Loading Zone
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead.
Warp
(You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchantment
Loading Zone (eoe) 196
Master Chef
Commander creatures you own have "This creature enters with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."
Legendary Enchantment - Background
Master Chef (clb) 241

Counters

(Ctrl to add secondary)
Bitter Work
Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.
Exhaust —
: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Enchantment
Bitter Work (tla) 210
Brazen Cannonade
Whenever an attacking creature you control dies, this enchantment deals 2 damage to each opponent.
Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
Enchantment
Brazen Cannonade (j22) 31
Enchantress's Presence
Whenever you cast an enchantment spell, draw a card.
Enchantment
Enchantress's Presence (cmm) 893
Exploratory Mission
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. Then exile cards from the top of your library until you exile a nonland card. You may play that card this turn. If this enchantment has five or more quest counters on it, add
.
Enchantment
Exploratory Mission (trk) 150
Furious Rise
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Enchantment
Furious Rise (fic) 294
Genesis Storm
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
Sorcery
Genesis Storm (c18) 30
Glorious Sunrise
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "
: Add
" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
Enchantment
Glorious Sunrise (vow) 200
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Instant
Hunter's Insight (cmm) 296
Hunter's Prowess
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Sorcery
Hunter's Prowess (scd) 192
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (fdn) 226
Outpost Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Enchantment
Outpost Siege (fdc) 169
Rent Is Due
At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.
Enchantment
Rent Is Due (spm) 247
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (fdc) 229
Stocking the Pantry
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment.
, Remove a supply counter from this enchantment: Draw a card.
Enchantment
Stocking the Pantry (blb) 194
Tavern Brawler
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
Legendary Enchantment - Background
Tavern Brawler (clb) 200
Thickest in the Thicket
When this enchantment enters, put X +1/+1 counters on target creature, where X is that creature's power.
At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
Enchantment
Thickest in the Thicket (fdc) 236
Wedding Announcement
At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.
Enchantment
Wedding Announcement // Wedding Festivity (inr) 453Wedding Announcement // Wedding Festivity (inr) 453

Draw

(Ctrl to add secondary)
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (trc) 514
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (fic) 377
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (trc) 515
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (msc) 230
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (trc) 518
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (trc) 528
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (trc) 529
Forest
(
: Add
.)
Basic Land - Forest
Forest (j25) 93
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (trc) 532
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (otc) 303
Mossfire Valley
,
: Add
.
Land
Mossfire Valley (fic) 407
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (j25) 91
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (fra) 185
Plains
(
: Add
.)
Basic Land - Plains
Plains (j25) 83
Q Continuum
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• Target creature gets +1/+1 and gains vigilance until end of turn.
• Surveil 1.
: Add
.
Land
Q Continuum (trk) 290
Radiant Summit
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Mountain
Radiant Summit (trc) 549
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (fic) 416
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (msc) 270
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (trc) 565
Sunscorched Divide
,
: Add
.
Land
Sunscorched Divide (soc) 410
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (trc) 569
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (trc) 571

Land

(Ctrl to add secondary)
Grand Crescendo
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Instant
Grand Crescendo (trc) 423
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (trc) 303
Join Shields
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
Instant
Join Shields (plst) GRN-181
Popular Entertainer
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Enchantment - Background
Popular Entertainer (clb) 192
Privileged Position
(
can be paid with either
or
.)
Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Enchantment
Privileged Position (mar) 92
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (khm) 194

Protection

(Ctrl to add secondary)
Flaming Fist
Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."
Legendary Enchantment - Background
Flaming Fist (clb) 18
Hardy Outlander
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."
Legendary Enchantment - Background
Hardy Outlander (clb) 235
Raised by Giants
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Legendary Enchantment - Background
Raised by Giants (clb) 250

Pump

(Ctrl to add secondary)
A Realm Reborn
Other permanents you control have "
: Add one mana of any color."
Enchantment
A Realm Reborn (fin) 196
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (trc) 460
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (trc) 462
Guild Artisan
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Legendary Enchantment - Background
Guild Artisan (clb) 179
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (trc) 468
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (dmr) 184

Ramp

(Ctrl to add secondary)
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (trc) 449
Ajani's Anguish
When this enchantment enters, it deals X damage to any target.
Creatures you control have trample.
Enchantment
Ajani's Anguish (fra) 72
Annie Joins Up
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
Legendary Enchantment
Annie Joins Up (msc) 281
Artifact Mutation
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
Instant
Artifact Mutation (ncc) 326
Aura Mutation
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Instant
Aura Mutation (scd) 217
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (trc) 459
Origin of Metalbending
Choose one —
• Destroy target artifact or enchantment.
• Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant - Lesson
Origin of Metalbending (tla) 187
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (trc) 425
Primal Might
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Primal Might (soc) 283
Slash the Ranks
Destroy all creatures and planeswalkers except for commanders.
Sorcery
Slash the Ranks (cmr) 47
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Warstorm Surge
Whenever a creature you control enters, it deals damage equal to its power to any target.
Enchantment
Warstorm Surge (fdc) 186

Removal

(Ctrl to add secondary)
Champions from Beyond
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Enchantment
Champions from Beyond (fic) 11
Dragon Cultist
Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."
Legendary Enchantment - Background
Dragon Cultist (clb) 170
Felidar Retreat
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Enchantment
Felidar Retreat (onc) 66
Veteran Soldier
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."
Legendary Enchantment - Background
Veteran Soldier (clb) 48

Tokens

(Ctrl to add secondary)

Deck Info

Deck stats

26 pips - 20 cards
18 mana - 18 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
18 pips - 17 cards
17 mana - 16 cards
43 pips - 35 cards
30 mana - 28 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

This deck has no description

Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards