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Commander
Size: 100Salt sum: 33.62
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StorkNeck

30 views7 hrs ago
Commander
Size: 100Salt sum: 33.62
No deck tags

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Commander Spock
Strange new worlds — Whenever Commander Spock enters or attacks, reveal the top card of your library. You may cast that card without paying its mana cost if that spell's mana value is equal to or less than the number of differently named lands you control. If it's a land card, you may put it onto the battlefield tapped. If that card is still on top of your library, draw a card.
Legendary Creature - Human Scientist Vulcan
Commander Spock (trc) 2

Commander

(Ctrl to add secondary)
Shuttlecraft Galileo
Landfall — Whenever a land you control enters, create a 1/1 red Officer creature token.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Flying
Whenever Shuttlecraft Galileo attacks, up to seven target attacking creatures gain flying until end of turn.
Legendary Artifact - Spacecraft
Shuttlecraft Galileo (trc) 28
Starfleet Communicator
When you cast this spell, copy it. (The copy becomes a token.)
Equipped creature has "Whenever this creature attacks, draw X cards, then you may put up to X land cards from your hand onto the battlefield tapped, where X is the number of other creatures you control with a Communicator attached to them."
Equip
Artifact - Equipment Communicator
Starfleet Communicator (trc) 121
Starship Enterprise
Landfall — Whenever a land you control enters, put four charge counters on Starship Enterprise.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 16+.)
16+ | Flying
Whenever Starship Enterprise deals combat damage to a player, draw that many cards.
Legendary Artifact - Spacecraft
Starship Enterprise (trc) 122
U.S.S. Defiant, Mirror Migrant
Flash
When U.S.S. Defiant enters, it and up to one target creature you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Station
8+ | Flying
Legendary Artifact - Spacecraft
U.S.S. Defiant, Mirror Migrant (trc) 124

Artifact

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Captain Kirk, Boldly Going
Vigilance
Spacecraft creatures you control get +3/+3.
Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle.
Legendary Creature - Human Officer
Captain Kirk, Boldly Going (trc) 85
Captain Pike, Fullness of Time
Strange new worlds — Captain Pike's power and toughness are each equal to the number of differently named lands you control.
You may look at the top card of your library any time.
You may play lands from the top of your library.
Legendary Creature - Human Scout Officer
Captain Pike, Fullness of Time (trk) 188
Chief Kyle, Transporter Tech
Landfall — Whenever a land you control enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature - Human Artificer
Chief Kyle, Transporter Tech (trc) 87
Colossal Clone Master
Strange new worlds — You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary and it has "This creature's power and toughness are each equal to the number of differently named lands you control."
Creature - Giant
Colossal Clone Master (trc) 38
Janice Rand, Essential Aide
Whenever a commander you control enters or attacks, put a +1/+1 counter on it, then reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Legendary Creature - Human Advisor
Janice Rand, Essential Aide (trc) 79
Lieutenant Hikaru Sulu
Whenever Lieutenant Sulu becomes tapped, he explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
: Target creature can't be blocked this turn.
Legendary Creature - Human Pilot
Lieutenant Hikaru Sulu (trc) 80
Lt. Arex, Ever-Adapting
Trample
Strange new worlds — Lt. Arex's power and toughness are each equal to the number of differently named lands you control.
When Lt. Arex enters, draw three cards. You may put up to three land cards from your hand onto the battlefield tapped.
Legendary Creature - Officer Edosian
Lt. Arex, Ever-Adapting (trc) 98
M'Ress, Crew Coordinator
Landfall — Whenever a land you control enters, create two 1/1 red Officer creature tokens.
Legendary Creature - Officer Caitian
M'Ress, Crew Coordinator (trc) 26
Pavel Chekov, First Posting
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in a random order.
Legendary Creature - Human Pilot
Pavel Chekov, First Posting (trc) 101

Creature

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Aesi, Tyrant of Gyre Strait
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Legendary Creature - Serpent
Aesi, Tyrant of Gyre Strait (dsc) 210
Augur of Autumn
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Creature - Human Druid
Augur of Autumn (trc) 458
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (trc) 463
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (trc) 440
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (fdn) 247
Tireless Tracker
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Creature - Human Scout
Tireless Tracker (trc) 471

Draw

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Balance of Terror
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy up to one other target artifact or enchantment.
II, III — Exile up to one other target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Enchantment - Saga
Balance of Terror (trc) 10
Warp Speed
Lands you control enter untapped.
When this enchantment enters, search your library for a basic land card or Planet card, reveal it, put it into your hand, then shuffle.
Strange new worlds —
, Sacrifice this enchantment: Draw two cards. This ability costs
less to activate, where X is the number of differently named lands you control.
Enchantment
Warp Speed (trk) 223

Enchantment

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Merciful Mandate
Untap all creatures you control. If it's a combat phase, you may end the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
Instant
Merciful Mandate (trc) 25
Temporal Tribulation
Exile two target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Temporal Tribulation (trc) 51

Instant

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Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (msc) 226
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (trc) 515
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (trc) 528
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (trc) 529
Federation Outpost
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• You gain 2 life.
• Surveil 1.
: Add
.
Land
Federation Outpost (trk) 282
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Forest
(
: Add
.)
Basic Land - Forest
Forest (mdd) 301
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (trc) 532
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (trc) 535
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (trc) 537
Island
(
: Add
.)
Basic Land - Island
Island (mdd) 294
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (trc) 541
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (fra) 185
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (trc) 545
Plains
(
: Add
.)
Basic Land - Plains
Plains (mdd) 292
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (trc) 547
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (trc) 548
Q Continuum
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• Target creature gets +1/+1 and gains vigilance until end of turn.
• Surveil 1.
: Add
.
Land
Q Continuum (trk) 290
Rain-Slicked Copse
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Forest
Rain-Slicked Copse (trc) 550
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (trc) 551
Scattered Groves
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Forest
Scattered Groves (trc) 553
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (trc) 555
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (trc) 556
Shore Leave Planet
This land enters tapped.
: Add
.
: This land becomes a copy of target creature you control until end of turn, except it isn't legendary and it's a Robot artifact in addition to its other types.
Land - Planet
Shore Leave Planet (trc) 130
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (khm) 284
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (j22) 833
Snow-Covered Plains
(
: Add
.)
Basic Snow Land - Plains
Snow-Covered Plains (khm) 276
Sodden Verdure
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Forest
Sodden Verdure (trc) 561
Spara's Headquarters
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Forest
Spara's Headquarters (snc) 257
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235

Land

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Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (ecc) 98
Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Legendary Creature - Elemental Sorcerer
Greensleeves, Maro-Sorcerer (dmc) 27
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (trc) 470
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 171

Landfall

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Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (trc) 465

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (trc) 485
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (cmm) 274
Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Legendary Creature - Human Officer
Captain Kathryn Janeway (trk) 187
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (trc) 460
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (trc) 461
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (trc) 462
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (trc) 476
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (trc) 466
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (trc) 467
Open the Way
X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Sorcery
Open the Way (soc) 280
Planar Genesis
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Instant
Planar Genesis (mh3) 198
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (trc) 468
Sol Ring
: Add
.
Artifact
Sol Ring (trc) 499
Spelunking
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Spelunking (lci) 213
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (j25) 728

Ramp

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Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (trc) 457
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Ramunap Excavator
You may play lands from your graveyard.
Creature - Cleric Snake
Ramunap Excavator (m3c) 241
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (trc) 428

Recursion

(Ctrl to add secondary)
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (trc) 418
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery
Avatar's Wrath (tla) 12
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (trc) 459
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (fic) 242
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (trc) 425
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (trc) 442
Time Wipe
Return a creature you control to its owner's hand, then destroy all creatures.
Sorcery
Time Wipe (tdc) 308
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (trc) 433

Removal

(Ctrl to add secondary)

Deck Info

Deck stats

21 pips - 15 cards
22 mana - 22 cards
15 pips - 15 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
42 pips - 35 cards
27 mana - 27 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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