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Commander
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Ureni of the Unwritten
Flying, trample
Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Dragon Spirit

Commander
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Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

Blink
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Copy
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Dragonhawk, Fate's Tempest
Flying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Legendary Creature - Dragon Bird

Dragonologist
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Untapped Dragons you control have hexproof.
Untapped Dragons you control have hexproof.
Creature - Human Wizard

Imoti, Celebrant of Bounty
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Spells you cast with mana value 6 or greater have cascade.
Spells you cast with mana value 6 or greater have cascade.
Legendary Creature - Druid Snake

Selvala's Stampede
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Sorcery

Draw
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Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Creature - Dragon

Finisher
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Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Oviya, Automech Artisan
Each creature that's attacking one of your opponents has trample.
, : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
, : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
Legendary Creature - Human Artificer

Sarkhan, Dragon Ascendant
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to his other types and gains flying.
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to his other types and gains flying.
Legendary Creature - Human Druid

Sarkhan, Soul Aflame
Dragon spells you cast cost less to cast.
Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
Legendary Creature - Human Shaman

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Ramp
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Break Down the Door
Choose one —
• Exile target artifact.
• Exile target enchantment.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
• Exile target artifact.
• Exile target enchantment.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Instant

Magmatic Hellkite
Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Dragon

Parapet Thrasher
Flying
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —
• Destroy target artifact that opponent controls.
• This creature deals 4 damage to each other opponent.
• Exile the top card of your library. You may play it this turn.
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —
• Destroy target artifact that opponent controls.
• This creature deals 4 damage to each other opponent.
• Exile the top card of your library. You may play it this turn.
Creature - Dragon

Terminal Velocity
You may put an artifact or creature card from your hand onto the battlefield. That permanent gains haste, "When this permanent leaves the battlefield, it deals damage equal to its mana value to each creature," and "At the beginning of your end step, sacrifice this permanent."
Sorcery

Ureni, the Song Unending
Flying, protection from white and from black
When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
Legendary Creature - Dragon Spirit

Removal
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Tokens
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Analyze the Pollen
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Sorcery

Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Awaken the unwritten. Command the skies.\nThis Temur Dragon deck uses "},{"attributes":{"bold":true},"insert":"Ureni of the Unwritten"},{"insert":" to turn every entrance and attack into another massive threat. Ramp into your commander, build a sky full of Dragons, and multiply their impact with copies, blink effects, haste, and devastating combat steps.\n"},{"attributes":{"bold":true},"insert":"THE GAME PLAN"},{"insert":"\nDevelop your mana early with land ramp, mana creatures, and artifacts. Nature’s Lore, Farseek, Kodama’s Reach, and Migration Path help reach Ureni’s seven-mana cost, while Goblin Anarchomancer and Sarkhan, Soul Aflame make relevant spells easier to cast.\nOnce Ureni arrives, look at the top eight cards and put a Dragon directly onto the battlefield. Haste from Temur Ascendancy, Dragon Tempest, Lightning Greaves, or Swiftfoot Boots lets Ureni attack immediately for another search.\nChoose Dragons that suit the moment: removal, card advantage, more bodies, or enough damage to finish an opponent.\n"},{"attributes":{"bold":true},"insert":"KEY ENGINES"},{"insert":"\n• "},{"attributes":{"bold":true},"insert":"Miirym, Sentinel Wyrm"},{"insert":" copies your other nontoken Dragons as they enter, creating additional bodies and entry triggers. Its copies aren’t legendary, allowing you to keep copies of your legendary Dragons.\n• "},{"attributes":{"bold":true},"insert":"Roaming Throne"},{"insert":", choosing Dragon, adds another trigger to your other Dragons’ triggered abilities—including Ureni’s searches and Miirym’s copies.\n• "},{"attributes":{"bold":true},"insert":"Thassa, Deep-Dwelling"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Conjurer’s Closet"},{"insert":" blink Ureni at your end step for another top-eight search. They can also reuse valuable entry effects from other creatures.\n• "},{"attributes":{"bold":true},"insert":"Dragon Tempest"},{"insert":" gives your flying creatures haste and turns Dragon entries into damage that scales with your Dragon count.\n• "},{"attributes":{"bold":true},"insert":"Temur Ascendancy"},{"insert":", "},{"attributes":{"bold":true},"insert":"Toski"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bident of Thassa"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Ancient Silver Dragon"},{"insert":" help keep cards flowing as your battlefield grows.\n"},{"attributes":{"bold":true},"insert":"SYNERGIES & FINISHES"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Miirym + Roaming Throne"},{"insert":"\nWith Dragon selected, another nontoken Dragon entering triggers Miirym twice, producing two nonlegendary copies. Those additional Dragons make your battlefield—and Dragon Tempest damage—grow quickly.\n"},{"attributes":{"bold":true},"insert":"Ureni + Blink"},{"insert":"\nBlink Ureni after combat to gain another search without giving up that turn’s attack. Repeating this over several turns builds a steady stream of Dragons and helps recover after opponents remove your threats.\n"},{"attributes":{"bold":true},"insert":"Atarka, World Render + Dragon Combat"},{"insert":"\nAtarka gives attacking Dragons double strike. Combine that with a wide aerial board, trample, or Kessig Wolf Run to threaten enormous damage.\nScourge of the Throne can provide another combat when you attack a player tied for the highest life total, giving Ureni another opportunity to trigger.\n"},{"attributes":{"bold":true},"insert":"Brainsurge + Ureni"},{"insert":"\nBrainsurge lets you put expensive Dragons from your hand onto your library. Follow it with an Ureni entrance or attack trigger to put one directly onto the battlefield.\n"},{"attributes":{"bold":true},"insert":"Broodcaller Scourge + Combat Damage"},{"insert":"\nConnecting with Dragons can put additional permanents from your hand onto the battlefield. Double strike can provide separate combat-damage events, creating more opportunities to develop your board.\n"},{"attributes":{"bold":true},"insert":"CONTROL THE BATTLEFIELD"},{"insert":"\nDragonlord Atarka, Balefire Dragon, and Drakuseth provide removal attached to major threats. Beast Within, Reality Shift, Spit Flame, and Break Down the Door answer individual problems, while River’s Rebuke can open a path through one opponent’s defenses.\nBlasphemous Act provides a reset when the battlefield gets out of control.\n"},{"attributes":{"bold":true},"insert":"PILOTING NOTES"},{"insert":"\nKeep hands with early ramp and access to your colors. Prioritize engines that make each Dragon matter more, then commit your biggest threats when you can protect them or attack immediately.\nRemember that Ureni "},{"attributes":{"bold":true},"insert":"puts Dragons onto the battlefield without casting them"},{"insert":". Those entries trigger Miirym and other entry abilities, but they don’t trigger cascade or Hammerhead Tyrant’s cast ability.\nThis deck wins through accumulating Dragon value, explosive entry triggers, and overwhelming combat damage.\n"},{"attributes":{"bold":true},"insert":"One Dragon awakens the next."},{"insert":"\n\n"}]}

































































