xhairs
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Commander
Size: 100Salt sum: 44.42
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Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Counters
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Drain
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Draw
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Finisher
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Land
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Landfall
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Lifegain
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery

Ramp
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Rewrite Regrets
Return target creature or planeswalker card with mana value 6 or less from your graveyard to the battlefield.
Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Sorcery

Recursion
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Break Down the Door
Choose one —
• Exile target artifact.
• Exile target enchantment.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
• Exile target artifact.
• Exile target enchantment.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Instant

Szat's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each opponent sacrifices a creature they control with the greatest power.
• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
• Each opponent sacrifices a creature they control with the greatest power.
• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
Instant

Removal
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Tokens
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Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"bold":true},"insert":"Witherbloom, the Balancer — Grow the Swarm. Bend the Cost."},{"insert":"\nA Golgari token and spells deck that turns a crowded battlefield into enormous mana discounts. Small creatures build the foundation, Witherbloom makes your instants and sorceries cheaper, and the resulting spell chains create even more bodies, cards, and finishing power.\n"},{"attributes":{"bold":true},"insert":"The Game Plan"},{"insert":"\nDevelop mana creatures and tokens, then resolve Witherbloom. Affinity for creatures reduces its own cost and the cost of your instant and sorcery spells, letting an established board support explosive turns.\nKeep building your creature count while drawing cards and answering threats. Once you have enough resources, close with a massive Exsanguinate, a Craterhoof Behemoth attack, or an infect-powered swarm.\n"},{"attributes":{"bold":true},"insert":"Tokens & Board Development"},{"insert":"\nAwaken the Woods, Pest Infestation, Tend the Pests, Verdant Command, and Springleaf Parade supply bodies that help fuel your discounts.\nScute Swarm and Avenger of Zendikar reward land development with an expanding battlefield. Awaken the Woods connects both plans: its Forest creature tokens count toward affinity and trigger landfall.\nThose creatures serve several purposes—mana discounts, attackers, blockers, sacrifice material, and fuel for your draw engines.\n"},{"attributes":{"bold":true},"insert":"Ramp & Mana"},{"insert":"\nLlanowar Elves, Leafkin Druid, Whisperer of the Wilds, Noxious Newt, and Overgrown Zealot develop mana while adding creatures to the battlefield.\nSol Ring, Arcane Signet, Nissa’s Pilgrimage, and Jaheira’s Respite support your larger turns. Gaea’s Cradle turns a wide board into a powerful source of green mana, and Sylvan Scrying can find it.\nAffinity provides cost reduction rather than mana, so maintain access to the colored symbols your spells still require.\n"},{"attributes":{"bold":true},"insert":"Draw & Card Access"},{"insert":"\nSkullclamp converts small creatures into cards, while Toski, Bearer of Secrets rewards combat connections.\nHarmonize, Shamanic Revelation, Ambition’s Cost, and Stargaze refill your hand. Witherbloom’s discounts make your expensive draw spells easier to fit into turns where you also develop the board.\n"},{"attributes":{"bold":true},"insert":"Tutors & Recovery"},{"insert":"\nNature’s Rhythm, Tooth and Nail, and Hoarding Broodlord help locate creatures or key pieces for your current position.\nBala Ged Recovery retrieves a needed card, while Black Sun’s Twilight can combine removal with reanimation when its conditions are met. Cauldron of Essence trades expendable creatures for stronger threats from your graveyard.\nNecromantic Selection offers a reset that can leave you with the best creature among those destroyed.\n"},{"attributes":{"bold":true},"insert":"Sacrifice & Drain"},{"insert":"\nViscera Seer gives you a free sacrifice outlet and repeated scrying. Pitiless Plunderer converts your other creatures dying into Treasure, and Bastion of Remembrance drains each opponent whenever one of your creatures dies.\nPest tokens add life gain when they die, helping you survive while converting creatures into resources.\n"},{"attributes":{"bold":true},"insert":"Viscera Seer, Pitiless Plunderer, and Bastion of Remembrance form a value engine; those three cards alone do not create an infinite loop."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"How the Deck Wins"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Craterhoof Behemoth:"},{"insert":" Turn a wide battlefield into a lethal trampling attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Triumph of the Hordes:"},{"insert":" Give your swarm infect and trample to threaten multiple opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Exsanguinate:"},{"insert":" Combine available mana with affinity’s discount for a huge table-wide drain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sustained sacrifice pressure:"},{"insert":" Use Bastion of Remembrance to make creature deaths matter even through stalled combat or board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Interaction & Protection"},{"insert":"\nBeast Within, Baleful Mastery, Withering Torment, Deglamer, Force of Vigor, and Break Down the Door answer troublesome permanents.\nSwiftfoot Boots, Lightning Greaves, and Revitalizing Repast help preserve important creatures. Protecting Witherbloom before committing to a large spell sequence can keep the entire turn on track.\n"},{"attributes":{"bold":true},"insert":"Piloting Notes"},{"insert":"\nKeep opening hands with both colors, early mana, and creatures or token production. Expensive payoffs become much stronger after you establish the board.\nCast token makers before other expensive spells when possible. Each additional creature improves your next affinity discount, while sacrificing creatures can reduce it.\nAffinity reduces generic costs, including the generic portion created by choosing X or paying commander tax. It never removes colored mana requirements and does not change a spell’s mana value. For spells such as Pest Infestation with multiple X symbols, calculate the full cost before applying the discount.\n"},{"attributes":{"bold":true},"insert":"Build the board, keep your hand supplied, and turn every small creature into part of a much bigger turn."},{"insert":"\n\n"}]}



































































