xhairs
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Commander
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Raph & Mikey, Troublemakers
Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Legendary Creature - Mutant Ninja Turtle

Commander
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Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Legendary Creature - Elder Dinosaur


Garruk, Curse Breaker
Whenever a creature you control with power 4 or greater enters, draw a card.
+2: Untap up to two target lands.
−3: Create a 4/4 green Beast creature token with trample.
−4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
+2: Untap up to two target lands.
−3: Create a 4/4 green Beast creature token with trample.
−4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
Legendary Planeswalker - Garruk

Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Draw
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Finisher
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Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Pump
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Roamer's Routine
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Sorcery

World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Enchantment - Saga

Zimone's Experiment
Look at the top five cards of your library. You may reveal up to two creature and/or land cards from among them, then put the rest on the bottom of your library in a random order. Put all land cards revealed this way onto the battlefield tapped and put all creature cards revealed this way into your hand.
Sorcery

Ramp
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Recursion
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Break Down the Door
Choose one —
• Exile target artifact.
• Exile target enchantment.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
• Exile target artifact.
• Exile target enchantment.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Instant

Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Removal
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Stax
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Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian

Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"RAMP. RUMBLE. REPEAT.\nRaph & Mikey, Troublemakers lead this Gruul deck built around enormous creatures, topdeck setup, and extra combats. Their first swing can bring a devastating threat straight into battle—and every additional attack threatens another free creature.\nTHE GAME PLAN\nRamp into your seven-mana commander, prepare your next creature hit, and attack immediately with haste. Protect the brothers, build overwhelming combat pressure, and finish through repeated combats, commander damage, or a massive creature connecting.\nRAMP & RESOURCES\nRampant Growth, Farseek, Three Visits, Cultivate, Migration Path, Shared Roots, and other land-ramp spells develop your mana without adding small creatures to the commander’s potential hits.\nSol Ring, Fertile Ground, and the Medallions help accelerate your threats. Harmonize, Return of the Wildspeaker, Greater Good, and Seize the Spoils keep your hand moving, while Zealous Lorecaster and Sorceress’s Schemes recover useful spells.\nSET UP THE NEXT HIT\nScroll Rack puts expensive creatures from your hand on top of your library, ready for Raph & Mikey’s attack trigger. Cream of the Crop turns creature entries into setup for your next draw or attack.\nGodo, Bandit Warlord finds Helm of the Host, while World War Hulk offers another way to cast a large red or green creature without paying its mana cost.\nCOMBOS & COMBAT ENGINES\n• Godo + Helm of the Host: equip Helm before combat. Each combat creates a fresh, hasty, nonlegendary Godo whose first attack generates another combat. Repeat with new copies to build an overwhelming army.\n• Port Razer + Helm of the Host: fresh Port Razer copies can repeatedly generate additional combats when they deal combat damage to a player. Each new copy has its own attack restriction, allowing the chain to continue while those copies can connect.\n• Zopandrel, Hunger Dominus + Bulk Up: with Zopandrel already on the battlefield at the beginning of combat, the commander’s base 7 power becomes 14. Bulk Up can double that to 28, threatening lethal commander damage through trample.\n• Desert Were-Worm: with the Wurm already in play, your first attack declared with total power 12 or greater untaps attacking creatures and creates an additional combat. Another legal attack from Raph & Mikey means another creature from your library.\nHelm equipped to Raph & Mikey also creates nonlegendary, hasty copies with their own creature-cheating attack triggers.\nTHE HEAVY HITTERS\nBlightsteel Colossus threatens a poison knockout. Etali, Primal Conqueror provides immediate entry value and a transformation finisher. Balefire Dragon punishes a player’s creature board when it connects.\nKozilek, Butcher of Truth and It That Betrays bring enormous bodies and annihilator pressure on subsequent declared attacks. Summon: Bahamut provides removal, cards, and a later table-wide damage chapter. Darksteel Angel and Dawnglade Regent help protect your position.\nPROTECT THE ATTACK\nBoots, Greaves, Mithril Coat, and protection spells help keep your commander and key threats alive. Abrade, Bite Down, Break Down the Door, Ajani’s Anguish, and Blasphemous Act clear obstacles, while Ricochet Trap can redirect a crucial single-target spell.\nPILOTING NOTES\n• Entering attacking does not trigger “whenever this creature attacks” abilities. Entry and combat-damage abilities can still work.\n• Cheating Kozilek into play does not draw four cards; that requires casting it.\n• Godo untaps himself and Samurai—not your entire team.\n• Extra combats only untap creatures when the effect specifically says so.\n• Steely Resolve’s shroud also blocks your own Equipment and targeted pumps.\n• Ground Seal prevents your own graveyard-targeting recursion, so sequence it carefully.\n• Helm copies of your commander generate attack triggers, but do not deal commander damage.\nBuild the mana. Stack the next threat. Make every combat bigger than the last.\n— X-Hairs Gaming\n\n"}]}






















































