178 views26 mins ago
Commander
Size: 100Salt sum: 60.4
 avatar

Thutu_Mizu

178 views26 mins ago
Commander
Size: 100Salt sum: 60.4

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"Your gameplan revolves around utilizing politics and the great part of removal cards within the deck to keep threats at bay, using mostly persuasion and in-pod agreements so that you can steadily keep shocking enemies with Y'shtola, drawing cards that can fuel up your hand with even more removal.\n\nYou'll have protection pieces and stax pieces that'll mostly try to, well, as stated before, slow the game down to your pace. Norn's Annex, No Mercy, Propaganda, Ghostly Prison, the likes, you'll always want to slither and politic your way out of danger: \"Oh you'll swing all your creatures at me? Dude you'll be defenseless if you do that, I can take like 1 or two, but 7 is too much.\" \"Okay yeah I have rhystic but you don't have to pay the one, If you want I can just not counter the next thing you throw on the board, we just gotta talk it out\", \n\n"},{"attributes":{"underline":true,"italic":true,"color":"#0066cc","bold":true},"insert":"\"Gotta Talk it out\" "},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Will be your new philosophy, don't like an opponent's movements? Talk it out, see if you or the other players would like that Turn 2 ouroboroid hit the board, or earn a pact of non-aggression with the go-wide go-tall landfall green player since you could have countered their main engine but chose not to so you could be in good terms with them, then "},{"attributes":{"italic":true},"insert":"Aetherize"},{"insert":" their creatures and watch them writhe in despair as they have to waste a turn casting their non-token creatures all the way down again...\n\nI've chosen to limit the ramp possible with this deck but have it be stuff that matters and is repeatbale, that way, you don't need to be TOO worried about hitting your land drops besides the \"power spikes\" of "},{"attributes":{"bold":true},"insert":"3, 6, 9, and subsequent multiples of 3"},{"insert":", That happens because a good portion of the cards present in the deck are noncreature spells with the mana value "},{"attributes":{"italic":true},"insert":"(NOT CONVERTED MANA COST, KEEP THAT DISTINCTION IN MIND) "},{"insert":"of 3 or greater, that way, you can consistently proc yshtola, and luckily, if you have the "},{"attributes":{"italic":true},"insert":"wizard's staff "},{"insert":"or even "},{"attributes":{"italic":true},"insert":"Delney, Streetwise Lookout,"},{"insert":" even proc her ability without even moving to combat. Besides that, little fun aspects of ramp in this deck are the "},{"attributes":{"italic":true},"insert":"bouncelands "},{"insert":"combined with"},{"attributes":{"italic":true},"insert":" top-deck manipulation"},{"insert":", so you have the three guild "},{"attributes":{"italic":true},"insert":"bouncelands "},{"insert":"to keep bouncing your "},{"attributes":{"italic":true},"insert":"scry "},{"insert":"and "},{"attributes":{"italic":true},"insert":"surveil "},{"insert":"lands, and with that, you can choose to untap those lands that tap for 2 mana with spells like "},{"attributes":{"italic":true},"insert":"Rewind"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Unwind."},{"insert":"\n\nRemember, you will win with this deck through the Inevitability of your win-cons, be it Torment of Hailfire or copying Approach of the Second sun with Narset's Reversal, and not through attrition, you will not win if you keep bashing your head against your opponent's creatures, so instead, make agreements, counter if you have alliances made, after all, control is about politics (or is politics about control?) Anyways, always measure your words carefully.\n"}]}
Y'shtola, Night's Blessed
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
Legendary Creature - Cat Warlock
Y'shtola, Night's Blessed (fic) 226

Commander

(Ctrl to add secondary)
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain
Chameleon, Master of Disguise (msc) 148
Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Legendary Creature - Human Scout
Delney, Streetwise Lookout (mkm) 12
Mirrormade
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
Enchantment
Mirrormade (dsc) 120
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258

Copy

(Ctrl to add secondary)
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 284

Counters

(Ctrl to add secondary)
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment
Bloodchief Ascension (cmm) 139

Drain

(Ctrl to add secondary)
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (soc) 188
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (msc) 155
Cast Away Doubt
Draw two cards. Cast Away Doubt deals 2 damage to each player.
Sorcery
Cast Away Doubt (fra) 51
Crushing Disappointment
Each player loses 2 life. You draw two cards.
Instant
Crushing Disappointment (stx) 68
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (wot) 17
Curse of Verbosity
Enchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Enchantment - Aura Curse
Curse of Verbosity (clb) 717
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (h2r) 2
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (trc) 438
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 288
Ophidian Eye
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Ophidian Eye (plst) TSP-70
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Risky Shortcut
Draw two cards. Each player loses 2 life.
Sorcery
Risky Shortcut (dft) 103
Secret Rendezvous
You and target opponent each draw three cards.
Sorcery
Secret Rendezvous (soc) 166
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (dft) 67
Transpose
Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Transpose (fic) 52
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 15

Draw

(Ctrl to add secondary)
Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Sorcery
Torment of Hailfire (plst) HOU-77

Finisher

(Ctrl to add secondary)
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (trc) 525
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (trc) 528
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 436
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (trc) 535
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Island
(
: Add
.)
Basic Land - Island
Island (mdd) 294
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (trc) 539
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Plains
(
: Add
.)
Basic Land - Plains
Plains (mdd) 292
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (trc) 548
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (msc) 263
Scrubland
(
: Add
or
.)
Land - Plains Swamp
Scrubland (vma) 313
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (trc) 555
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (trc) 564
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mdd) 296
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (vma) 322
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (vma) 323
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (trk) 306

Land

(Ctrl to add secondary)
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fic) 232

Lifegain

(Ctrl to add secondary)
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (frc) 25
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (mh1) 13
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (clb) 702
Norn's Annex
(
can be paid with either
or 2 life.)
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Artifact
Norn's Annex (cmm) 829
Spellskite
: Change a target of target spell or ability to this creature. (
can be paid with either
or 2 life.)
Creature Artifact - Horror Phyrexian
Spellskite (clb) 873
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (trc) 501

Protection

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (trc) 485
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (soc) 136
As Foretold
At the beginning of your upkeep, put a time counter on this enchantment.
Once each turn, you may pay
rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
Enchantment
As Foretold (wot) 88
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Geist of Saint Thalia
Flying
Noncreature spells you cast cost
less to cast.
Legendary Creature - Cleric Spirit
Geist of Saint Thalia (fra) 214
Lotho, Corrupt Shirriff
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Rogue Halfling
Lotho, Corrupt Shirriff (ltr) 213
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (msc) 209
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2539
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (trc) 505
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (trc) 508
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (trc) 509

Ramp

(Ctrl to add secondary)
Emet-Selch of the Third Seat
Spells you cast from your graveyard cost
less to cast.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Legendary Creature - Wizard Elder
Emet-Selch of the Third Seat (fic) 81

Recursion

(Ctrl to add secondary)
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdn) 151
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (trc) 472
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (trc) 418
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Disallow
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Instant
Disallow (trc) 436
Dismember
(
can be paid with either
or 2 life.)
Target creature gets -5/-5 until end of turn.
Instant
Dismember (plst) MM2-79
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (trc) 424
Rewind
Counter target spell. Untap up to four lands.
Instant
Rewind (plst) USG-93
Single Combat
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Sorcery
Single Combat (pip) 172
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Instant
Snuff Out (fic) 285
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (trc) 429
Undermine
Counter target spell. Its controller loses 3 life.
Instant
Undermine (scd) 254
Unwind
Counter target noncreature spell. Untap up to three lands.
Instant
Unwind (dom) 72
Void Rend
This spell can't be countered.
Destroy target nonland permanent.
Instant
Void Rend (fic) 331
Wrong Turn
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
Instant
Wrong Turn (cmr) 107

Removal

(Ctrl to add secondary)

Deck Info

Deck stats

24 pips - 19 cards
22 mana - 21 cards
33 pips - 26 cards
33 mana - 32 cards
18 pips - 16 cards
22 mana - 21 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Your gameplan revolves around utilizing politics and the great part of removal cards within the deck to keep threats at bay, using mostly persuasion and in-pod agreements so that you can steadily keep shocking enemies with Y'shtola, drawing cards that can fuel up your hand with even more removal.\n\nYou'll have protection pieces and stax pieces that'll mostly try to, well, as stated before, slow the game down to your pace. Norn's Annex, No Mercy, Propaganda, Ghostly Prison, the likes, you'll always want to slither and politic your way out of danger: \"Oh you'll swing all your creatures at me? Dude you'll be defenseless if you do that, I can take like 1 or two, but 7 is too much.\" \"Okay yeah I have rhystic but you don't have to pay the one, If you want I can just not counter the next thing you throw on the board, we just gotta talk it out\", \n\n"},{"attributes":{"underline":true,"italic":true,"color":"#0066cc","bold":true},"insert":"\"Gotta Talk it out\" "},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Will be your new philosophy, don't like an opponent's movements? Talk it out, see if you or the other players would like that Turn 2 ouroboroid hit the board, or earn a pact of non-aggression with the go-wide go-tall landfall green player since you could have countered their main engine but chose not to so you could be in good terms with them, then "},{"attributes":{"italic":true},"insert":"Aetherize"},{"insert":" their creatures and watch them writhe in despair as they have to waste a turn casting their non-token creatures all the way down again...\n\nI've chosen to limit the ramp possible with this deck but have it be stuff that matters and is repeatbale, that way, you don't need to be TOO worried about hitting your land drops besides the \"power spikes\" of "},{"attributes":{"bold":true},"insert":"3, 6, 9, and subsequent multiples of 3"},{"insert":", That happens because a good portion of the cards present in the deck are noncreature spells with the mana value "},{"attributes":{"italic":true},"insert":"(NOT CONVERTED MANA COST, KEEP THAT DISTINCTION IN MIND) "},{"insert":"of 3 or greater, that way, you can consistently proc yshtola, and luckily, if you have the "},{"attributes":{"italic":true},"insert":"wizard's staff "},{"insert":"or even "},{"attributes":{"italic":true},"insert":"Delney, Streetwise Lookout,"},{"insert":" even proc her ability without even moving to combat. Besides that, little fun aspects of ramp in this deck are the "},{"attributes":{"italic":true},"insert":"bouncelands "},{"insert":"combined with"},{"attributes":{"italic":true},"insert":" top-deck manipulation"},{"insert":", so you have the three guild "},{"attributes":{"italic":true},"insert":"bouncelands "},{"insert":"to keep bouncing your "},{"attributes":{"italic":true},"insert":"scry "},{"insert":"and "},{"attributes":{"italic":true},"insert":"surveil "},{"insert":"lands, and with that, you can choose to untap those lands that tap for 2 mana with spells like "},{"attributes":{"italic":true},"insert":"Rewind"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Unwind."},{"insert":"\n\nRemember, you will win with this deck through the Inevitability of your win-cons, be it Torment of Hailfire or copying Approach of the Second sun with Narset's Reversal, and not through attrition, you will not win if you keep bashing your head against your opponent's creatures, so instead, make agreements, counter if you have alliances made, after all, control is about politics (or is politics about control?) Anyways, always measure your words carefully.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards