Vise
77 views4 days ago
Commander
Size: 91Salt sum: 30.1
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Captain Benjamin Sisko
At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn.
, : Exile the top five cards of your library. You may cast any number of spells with mana value less than or equal to the number of Officers you control from among those cards without paying their mana costs.
, : Exile the top five cards of your library. You may cast any number of spells with mana value less than or equal to the number of Officers you control from among those cards without paying their mana costs.
Legendary Creature - Human Officer

Commander
(Ctrl to add secondary)
Deep Space 9
When Deep Space 9 enters and at the beginning of your upkeep, exile the top four cards of your library. Put all permanent cards exiled this way onto the battlefield.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
9+ | Creatures you control get +3/+3.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
9+ | Creatures you control get +3/+3.
Legendary Artifact - Spacecraft

Shuttlecraft Galileo
Landfall — Whenever a land you control enters, create a 1/1 red Officer creature token.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Flying
Whenever Shuttlecraft Galileo attacks, up to seven target attacking creatures gain flying until end of turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Flying
Whenever Shuttlecraft Galileo attacks, up to seven target attacking creatures gain flying until end of turn.
Legendary Artifact - Spacecraft

U.S.S. Enterprise-A, Free Spirit
Ward
When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Flying, lifelink
When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Flying, lifelink
Legendary Artifact - Spacecraft

Artifact
(Ctrl to add secondary)
Captain Jean-Luc Picard
Other creatures you control get +1/+1.
Whenever you cast a creature or Spacecraft spell, create a 1/1 red Officer creature token.
Tap seven untapped Officers you control: Search your library for a Spacecraft card, put it onto the battlefield with seven charge counters on it, then shuffle.
Whenever you cast a creature or Spacecraft spell, create a 1/1 red Officer creature token.
Tap seven untapped Officers you control: Search your library for a Spacecraft card, put it onto the battlefield with seven charge counters on it, then shuffle.
Legendary Creature - Human Officer

Excalbian Gamemaster
Strange new worlds — When this creature enters, create X 1/1 red Officer creature tokens, where X is the number of differently named lands you control.
Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
Creature - Excalbian

Jett Reno, Problem Solver
Whenever Jett Reno becomes tapped, surveil 1. If her power is 4 or greater, instead draw a card.
Whenever you face a dilemma, put a +1/+1 counter on Jett Reno. (You face a dilemma as you choose one or more modes for a spell or ability.)
Whenever you face a dilemma, put a +1/+1 counter on Jett Reno. (You face a dilemma as you choose one or more modes for a spell or ability.)
Legendary Creature - Human Artificer

Kirk, Enterprising Captain
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn.
Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn.
Legendary Creature - Human Officer

Lwaxana Troi, Charming Guest
You may choose not to untap Lwaxana Troi during your untap step.
, : Choose another target creature you control. For as long as Lwaxana Troi remains tapped, if a triggered ability of that creature triggers, that ability triggers an additional time.
, : Choose another target creature you control. For as long as Lwaxana Troi remains tapped, if a triggered ability of that creature triggers, that ability triggers an additional time.
Legendary Creature - Advisor Betazoid

Seven of Nine, Unassimilated
At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands.
: Seven of Nine's base power and toughness become 7/9. Activate only if you control seven or more differently named lands.
: Seven of Nine's base power and toughness become 7/9. Activate only if you control seven or more differently named lands.
Legendary Creature Artifact - Human Officer

Subcommander T'Pol
Flash
When Subcommander T'Pol enters, choose one —
• Counter target activated or triggered ability.
• Tap up to one target artifact or creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When Subcommander T'Pol enters, choose one —
• Counter target activated or triggered ability.
• Tap up to one target artifact or creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature - Scientist Vulcan

The Caretaker
Vigilance, ward
At the beginning of each end step, if you faced a dilemma this turn, target opponent exiles cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost. (You face a dilemma as you choose one or more modes for a spell or ability.)
At the beginning of each end step, if you faced a dilemma this turn, target opponent exiles cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost. (You face a dilemma as you choose one or more modes for a spell or ability.)
Legendary Creature - Elemental

Wesley Crusher, Starfleet Cadet
Flash
When Wesley Crusher enters, choose two —
• Counter target noncreature spell unless its controller pays .
• Return target creature with mana value 2 or less to its owner's hand.
• Target creature can't be blocked this turn.
• Target player draws two cards, then discards two cards.
When Wesley Crusher enters, choose two —
• Counter target noncreature spell unless its controller pays .
• Return target creature with mana value 2 or less to its owner's hand.
• Target creature can't be blocked this turn.
• Target player draws two cards, then discards two cards.
Legendary Creature - Human Officer

Creature
(Ctrl to add secondary)
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Captain James T. Kirk
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
Legendary Creature - Human Officer

Silent Hallcreeper
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Creature Enchantment - Horror

Draw
(Ctrl to add secondary)
Kobayashi Maru Scenario
At the beginning of your upkeep, choose one that hasn't been chosen —
• Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand.
• Sensors — Draw two cards.
• Transport — Create two 1/1 red Officer creature tokens.
• Abandon Ship — You lose the game.
• Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand.
• Sensors — Draw two cards.
• Transport — Create two 1/1 red Officer creature tokens.
• Abandon Ship — You lose the game.
Enchantment

Tell Me What You See
When this enchantment enters, target opponent may have you draw a card. If they don't, they lose 4 life and you surveil 1.
Whenever you face a dilemma, you may return this enchantment to its owner's hand. (You face a dilemma as you choose one or more modes for a spell or ability.)
Whenever you face a dilemma, you may return this enchantment to its owner's hand. (You face a dilemma as you choose one or more modes for a spell or ability.)
Enchantment

Enchantment
(Ctrl to add secondary)
Instant
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Vigorbloom Charm
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant

Protection
(Ctrl to add secondary)
Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Legendary Creature - Human Officer

Ramp
(Ctrl to add secondary)
Consider the Prime Directive
Choose one —
• Interfere — Counter target spell unless its controller pays .
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Interfere — Counter target spell unless its controller pays .
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant

Removal
(Ctrl to add secondary)
Federation Resupply
Search your library for an Aura, Equipment, or Spacecraft card, reveal it, put it into your hand, then shuffle.
Beam me up (You may cast this card from your graveyard for if you also return a creature you control to its owner's hand. Then exile this spell.)
Beam me up (You may cast this card from your graveyard for if you also return a creature you control to its owner's hand. Then exile this spell.)
Sorcery

Rules of Acquisition
Choose one —
• Follow the 3rd Rule — Gain control of target nonland permanent an opponent controls. That opponent draws three cards.
• Follow the 98th Rule — Target opponent gains control of target nonland permanent you control. If they do, you draw three cards.
• Follow the 3rd Rule — Gain control of target nonland permanent an opponent controls. That opponent draws three cards.
• Follow the 98th Rule — Target opponent gains control of target nonland permanent you control. If they do, you draw three cards.
Sorcery

Sorcery
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
This deck has no description










































