Cromulous
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Commander
Size: 100Salt sum: 19.11
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Dathon, His Heart Open
Whenever you cast an enchantment spell, draw a card. If it's a Saga spell, Dathon deals 2 damage to each opponent.
: Choose a counter on target enchantment you control. Put another counter of that kind on it. Activate only as a sorcery.
: Choose a counter on target enchantment you control. Put another counter of that kind on it. Activate only as a sorcery.
Legendary Creature - Officer Tamarian

Commander
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U.S.S. Discovery, at Black Alert
Whenever U.S.S. Discovery enters or attacks, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Station
6+ | Flying
Station
6+ | Flying
Legendary Artifact - Spacecraft

U.S.S. Voyager, Lone Wanderer
When U.S.S. Voyager enters, reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
8+ | Flying, vigilance
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
8+ | Flying, vigilance
Legendary Artifact - Spacecraft

Artifact
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Counters
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Captain Pike, Fullness of Time
Strange new worlds — Captain Pike's power and toughness are each equal to the number of differently named lands you control.
You may look at the top card of your library any time.
You may play lands from the top of your library.
You may look at the top card of your library any time.
You may play lands from the top of your library.
Legendary Creature - Human Scout Officer

Cmdr. Troi, Outgoing Empath
Vigilance
: Target opponent whose turn it is may cast a spell from their hand without paying its mana cost. If they do, you copy that spell. You may choose new targets for the copy. If they don't, you draw a card.
: Target opponent whose turn it is may cast a spell from their hand without paying its mana cost. If they do, you copy that spell. You may choose new targets for the copy. If they don't, you draw a card.
Legendary Creature - Human Advisor Betazoid

Cold-Blooded Crew
When this creature enters, put two +1/+1 counters on target creature.
This creature can't be blocked by creatures with power 2 or less.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
This creature can't be blocked by creatures with power 2 or less.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature - Warrior Gorn

Dr. Leonard "Bones" McCoy
Flash
When Dr. McCoy enters, choose one —
• Return target non-Doctor permanent card from your graveyard to your hand.
• Choose up to one other target creature. When it dies this turn, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
When Dr. McCoy enters, choose one —
• Return target non-Doctor permanent card from your graveyard to your hand.
• Choose up to one other target creature. When it dies this turn, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Legendary Creature - Human Doctor

Lieutenant Hikaru Sulu
Whenever Lieutenant Sulu becomes tapped, he explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
: Target creature can't be blocked this turn.
: Target creature can't be blocked this turn.
Legendary Creature - Human Pilot

Pavel Chekov, First Posting
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in a random order.
Legendary Creature - Human Pilot

Reg Barclay, Fidgety Fantasist
Seek out — Whenever you draw your second card each turn, create a token that's a copy of another target creature you control, except it isn't legendary, it's an Illusion artifact in addition to its other types, and it has haste. Exile that token at the beginning of the next end step.
Legendary Creature - Human Artificer

Seven of Nine, Unassimilated
At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands.
: Seven of Nine's base power and toughness become 7/9. Activate only if you control seven or more differently named lands.
: Seven of Nine's base power and toughness become 7/9. Activate only if you control seven or more differently named lands.
Legendary Creature Artifact - Human Officer

Sylvia Tilly, Joy of Discovery
When Sylvia Tilly enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
At the beginning of combat on your turn, you may pay and exile a card from your graveyard. When you do, put a +1/+1 counter on target creature.
At the beginning of combat on your turn, you may pay and exile a card from your graveyard. When you do, put a +1/+1 counter on target creature.
Legendary Creature - Human Artificer Scientist

Wesley Crusher, Starfleet Cadet
Flash
When Wesley Crusher enters, choose two —
• Counter target noncreature spell unless its controller pays .
• Return target creature with mana value 2 or less to its owner's hand.
• Target creature can't be blocked this turn.
• Target player draws two cards, then discards two cards.
When Wesley Crusher enters, choose two —
• Counter target noncreature spell unless its controller pays .
• Return target creature with mana value 2 or less to its owner's hand.
• Target creature can't be blocked this turn.
• Target player draws two cards, then discards two cards.
Legendary Creature - Human Officer

Worf, Intelligence Contractor
When Worf enters, for each opponent, gain control of up to one target creature that player controls with mana value 3 or less until end of turn. Untap those creatures. Until end of turn, they become Warriors in addition to their other types and gain haste.
Legendary Creature - Warrior Spy Klingon

Creature
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Captain James T. Kirk
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
Legendary Creature - Human Officer

Riku of Many Paths
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.
Legendary Creature - Human Wizard

U.S.S. Enterprise-D, Galaxy-Class
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Legendary Artifact - Spacecraft

Draw
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Exploratory Mission
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. Then exile cards from the top of your library until you exile a nonland card. You may play that card this turn. If this enchantment has five or more quest counters on it, add .
Enchantment

The Naked Time
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Search your library for a basic Mountain card, put it onto the battlefield tapped, then shuffle.
II — Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn.
III — Sacrifice a land.
I — Search your library for a basic Mountain card, put it onto the battlefield tapped, then shuffle.
II — Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn.
III — Sacrifice a land.
Enchantment - Saga

Those Old Scientists
(As this Saga enters and after your draw
step, add a lore counter. Sacrifice after III.)
I — Draw two cards, then discard two cards.
II — Return up to one target artifact, instant, or sorcery card from your graveyard to your hand.
III — Choose up to two target cards in graveyards. The owners of those cards shuffle them into their libraries.
step, add a lore counter. Sacrifice after III.)
I — Draw two cards, then discard two cards.
II — Return up to one target artifact, instant, or sorcery card from your graveyard to your hand.
III — Choose up to two target cards in graveyards. The owners of those cards shuffle them into their libraries.
Enchantment - Saga

Warp Speed
Lands you control enter untapped.
When this enchantment enters, search your library for a basic land card or Planet card, reveal it, put it into your hand, then shuffle.
Strange new worlds — , Sacrifice this enchantment: Draw two cards. This ability costs less to activate, where X is the number of differently named lands you control.
When this enchantment enters, search your library for a basic land card or Planet card, reveal it, put it into your hand, then shuffle.
Strange new worlds — , Sacrifice this enchantment: Draw two cards. This ability costs less to activate, where X is the number of differently named lands you control.
Enchantment

Enchantment
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Instant
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Land
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Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Legendary Creature - Human Officer

Loot, Exuberant Explorer
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble

Ramp
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Amok Time
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control fights up to one target creature an opponent controls.
II — You gain 3 life.
III — Return target creature card from your graveyard to your hand.
I — Target creature you control fights up to one target creature an opponent controls.
II — You gain 3 life.
III — Return target creature card from your graveyard to your hand.
Enchantment - Saga

Consider the Prime Directive
Choose one —
• Interfere — Counter target spell unless its controller pays .
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Interfere — Counter target spell unless its controller pays .
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant

Removal
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Sorcery
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Deck Info
Deck stats
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