TheLadyMidna
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Commander
Size: 100Salt sum: 48.18
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Enterprise NX-01
When Enterprise NX-01 enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Flying, vigilance
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Flying, vigilance
Legendary Artifact - Spacecraft

Type-2 Phaser
When this Equipment enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Equipped creature gets +3/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
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Dominion Saboteur
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it isn't legendary. If you do, it enters with additional counters on it equal to the same number and kinds of counters the copied permanent has on it.
Creature - Shapeshifter

Copy
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Counters
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Data, Exploring Humanity
Seek out — Whenever you draw your second card each turn, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Creature Artifact - Scientist Android

Subcommander T'Pol
Flash
When Subcommander T'Pol enters, choose one —
• Counter target activated or triggered ability.
• Tap up to one target artifact or creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When Subcommander T'Pol enters, choose one —
• Counter target activated or triggered ability.
• Tap up to one target artifact or creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature - Scientist Vulcan

Wesley Crusher, Starfleet Cadet
Flash
When Wesley Crusher enters, choose two —
• Counter target noncreature spell unless its controller pays .
• Return target creature with mana value 2 or less to its owner's hand.
• Target creature can't be blocked this turn.
• Target player draws two cards, then discards two cards.
When Wesley Crusher enters, choose two —
• Counter target noncreature spell unless its controller pays .
• Return target creature with mana value 2 or less to its owner's hand.
• Target creature can't be blocked this turn.
• Target player draws two cards, then discards two cards.
Legendary Creature - Human Officer

Creature
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Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment

Draw
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Those Old Scientists
(As this Saga enters and after your draw
step, add a lore counter. Sacrifice after III.)
I — Draw two cards, then discard two cards.
II — Return up to one target artifact, instant, or sorcery card from your graveyard to your hand.
III — Choose up to two target cards in graveyards. The owners of those cards shuffle them into their libraries.
step, add a lore counter. Sacrifice after III.)
I — Draw two cards, then discard two cards.
II — Return up to one target artifact, instant, or sorcery card from your graveyard to your hand.
III — Choose up to two target cards in graveyards. The owners of those cards shuffle them into their libraries.
Enchantment - Saga

Enchantment
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Instant
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Land
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Proliferate
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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The Eternity Elevator
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Legendary Artifact - Spacecraft

Ramp
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Consider the Prime Directive
Choose one —
• Interfere — Counter target spell unless its controller pays .
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Interfere — Counter target spell unless its controller pays .
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant

Removal
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Rules of Acquisition
Choose one —
• Follow the 3rd Rule — Gain control of target nonland permanent an opponent controls. That opponent draws three cards.
• Follow the 98th Rule — Target opponent gains control of target nonland permanent you control. If they do, you draw three cards.
• Follow the 3rd Rule — Gain control of target nonland permanent an opponent controls. That opponent draws three cards.
• Follow the 98th Rule — Target opponent gains control of target nonland permanent you control. If they do, you draw three cards.
Sorcery

Vulcan Mind-Meld
Target opponent looks at the top card of your library, then exiles it face down. You look at the top two cards of their library, then exile them face down. For each card exiled this way, the player who exiled it may play it for as long as it remains exiled. Mana of any type can be spent to cast spells this way.
Sorcery

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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