Gimbaro
47 views15 hrs ago
Commander
Size: 100Salt sum: 33.11
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"attributes":{"bold":true},"insert":"The Closed Fist is BACK"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nOur Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Jerrard of the Closed Fist"}},{"insert":" is an AMAZING card. I love his goofy old art, that perfectly resembles medieval drawings, and I always wanted to create something with him. So I created THIS. A deck that all revolves around his order: the Closed Fist.\n\nThis is a Bracket 1 deck, made to be fun. If you want to find a strategy in this, good luck, but here are my suggestions:\nCombat Tricks - A lot of fists are good combat tricks, that buffs your board when your opponents less expect it"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Good Creatures - Some creatures in this deck are simply good beefy dudes. Use them with your tricks to surprise other players."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Amazing Mana Curve - This deck as somewhat of a good mana curve. Use it to play tempo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Categories"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Fists"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nCards like "},{"insert":{"card-link":"Mightstone"}},{"insert":" and "},{"insert":{"card-link":"Ring of Immortals"}},{"insert":" are just meant to be here. Closed fists, ready to make our enemies crumble. "},{"insert":{"card-link":"Amulet of Quoz"}},{"insert":" would have been an amazing card here, but sadly it's banned.\n\n"},{"attributes":{"bold":true},"insert":"Ready to Fist"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOur beloved characters, ready to throw a punch with a clenching fist. "},{"insert":{"card-link":"Tavern Brawler"}},{"insert":" and "},{"insert":{"card-link":"Goblin Bully"}},{"insert":" are amazing examples. Look at them. They would do anything to start swinging.\n\n"},{"attributes":{"bold":true},"insert":"Charging that Fist"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nA crucial moment for a perfect fist: the charge up. "},{"insert":{"card-link":"Chandra Ablaze"}},{"insert":" and "},{"insert":{"card-link":"Impatience"}},{"insert":" are perfect resemblance of this concept. A special thanks goes to "},{"insert":{"card-link":"Containment Construct"}},{"insert":" that teaches us that in the Order of the Closed Fist, androids are welcome too. Everyone is welcome here, regardless of gender, orientation, or origin. The only thing we discriminate against is an open palm.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fisting"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nExactly what we were waiting for. "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":" , "},{"insert":{"card-link":"Jolene, Plundering Pugilist"}},{"insert":" and "},{"insert":{"card-link":"Untamed Might"}},{"insert":" are all perfect arts that capture this moment. Saitama would be proud.\n\n"},{"attributes":{"bold":true},"insert":"Lands"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nLands had to be somewhere you can throw punches, and what's better than an Arena for our purposes? "},{"insert":{"card-link":"Arena of Glory"}},{"insert":" and "},{"insert":{"card-link":"Grand Coliseum"}},{"insert":" are amazing examples of this concept.\n\n"}]}
Bumi, Eclectic Earthbender
When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
Legendary Creature - Human Ally Noble

Chandra Ablaze
+1: Discard a card. If a red card is discarded this way, Chandra deals 4 damage to any target.
−2: Each player discards their hand, then draws three cards.
−7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
−2: Each player discards their hand, then draws three cards.
−7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
Legendary Planeswalker - Chandra

Clash of the Eikons
Choose one or more —
• Target creature you control fights target creature an opponent controls.
• Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.)
• Put a lore counter on target Saga you control.
• Target creature you control fights target creature an opponent controls.
• Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.)
• Put a lore counter on target Saga you control.
Sorcery

Go Nuts!
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls.
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls.
Sorcery

Jack of Hearts, Volatile Hero
Flying, haste
When Jack of Hearts dies, he deals damage equal to his power to each creature.
Power-up — : Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
When Jack of Hearts dies, he deals damage equal to his power to each creature.
Power-up — : Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero Alien

Charging That Fist
(Ctrl to add secondary)
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight

Iroh, Dragon of the West
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Legendary Creature - Human Ally Noble

Jolene, the Plunder Queen
Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Sacrifice five Treasures: Put five +1/+1 counters on Jolene.
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Sacrifice five Treasures: Put five +1/+1 counters on Jolene.
Legendary Creature - Human Warrior

Monk's Fist
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0 and is a Monk in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0 and is a Monk in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Toph, Hardheaded Teacher
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally

Fisting
(Ctrl to add secondary)
Fistful of Force
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Instant

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Fists
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Flame On!
Put X +1/+1 counters on target creature, where X is the number of noncreature, nonland cards in your graveyard. It gains flying until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

HULK SMASH!
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant

Human Torch, Johnny Storm
Flying
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up — : Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up — : Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero

Jaxis, the Troublemaker
, , Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Legendary Creature - Human Warrior

Sabin, Master Monk
Double strike
Blitz—, Discard a card. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
You may cast this card from your graveyard using its blitz ability.
Blitz—, Discard a card. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
You may cast this card from your graveyard using its blitz ability.
Legendary Creature - Human Monk Noble

Ready to Fist
(Ctrl to add secondary)
Amulet of Quoz
Remove this card from your deck before playing if you're not playing for ante.
, Sacrifice this artifact: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.
, Sacrifice this artifact: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.
Artifact

Garruk, Caller of Beasts
+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
−3: You may put a green creature card from your hand onto the battlefield.
−7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."
−3: You may put a green creature card from your hand onto the battlefield.
−7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Garruk

Maybeboard
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"The Closed Fist is BACK"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nOur Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Jerrard of the Closed Fist"}},{"insert":" is an AMAZING card. I love his goofy old art, that perfectly resembles medieval drawings, and I always wanted to create something with him. So I created THIS. A deck that all revolves around his order: the Closed Fist.\n\nThis is a Bracket 1 deck, made to be fun. If you want to find a strategy in this, good luck, but here are my suggestions:\nCombat Tricks - A lot of fists are good combat tricks, that buffs your board when your opponents less expect it"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Good Creatures - Some creatures in this deck are simply good beefy dudes. Use them with your tricks to surprise other players."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Amazing Mana Curve - This deck as somewhat of a good mana curve. Use it to play tempo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Categories"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Fists"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nCards like "},{"insert":{"card-link":"Mightstone"}},{"insert":" and "},{"insert":{"card-link":"Ring of Immortals"}},{"insert":" are just meant to be here. Closed fists, ready to make our enemies crumble. "},{"insert":{"card-link":"Amulet of Quoz"}},{"insert":" would have been an amazing card here, but sadly it's banned.\n\n"},{"attributes":{"bold":true},"insert":"Ready to Fist"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOur beloved characters, ready to throw a punch with a clenching fist. "},{"insert":{"card-link":"Tavern Brawler"}},{"insert":" and "},{"insert":{"card-link":"Goblin Bully"}},{"insert":" are amazing examples. Look at them. They would do anything to start swinging.\n\n"},{"attributes":{"bold":true},"insert":"Charging that Fist"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nA crucial moment for a perfect fist: the charge up. "},{"insert":{"card-link":"Chandra Ablaze"}},{"insert":" and "},{"insert":{"card-link":"Impatience"}},{"insert":" are perfect resemblance of this concept. A special thanks goes to "},{"insert":{"card-link":"Containment Construct"}},{"insert":" that teaches us that in the Order of the Closed Fist, androids are welcome too. Everyone is welcome here, regardless of gender, orientation, or origin. The only thing we discriminate against is an open palm.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fisting"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nExactly what we were waiting for. "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":" , "},{"insert":{"card-link":"Jolene, Plundering Pugilist"}},{"insert":" and "},{"insert":{"card-link":"Untamed Might"}},{"insert":" are all perfect arts that capture this moment. Saitama would be proud.\n\n"},{"attributes":{"bold":true},"insert":"Lands"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nLands had to be somewhere you can throw punches, and what's better than an Arena for our purposes? "},{"insert":{"card-link":"Arena of Glory"}},{"insert":" and "},{"insert":{"card-link":"Grand Coliseum"}},{"insert":" are amazing examples of this concept.\n\n"}]}
































































