47 views15 hrs ago
Commander
Size: 100Salt sum: 33.11
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Gimbaro

47 views15 hrs ago
Commander
Size: 100Salt sum: 33.11

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{"ops":[{"attributes":{"bold":true},"insert":"The Closed Fist is BACK"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nOur Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Jerrard of the Closed Fist"}},{"insert":" is an AMAZING card. I love his goofy old art, that perfectly resembles medieval drawings, and I always wanted to create something with him. So I created THIS. A deck that all revolves around his order: the Closed Fist.\n\nThis is a Bracket 1 deck, made to be fun. If you want to find a strategy in this, good luck, but here are my suggestions:\nCombat Tricks - A lot of fists are good combat tricks, that buffs your board when your opponents less expect it"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Good Creatures - Some creatures in this deck are simply good beefy dudes. Use them with your tricks to surprise other players."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Amazing Mana Curve - This deck as somewhat of a good mana curve. Use it to play tempo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Categories"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Fists"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nCards like "},{"insert":{"card-link":"Mightstone"}},{"insert":" and "},{"insert":{"card-link":"Ring of Immortals"}},{"insert":" are just meant to be here. Closed fists, ready to make our enemies crumble. "},{"insert":{"card-link":"Amulet of Quoz"}},{"insert":" would have been an amazing card here, but sadly it's banned.\n\n"},{"attributes":{"bold":true},"insert":"Ready to Fist"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOur beloved characters, ready to throw a punch with a clenching fist. "},{"insert":{"card-link":"Tavern Brawler"}},{"insert":" and "},{"insert":{"card-link":"Goblin Bully"}},{"insert":" are amazing examples. Look at them. They would do anything to start swinging.\n\n"},{"attributes":{"bold":true},"insert":"Charging that Fist"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nA crucial moment for a perfect fist: the charge up. "},{"insert":{"card-link":"Chandra Ablaze"}},{"insert":" and "},{"insert":{"card-link":"Impatience"}},{"insert":" are perfect resemblance of this concept. A special thanks goes to "},{"insert":{"card-link":"Containment Construct"}},{"insert":" that teaches us that in the Order of the Closed Fist, androids are welcome too. Everyone is welcome here, regardless of gender, orientation, or origin. The only thing we discriminate against is an open palm.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fisting"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nExactly what we were waiting for. "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":" , "},{"insert":{"card-link":"Jolene, Plundering Pugilist"}},{"insert":" and "},{"insert":{"card-link":"Untamed Might"}},{"insert":" are all perfect arts that capture this moment. Saitama would be proud.\n\n"},{"attributes":{"bold":true},"insert":"Lands"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nLands had to be somewhere you can throw punches, and what's better than an Arena for our purposes? "},{"insert":{"card-link":"Arena of Glory"}},{"insert":" and "},{"insert":{"card-link":"Grand Coliseum"}},{"insert":" are amazing examples of this concept.\n\n"}]}
Jerrard of the Closed Fist
Legendary Creature - Human Knight
Jerrard of the Closed Fist (leg) 235

Commander

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Balduvian War-Makers
Haste
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Creature - Human Barbarian
Balduvian War-Makers (all) 66a
Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchantment - Aura
Blanchwood Armor (m19) 169
Bumi, Eclectic Earthbender
When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
Legendary Creature - Human Ally Noble
Bumi, Eclectic Earthbender (tle) 248
Chandra Ablaze
+1: Discard a card. If a red card is discarded this way, Chandra deals 4 damage to any target.
−2: Each player discards their hand, then draws three cards.
−7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
Legendary Planeswalker - Chandra
Chandra Ablaze (zen) 120
Clash of the Eikons
Choose one or more —
• Target creature you control fights target creature an opponent controls.
• Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.)
• Put a lore counter on target Saga you control.
Sorcery
Clash of the Eikons (fin) 180
Containment Construct
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Creature Artifact - Construct
Containment Construct (msc) 284
Firefist Striker
Battalion — Whenever this creature and at least two other creatures attack, target creature can't block this turn.
Creature - Human Soldier
Firefist Striker (clu) 134
Full Throttle
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
Sorcery
Full Throttle (dft) 127
Go Nuts!
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls.
Sorcery
Go Nuts! (msh) 168
Hand to Hand
During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
Enchantment
Hand to Hand (tmp) 180
Hill Giant
Creature - Giant
Hill Giant (10e) 212
Hill Gigas
Trample, haste
Mountaincycling
(
, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creature - Giant
Hill Gigas (fin) 141
Hulk, Brutal Brawler
Hulk attacks each combat if able.
Whenever Hulk attacks, put a +1/+1 counter on each other creature you control.
Legendary Creature - Berserker Hero Gamma
Hulk, Brutal Brawler (msc) 833
Hulkling, Young Avenger
Flying
Whenever you cast a noncreature spell, Hulkling becomes a copy of up to one other target creature until end of turn, except his name is Hulkling, Young Avenger, he's 4/4, and he has flying and this ability.
Legendary Creature - Hero Skrull Kree
Hulkling, Young Avenger (msc) 689
Icehide Troll
: This creature gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.
can be paid with one mana from a snow source.)
Snow Creature - Warrior Troll
Icehide Troll (khm) 176
Impatience
At the beginning of each player's end step, if that player didn't cast a spell this turn, this enchantment deals 2 damage to that player.
Enchantment
Impatience (7ed) 197
Jack of Hearts, Volatile Hero
Flying, haste
When Jack of Hearts dies, he deals damage equal to his power to each creature.
Power-up —
: Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero Alien
Jack of Hearts, Volatile Hero (msc) 693
Judgment Bolt
Judgment Bolt deals 5 damage to target creature and X damage to that creature's controller, where X is the number of Equipment you control.
Instant
Judgment Bolt (fin) 559
Thing Swing
This spell costs
less to cast if it targets a Hero you control.
Target creature you control deals damage equal to twice its power to target creature an opponent controls.
Instant
Thing Swing (msc) 564
Triumph of Ferocity
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
Enchantment
Triumph of Ferocity (avr) 198

Charging That Fist

(Ctrl to add secondary)
Fists of Flame
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Fists of Flame (tle) 166
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (sld) 2304
Inferno Fist
Enchant creature you control
Enchanted creature gets +2/+0.
, Sacrifice this Aura: This Aura deals 2 damage to any target.
Enchantment - Aura
Inferno Fist (m15) 150
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight
Inti, Seneschal of the Sun (sld) 2739
Iroh, Dragon of the West
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
Legendary Creature - Human Ally Noble
Iroh, Dragon of the West (tle) 119
Iron-Fist Pulverizer
Reach
Whenever you cast your second spell each turn, this creature deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Warrior Giant
Iron-Fist Pulverizer (otj) 131
J. Jonah Jameson
When J. Jonah Jameson enters, suspect up to one target creature. (A suspected creature has menace and can't block.)
Whenever a creature you control with menace attacks, create a Treasure token.
Legendary Creature - Human Citizen
J. Jonah Jameson (pf25) 17
Jolene, Plundering Pugilist
Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token.
, Sacrifice a Treasure: Jolene deals 1 damage to any target.
Legendary Creature - Human Mercenary
Jolene, Plundering Pugilist (otj) 210
Jolene, the Plunder Queen
Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Sacrifice five Treasures: Put five +1/+1 counters on Jolene.
Legendary Creature - Human Warrior
Jolene, the Plunder Queen (ncc) 73
Luke Cage, Hero for Hire
Trample
At the beginning of combat on your turn, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Mercenary Hero
Luke Cage, Hero for Hire (msc) 696
Maro
Maro's power and toughness are each equal to the number of cards in your hand.
Creature - Elemental
Maro (7ed) 256
Monk's Fist
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0 and is a Monk in addition to its other types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Monk's Fist (fin) 265
Power Fist
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip
Artifact - Equipment
Power Fist (pip) 81
Redwood Treefolk
Creature - Treefolk
Redwood Treefolk (7ed) 264
She-Hulk, Wallbreaker
Trample
Other Heroes you control have trample.
Whenever a Hero you control becomes blocked, put a +1/+1 counter on that Hero for each creature blocking it.
Legendary Creature - Hero Gamma
She-Hulk, Wallbreaker (msc) 60
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
Legendary Artifact - Equipment
The Reaver Cleaver (sld) 2095
Tifa Lockhart
Trample
Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
Legendary Creature - Human Monk
Tifa Lockhart (pf25) 9
Titania, Proud Pummeler
First strike
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee.
Legendary Creature - Human Villain
Titania, Proud Pummeler (msc) 62
Toph, Hardheaded Teacher
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally
Toph, Hardheaded Teacher (tla) 246
Untamed Might
Target creature gets +X/+X until end of turn.
Instant
Untamed Might (som) 131

Fisting

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Aladdin's Ring
,
: This artifact deals 4 damage to any target.
Artifact
Aladdin's Ring (9ed) 286
Fistful of Force
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Instant
Fistful of Force (lrw) 212
Fists of Ironwood
Enchant creature
When this Aura enters, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
Enchantment - Aura
Fists of Ironwood (rvr) 139
Golem-Skin Gauntlets
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Golem-Skin Gauntlets (2xm) 259
Mightstone
Attacking creatures get +1/+0.
Artifact
Mightstone (me4) 215
Ring of Immortals
,
: Counter target instant or Aura spell that targets a permanent you control.
Artifact
Ring of Immortals (leg) 293
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (pza) 10

Fists

(Ctrl to add secondary)
Arena
,
: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Land
Arena (mb2) 239
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Barbarian Ring
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: It deals 2 damage to any target. Activate only if there are seven or more cards in your graveyard.
Land
Barbarian Ring (mh3) 299
Forest
(
: Add
.)
Basic Land - Forest
Forest (bbd) 254
Grand Coliseum
This land enters tapped.
: Add
.
: Add one mana of any color. This land deals 1 damage to you.
Land
Grand Coliseum (tmc) 68
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (prm) 102357
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (bbd) 253
Rumble Arena
Vigilance
When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
: Add
.
,
: Add one mana of any color.
Land
Rumble Arena (tla) 277
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (bbd) 85
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (slc) 23

Land

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Bedlam
Creatures can't block.
Enchantment
Bedlam (mar) 74
Bulk Up
Double target creature's power until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Bulk Up (fdn) 80
Cheering Fanatic
Whenever this creature attacks, choose a card name. Spells with the chosen name cost
less to cast this turn.
Creature - Goblin
Cheering Fanatic (bbd) 58
Flame On!
Put X +1/+1 counters on target creature, where X is the number of noncreature, nonland cards in your graveyard. It gains flying until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Flame On! (msc) 51
Goblin Bully
Creature - Goblin
Goblin Bully (me4) 117
Goblin Instigator
When this creature enters, create a 1/1 red Goblin creature token.
Creature - Goblin Rogue
Goblin Instigator (moc) 282
HULK SMASH!
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant
HULK SMASH! (msh) 135
Human Torch, Johnny Storm
Flying
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up —
: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero
Human Torch, Johnny Storm (msh) 136
Iwamori of the Open Fist
Trample
When Iwamori enters, each opponent may put a legendary creature card from their hand onto the battlefield.
Legendary Creature - Human Monk
Iwamori of the Open Fist (a25) 174
Jaxis, the Troublemaker
,
, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz
(If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Legendary Creature - Human Warrior
Jaxis, the Troublemaker (snc) 112
Muscle Burst
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
Instant
Muscle Burst (ody) 252
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (snc) 116
Sabin, Master Monk
Double strike
Blitz—
, Discard a card. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
You may cast this card from your graveyard using its blitz ability.
Legendary Creature - Human Monk Noble
Sabin, Master Monk (fic) 57
Scrappy Bruiser
Whenever this creature attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Creature - Warrior Raccoon
Scrappy Bruiser (mom) 162
Super Strength
Enchant creature
Enchanted creature gets +4/+4 and has trample and ward
. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Super Strength (msh) 189
Tavern Brawler
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
Legendary Enchantment - Background
Tavern Brawler (clb) 200

Ready to Fist

(Ctrl to add secondary)
Amulet of Quoz
Remove this card from your deck before playing if you're not playing for ante.
, Sacrifice this artifact: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.
Artifact
Amulet of Quoz (ice) 308
Bonebreaker Giant
Creature - Giant
Bonebreaker Giant (m12) 123
Decree of Savagery
Put four +1/+1 counters on each creature you control.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may put four +1/+1 counters on target creature.
Instant
Decree of Savagery (afc) 156
Firebending Lesson
Kicker
(You may pay an additional
as you cast this spell.)
Firebending Lesson deals 2 damage to target creature. If this spell was kicked, it deals 5 damage to that creature instead.
Instant - Lesson
Firebending Lesson (tla) 138
Flamekin Brawler
: This creature gets +1/+0 until end of turn.
Creature - Warrior Elemental
Flamekin Brawler (jvc) 35
Fuming Effigy
Whenever one or more cards leave your graveyard, this creature deals 1 damage to each opponent.
Creature - Spirit
Fuming Effigy (stx) 103
Garruk, Caller of Beasts
+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
−3: You may put a green creature card from your hand onto the battlefield.
−7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Garruk
Garruk, Caller of Beasts (sld) 9995
Granite Grip
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.
Enchantment - Aura
Granite Grip (7ed) 195
Hire a Crew
Create a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Instant
Hire a Crew (msh) 134
Provoke
Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.
Instant
Provoke (cns) 174

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
47 pips - 39 cards
25 mana - 22 cards
29 pips - 23 cards
19 mana - 19 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"The Closed Fist is BACK"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nOur Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Jerrard of the Closed Fist"}},{"insert":" is an AMAZING card. I love his goofy old art, that perfectly resembles medieval drawings, and I always wanted to create something with him. So I created THIS. A deck that all revolves around his order: the Closed Fist.\n\nThis is a Bracket 1 deck, made to be fun. If you want to find a strategy in this, good luck, but here are my suggestions:\nCombat Tricks - A lot of fists are good combat tricks, that buffs your board when your opponents less expect it"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Good Creatures - Some creatures in this deck are simply good beefy dudes. Use them with your tricks to surprise other players."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Amazing Mana Curve - This deck as somewhat of a good mana curve. Use it to play tempo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Categories"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Fists"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nCards like "},{"insert":{"card-link":"Mightstone"}},{"insert":" and "},{"insert":{"card-link":"Ring of Immortals"}},{"insert":" are just meant to be here. Closed fists, ready to make our enemies crumble. "},{"insert":{"card-link":"Amulet of Quoz"}},{"insert":" would have been an amazing card here, but sadly it's banned.\n\n"},{"attributes":{"bold":true},"insert":"Ready to Fist"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOur beloved characters, ready to throw a punch with a clenching fist. "},{"insert":{"card-link":"Tavern Brawler"}},{"insert":" and "},{"insert":{"card-link":"Goblin Bully"}},{"insert":" are amazing examples. Look at them. They would do anything to start swinging.\n\n"},{"attributes":{"bold":true},"insert":"Charging that Fist"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nA crucial moment for a perfect fist: the charge up. "},{"insert":{"card-link":"Chandra Ablaze"}},{"insert":" and "},{"insert":{"card-link":"Impatience"}},{"insert":" are perfect resemblance of this concept. A special thanks goes to "},{"insert":{"card-link":"Containment Construct"}},{"insert":" that teaches us that in the Order of the Closed Fist, androids are welcome too. Everyone is welcome here, regardless of gender, orientation, or origin. The only thing we discriminate against is an open palm.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fisting"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nExactly what we were waiting for. "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":" , "},{"insert":{"card-link":"Jolene, Plundering Pugilist"}},{"insert":" and "},{"insert":{"card-link":"Untamed Might"}},{"insert":" are all perfect arts that capture this moment. Saitama would be proud.\n\n"},{"attributes":{"bold":true},"insert":"Lands"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nLands had to be somewhere you can throw punches, and what's better than an Arena for our purposes? "},{"insert":{"card-link":"Arena of Glory"}},{"insert":" and "},{"insert":{"card-link":"Grand Coliseum"}},{"insert":" are amazing examples of this concept.\n\n"}]}
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