LegendaryCreature-Kyle
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Commander
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Commander
Mazzy, Truesword Paladin
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.
Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
Legendary Creature - Knight Halfling

Commander
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Draw
Draw
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Encouragement
Martial Impetus
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Enchantment - Aura

Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Aura

Encouragement
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For My Side
Mantle of the Ancients
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Enchantment - Aura

Shield of the Oversoul
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Enchantment - Aura

Sticky Fingers
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchantment - Aura

For My Side
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Land
Land
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Other Tools
Siona, Captain of the Pyleas
When Siona enters, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
Legendary Creature - Human Soldier

Other Tools
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Ramp
Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit

Ramp
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Recycle
Heliod's Punishment
Enchant creature
This Aura enters with four task counters on it.
Enchanted creature can't attack or block. It loses all abilities and has ": Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
This Aura enters with four task counters on it.
Enchanted creature can't attack or block. It loses all abilities and has ": Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
Enchantment - Aura

Ordeal of Nylea
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment - Aura

Recycle
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Removal
Removal
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Maybeboard
Light-Paws, Emperor's Voice
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
Legendary Creature - Advisor Fox

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"I'm really happy with the design space that Mazzy occupies. Her two abilities are both compelling and can be leveraged in different ways, which for me, generally means the deck has enough space to explore to be worth building.\n\nThe fact that there has been enough interesting enchantment-oriented design lately to turn the enchantress package into a tool rather than the theme is encouraging. As an entrenched player, enchants had started to get stale, with the smash face auras and dig-in pillow forts being the predominant end points of enchants decks.\n\nTo be sure, there is a smash face avenue with Mazzy. But she occupies, for me, a Goldy Locks point that feels like "},{"insert":{"card-link":"Uril, the Miststalker"}},{"insert":" of old without being too focused on only riding her as a voltron. She slows down the aggro auras pace set by the recent "},{"insert":{"card-link":"Light-Paws, Emperor's Voice"}},{"insert":" to a speed I like for my playgroup. Then her breadth allows for looping in opponents in a way that feels like it lands somewhere in the neighborhood of "},{"insert":{"card-link":"Gahiji, Honored One"}},{"insert":" and "},{"insert":{"card-link":"Marisi, Breaker of the Coil"}},{"insert":".\n\nYou'll find that my list has the cards in the "},{"attributes":{"italic":true},"insert":"For My Side"},{"insert":" category for beefing up Mazzy or a handful of other compelling creatures in the deck. There are also cards to push opponent combat at my other opponents in the "},{"attributes":{"italic":true},"insert":"Encouragement "},{"insert":"category.\n\nBut what is most compelling to me about Mazzy is the second ability. While it is nice to have a safety net for our most precious auras that are begging to get removed, I think there is something more to exploit. What I'm interested in with this deck is nagging my opponents with conundrums. Do they pay 3 to get rid of "},{"insert":{"card-link":"Detention Vortex"}},{"insert":" to use a precious game plan piece? Or do they move on, knowing I can bring it right back on my next turn? Do they use removal on "},{"insert":{"card-link":"Spectral Grasp"}},{"insert":" to send one combat my way? Or do they lean in, take the Mazzy anthem and attack our other opponents?\n\nBetter still is that any auras that can find their way to the graveyard and then Mazzy's exile can be used to trigger the enchantress draw over and over again. And better yet, Mazzy makes this strategy the perfect opportunity to finally put "},{"insert":{"card-link":"Femeref Enchantress"}},{"insert":" to use.\n\nGiven all that's going on with Mazzy, here are a few concepts I really like. Some have been proven out by the community and some I'm not necessarily seeing adoption on yet.\n\nI've been looking for a place to use "},{"insert":{"card-link":"Kitsune Mystic // Autumn-Tail, Kitsune Sage"}},{"insert":" and this decks feels like an ideal place. What's beautiful, is that if you get out one goading aura you can move it to a creature you want to attack each turn. But in general, it allows for making sure auras are where they need to be as the game evolves."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The "},{"insert":{"card-link":"Siona, Captain of the Pyleas"}},{"insert":" + "},{"insert":{"card-link":"Shielded by Faith"}},{"insert":" combo is right at home in this deck. Both are independently useful, but are happy to find each other for the infinite tokens too. And with the rate at which you can draw with an enchants deck, it's not crazy to get the combo without tutors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Unbridled Growth"}},{"insert":" is for sure showing up on EDHREC, but I want to give it some focus. In this deck, an empty or bad hand isn't a problem with Unbridled Growth. Each land can give you a new card. Plus, it's the perfect card to pair with "},{"insert":{"card-link":"Femeref Enchantress"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I'm a fan of my "},{"attributes":{"italic":true},"insert":"Recycle "},{"insert":"category. But a couple I'm excited to put to use are "},{"insert":{"card-link":"Ordeal of Nylea"}},{"insert":" and "},{"insert":{"card-link":"Ordeal of Heliod"}},{"insert":". Once the ordeal (get three +1/+1 counters) is achieved, simply recasting them each turn yields another cash-in."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Another banger in the "},{"attributes":{"italic":true},"insert":"Recycle "},{"insert":"category is "},{"insert":{"card-link":"Briar Shield"}},{"insert":", which in this case can be an efficient draw tool with an enchantress and can stack up a creature's size with the sacrifice ability. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lastly, "},{"insert":{"card-link":"Kodama of the West Tree"}},{"insert":" is also showing up on EDHREC, but I think it's worth pointing out how perfect an opportunity this is to get extra mana. Between the draw and now the extra mana, the deck will snowball in the right direction."},{"attributes":{"list":"bullet"},"insert":"\n"}]}




















































































