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Commander
Size: 100Salt sum: 39.82
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ColbyDigital

77 views2 days ago
Commander
Size: 100Salt sum: 39.82

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Zuko, Conflicted
At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life —
• Draw a card.
• Put a +1/+1 counter on Zuko.
• Add
.
• Exile Zuko, then return him to the battlefield under an opponent's control.
Legendary Creature - Human Rogue
Zuko, Conflicted (tla) 253

Commander

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Archfiend of Despair
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Creature - Demon
Archfiend of Despair (frc) 46
Prisoner's Dilemma
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback
Sorcery
Prisoner's Dilemma (mkc) 34
Sleeper Agent
When this creature enters, target opponent gains control of it.
At the beginning of your upkeep, this creature deals 2 damage to you.
Creature - Minion Phyrexian
Sleeper Agent (plst) 10E-178

Burn

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Agitator Ant
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Creature - Insect
Agitator Ant (mkc) 145

Counters

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Brand
Gain control of all permanents you own. (This effect lasts indefinitely.)
Cycling
(
, Discard this card: Draw a card.)
Instant
Brand (plst) USG-176

Cycling

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Court of Ambition
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Enchantment
Court of Ambition (cmr) 114
Painful Quandary
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
Enchantment
Painful Quandary (fdn) 179
Rankle, Master of Pranks
Flying, haste
Whenever Rankle deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature of their choice.
Legendary Creature - Rogue Faerie
Rankle, Master of Pranks (otc) 148

Discard

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Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment
Bloodchief Ascension (tle) 23
Fate Unraveler
Whenever an opponent draws a card, this creature deals 1 damage to that player.
Creature Enchantment - Hag
Fate Unraveler (dsc) 141
Wound Reflection
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Enchantment
Wound Reflection (2xm) 113

Drain

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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (acr) 87
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (dmu) 288
Browbeat
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
Sorcery
Browbeat (ddk) 66
Coercive Portal
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice this artifact and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
Artifact
Coercive Portal (cns) 56
Combustible Gearhulk
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Creature Artifact - Construct
Combustible Gearhulk (fic) 292
Demonic Pact
At the beginning of your upkeep, choose one that hasn't been chosen —
• This enchantment deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
Enchantment
Demonic Pact (fdn) 602
Humble Defector
: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Creature - Human Rogue
Humble Defector (otc) 170
Karazikar, the Eye Tyrant
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Legendary Creature - Beholder
Karazikar, the Eye Tyrant (afc) 49
Khârn the Betrayer
Berzerker — Khârn the Betrayer attacks or blocks each combat if able.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
Legendary Creature - Berserker Astartes
Khârn the Betrayer (40k) 79
Pain's Reward
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
Sorcery
Pain's Reward (sok) 85
Phyrexian Arena
At the beginning of your upkeep, you draw a card and lose 1 life.
Enchantment
Phyrexian Arena (hop) 36
Seizan, Perverter of Truth
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
Legendary Creature - Demon Spirit
Seizan, Perverter of Truth (j22) 463
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (fdc) 125
Spiteful Visions
At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, this enchantment deals 1 damage to that player.
Enchantment
Spiteful Visions (dsc) 233
Stormfist Crusader
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
Creature - Human Knight
Stormfist Crusader (dsc) 234
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery
Wheel of Misfortune (cmr) 211
Xantcha, Sleeper Agent
Xantcha enters under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Legendary Creature - Minion Phyrexian
Xantcha, Sleeper Agent (cmm) 362

Draw

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Captive Audience
This enchantment enters under the control of an opponent of your choice.
At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.
Enchantment
Captive Audience (rna) 160
Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Sorcery
Torment of Hailfire (plst) HOU-77

Finisher

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Blackcleave Cliffs
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blackcleave Cliffs (dsc) 263
Blightstep Pathway
: Add
.
Land
Blightstep Pathway // Searstep Pathway (khm) 252Blightstep Pathway // Searstep Pathway (khm) 252
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (trk) 278
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Canyon Slough
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain
Canyon Slough (trc) 516
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 484
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (trc) 524
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (trc) 528
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (trc) 529
Foreboding Ruins
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Foreboding Ruins (trc) 531
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (fic) 401
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (fra) 180
Homeward Path
: Add
.
: Each player gains control of all creatures they own.
Land
Homeward Path (c16) 301
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 252
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mdd) 298
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (ecc) 161
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (frc) 23
Sanctum of Eternity
: Add
.
,
: Return target commander you own from the battlefield to your hand. Activate only during your turn.
Land
Sanctum of Eternity (c19) 59
Shadowblood Ridge
,
: Add
.
Land
Shadowblood Ridge (fic) 421
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (trc) 560
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (frc) 85
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mdd) 296
Tainted Peak
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Peak (dsc) 304
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (trc) 567

Land

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Sangromancer
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
Creature - Vampire Shaman
Sangromancer (j25) 122

Lifegain

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Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Instant
Imp's Mischief (cmm) 167
Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker
Kardur, Doomscourge (dsc) 223
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 151
Voyager Staff
, Sacrifice this artifact: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Artifact
Voyager Staff (rvr) 271

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (dsc) 92
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (tdc) 209
Descent into Avernus
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Enchantment
Descent into Avernus (clb) 169
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (sld) 7062
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (brc) 145
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (pw21) 5
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (brc) 156
Sol Ring
: Add
.
Artifact
Sol Ring (tle) 316
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (frc) 63

Ramp

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Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (tle) 26
Capital Punishment
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature of their choice for each death vote and discards a card for each taxes vote.
Sorcery
Capital Punishment (cn2) 40
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (soc) 239
Choice of Damnations
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents of their choice.
Sorcery - Arcane
Choice of Damnations (sok) 62
Combustion Man
Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power.
Legendary Creature - Human Assassin
Combustion Man (tla) 127
Disrupt Decorum
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Disrupt Decorum (trc) 452
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (brc) 106
Make an Example
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
Sorcery
Make an Example (ncc) 37
Mogis, God of Slaughter
Indestructible
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
Legendary Creature Enchantment - God
Mogis, God of Slaughter (dsc) 89
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (eoc) 125
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (dmc) 172
Tyrant's Choice
Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature of their choice. If torture gets more votes or the vote is tied, each opponent loses 4 life.
Sorcery
Tyrant's Choice (cns) 30
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (cmm) 646
Withering Torment
Destroy target creature or enchantment. You lose 2 life.
Instant
Withering Torment (fdc) 134

Removal

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Blim, Comedic Genius
Flying
Whenever Blim deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
Legendary Creature - Imp
Blim, Comedic Genius (cmr) 272
Harmless Offering
Target opponent gains control of target permanent you control.
Sorcery
Harmless Offering (fdn) 625

Theft

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Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (fdn) 617

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
50 pips - 37 cards
34 mana - 32 cards
33 pips - 28 cards
33 mana - 31 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"When I started building around "},{"insert":{"card-link":"Zuko, Conflicted"}},{"insert":" , I didn’t want to make another Rakdos deck that just burns everyone out or sacrifices creatures for value. I also didn’t want the entire strategy to revolve around giving Zuko to other players.\n\nWhat interested me most about his ability was the idea of having to make choices, especially when none of the options are particularly good.\n\nZuko spends much of his story struggling between what he wants, what he’s been taught, and what he knows is right. I wanted the deck to capture some of that conflict by making opponents constantly decide what they’re willing to give up.\n\nThe deck is built around cards that give opponents choices, usually between two things they’d rather avoid.\n\nChoice of Damnations is probably my favorite example. An opponent picks a number, but I get to decide whether that means losing life or sacrificing permanents.\n\nCards like Mogis, God of Slaughter, Braids, Arisen Nightmare, Painful Quandary, and Combustion Man keep that pressure going. Sometimes opponents have to sacrifice creatures, sometimes they lose life, and sometimes they have to decide whether keeping a permanent is worth the damage.\n\nThere are also cards like Pain’s Reward, Browbeat, and Wishclaw Talisman, where players have to weigh the value of getting something against what it might cost them later.\n\nI wanted those decisions to happen throughout the game rather than just having one big political moment.\n\nHow do I win? I gradually wear down everyone’s resources and life totals until the choices become much harder.\n\nTorment of Hailfire is one of the main finishers. Archfiend of Despair and Wound Reflection help turn smaller amounts of damage into serious killers.\n\nI also included Demonic Pact with Harmless Offering and Blim, Comedic Genius because the interaction fits the deck almost too well. You get three beneficial choices, but eventually somebody has to deal with the fourth.\n\nZuko himself is an important part of the theme, even though he isn’t necessarily the main way the deck wins.\n\nHis ability starts out giving useful options, but eventually he runs out of choices and ends up under another player’s control.\n\nI included cards like Homeward Path, Brand, and Sanctum of Eternity to get him back. I like the idea of Zuko changing sides throughout the game and eventually finding his way home.\n\nThe deck also has a downside, some of its strongest effects hurt me too. Spiteful Visions, Descent into Avernus, and Black Market Connections can all become dangerous if I’m not careful. Cards like Sangromancer and Bloodchief Ascension help balance that out.\n\nWhat I like about this build is that opponents aren’t just sitting there taking damage. They actually get to participate in what’s happening, even when their options aren’t great.\n\nI expect some choices to backfire on me, too, especially when opponents start working together or take advantage of the extra resources I’m giving them.\nBut that’s part of what makes the deck interesting to me. Though pulling off a Blasphemous Act that gains me a ton of life with Sangromancer is just silly fun. \n\nI wanted Zuko’s internal conflict to become something the entire table experiences, while still building a deck that has a realistic chance of winning.\n\nAnd hopefully, everyone leaves the game remembering at least one decision they wish they’d made differently.\n"}]}
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