Raphboyce
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Commander
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{"ops":[{"attributes":{"color":"#ffffff","bold":true},"insert":"Timing is Everything - Timin + Rhoda Tap Control"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is an Azorius Spirits deck built around one simple idea: "},{"attributes":{"color":"#ffffff","bold":true},"insert":"if your opponents' creatures are tapped, they can't hurt you, and you get rewarded for it."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"You don't win by dropping the biggest creature. You win by making sure nothing on the other side of the table ever gets to stand up, then swinging in with an ever-growing board of flyers and Spirits while your opponents stare at a field of tapped creatures."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Commanders"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Timin, Youthful Geist]]"},{"attributes":{"color":"#ffffff"},"insert":" - Your tap engine. Every time you attack, you tap a creature an opponent controls. It doesn't matter if Timin attacks, if Rhoda attacks, or if a 1/1 Spirit attacks. You attack, something gets tapped."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Rhoda, Geist Avenger]]"},{"attributes":{"color":"#ffffff"},"insert":" - Your payoff. Every time a creature an opponent controls becomes tapped, Rhoda gets a +1/+1 counter. She starts small, she ends the game as a 12/12 flyer if people let her live."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Together they are the whole deck in two cards: Timin taps, Rhoda grows."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How You Win"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"There are 3 ways this deck closes games:"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"1. Commander Damage / Voltron-ish Beatdown"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Rhoda gets huge just from playing the game. Suit her up with [[Robe of Stars]], [[Winged Boots]], [[Greatsword of Tyr]], or [[Mjolnir, Storm Hammer]] and swing. [[Rogue's Passage]] makes her unblockable when you need the kill."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"2. Go Wide With Spirits + Elementals"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"[[Hylda of the Icy Crown]] turns every tap into a 4/4 Elemental. [[Dreamshackle Geist]], [[Shacklegeist]], [[Niblis of Frost]], [[Niblis of the Urn]], and [[Topplegeist]] keep the board tapped while your flyers chip in."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"3. The Big Tap Swing"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is the signature play. Cast [[Sleep]], [[Bond of Discipline]], [[Blustersquall]], [[Borrowing 100,000 Arrows]], [[Don't Move]], or [[Cone of Cold]], tap the whole table down, then attack with everything. They can't block. Rhoda gets massive. [[Gideon's Avenger]] gets massive too."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Engine - Cards That Make It Hum"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"These are the cards you actually want to see every game:"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Willbreaker]]"},{"attributes":{"color":"#ffffff"},"insert":" - The best card in the deck. With Timin, every attack steals a creature. Yes, really."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Hylda of the Icy Crown]]"},{"attributes":{"color":"#ffffff"},"insert":" - Tap an opponent's creature, make a 4/4. She also untaps your tapped creatures at your end step."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Verity Circle]]"},{"attributes":{"color":"#ffffff"},"insert":" - Draw a card whenever an opponent's creature becomes tapped outside of combat. This is your card draw engine."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Gadwick, the Wizened]]"},{"attributes":{"color":"#ffffff"},"insert":" - ETB taps something, and when you tap things down with big spells, you draw a pile."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Sharae of Numbing Depths]]"},{"attributes":{"color":"#ffffff"},"insert":" - Another tap payoff that keeps you drawing and controlling."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Minister of Impediments]]"},{"attributes":{"color":"#ffffff"},"insert":" - Repeatable tap on a stick. Slow, but brutal with Willbreaker or Hylda out."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Citadel Siege]]"},{"attributes":{"color":"#ffffff"},"insert":" - Set it to Khans and tap something down every turn, or Dragons to pump your whole team."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Gideon's Avenger]]"},{"attributes":{"color":"#ffffff"},"insert":" - Gets +1/+1 counters whenever a creature becomes tapped. Second Rhoda."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Interaction & Protection"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"You are in Azorius, so you get to say no."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Removal:"},{"attributes":{"color":"#ffffff"},"insert":" [[Swords to Plowshares]], [[Path to Exile]], [[Settle the Wreckage]], [[Split Up]], [[Righteous Fury]], [[Sunblast Angel]]"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Counters:"},{"attributes":{"color":"#ffffff"},"insert":" [[Counterspell]], [[Delay]], [[No More Lies]], [[Reprieve]], [[Abjure]], [[Hindering Light]]"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Board Resets:"},{"attributes":{"color":"#ffffff"},"insert":" [[Aetherize]], [[March of Swirling Mist]], [[Reality Spasm]], [[Turnabout]], [[Deluge]], [[Scroll of Isildur]]"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Protection:"},{"attributes":{"color":"#ffffff"},"insert":" [[Selfless Spirit]], [[Guardian of Faith]], [[Slip Out the Back]], [[Unbreakable Formation]], [[Robe of Stars]], [[You See a Guard Approach]]"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Protect Timin at all costs. Without him, the deck is just a bunch of Spirits. With him, it's a lock."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How To Play It"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game (Turns 1-3):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Ramp with [[Sol Ring]], [[Arcane Signet]], [[Azorius Signet]], [[Talisman of Progress]], [[Fellwar Stone]]. Get Timin down as soon as you can. Play your little tappers like [[Topplegeist]] and [[Niblis of the Urn]] to start building value."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mid Game (Turns 4-6):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Get Rhoda down, then get ONE payoff down: Willbreaker, Hylda, or Verity Circle. Start attacking every turn, even if it's just for 1 or 2 damage. The attack trigger is the point, not the damage. Every attack is a tap, a counter on Rhoda, a stolen creature, or a new Elemental."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Late Game (Turns 7+):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is where you take over. Hold up a big tap spell + protection. [[Sleep]] into a full swing, or [[Bond of Discipline]] into a full swing, usually ends the game or knocks a player out. [[Ultimecia, Temporal Threat]] and [[Loki, God of Mischief]] are your late-game chaos cards to steal a win when the board gets messy."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan Guide"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Keep:"},{"attributes":{"color":"#ffffff"},"insert":" 2-3 lands, a piece of ramp, and Timin or a way to find him. A hand with Timin + [[Verity Circle]] or Timin + [[Willbreaker]] is a snap keep."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan:"},{"attributes":{"color":"#ffffff"},"insert":" No early plays, all 5+ drops, or no blue/white mana. You need to be attacking by turn 4 or you fall behind."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Trap Hand:"},{"attributes":{"color":"#ffffff"},"insert":" 4 lands + 3 big tap spells and no creatures. Those spells are amazing, but they do nothing if you have no board to attack with after."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Weaknesses"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"No Timin, No Engine:"},{"attributes":{"color":"#ffffff"},"insert":" If Timin gets removed 3 times, you have to pivot to just playing good Spirits and control. That's why we run so much protection."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Go-Wide Token Decks:"},{"attributes":{"color":"#ffffff"},"insert":" Tapping one creature at a time doesn't stop 15 tokens. Save your mass tap spells for these matchups."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Untappers:"},{"attributes":{"color":"#ffffff"},"insert":" Anything that untaps their creatures on your turn breaks your lock. Kill those on sight."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Sacrifice / Edicts:"},{"attributes":{"color":"#ffffff"},"insert":" Rhoda getting big doesn't matter if they make you sacrifice her. [[Guardian of Faith]] and [[Selfless Spirit]] help here."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"One Rule To Remember"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Attack every turn if you can."},{"attributes":{"color":"#ffffff"},"insert":" Even if you don't think you'll get through, the Timin trigger is worth it. This deck doesn't win by sitting back. It wins by tapping everything down, one attack at a time."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Tap. Grow. Swing. Repeat."},{"insert":"\n\n"}]}
Rhoda, Geist Avenger
Partner with Timin, Youthful Geist (When this creature enters, target player may put Timin into their hand from their library, then shuffle.)
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda.
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda.
Legendary Creature - Human Soldier

Commander
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Mjölnir, Storm Hammer
When Mjölnir enters, attach it to target legendary creature you control.
Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls.
Equip
Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls.
Equip
Legendary Artifact - Equipment

Burn
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Citadel Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Enchantment

Solitary Sanctuary
When this enchantment enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
Enchantment

Counters
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Assassin Gauntlet
When this Equipment enters, attach it to up to one target creature you control. Tap all creatures target opponent controls.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Equip
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Equip
Artifact - Equipment

Hylda of the Icy Crown
Whenever you tap an untapped creature an opponent controls, you may pay . When you do, choose one —
• Create a 4/4 white and blue Elemental creature token.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
• Create a 4/4 white and blue Elemental creature token.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
Legendary Creature - Human Warlock

Scroll of Isildur
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of up to one target artifact for as long as you control this Saga. The Ring tempts you.
II — Tap up to two target creatures. Put a stun counter on each of them.
III — Draw a card for each tapped creature target opponent controls.
I — Gain control of up to one target artifact for as long as you control this Saga. The Ring tempts you.
II — Tap up to two target creatures. Put a stun counter on each of them.
III — Draw a card for each tapped creature target opponent controls.
Enchantment - Saga

Sharae of Numbing Depths
When Sharae enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.
Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.
Legendary Creature - Wizard Merfolk

Draw
(Ctrl to add secondary)
Evasion
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Land
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March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Protection
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Ramp
(Ctrl to add secondary)
Cone of Cold
Roll a d20.
1—9 | Tap all creatures your opponents control.
10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.
1—9 | Tap all creatures your opponents control.
10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.
Sorcery

Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Niblis of Frost
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature - Spirit

Removal
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"color":"#ffffff","bold":true},"insert":"Timing is Everything - Timin + Rhoda Tap Control"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is an Azorius Spirits deck built around one simple idea: "},{"attributes":{"color":"#ffffff","bold":true},"insert":"if your opponents' creatures are tapped, they can't hurt you, and you get rewarded for it."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"You don't win by dropping the biggest creature. You win by making sure nothing on the other side of the table ever gets to stand up, then swinging in with an ever-growing board of flyers and Spirits while your opponents stare at a field of tapped creatures."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Commanders"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Timin, Youthful Geist]]"},{"attributes":{"color":"#ffffff"},"insert":" - Your tap engine. Every time you attack, you tap a creature an opponent controls. It doesn't matter if Timin attacks, if Rhoda attacks, or if a 1/1 Spirit attacks. You attack, something gets tapped."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Rhoda, Geist Avenger]]"},{"attributes":{"color":"#ffffff"},"insert":" - Your payoff. Every time a creature an opponent controls becomes tapped, Rhoda gets a +1/+1 counter. She starts small, she ends the game as a 12/12 flyer if people let her live."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Together they are the whole deck in two cards: Timin taps, Rhoda grows."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How You Win"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"There are 3 ways this deck closes games:"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"1. Commander Damage / Voltron-ish Beatdown"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Rhoda gets huge just from playing the game. Suit her up with [[Robe of Stars]], [[Winged Boots]], [[Greatsword of Tyr]], or [[Mjolnir, Storm Hammer]] and swing. [[Rogue's Passage]] makes her unblockable when you need the kill."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"2. Go Wide With Spirits + Elementals"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"[[Hylda of the Icy Crown]] turns every tap into a 4/4 Elemental. [[Dreamshackle Geist]], [[Shacklegeist]], [[Niblis of Frost]], [[Niblis of the Urn]], and [[Topplegeist]] keep the board tapped while your flyers chip in."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"3. The Big Tap Swing"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is the signature play. Cast [[Sleep]], [[Bond of Discipline]], [[Blustersquall]], [[Borrowing 100,000 Arrows]], [[Don't Move]], or [[Cone of Cold]], tap the whole table down, then attack with everything. They can't block. Rhoda gets massive. [[Gideon's Avenger]] gets massive too."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Engine - Cards That Make It Hum"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"These are the cards you actually want to see every game:"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Willbreaker]]"},{"attributes":{"color":"#ffffff"},"insert":" - The best card in the deck. With Timin, every attack steals a creature. Yes, really."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Hylda of the Icy Crown]]"},{"attributes":{"color":"#ffffff"},"insert":" - Tap an opponent's creature, make a 4/4. She also untaps your tapped creatures at your end step."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Verity Circle]]"},{"attributes":{"color":"#ffffff"},"insert":" - Draw a card whenever an opponent's creature becomes tapped outside of combat. This is your card draw engine."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Gadwick, the Wizened]]"},{"attributes":{"color":"#ffffff"},"insert":" - ETB taps something, and when you tap things down with big spells, you draw a pile."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Sharae of Numbing Depths]]"},{"attributes":{"color":"#ffffff"},"insert":" - Another tap payoff that keeps you drawing and controlling."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Minister of Impediments]]"},{"attributes":{"color":"#ffffff"},"insert":" - Repeatable tap on a stick. Slow, but brutal with Willbreaker or Hylda out."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Citadel Siege]]"},{"attributes":{"color":"#ffffff"},"insert":" - Set it to Khans and tap something down every turn, or Dragons to pump your whole team."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Gideon's Avenger]]"},{"attributes":{"color":"#ffffff"},"insert":" - Gets +1/+1 counters whenever a creature becomes tapped. Second Rhoda."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Interaction & Protection"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"You are in Azorius, so you get to say no."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Removal:"},{"attributes":{"color":"#ffffff"},"insert":" [[Swords to Plowshares]], [[Path to Exile]], [[Settle the Wreckage]], [[Split Up]], [[Righteous Fury]], [[Sunblast Angel]]"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Counters:"},{"attributes":{"color":"#ffffff"},"insert":" [[Counterspell]], [[Delay]], [[No More Lies]], [[Reprieve]], [[Abjure]], [[Hindering Light]]"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Board Resets:"},{"attributes":{"color":"#ffffff"},"insert":" [[Aetherize]], [[March of Swirling Mist]], [[Reality Spasm]], [[Turnabout]], [[Deluge]], [[Scroll of Isildur]]"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Protection:"},{"attributes":{"color":"#ffffff"},"insert":" [[Selfless Spirit]], [[Guardian of Faith]], [[Slip Out the Back]], [[Unbreakable Formation]], [[Robe of Stars]], [[You See a Guard Approach]]"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Protect Timin at all costs. Without him, the deck is just a bunch of Spirits. With him, it's a lock."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How To Play It"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game (Turns 1-3):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Ramp with [[Sol Ring]], [[Arcane Signet]], [[Azorius Signet]], [[Talisman of Progress]], [[Fellwar Stone]]. Get Timin down as soon as you can. Play your little tappers like [[Topplegeist]] and [[Niblis of the Urn]] to start building value."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mid Game (Turns 4-6):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Get Rhoda down, then get ONE payoff down: Willbreaker, Hylda, or Verity Circle. Start attacking every turn, even if it's just for 1 or 2 damage. The attack trigger is the point, not the damage. Every attack is a tap, a counter on Rhoda, a stolen creature, or a new Elemental."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Late Game (Turns 7+):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is where you take over. Hold up a big tap spell + protection. [[Sleep]] into a full swing, or [[Bond of Discipline]] into a full swing, usually ends the game or knocks a player out. [[Ultimecia, Temporal Threat]] and [[Loki, God of Mischief]] are your late-game chaos cards to steal a win when the board gets messy."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan Guide"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Keep:"},{"attributes":{"color":"#ffffff"},"insert":" 2-3 lands, a piece of ramp, and Timin or a way to find him. A hand with Timin + [[Verity Circle]] or Timin + [[Willbreaker]] is a snap keep."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan:"},{"attributes":{"color":"#ffffff"},"insert":" No early plays, all 5+ drops, or no blue/white mana. You need to be attacking by turn 4 or you fall behind."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Trap Hand:"},{"attributes":{"color":"#ffffff"},"insert":" 4 lands + 3 big tap spells and no creatures. Those spells are amazing, but they do nothing if you have no board to attack with after."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Weaknesses"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"No Timin, No Engine:"},{"attributes":{"color":"#ffffff"},"insert":" If Timin gets removed 3 times, you have to pivot to just playing good Spirits and control. That's why we run so much protection."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Go-Wide Token Decks:"},{"attributes":{"color":"#ffffff"},"insert":" Tapping one creature at a time doesn't stop 15 tokens. Save your mass tap spells for these matchups."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Untappers:"},{"attributes":{"color":"#ffffff"},"insert":" Anything that untaps their creatures on your turn breaks your lock. Kill those on sight."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Sacrifice / Edicts:"},{"attributes":{"color":"#ffffff"},"insert":" Rhoda getting big doesn't matter if they make you sacrifice her. [[Guardian of Faith]] and [[Selfless Spirit]] help here."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"One Rule To Remember"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Attack every turn if you can."},{"attributes":{"color":"#ffffff"},"insert":" Even if you don't think you'll get through, the Timin trigger is worth it. This deck doesn't win by sitting back. It wins by tapping everything down, one attack at a time."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Tap. Grow. Swing. Repeat."},{"insert":"\n\n"}]}











































































