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Commander
Size: 100Salt sum: 39.8
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Raphboyce

46 views5 days ago
Commander
Size: 100Salt sum: 39.8

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{"ops":[{"attributes":{"color":"#ffffff","bold":true},"insert":"Timing is Everything - Timin + Rhoda Tap Control"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is an Azorius Spirits deck built around one simple idea: "},{"attributes":{"color":"#ffffff","bold":true},"insert":"if your opponents' creatures are tapped, they can't hurt you, and you get rewarded for it."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"You don't win by dropping the biggest creature. You win by making sure nothing on the other side of the table ever gets to stand up, then swinging in with an ever-growing board of flyers and Spirits while your opponents stare at a field of tapped creatures."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Commanders"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Timin, Youthful Geist]]"},{"attributes":{"color":"#ffffff"},"insert":" - Your tap engine. Every time you attack, you tap a creature an opponent controls. It doesn't matter if Timin attacks, if Rhoda attacks, or if a 1/1 Spirit attacks. You attack, something gets tapped."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Rhoda, Geist Avenger]]"},{"attributes":{"color":"#ffffff"},"insert":" - Your payoff. Every time a creature an opponent controls becomes tapped, Rhoda gets a +1/+1 counter. She starts small, she ends the game as a 12/12 flyer if people let her live."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Together they are the whole deck in two cards: Timin taps, Rhoda grows."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How You Win"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"There are 3 ways this deck closes games:"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"1. Commander Damage / Voltron-ish Beatdown"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Rhoda gets huge just from playing the game. Suit her up with [[Robe of Stars]], [[Winged Boots]], [[Greatsword of Tyr]], or [[Mjolnir, Storm Hammer]] and swing. [[Rogue's Passage]] makes her unblockable when you need the kill."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"2. Go Wide With Spirits + Elementals"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"[[Hylda of the Icy Crown]] turns every tap into a 4/4 Elemental. [[Dreamshackle Geist]], [[Shacklegeist]], [[Niblis of Frost]], [[Niblis of the Urn]], and [[Topplegeist]] keep the board tapped while your flyers chip in."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"3. The Big Tap Swing"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is the signature play. Cast [[Sleep]], [[Bond of Discipline]], [[Blustersquall]], [[Borrowing 100,000 Arrows]], [[Don't Move]], or [[Cone of Cold]], tap the whole table down, then attack with everything. They can't block. Rhoda gets massive. [[Gideon's Avenger]] gets massive too."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Engine - Cards That Make It Hum"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"These are the cards you actually want to see every game:"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Willbreaker]]"},{"attributes":{"color":"#ffffff"},"insert":" - The best card in the deck. With Timin, every attack steals a creature. Yes, really."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Hylda of the Icy Crown]]"},{"attributes":{"color":"#ffffff"},"insert":" - Tap an opponent's creature, make a 4/4. She also untaps your tapped creatures at your end step."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Verity Circle]]"},{"attributes":{"color":"#ffffff"},"insert":" - Draw a card whenever an opponent's creature becomes tapped outside of combat. This is your card draw engine."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Gadwick, the Wizened]]"},{"attributes":{"color":"#ffffff"},"insert":" - ETB taps something, and when you tap things down with big spells, you draw a pile."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Sharae of Numbing Depths]]"},{"attributes":{"color":"#ffffff"},"insert":" - Another tap payoff that keeps you drawing and controlling."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Minister of Impediments]]"},{"attributes":{"color":"#ffffff"},"insert":" - Repeatable tap on a stick. Slow, but brutal with Willbreaker or Hylda out."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Citadel Siege]]"},{"attributes":{"color":"#ffffff"},"insert":" - Set it to Khans and tap something down every turn, or Dragons to pump your whole team."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Gideon's Avenger]]"},{"attributes":{"color":"#ffffff"},"insert":" - Gets +1/+1 counters whenever a creature becomes tapped. Second Rhoda."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Interaction & Protection"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"You are in Azorius, so you get to say no."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Removal:"},{"attributes":{"color":"#ffffff"},"insert":" [[Swords to Plowshares]], [[Path to Exile]], [[Settle the Wreckage]], [[Split Up]], [[Righteous Fury]], [[Sunblast Angel]]"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Counters:"},{"attributes":{"color":"#ffffff"},"insert":" [[Counterspell]], [[Delay]], [[No More Lies]], [[Reprieve]], [[Abjure]], [[Hindering Light]]"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Board Resets:"},{"attributes":{"color":"#ffffff"},"insert":" [[Aetherize]], [[March of Swirling Mist]], [[Reality Spasm]], [[Turnabout]], [[Deluge]], [[Scroll of Isildur]]"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Protection:"},{"attributes":{"color":"#ffffff"},"insert":" [[Selfless Spirit]], [[Guardian of Faith]], [[Slip Out the Back]], [[Unbreakable Formation]], [[Robe of Stars]], [[You See a Guard Approach]]"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Protect Timin at all costs. Without him, the deck is just a bunch of Spirits. With him, it's a lock."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How To Play It"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game (Turns 1-3):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Ramp with [[Sol Ring]], [[Arcane Signet]], [[Azorius Signet]], [[Talisman of Progress]], [[Fellwar Stone]]. Get Timin down as soon as you can. Play your little tappers like [[Topplegeist]] and [[Niblis of the Urn]] to start building value."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mid Game (Turns 4-6):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Get Rhoda down, then get ONE payoff down: Willbreaker, Hylda, or Verity Circle. Start attacking every turn, even if it's just for 1 or 2 damage. The attack trigger is the point, not the damage. Every attack is a tap, a counter on Rhoda, a stolen creature, or a new Elemental."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Late Game (Turns 7+):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is where you take over. Hold up a big tap spell + protection. [[Sleep]] into a full swing, or [[Bond of Discipline]] into a full swing, usually ends the game or knocks a player out. [[Ultimecia, Temporal Threat]] and [[Loki, God of Mischief]] are your late-game chaos cards to steal a win when the board gets messy."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan Guide"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Keep:"},{"attributes":{"color":"#ffffff"},"insert":" 2-3 lands, a piece of ramp, and Timin or a way to find him. A hand with Timin + [[Verity Circle]] or Timin + [[Willbreaker]] is a snap keep."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan:"},{"attributes":{"color":"#ffffff"},"insert":" No early plays, all 5+ drops, or no blue/white mana. You need to be attacking by turn 4 or you fall behind."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Trap Hand:"},{"attributes":{"color":"#ffffff"},"insert":" 4 lands + 3 big tap spells and no creatures. Those spells are amazing, but they do nothing if you have no board to attack with after."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Weaknesses"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"No Timin, No Engine:"},{"attributes":{"color":"#ffffff"},"insert":" If Timin gets removed 3 times, you have to pivot to just playing good Spirits and control. That's why we run so much protection."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Go-Wide Token Decks:"},{"attributes":{"color":"#ffffff"},"insert":" Tapping one creature at a time doesn't stop 15 tokens. Save your mass tap spells for these matchups."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Untappers:"},{"attributes":{"color":"#ffffff"},"insert":" Anything that untaps their creatures on your turn breaks your lock. Kill those on sight."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Sacrifice / Edicts:"},{"attributes":{"color":"#ffffff"},"insert":" Rhoda getting big doesn't matter if they make you sacrifice her. [[Guardian of Faith]] and [[Selfless Spirit]] help here."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"One Rule To Remember"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Attack every turn if you can."},{"attributes":{"color":"#ffffff"},"insert":" Even if you don't think you'll get through, the Timin trigger is worth it. This deck doesn't win by sitting back. It wins by tapping everything down, one attack at a time."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Tap. Grow. Swing. Repeat."},{"insert":"\n\n"}]}
Rhoda, Geist Avenger
Partner with Timin, Youthful Geist (When this creature enters, target player may put Timin into their hand from their library, then shuffle.)
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda.
Legendary Creature - Human Soldier
Rhoda, Geist Avenger (voc) 46
Timin, Youthful Geist
Partner with Rhoda, Geist Avenger (When this creature enters, target player may put Rhoda into their hand from their library, then shuffle.)
Flying
At the beginning of each combat, tap up to one target creature.
Legendary Creature - Spirit
Timin, Youthful Geist (voc) 54

Commander

(Ctrl to add secondary)
Mjölnir, Storm Hammer
When Mjölnir enters, attach it to target legendary creature you control.
Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls.
Equip
Legendary Artifact - Equipment
Mjölnir, Storm Hammer (acr) 74

Burn

(Ctrl to add secondary)
Citadel Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Enchantment
Citadel Siege (mic) 81
Gideon's Avenger
Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on this creature.
Creature - Human Soldier
Gideon's Avenger (m12) 17
Greatsword of Tyr
Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Greatsword of Tyr (clb) 22
Solitary Sanctuary
When this enchantment enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
Enchantment
Solitary Sanctuary (woe) 30

Counters

(Ctrl to add secondary)
Assassin Gauntlet
When this Equipment enters, attach it to up to one target creature you control. Tap all creatures target opponent controls.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Equip
Artifact - Equipment
Assassin Gauntlet (acr) 12
Betrayal
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
Enchantment - Aura
Betrayal (vis) 26
Borrowing 100,000 Arrows
Draw a card for each tapped creature target opponent controls.
Sorcery
Borrowing 100,000 Arrows (ptk) 35
Gadwick, the Wizened
When Gadwick enters, draw X cards.
Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
Legendary Creature - Human Wizard
Gadwick, the Wizened (plst) ELD-48
Hylda of the Icy Crown
Whenever you tap an untapped creature an opponent controls, you may pay
. When you do, choose one —
• Create a 4/4 white and blue Elemental creature token.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
Legendary Creature - Human Warlock
Hylda of the Icy Crown (woe) 206
Hylda's Crown of Winter
,
: Tap target creature. This ability costs
less to activate during your turn.
, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
Legendary Artifact
Hylda's Crown of Winter (woe) 247
Loki, God of Mischief
Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
Legendary Creature - Villain God Sorcerer
Loki, God of Mischief (msh) 65
Scroll of Isildur
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of up to one target artifact for as long as you control this Saga. The Ring tempts you.
II — Tap up to two target creatures. Put a stun counter on each of them.
III — Draw a card for each tapped creature target opponent controls.
Enchantment - Saga
Scroll of Isildur (ltr) 69
Sharae of Numbing Depths
When Sharae enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.
Legendary Creature - Wizard Merfolk
Sharae of Numbing Depths (woe) 213
Theft of Dreams
Draw a card for each tapped creature target opponent controls.
Sorcery
Theft of Dreams (p02) 55
Ultimecia, Temporal Threat
When Ultimecia enters, tap all creatures your opponents control.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Human Warlock
Ultimecia, Temporal Threat (fin) 556
Verity Circle
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.
: Tap target creature without flying.
Enchantment
Verity Circle (voc) 116

Draw

(Ctrl to add secondary)
Niblis of the Urn
Flying
Whenever this creature attacks, you may tap target creature.
Creature - Spirit
Niblis of the Urn (inr) 346
Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
Artifact - Equipment
Trailblazer's Boots (fic) 370

Evasion

(Ctrl to add secondary)
Bond of Discipline
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Sorcery
Bond of Discipline (plst) WAR-6

Finisher

(Ctrl to add secondary)
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Castle Vantress
This land enters tapped unless you control an Island.
: Add
.
,
: Scry 2.
Land
Castle Vantress (dsc) 267
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (tdc) 349
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (trc) 520
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (fra) 176
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 259
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (trc) 535
Gleaming Bastion
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Gleaming Bastion (msh) 267
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Hengegate Pathway
: Add
.
Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (trc) 538
Island
(
: Add
.)
Basic Land - Island
Island (mdd) 294
Plains
(
: Add
.)
Basic Land - Plains
Plains (mdd) 292
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (trc) 548
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (trc) 551
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (trc) 552
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (msc) 263
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (trc) 555
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (trc) 559
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (trc) 566
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (3ed) 289

Land

(Ctrl to add secondary)
Deluge
Tap all creatures without flying.
Instant
Deluge (10e) 79
Guardian of Faith
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Creature - Knight Spirit
Guardian of Faith (soc) 148
March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs
less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant
March of Swirling Mist (neo) 61
Restoration Magic
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga —
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant
Restoration Magic (fin) 30
Robe of Stars
Equipped creature gets +0/+3.
Astral Projection —
: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Equip
Artifact - Equipment
Robe of Stars (afc) 11
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (soc) 167
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (clu) 99
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (rvr) 32
Winged Boots
Equipped creature has flying and ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
Artifact - Equipment
Winged Boots (otc) 124
You See a Guard Approach
Choose one —
• Distract the Guard — Tap target creature.
• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
You See a Guard Approach (afr) 85

Protection

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (trc) 485
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (frc) 53
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Reality Spasm
Choose one —
• Tap X target permanents.
• Untap X target permanents.
Instant
Reality Spasm (roe) 81
Sol Ring
: Add
.
Artifact
Sol Ring (trc) 499
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (trc) 508
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (trc) 509
Turnabout
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Instant
Turnabout (rvr) 452

Ramp

(Ctrl to add secondary)
Abjure
As an additional cost to cast this spell, sacrifice a blue permanent.
Counter target spell.
Instant
Abjure (wth) 31
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdn) 151
Blustersquall
Tap target creature you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Blustersquall (c15) 89
Cone of Cold
Roll a d20.
1—9 | Tap all creatures your opponents control.
10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.
Sorcery
Cone of Cold (clb) 61
Counterspell
Counter target spell.
Instant
Counterspell (fdc) 61
Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Delay (tsr) 61
Don't Move
Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
Sorcery
Don't Move (rex) 1
Dreamshackle Geist
Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
Creature - Spirit
Dreamshackle Geist (vow) 58
Ensnare
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Tap all creatures.
Instant
Ensnare (nem) 32
Githzerai Monk
Flash
Flying
Psychic Defense — When this creature enters, tap all creatures you don't control.
Creature - Monk Gith
Githzerai Monk (clb) 20
Hindering Light
Counter target spell that targets you or a permanent you control.
Draw a card.
Instant
Hindering Light (ala) 173
Minister of Impediments
(
can be paid with either
or
.)
: Tap target creature.
Creature - Human Advisor
Minister of Impediments (dis) 144
Niblis of Frost
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature - Spirit
Niblis of Frost (c20) 120
No More Lies
Counter target spell unless its controller pays
. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
No More Lies (mkm) 221
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (trc) 425
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (ltr) 26
Sentinel of the Eternal Watch
Vigilance (Attacking doesn't cause this creature to tap.)
At the beginning of combat on each opponent's turn, tap target creature that player controls.
Creature - Soldier Giant
Sentinel of the Eternal Watch (plst) ORI-30
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Settle the Wreckage (hob) 26
Shacklegeist
Flying
This creature can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.
Creature - Spirit
Shacklegeist (voc) 112
Sleep
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Sorcery
Sleep (plst) M19-74
Split Up
Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures.
Sorcery
Split Up (dsk) 32
Sunblast Angel
Flying
When this creature enters, destroy all tapped creatures.
Creature - Angel
Sunblast Angel (fdc) 52
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (trc) 429
Topplegeist
Flying
When this creature enters, tap target creature an opponent controls.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
Creature - Spirit
Topplegeist (soi) 45
Willbreaker
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control this creature.
Creature - Human Wizard
Willbreaker (ori) 84

Removal

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Righteous Fury
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Sorcery
Righteous Fury (mar) 49

Sideboard

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Deck Info

Deck stats

34 pips - 27 cards
26 mana - 26 cards
44 pips - 34 cards
27 mana - 27 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#ffffff","bold":true},"insert":"Timing is Everything - Timin + Rhoda Tap Control"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is an Azorius Spirits deck built around one simple idea: "},{"attributes":{"color":"#ffffff","bold":true},"insert":"if your opponents' creatures are tapped, they can't hurt you, and you get rewarded for it."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"You don't win by dropping the biggest creature. You win by making sure nothing on the other side of the table ever gets to stand up, then swinging in with an ever-growing board of flyers and Spirits while your opponents stare at a field of tapped creatures."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Commanders"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Timin, Youthful Geist]]"},{"attributes":{"color":"#ffffff"},"insert":" - Your tap engine. Every time you attack, you tap a creature an opponent controls. It doesn't matter if Timin attacks, if Rhoda attacks, or if a 1/1 Spirit attacks. You attack, something gets tapped."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Rhoda, Geist Avenger]]"},{"attributes":{"color":"#ffffff"},"insert":" - Your payoff. Every time a creature an opponent controls becomes tapped, Rhoda gets a +1/+1 counter. She starts small, she ends the game as a 12/12 flyer if people let her live."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Together they are the whole deck in two cards: Timin taps, Rhoda grows."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How You Win"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"There are 3 ways this deck closes games:"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"1. Commander Damage / Voltron-ish Beatdown"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Rhoda gets huge just from playing the game. Suit her up with [[Robe of Stars]], [[Winged Boots]], [[Greatsword of Tyr]], or [[Mjolnir, Storm Hammer]] and swing. [[Rogue's Passage]] makes her unblockable when you need the kill."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"2. Go Wide With Spirits + Elementals"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"[[Hylda of the Icy Crown]] turns every tap into a 4/4 Elemental. [[Dreamshackle Geist]], [[Shacklegeist]], [[Niblis of Frost]], [[Niblis of the Urn]], and [[Topplegeist]] keep the board tapped while your flyers chip in."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"3. The Big Tap Swing"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is the signature play. Cast [[Sleep]], [[Bond of Discipline]], [[Blustersquall]], [[Borrowing 100,000 Arrows]], [[Don't Move]], or [[Cone of Cold]], tap the whole table down, then attack with everything. They can't block. Rhoda gets massive. [[Gideon's Avenger]] gets massive too."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Engine - Cards That Make It Hum"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"These are the cards you actually want to see every game:"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Willbreaker]]"},{"attributes":{"color":"#ffffff"},"insert":" - The best card in the deck. With Timin, every attack steals a creature. Yes, really."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Hylda of the Icy Crown]]"},{"attributes":{"color":"#ffffff"},"insert":" - Tap an opponent's creature, make a 4/4. She also untaps your tapped creatures at your end step."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Verity Circle]]"},{"attributes":{"color":"#ffffff"},"insert":" - Draw a card whenever an opponent's creature becomes tapped outside of combat. This is your card draw engine."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Gadwick, the Wizened]]"},{"attributes":{"color":"#ffffff"},"insert":" - ETB taps something, and when you tap things down with big spells, you draw a pile."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Sharae of Numbing Depths]]"},{"attributes":{"color":"#ffffff"},"insert":" - Another tap payoff that keeps you drawing and controlling."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Minister of Impediments]]"},{"attributes":{"color":"#ffffff"},"insert":" - Repeatable tap on a stick. Slow, but brutal with Willbreaker or Hylda out."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Citadel Siege]]"},{"attributes":{"color":"#ffffff"},"insert":" - Set it to Khans and tap something down every turn, or Dragons to pump your whole team."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Gideon's Avenger]]"},{"attributes":{"color":"#ffffff"},"insert":" - Gets +1/+1 counters whenever a creature becomes tapped. Second Rhoda."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Interaction & Protection"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"You are in Azorius, so you get to say no."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Removal:"},{"attributes":{"color":"#ffffff"},"insert":" [[Swords to Plowshares]], [[Path to Exile]], [[Settle the Wreckage]], [[Split Up]], [[Righteous Fury]], [[Sunblast Angel]]"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Counters:"},{"attributes":{"color":"#ffffff"},"insert":" [[Counterspell]], [[Delay]], [[No More Lies]], [[Reprieve]], [[Abjure]], [[Hindering Light]]"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Board Resets:"},{"attributes":{"color":"#ffffff"},"insert":" [[Aetherize]], [[March of Swirling Mist]], [[Reality Spasm]], [[Turnabout]], [[Deluge]], [[Scroll of Isildur]]"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Protection:"},{"attributes":{"color":"#ffffff"},"insert":" [[Selfless Spirit]], [[Guardian of Faith]], [[Slip Out the Back]], [[Unbreakable Formation]], [[Robe of Stars]], [[You See a Guard Approach]]"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Protect Timin at all costs. Without him, the deck is just a bunch of Spirits. With him, it's a lock."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How To Play It"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game (Turns 1-3):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Ramp with [[Sol Ring]], [[Arcane Signet]], [[Azorius Signet]], [[Talisman of Progress]], [[Fellwar Stone]]. Get Timin down as soon as you can. Play your little tappers like [[Topplegeist]] and [[Niblis of the Urn]] to start building value."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mid Game (Turns 4-6):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Get Rhoda down, then get ONE payoff down: Willbreaker, Hylda, or Verity Circle. Start attacking every turn, even if it's just for 1 or 2 damage. The attack trigger is the point, not the damage. Every attack is a tap, a counter on Rhoda, a stolen creature, or a new Elemental."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Late Game (Turns 7+):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is where you take over. Hold up a big tap spell + protection. [[Sleep]] into a full swing, or [[Bond of Discipline]] into a full swing, usually ends the game or knocks a player out. [[Ultimecia, Temporal Threat]] and [[Loki, God of Mischief]] are your late-game chaos cards to steal a win when the board gets messy."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan Guide"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Keep:"},{"attributes":{"color":"#ffffff"},"insert":" 2-3 lands, a piece of ramp, and Timin or a way to find him. A hand with Timin + [[Verity Circle]] or Timin + [[Willbreaker]] is a snap keep."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan:"},{"attributes":{"color":"#ffffff"},"insert":" No early plays, all 5+ drops, or no blue/white mana. You need to be attacking by turn 4 or you fall behind."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Trap Hand:"},{"attributes":{"color":"#ffffff"},"insert":" 4 lands + 3 big tap spells and no creatures. Those spells are amazing, but they do nothing if you have no board to attack with after."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Weaknesses"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"No Timin, No Engine:"},{"attributes":{"color":"#ffffff"},"insert":" If Timin gets removed 3 times, you have to pivot to just playing good Spirits and control. That's why we run so much protection."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Go-Wide Token Decks:"},{"attributes":{"color":"#ffffff"},"insert":" Tapping one creature at a time doesn't stop 15 tokens. Save your mass tap spells for these matchups."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Untappers:"},{"attributes":{"color":"#ffffff"},"insert":" Anything that untaps their creatures on your turn breaks your lock. Kill those on sight."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Sacrifice / Edicts:"},{"attributes":{"color":"#ffffff"},"insert":" Rhoda getting big doesn't matter if they make you sacrifice her. [[Guardian of Faith]] and [[Selfless Spirit]] help here."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"One Rule To Remember"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Attack every turn if you can."},{"attributes":{"color":"#ffffff"},"insert":" Even if you don't think you'll get through, the Timin trigger is worth it. This deck doesn't win by sitting back. It wins by tapping everything down, one attack at a time."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Tap. Grow. Swing. Repeat."},{"insert":"\n\n"}]}
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