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Commander
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Raphboyce

35 views21 hrs ago
Commander
Size: 100Salt sum: 44.31

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{"ops":[{"attributes":{"color":"#ffffff","bold":true},"insert":"Mobilize This - Zurgo Token Aristocrats"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is Mardu aggro with a twist. You don't win by playing one big creature. You win by attacking every single turn, making an army of 1/1s that were never meant to live, and then turning their deaths into cards, life loss, and Treasure."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Every attack is a trigger. Every dead token is value. If you are not attacking, you are doing it wrong."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Commander"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Zurgo Stormrender]]"},{"attributes":{"color":"#ffffff"},"insert":" - RWB, 3/3"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mobilize 1:"},{"attributes":{"color":"#ffffff"},"insert":" Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior token. Sacrifice it at the beginning of the next end step."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Read that second ability twice, because it's the whole deck:"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" Token attacked and then died / got sacrificed at end step = "},{"attributes":{"color":"#ffffff","bold":true},"insert":"you draw a card"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" Token didn't attack and you sacrificed it to something = "},{"attributes":{"color":"#ffffff","bold":true},"insert":"each opponent loses 1 life"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Zurgo turns every token into either a card or a drain. And he does it on a 3-mana commander you can cast on turn 3 and never stop attacking with."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How You Win"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"1. Attack + Draw"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Attack with Zurgo and your other Mobilize creatures. Make tokens. Let the attacking tokens die or get sacrificed at end step. Draw a pile of cards. This is your main engine. You will out-draw control decks just by attacking."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"2. Attack + Drain"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Tokens that don't attack are still lethal. Sacrifice them to [[Goblin Bombardment]], [[Viscera Seer]], [[Warren Soultrader]], or [[Phyrexian Altar]] and each opponent loses 1 life from Zurgo, plus 1 life from [[Zulaport Cutthroat]], [[Bastion of Remembrance]], [[Mirkwood Bats]], [[Bone-Cairn Butcher]], and [[Elas il-Kor, Sadistic Pilgrim]]. It adds up fast."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"3. ETB Burn"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Every token that enters also pings. [[Impact Tremors]], [[Purphoros, God of the Forge]], [[Warleader's Call]], and [[Raphael, the Nightwatcher]] turn a board of 5 tokens into 5+ damage before they even attack."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"You win by doing all three at once. Attack, make tokens, ping on ETB, drain on death, draw on death. Repeat."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Engine - Cards That Make It Work"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Isshin, Two Heavens as One]]"},{"attributes":{"color":"#ffffff"},"insert":" - The best card in the deck. Doubles all attack triggers. Zurgo now makes 2 tokens instead of 1. [[Adeline, Resplendent Cathar]], [[Anim Pakal, Thousandth Moon]], [[Caesar, Legion's Emperor]], [[Legion Warboss]], [[Ainok Strike Leader]], [[Neriv, Crackling Vanguard]] all double too."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Mobilize Squad:"},{"attributes":{"color":"#ffffff"},"insert":" [[Ironwill Forger]], [[Redoubled Stormsinger]], [[Mardu Siegebreaker]], [[Stadium Headliner]], [[Ingris Stingerquill]], [[Loyal Apprentice]]. Every one of them makes tokens when they attack. With Isshin, they make double."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Token Makers:"},{"attributes":{"color":"#ffffff"},"insert":" [[Hero of Bladehold]], [[Adeline, Resplendent Cathar]], [[Anim Pakal, Thousandth Moon]], [[Caesar, Legion's Emperor]], [[Ocelot Pride]], [[Charismatic Conqueror]]. They make tokens just for attacking or for having creatures enter."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Sac Outlets:"},{"attributes":{"color":"#ffffff"},"insert":" [[Phyrexian Altar]] makes mana, [[Warren Soultrader]] makes Treasure and draws, [[Viscera Seer]] scrys, [[Goblin Bombardment]] deals damage. You never let a token just die for free if you can sac it for value first."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Payoffs:"},{"attributes":{"color":"#ffffff"},"insert":" [[Pitiless Plunderer]] makes Treasure, [[Teysa Karlov]] doubles death triggers, [[Sephiroth, Fabled SOLDIER]] turns deaths into a huge threat, [[Samut, Hazoret's Champion]] gives haste and draws, [[Umbral Collar Zealot]] grows."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Sieges:"},{"attributes":{"color":"#ffffff"},"insert":" [[Windcrag Siege]], [[Barrensteppe Siege]], [[All-Out Assault]]. Pick the mode that fits the board. They buff your team, make tokens, or drain opponents when your tokens die."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Interaction & Protection"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Removal:"},{"attributes":{"color":"#ffffff"},"insert":" [[Swords to Plowshares]], [[Path to Exile]], [[Deadly Rollick]], [[Inevitable Defeat]], [[Ruinous Ultimatum]], [[The Meathook Massacre]]"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Protection / Blowouts:"},{"attributes":{"color":"#ffffff"},"insert":" [[Boros Charm]] saves your board, [[Akroma's Will]] makes an alpha strike lethal, [[Will of the Mardu]] gives you options, [[Duty Beyond Death]] brings Zurgo back, [[Selfless Spirit]] saves the team, [[Imp's Mischief]] redirects removal, [[Reconnaissance]] lets you attack safely and then pull your attackers back after damage, [[Endless Foot Assault]] and [[Continue?]] keep the pressure on."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Tutors:"},{"attributes":{"color":"#ffffff"},"insert":" [[Demonic Tutor]], [[Vampiric Tutor]], [[Diabolic Intent]] - sacrifice a token you were going to lose anyway to tutor for Isshin or a finisher. That's free value."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Ramp:"},{"attributes":{"color":"#ffffff"},"insert":" [[Sol Ring]], [[Arcane Signet]], [[Orzhov Signet]], [[Rakdos Signet]], [[Boros Signet]], [[Skullclamp]] - clamp a 1/1 token to draw 2. It's disgusting here."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How To Play It"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game (Turns 1-3):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Ramp, play a token maker like [[Loyal Apprentice]] or [[Esper Sentinel]], then play Zurgo on turn 3. You want Zurgo down as early as possible. He is your draw engine."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mid Game (Turns 4-6):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Play Isshin if you have him. If not, play any other Mobilize creature or token maker. Attack every turn, even if it's just Zurgo + a token. Use [[Reconnaissance]] to attack without losing your real creatures. Sacrifice attacking tokens after damage to draw, or sacrifice non-attacking tokens to drain and make Treasure."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Late Game (Turns 7+):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is where you close. [[Ascend from Avernus]] brings back your whole graveyard, [[My Precious]] and [[Enduring Courage]] keep the board alive, [[Akroma's Will]] + a full swing usually ends the game. If the board gets wiped, [[Ruinous Ultimatum]] resets everyone else while you rebuild in one turn with Zurgo + Isshin."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan Guide"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Keep:"},{"attributes":{"color":"#ffffff"},"insert":" 3 lands, 1 piece of ramp, Zurgo or Isshin or a token maker. A hand with Zurgo + [[Skullclamp]] + lands is a snap keep."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan:"},{"attributes":{"color":"#ffffff"},"insert":" No early creatures, all 5+ drops, or no red/white/black mana. This deck needs to be attacking by turn 3 or 4."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Trap Hand:"},{"attributes":{"color":"#ffffff"},"insert":" 4 lands + 3 big finishers like [[Ruinous Ultimatum]] and [[Ascend from Avernus]] and no creatures. Those cards are amazing, but they do nothing if you have no board."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Weaknesses"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Board Wipes:"},{"attributes":{"color":"#ffffff"},"insert":" You go wide, so wipes hurt. [[Boros Charm]], [[Selfless Spirit]], and [[Duty Beyond Death]] help, but a well-timed wipe can set you back 2 turns."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"No Attacking:"},{"attributes":{"color":"#ffffff"},"insert":" If you can't attack because of [[Propaganda]] effects, [[Ghostly Prison]], or a huge blocker wall, your engine stalls. Kill those enchantments on sight."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Graveyard Hate:"},{"attributes":{"color":"#ffffff"},"insert":" [[Ascend from Avernus]] is your comeback card. If your graveyard gets exiled, you lose that plan."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Zurgo Gets Removed Repeatedly:"},{"attributes":{"color":"#ffffff"},"insert":" He is cheap to recast, but if he dies 4 times, you fall behind. [[Swiftfoot Boots]] and [[Voice of Victory]] help keep him alive."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"One Rule To Remember"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Attack every turn if you can."},{"attributes":{"color":"#ffffff"},"insert":" Even if you think you'll lose a token, that's the point. The token was going to die anyway. Attacking turns it into a card, a ping, a drain, or Treasure."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Attack. Make tokens. Sacrifice tokens. Draw. Drain. Repeat."},{"insert":"\n\n"}]}
Zurgo Stormrender
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
Legendary Creature - Warrior Orc
Zurgo Stormrender (tdc) 10

Commander

(Ctrl to add secondary)
All-Out Assault
Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
Enchantment
All-Out Assault (tdm) 167
Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Dog Glimmer
Enduring Courage (dsk) 133
Raphael, the Nightwatcher
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Attacking creatures you control have double strike.
Legendary Creature - Mutant Ninja Turtle
Raphael, the Nightwatcher (tmt) 103
Samut, Hazoret's Champion
Creatures you control have haste.
Legendary Creature - Human Warrior Cleric
Samut, Hazoret's Champion (fra) 251
Warleader's Call
Creatures you control get +1/+1.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Warleader's Call (trc) 483

Anthem

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Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (fdn) 717
Ingris Stingerquill
Flying
Whenever a creature you control attacks, that creature deals 1 damage to each opponent.
: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.
Legendary Creature - Elder Sphinx
Ingris Stingerquill (fra) 137
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God
Purphoros, God of the Forge (cmm) 246

Burn

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Isshin, Two Heavens as One
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Samurai
Isshin, Two Heavens as One (neo) 224
Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment
Windcrag Siege (frc) 52

Copy

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Barrensteppe Siege
As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
Enchantment
Barrensteppe Siege (tdm) 171

Counters

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Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Bastion of Remembrance (tle) 160
Elas il-Kor, Sadistic Pilgrim
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Legendary Creature - Cleric Kor Phyrexian
Elas il-Kor, Sadistic Pilgrim (dmu) 198
Mirkwood Bats
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
Creature - Bat
Mirkwood Bats (ltr) 95
Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 115Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 115
Zulaport Cutthroat
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Human Rogue Ally
Zulaport Cutthroat (soc) 233

Drain

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Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (h2r) 2
Neriv, Crackling Vanguard
Flying, deathtouch
When Neriv enters, create two 1/1 red Goblin creature tokens.
Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.
Legendary Creature - Dragon Spirit
Neriv, Crackling Vanguard (tdc) 6
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (trc) 498

Draw

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Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (trc) 514
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (trk) 278
Castle Embereth
This land enters tapped unless you control a Mountain.
: Add
.
,
: Creatures you control get +1/+0 until end of turn.
Land
Castle Embereth (tdc) 347
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (frc) 66
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (plst) MIR-325
Dalkovan Encampment
This land enters tapped unless you control a Swamp or a Mountain.
: Add
.
,
: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Land
Dalkovan Encampment (tdm) 253
Dark Fortress
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Dark Fortress (msh) 264
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (trc) 528
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (frc) 72
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (fra) 180
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mdd) 298
Plains
(
: Add
.)
Basic Land - Plains
Plains (mdd) 292
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (soc) 401
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (sos) 260
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (trc) 560
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (msc) 268
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (frc) 85
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (sos) 264
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mdd) 296
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (trc) 576
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (tdc) 410

Land

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Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (m3c) 165
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Duty Beyond Death
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Instant
Duty Beyond Death (tdm) 10
Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Instant
Imp's Mischief (cmm) 167
My Precious
Equipped creature has hexproof and can't be blocked.
Equip—
, Pay 2 life.
Legendary Artifact - Equipment
My Precious // Allure of Power (hob) 176
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (acr) 82
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (soc) 167
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (trc) 501

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (trc) 485
Boros Signet
,
: Add
.
Artifact
Boros Signet (tdc) 314
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (tdc) 323
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 311
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (fic) 281
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (frc) 60
Sol Ring
: Add
.
Artifact
Sol Ring (trc) 499

Ramp

(Ctrl to add secondary)
Ascend from Avernus
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Sorcery
Ascend from Avernus (clb) 5
Continue?
Choose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield.
Instant
Continue? (tmc) 7

Recursion

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Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Inevitable Defeat
This spell can't be countered.
Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
Instant
Inevitable Defeat (tdm) 194
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (trc) 425
Ruinous Ultimatum
Destroy all nonland permanents your opponents control.
Sorcery
Ruinous Ultimatum (trc) 479
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (trc) 429
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Legendary Enchantment
The Meathook Massacre (inr) 387

Removal

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Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (mh2) 279
Umbral Collar Zealot
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Human Cleric
Umbral Collar Zealot (soc) 227
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (soc) 229
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (mh3) 110

Sac Outlet

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Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (tdc) 108
Ainok Strike Leader
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Creature - Warrior Dog
Ainok Strike Leader (tdc) 11
Anim Pakal, Thousandth Moon
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
Legendary Creature - Human Soldier
Anim Pakal, Thousandth Moon (lci) 223
Bone-Cairn Butcher
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Attacking tokens you control have deathtouch.
Creature - Demon
Bone-Cairn Butcher (tdm) 173
Caesar, Legion's Emperor
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar deals damage equal to the number of creature tokens you control to target opponent.
Legendary Creature - Human Soldier
Caesar, Legion's Emperor (pip) 529
Charismatic Conqueror
Vigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
Creature - Vampire Soldier
Charismatic Conqueror (lcc) 70
Endless Foot Assault
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Enchantment
Endless Foot Assault (tmc) 8
Hero of Bladehold
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Creature - Human Knight
Hero of Bladehold (tdc) 119
Ironwill Forger
Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature - Artificer Orc
Ironwill Forger (tdc) 13
Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Creature - Goblin Soldier
Legion Warboss (tdc) 220
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature - Human Artificer
Loyal Apprentice (tdc) 222
Mardu Siegebreaker
Deathtouch, haste
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
Creature - Human Warrior
Mardu Siegebreaker (tdm) 206
Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat
Ocelot Pride (mh3) 38
Redoubled Stormsinger
First strike
Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
Creature - Wizard Orc
Redoubled Stormsinger (soc) 251
Stadium Headliner
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
Creature - Goblin Warrior
Stadium Headliner (tdm) 122
Teysa Karlov
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
Legendary Creature - Human Advisor
Teysa Karlov (cmm) 359
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Creature - Human Bard
Voice of Victory (tdm) 33
Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant
Will of the Mardu (tdc) 17

Tokens

(Ctrl to add secondary)
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108

Tutor

(Ctrl to add secondary)

Deck Info

Deck stats

40 pips - 34 cards
29 mana - 25 cards
0 pips - 0 cards
0 mana - 7 cards
30 pips - 28 cards
24 mana - 22 cards
28 pips - 24 cards
24 mana - 22 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
12 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#ffffff","bold":true},"insert":"Mobilize This - Zurgo Token Aristocrats"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is Mardu aggro with a twist. You don't win by playing one big creature. You win by attacking every single turn, making an army of 1/1s that were never meant to live, and then turning their deaths into cards, life loss, and Treasure."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Every attack is a trigger. Every dead token is value. If you are not attacking, you are doing it wrong."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Commander"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Zurgo Stormrender]]"},{"attributes":{"color":"#ffffff"},"insert":" - RWB, 3/3"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mobilize 1:"},{"attributes":{"color":"#ffffff"},"insert":" Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior token. Sacrifice it at the beginning of the next end step."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Read that second ability twice, because it's the whole deck:"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" Token attacked and then died / got sacrificed at end step = "},{"attributes":{"color":"#ffffff","bold":true},"insert":"you draw a card"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" Token didn't attack and you sacrificed it to something = "},{"attributes":{"color":"#ffffff","bold":true},"insert":"each opponent loses 1 life"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Zurgo turns every token into either a card or a drain. And he does it on a 3-mana commander you can cast on turn 3 and never stop attacking with."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How You Win"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"1. Attack + Draw"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Attack with Zurgo and your other Mobilize creatures. Make tokens. Let the attacking tokens die or get sacrificed at end step. Draw a pile of cards. This is your main engine. You will out-draw control decks just by attacking."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"2. Attack + Drain"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Tokens that don't attack are still lethal. Sacrifice them to [[Goblin Bombardment]], [[Viscera Seer]], [[Warren Soultrader]], or [[Phyrexian Altar]] and each opponent loses 1 life from Zurgo, plus 1 life from [[Zulaport Cutthroat]], [[Bastion of Remembrance]], [[Mirkwood Bats]], [[Bone-Cairn Butcher]], and [[Elas il-Kor, Sadistic Pilgrim]]. It adds up fast."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"3. ETB Burn"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Every token that enters also pings. [[Impact Tremors]], [[Purphoros, God of the Forge]], [[Warleader's Call]], and [[Raphael, the Nightwatcher]] turn a board of 5 tokens into 5+ damage before they even attack."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"You win by doing all three at once. Attack, make tokens, ping on ETB, drain on death, draw on death. Repeat."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Engine - Cards That Make It Work"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Isshin, Two Heavens as One]]"},{"attributes":{"color":"#ffffff"},"insert":" - The best card in the deck. Doubles all attack triggers. Zurgo now makes 2 tokens instead of 1. [[Adeline, Resplendent Cathar]], [[Anim Pakal, Thousandth Moon]], [[Caesar, Legion's Emperor]], [[Legion Warboss]], [[Ainok Strike Leader]], [[Neriv, Crackling Vanguard]] all double too."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Mobilize Squad:"},{"attributes":{"color":"#ffffff"},"insert":" [[Ironwill Forger]], [[Redoubled Stormsinger]], [[Mardu Siegebreaker]], [[Stadium Headliner]], [[Ingris Stingerquill]], [[Loyal Apprentice]]. Every one of them makes tokens when they attack. With Isshin, they make double."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Token Makers:"},{"attributes":{"color":"#ffffff"},"insert":" [[Hero of Bladehold]], [[Adeline, Resplendent Cathar]], [[Anim Pakal, Thousandth Moon]], [[Caesar, Legion's Emperor]], [[Ocelot Pride]], [[Charismatic Conqueror]]. They make tokens just for attacking or for having creatures enter."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Sac Outlets:"},{"attributes":{"color":"#ffffff"},"insert":" [[Phyrexian Altar]] makes mana, [[Warren Soultrader]] makes Treasure and draws, [[Viscera Seer]] scrys, [[Goblin Bombardment]] deals damage. You never let a token just die for free if you can sac it for value first."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Payoffs:"},{"attributes":{"color":"#ffffff"},"insert":" [[Pitiless Plunderer]] makes Treasure, [[Teysa Karlov]] doubles death triggers, [[Sephiroth, Fabled SOLDIER]] turns deaths into a huge threat, [[Samut, Hazoret's Champion]] gives haste and draws, [[Umbral Collar Zealot]] grows."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Sieges:"},{"attributes":{"color":"#ffffff"},"insert":" [[Windcrag Siege]], [[Barrensteppe Siege]], [[All-Out Assault]]. Pick the mode that fits the board. They buff your team, make tokens, or drain opponents when your tokens die."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Interaction & Protection"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Removal:"},{"attributes":{"color":"#ffffff"},"insert":" [[Swords to Plowshares]], [[Path to Exile]], [[Deadly Rollick]], [[Inevitable Defeat]], [[Ruinous Ultimatum]], [[The Meathook Massacre]]"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Protection / Blowouts:"},{"attributes":{"color":"#ffffff"},"insert":" [[Boros Charm]] saves your board, [[Akroma's Will]] makes an alpha strike lethal, [[Will of the Mardu]] gives you options, [[Duty Beyond Death]] brings Zurgo back, [[Selfless Spirit]] saves the team, [[Imp's Mischief]] redirects removal, [[Reconnaissance]] lets you attack safely and then pull your attackers back after damage, [[Endless Foot Assault]] and [[Continue?]] keep the pressure on."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Tutors:"},{"attributes":{"color":"#ffffff"},"insert":" [[Demonic Tutor]], [[Vampiric Tutor]], [[Diabolic Intent]] - sacrifice a token you were going to lose anyway to tutor for Isshin or a finisher. That's free value."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Ramp:"},{"attributes":{"color":"#ffffff"},"insert":" [[Sol Ring]], [[Arcane Signet]], [[Orzhov Signet]], [[Rakdos Signet]], [[Boros Signet]], [[Skullclamp]] - clamp a 1/1 token to draw 2. It's disgusting here."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How To Play It"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game (Turns 1-3):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Ramp, play a token maker like [[Loyal Apprentice]] or [[Esper Sentinel]], then play Zurgo on turn 3. You want Zurgo down as early as possible. He is your draw engine."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mid Game (Turns 4-6):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Play Isshin if you have him. If not, play any other Mobilize creature or token maker. Attack every turn, even if it's just Zurgo + a token. Use [[Reconnaissance]] to attack without losing your real creatures. Sacrifice attacking tokens after damage to draw, or sacrifice non-attacking tokens to drain and make Treasure."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Late Game (Turns 7+):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is where you close. [[Ascend from Avernus]] brings back your whole graveyard, [[My Precious]] and [[Enduring Courage]] keep the board alive, [[Akroma's Will]] + a full swing usually ends the game. If the board gets wiped, [[Ruinous Ultimatum]] resets everyone else while you rebuild in one turn with Zurgo + Isshin."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan Guide"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Keep:"},{"attributes":{"color":"#ffffff"},"insert":" 3 lands, 1 piece of ramp, Zurgo or Isshin or a token maker. A hand with Zurgo + [[Skullclamp]] + lands is a snap keep."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan:"},{"attributes":{"color":"#ffffff"},"insert":" No early creatures, all 5+ drops, or no red/white/black mana. This deck needs to be attacking by turn 3 or 4."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Trap Hand:"},{"attributes":{"color":"#ffffff"},"insert":" 4 lands + 3 big finishers like [[Ruinous Ultimatum]] and [[Ascend from Avernus]] and no creatures. Those cards are amazing, but they do nothing if you have no board."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Weaknesses"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Board Wipes:"},{"attributes":{"color":"#ffffff"},"insert":" You go wide, so wipes hurt. [[Boros Charm]], [[Selfless Spirit]], and [[Duty Beyond Death]] help, but a well-timed wipe can set you back 2 turns."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"No Attacking:"},{"attributes":{"color":"#ffffff"},"insert":" If you can't attack because of [[Propaganda]] effects, [[Ghostly Prison]], or a huge blocker wall, your engine stalls. Kill those enchantments on sight."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Graveyard Hate:"},{"attributes":{"color":"#ffffff"},"insert":" [[Ascend from Avernus]] is your comeback card. If your graveyard gets exiled, you lose that plan."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Zurgo Gets Removed Repeatedly:"},{"attributes":{"color":"#ffffff"},"insert":" He is cheap to recast, but if he dies 4 times, you fall behind. [[Swiftfoot Boots]] and [[Voice of Victory]] help keep him alive."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"One Rule To Remember"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Attack every turn if you can."},{"attributes":{"color":"#ffffff"},"insert":" Even if you think you'll lose a token, that's the point. The token was going to die anyway. Attacking turns it into a card, a ping, a drain, or Treasure."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Attack. Make tokens. Sacrifice tokens. Draw. Drain. Repeat."},{"insert":"\n\n"}]}
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