Raphboyce
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Commander
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{"ops":[{"attributes":{"color":"#ffffff","bold":true},"insert":"Mobilize This - Zurgo Token Aristocrats"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is Mardu aggro with a twist. You don't win by playing one big creature. You win by attacking every single turn, making an army of 1/1s that were never meant to live, and then turning their deaths into cards, life loss, and Treasure."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Every attack is a trigger. Every dead token is value. If you are not attacking, you are doing it wrong."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Commander"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Zurgo Stormrender]]"},{"attributes":{"color":"#ffffff"},"insert":" - RWB, 3/3"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mobilize 1:"},{"attributes":{"color":"#ffffff"},"insert":" Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior token. Sacrifice it at the beginning of the next end step."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Read that second ability twice, because it's the whole deck:"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" Token attacked and then died / got sacrificed at end step = "},{"attributes":{"color":"#ffffff","bold":true},"insert":"you draw a card"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" Token didn't attack and you sacrificed it to something = "},{"attributes":{"color":"#ffffff","bold":true},"insert":"each opponent loses 1 life"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Zurgo turns every token into either a card or a drain. And he does it on a 3-mana commander you can cast on turn 3 and never stop attacking with."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How You Win"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"1. Attack + Draw"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Attack with Zurgo and your other Mobilize creatures. Make tokens. Let the attacking tokens die or get sacrificed at end step. Draw a pile of cards. This is your main engine. You will out-draw control decks just by attacking."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"2. Attack + Drain"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Tokens that don't attack are still lethal. Sacrifice them to [[Goblin Bombardment]], [[Viscera Seer]], [[Warren Soultrader]], or [[Phyrexian Altar]] and each opponent loses 1 life from Zurgo, plus 1 life from [[Zulaport Cutthroat]], [[Bastion of Remembrance]], [[Mirkwood Bats]], [[Bone-Cairn Butcher]], and [[Elas il-Kor, Sadistic Pilgrim]]. It adds up fast."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"3. ETB Burn"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Every token that enters also pings. [[Impact Tremors]], [[Purphoros, God of the Forge]], [[Warleader's Call]], and [[Raphael, the Nightwatcher]] turn a board of 5 tokens into 5+ damage before they even attack."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"You win by doing all three at once. Attack, make tokens, ping on ETB, drain on death, draw on death. Repeat."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Engine - Cards That Make It Work"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Isshin, Two Heavens as One]]"},{"attributes":{"color":"#ffffff"},"insert":" - The best card in the deck. Doubles all attack triggers. Zurgo now makes 2 tokens instead of 1. [[Adeline, Resplendent Cathar]], [[Anim Pakal, Thousandth Moon]], [[Caesar, Legion's Emperor]], [[Legion Warboss]], [[Ainok Strike Leader]], [[Neriv, Crackling Vanguard]] all double too."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Mobilize Squad:"},{"attributes":{"color":"#ffffff"},"insert":" [[Ironwill Forger]], [[Redoubled Stormsinger]], [[Mardu Siegebreaker]], [[Stadium Headliner]], [[Ingris Stingerquill]], [[Loyal Apprentice]]. Every one of them makes tokens when they attack. With Isshin, they make double."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Token Makers:"},{"attributes":{"color":"#ffffff"},"insert":" [[Hero of Bladehold]], [[Adeline, Resplendent Cathar]], [[Anim Pakal, Thousandth Moon]], [[Caesar, Legion's Emperor]], [[Ocelot Pride]], [[Charismatic Conqueror]]. They make tokens just for attacking or for having creatures enter."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Sac Outlets:"},{"attributes":{"color":"#ffffff"},"insert":" [[Phyrexian Altar]] makes mana, [[Warren Soultrader]] makes Treasure and draws, [[Viscera Seer]] scrys, [[Goblin Bombardment]] deals damage. You never let a token just die for free if you can sac it for value first."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Payoffs:"},{"attributes":{"color":"#ffffff"},"insert":" [[Pitiless Plunderer]] makes Treasure, [[Teysa Karlov]] doubles death triggers, [[Sephiroth, Fabled SOLDIER]] turns deaths into a huge threat, [[Samut, Hazoret's Champion]] gives haste and draws, [[Umbral Collar Zealot]] grows."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Sieges:"},{"attributes":{"color":"#ffffff"},"insert":" [[Windcrag Siege]], [[Barrensteppe Siege]], [[All-Out Assault]]. Pick the mode that fits the board. They buff your team, make tokens, or drain opponents when your tokens die."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Interaction & Protection"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Removal:"},{"attributes":{"color":"#ffffff"},"insert":" [[Swords to Plowshares]], [[Path to Exile]], [[Deadly Rollick]], [[Inevitable Defeat]], [[Ruinous Ultimatum]], [[The Meathook Massacre]]"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Protection / Blowouts:"},{"attributes":{"color":"#ffffff"},"insert":" [[Boros Charm]] saves your board, [[Akroma's Will]] makes an alpha strike lethal, [[Will of the Mardu]] gives you options, [[Duty Beyond Death]] brings Zurgo back, [[Selfless Spirit]] saves the team, [[Imp's Mischief]] redirects removal, [[Reconnaissance]] lets you attack safely and then pull your attackers back after damage, [[Endless Foot Assault]] and [[Continue?]] keep the pressure on."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Tutors:"},{"attributes":{"color":"#ffffff"},"insert":" [[Demonic Tutor]], [[Vampiric Tutor]], [[Diabolic Intent]] - sacrifice a token you were going to lose anyway to tutor for Isshin or a finisher. That's free value."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Ramp:"},{"attributes":{"color":"#ffffff"},"insert":" [[Sol Ring]], [[Arcane Signet]], [[Orzhov Signet]], [[Rakdos Signet]], [[Boros Signet]], [[Skullclamp]] - clamp a 1/1 token to draw 2. It's disgusting here."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How To Play It"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game (Turns 1-3):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Ramp, play a token maker like [[Loyal Apprentice]] or [[Esper Sentinel]], then play Zurgo on turn 3. You want Zurgo down as early as possible. He is your draw engine."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mid Game (Turns 4-6):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Play Isshin if you have him. If not, play any other Mobilize creature or token maker. Attack every turn, even if it's just Zurgo + a token. Use [[Reconnaissance]] to attack without losing your real creatures. Sacrifice attacking tokens after damage to draw, or sacrifice non-attacking tokens to drain and make Treasure."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Late Game (Turns 7+):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is where you close. [[Ascend from Avernus]] brings back your whole graveyard, [[My Precious]] and [[Enduring Courage]] keep the board alive, [[Akroma's Will]] + a full swing usually ends the game. If the board gets wiped, [[Ruinous Ultimatum]] resets everyone else while you rebuild in one turn with Zurgo + Isshin."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan Guide"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Keep:"},{"attributes":{"color":"#ffffff"},"insert":" 3 lands, 1 piece of ramp, Zurgo or Isshin or a token maker. A hand with Zurgo + [[Skullclamp]] + lands is a snap keep."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan:"},{"attributes":{"color":"#ffffff"},"insert":" No early creatures, all 5+ drops, or no red/white/black mana. This deck needs to be attacking by turn 3 or 4."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Trap Hand:"},{"attributes":{"color":"#ffffff"},"insert":" 4 lands + 3 big finishers like [[Ruinous Ultimatum]] and [[Ascend from Avernus]] and no creatures. Those cards are amazing, but they do nothing if you have no board."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Weaknesses"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Board Wipes:"},{"attributes":{"color":"#ffffff"},"insert":" You go wide, so wipes hurt. [[Boros Charm]], [[Selfless Spirit]], and [[Duty Beyond Death]] help, but a well-timed wipe can set you back 2 turns."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"No Attacking:"},{"attributes":{"color":"#ffffff"},"insert":" If you can't attack because of [[Propaganda]] effects, [[Ghostly Prison]], or a huge blocker wall, your engine stalls. Kill those enchantments on sight."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Graveyard Hate:"},{"attributes":{"color":"#ffffff"},"insert":" [[Ascend from Avernus]] is your comeback card. If your graveyard gets exiled, you lose that plan."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Zurgo Gets Removed Repeatedly:"},{"attributes":{"color":"#ffffff"},"insert":" He is cheap to recast, but if he dies 4 times, you fall behind. [[Swiftfoot Boots]] and [[Voice of Victory]] help keep him alive."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"One Rule To Remember"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Attack every turn if you can."},{"attributes":{"color":"#ffffff"},"insert":" Even if you think you'll lose a token, that's the point. The token was going to die anyway. Attacking turns it into a card, a ping, a drain, or Treasure."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Attack. Make tokens. Sacrifice tokens. Draw. Drain. Repeat."},{"insert":"\n\n"}]}
Zurgo Stormrender
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
Legendary Creature - Warrior Orc

Commander
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All-Out Assault
Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
Enchantment

Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Dog Glimmer

Anthem
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Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Burn
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Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment

Copy
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Barrensteppe Siege
As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
Enchantment

Counters
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Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar


Drain
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Neriv, Crackling Vanguard
Flying, deathtouch
When Neriv enters, create two 1/1 red Goblin creature tokens.
Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.
When Neriv enters, create two 1/1 red Goblin creature tokens.
Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.
Legendary Creature - Dragon Spirit

Draw
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Land
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Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
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Recursion
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Removal
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Sac Outlet
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Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Ainok Strike Leader
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Creature - Warrior Dog

Anim Pakal, Thousandth Moon
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
Legendary Creature - Human Soldier

Caesar, Legion's Emperor
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar deals damage equal to the number of creature tokens you control to target opponent.
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar deals damage equal to the number of creature tokens you control to target opponent.
Legendary Creature - Human Soldier

Endless Foot Assault
Squad (As an additional cost to cast this spell, you may pay any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Enchantment

Ironwill Forger
Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature - Artificer Orc

Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Creature - Goblin Soldier

Mardu Siegebreaker
Deathtouch, haste
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
Creature - Human Warrior

Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat

Stadium Headliner
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
Creature - Goblin Warrior

Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant

Tokens
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Tutor
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Description
{"ops":[{"attributes":{"color":"#ffffff","bold":true},"insert":"Mobilize This - Zurgo Token Aristocrats"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is Mardu aggro with a twist. You don't win by playing one big creature. You win by attacking every single turn, making an army of 1/1s that were never meant to live, and then turning their deaths into cards, life loss, and Treasure."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Every attack is a trigger. Every dead token is value. If you are not attacking, you are doing it wrong."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Commander"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Zurgo Stormrender]]"},{"attributes":{"color":"#ffffff"},"insert":" - RWB, 3/3"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mobilize 1:"},{"attributes":{"color":"#ffffff"},"insert":" Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior token. Sacrifice it at the beginning of the next end step."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Read that second ability twice, because it's the whole deck:"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" Token attacked and then died / got sacrificed at end step = "},{"attributes":{"color":"#ffffff","bold":true},"insert":"you draw a card"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" Token didn't attack and you sacrificed it to something = "},{"attributes":{"color":"#ffffff","bold":true},"insert":"each opponent loses 1 life"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Zurgo turns every token into either a card or a drain. And he does it on a 3-mana commander you can cast on turn 3 and never stop attacking with."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How You Win"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"1. Attack + Draw"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Attack with Zurgo and your other Mobilize creatures. Make tokens. Let the attacking tokens die or get sacrificed at end step. Draw a pile of cards. This is your main engine. You will out-draw control decks just by attacking."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"2. Attack + Drain"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Tokens that don't attack are still lethal. Sacrifice them to [[Goblin Bombardment]], [[Viscera Seer]], [[Warren Soultrader]], or [[Phyrexian Altar]] and each opponent loses 1 life from Zurgo, plus 1 life from [[Zulaport Cutthroat]], [[Bastion of Remembrance]], [[Mirkwood Bats]], [[Bone-Cairn Butcher]], and [[Elas il-Kor, Sadistic Pilgrim]]. It adds up fast."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"3. ETB Burn"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Every token that enters also pings. [[Impact Tremors]], [[Purphoros, God of the Forge]], [[Warleader's Call]], and [[Raphael, the Nightwatcher]] turn a board of 5 tokens into 5+ damage before they even attack."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"You win by doing all three at once. Attack, make tokens, ping on ETB, drain on death, draw on death. Repeat."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Engine - Cards That Make It Work"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Isshin, Two Heavens as One]]"},{"attributes":{"color":"#ffffff"},"insert":" - The best card in the deck. Doubles all attack triggers. Zurgo now makes 2 tokens instead of 1. [[Adeline, Resplendent Cathar]], [[Anim Pakal, Thousandth Moon]], [[Caesar, Legion's Emperor]], [[Legion Warboss]], [[Ainok Strike Leader]], [[Neriv, Crackling Vanguard]] all double too."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Mobilize Squad:"},{"attributes":{"color":"#ffffff"},"insert":" [[Ironwill Forger]], [[Redoubled Stormsinger]], [[Mardu Siegebreaker]], [[Stadium Headliner]], [[Ingris Stingerquill]], [[Loyal Apprentice]]. Every one of them makes tokens when they attack. With Isshin, they make double."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Token Makers:"},{"attributes":{"color":"#ffffff"},"insert":" [[Hero of Bladehold]], [[Adeline, Resplendent Cathar]], [[Anim Pakal, Thousandth Moon]], [[Caesar, Legion's Emperor]], [[Ocelot Pride]], [[Charismatic Conqueror]]. They make tokens just for attacking or for having creatures enter."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Sac Outlets:"},{"attributes":{"color":"#ffffff"},"insert":" [[Phyrexian Altar]] makes mana, [[Warren Soultrader]] makes Treasure and draws, [[Viscera Seer]] scrys, [[Goblin Bombardment]] deals damage. You never let a token just die for free if you can sac it for value first."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Payoffs:"},{"attributes":{"color":"#ffffff"},"insert":" [[Pitiless Plunderer]] makes Treasure, [[Teysa Karlov]] doubles death triggers, [[Sephiroth, Fabled SOLDIER]] turns deaths into a huge threat, [[Samut, Hazoret's Champion]] gives haste and draws, [[Umbral Collar Zealot]] grows."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Sieges:"},{"attributes":{"color":"#ffffff"},"insert":" [[Windcrag Siege]], [[Barrensteppe Siege]], [[All-Out Assault]]. Pick the mode that fits the board. They buff your team, make tokens, or drain opponents when your tokens die."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Interaction & Protection"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Removal:"},{"attributes":{"color":"#ffffff"},"insert":" [[Swords to Plowshares]], [[Path to Exile]], [[Deadly Rollick]], [[Inevitable Defeat]], [[Ruinous Ultimatum]], [[The Meathook Massacre]]"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Protection / Blowouts:"},{"attributes":{"color":"#ffffff"},"insert":" [[Boros Charm]] saves your board, [[Akroma's Will]] makes an alpha strike lethal, [[Will of the Mardu]] gives you options, [[Duty Beyond Death]] brings Zurgo back, [[Selfless Spirit]] saves the team, [[Imp's Mischief]] redirects removal, [[Reconnaissance]] lets you attack safely and then pull your attackers back after damage, [[Endless Foot Assault]] and [[Continue?]] keep the pressure on."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Tutors:"},{"attributes":{"color":"#ffffff"},"insert":" [[Demonic Tutor]], [[Vampiric Tutor]], [[Diabolic Intent]] - sacrifice a token you were going to lose anyway to tutor for Isshin or a finisher. That's free value."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Ramp:"},{"attributes":{"color":"#ffffff"},"insert":" [[Sol Ring]], [[Arcane Signet]], [[Orzhov Signet]], [[Rakdos Signet]], [[Boros Signet]], [[Skullclamp]] - clamp a 1/1 token to draw 2. It's disgusting here."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How To Play It"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game (Turns 1-3):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Ramp, play a token maker like [[Loyal Apprentice]] or [[Esper Sentinel]], then play Zurgo on turn 3. You want Zurgo down as early as possible. He is your draw engine."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mid Game (Turns 4-6):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Play Isshin if you have him. If not, play any other Mobilize creature or token maker. Attack every turn, even if it's just Zurgo + a token. Use [[Reconnaissance]] to attack without losing your real creatures. Sacrifice attacking tokens after damage to draw, or sacrifice non-attacking tokens to drain and make Treasure."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Late Game (Turns 7+):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is where you close. [[Ascend from Avernus]] brings back your whole graveyard, [[My Precious]] and [[Enduring Courage]] keep the board alive, [[Akroma's Will]] + a full swing usually ends the game. If the board gets wiped, [[Ruinous Ultimatum]] resets everyone else while you rebuild in one turn with Zurgo + Isshin."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan Guide"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Keep:"},{"attributes":{"color":"#ffffff"},"insert":" 3 lands, 1 piece of ramp, Zurgo or Isshin or a token maker. A hand with Zurgo + [[Skullclamp]] + lands is a snap keep."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan:"},{"attributes":{"color":"#ffffff"},"insert":" No early creatures, all 5+ drops, or no red/white/black mana. This deck needs to be attacking by turn 3 or 4."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Trap Hand:"},{"attributes":{"color":"#ffffff"},"insert":" 4 lands + 3 big finishers like [[Ruinous Ultimatum]] and [[Ascend from Avernus]] and no creatures. Those cards are amazing, but they do nothing if you have no board."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Weaknesses"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Board Wipes:"},{"attributes":{"color":"#ffffff"},"insert":" You go wide, so wipes hurt. [[Boros Charm]], [[Selfless Spirit]], and [[Duty Beyond Death]] help, but a well-timed wipe can set you back 2 turns."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"No Attacking:"},{"attributes":{"color":"#ffffff"},"insert":" If you can't attack because of [[Propaganda]] effects, [[Ghostly Prison]], or a huge blocker wall, your engine stalls. Kill those enchantments on sight."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Graveyard Hate:"},{"attributes":{"color":"#ffffff"},"insert":" [[Ascend from Avernus]] is your comeback card. If your graveyard gets exiled, you lose that plan."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Zurgo Gets Removed Repeatedly:"},{"attributes":{"color":"#ffffff"},"insert":" He is cheap to recast, but if he dies 4 times, you fall behind. [[Swiftfoot Boots]] and [[Voice of Victory]] help keep him alive."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"One Rule To Remember"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Attack every turn if you can."},{"attributes":{"color":"#ffffff"},"insert":" Even if you think you'll lose a token, that's the point. The token was going to die anyway. Attacking turns it into a card, a ping, a drain, or Treasure."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Attack. Make tokens. Sacrifice tokens. Draw. Drain. Repeat."},{"insert":"\n\n"}]}








































































