2567 views18 hrs ago
Commander
Size: 100Est cost: $369.06Salt sum: 30.36
Archduke_TIPS
2567 views18 hrs ago
Commander
Size: 100Est cost: $369.06Salt sum: 30.36
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Mazzy, Truesword Paladin
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.
Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
Legendary Creature - Knight Halfling

Commander
(CTRL to add secondary)
Aura
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Aura

Aura
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Enchantment Payoff
Hallowed Haunting
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Enchantment

Kaima, the Fractured Calm
At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)
Legendary Creature - Spirit

Katilda, Dawnhart Martyr
Flying, lifelink, protection from Vampires
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Legendary Creature - Spirit Warlock


Enchantment Payoff
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Pitch: Naya enchantress control.\n\nDescription: Inspired by the Commander Legends Baldur's Gate set I wanted to built a deck that capitalized on auras. The goal is to use "},{"insert":{"card-link":"Mazzy, Truesword Paladin"}},{"insert":"'s ability to control the board. Throw down weird and niche enchantments like "},{"insert":{"card-link":"Custody Battle"}},{"insert":", "},{"insert":{"card-link":"One with Nature"}},{"insert":", and "},{"insert":{"card-link":"Instill Energy"}},{"insert":" to capitalize on Mazzy's ability and finish the game with "},{"insert":{"card-link":"Hallowed Haunting"}},{"insert":" or "},{"insert":{"card-link":"Archon of Sun's Grace"}},{"insert":" type cards, there's even a nice pile of curses to make your opponents sweat. If you get into a 1v1 scenario I have included "},{"insert":{"card-link":"Auratog"}},{"insert":" and "},{"insert":{"card-link":"Faith Healer"}},{"insert":" that you can deploy to get your auras off of your opponent's creatures. \n\nI really tried hard to ONLY use enchantments in this deck. A lot of sub-optimal decisions were made to accommodate this desire and I am going to keep it that way. This deck plays a lot like a \"group hug\" deck if you give out some beneficial auras, but can close the game scary fast and scales with your opponent's decks to some degree. The enchantress shell is stable enough on it's own that you can get through matches without casting "},{"insert":{"card-link":"Mazzy, Truesword Paladin"}},{"insert":", but she really makes the deck shine with her pseudo goad and recursion.\n"}]}





















































































