tbird92
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Commander
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Gray and Adira, Forever Joined
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of target creature you control, except it isn't legendary. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Legendary Creature - Human Officer Trill

Commander
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D-7 Battle Cruiser
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step.
8+ | Flying
3+ | At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step.
8+ | Flying
Artifact - Spacecraft

Sarcophagus, Ship of the Dead
Other creatures you control get +1/+0.
Whenever a creature dies, if Sarcophagus isn't a creature, put a charge counter on it.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying
Whenever a creature dies, if Sarcophagus isn't a creature, put a charge counter on it.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying
Legendary Artifact - Spacecraft

Artifact
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Copy
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Cmdr. Troi, Outgoing Empath
Vigilance
: Target opponent whose turn it is may cast a spell from their hand without paying its mana cost. If they do, you copy that spell. You may choose new targets for the copy. If they don't, you draw a card.
: Target opponent whose turn it is may cast a spell from their hand without paying its mana cost. If they do, you copy that spell. You may choose new targets for the copy. If they don't, you draw a card.
Legendary Creature - Human Advisor Betazoid

Data, Exploring Humanity
Seek out — Whenever you draw your second card each turn, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Creature Artifact - Scientist Android

Ensign Pavel Chekov
Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For each opponent, choose a land card that player owns exiled this way. You may play the chosen cards for as long as they remain exiled.
Legendary Creature - Human Pilot

Grilka, Widowed Warrior
When Grilka enters, gain control of target creature an opponent controls until end of turn. Untap it. Until end of turn, it gains trample, haste, and "Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens."
Legendary Creature - Warrior Klingon

Hoshi Sato, Exolinguist
Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Human Scientist

Kang, Suspicious Captain
When Kang enters, choose target creature an opponent controls. Kang and that creature are goaded for as long as you control Kang. (They attack each combat if able and attack a player other than you if able.)
Whenever one or more goaded creatures attack, put a +1/+1 counter on target creature you control.
Whenever one or more goaded creatures attack, put a +1/+1 counter on target creature you control.
Legendary Creature - Warrior Officer Klingon

Q, Stacking the Deck
When Q enters, shuffle your library, then exile cards from the top of your library until you exile a nonland card. That nonland card gains "Exile a card from your hand: Create a copy of this card. You may cast the copy. Activate only during your turn and only if this card is exiled."
Legendary Creature - Q

Reg Barclay, Fidgety Fantasist
Seek out — Whenever you draw your second card each turn, create a token that's a copy of another target creature you control, except it isn't legendary, it's an Illusion artifact in addition to its other types, and it has haste. Exile that token at the beginning of the next end step.
Legendary Creature - Human Artificer

Scotty, Miracle Worker
During your main phase, each card in your graveyard has beam me up. The beam me up cost is equal to that spell's mana cost. Scotty can't be beamed up to cast a spell this way. (Only instant and sorcery spells can be cast this way. You may cast a card from your graveyard for its beam me up cost if you also return another creature you control to its owner's hand. Then exile that spell.)
Legendary Creature - Human Artificer

Wesley Crusher, Starfleet Cadet
Flash
When Wesley Crusher enters, choose two —
• Counter target noncreature spell unless its controller pays .
• Return target creature with mana value 2 or less to its owner's hand.
• Target creature can't be blocked this turn.
• Target player draws two cards, then discards two cards.
When Wesley Crusher enters, choose two —
• Counter target noncreature spell unless its controller pays .
• Return target creature with mana value 2 or less to its owner's hand.
• Target creature can't be blocked this turn.
• Target player draws two cards, then discards two cards.
Legendary Creature - Human Officer

Creature
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Captain James T. Kirk
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
Legendary Creature - Human Officer

Consult the Star Charts
Kicker (You may pay an additional as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant

Draw
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Kobayashi Maru Scenario
At the beginning of your upkeep, choose one that hasn't been chosen —
• Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand.
• Sensors — Draw two cards.
• Transport — Create two 1/1 red Officer creature tokens.
• Abandon Ship — You lose the game.
• Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand.
• Sensors — Draw two cards.
• Transport — Create two 1/1 red Officer creature tokens.
• Abandon Ship — You lose the game.
Enchantment

The Naked Time
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Search your library for a basic Mountain card, put it onto the battlefield tapped, then shuffle.
II — Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn.
III — Sacrifice a land.
I — Search your library for a basic Mountain card, put it onto the battlefield tapped, then shuffle.
II — Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn.
III — Sacrifice a land.
Enchantment - Saga

Enchantment
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World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Finisher
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Instant
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Land
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Ramp
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Consider the Prime Directive
Choose one —
• Interfere — Counter target spell unless its controller pays .
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Interfere — Counter target spell unless its controller pays .
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant

Removal
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Dominion Infiltration
Choose X target creatures your opponents control. For each of them, create a token that's a copy of that creature, except it has changeling. Those tokens gain haste. Exile those tokens at the beginning of the next end step. (They're every creature type.)
Sorcery

Gift of Perfection
Each opponent reveals cards from the top of their library until they reveal a creature card. Assimilate one of the creature cards revealed this way. Then each opponent puts the other cards they revealed this way on the bottom of their library in a random order. (To assimilate a card, put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
Sorcery

Rules of Acquisition
Choose one —
• Follow the 3rd Rule — Gain control of target nonland permanent an opponent controls. That opponent draws three cards.
• Follow the 98th Rule — Target opponent gains control of target nonland permanent you control. If they do, you draw three cards.
• Follow the 3rd Rule — Gain control of target nonland permanent an opponent controls. That opponent draws three cards.
• Follow the 98th Rule — Target opponent gains control of target nonland permanent you control. If they do, you draw three cards.
Sorcery

Vulcan Mind-Meld
Target opponent looks at the top card of your library, then exiles it face down. You look at the top two cards of their library, then exile them face down. For each card exiled this way, the player who exiled it may play it for as long as it remains exiled. Mana of any type can be spent to cast spells this way.
Sorcery

Sorcery
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Thada Adel, Acquisitor
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Legendary Creature - Merfolk Rogue

Theft
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Deck Info
Deck stats
CategoriesQtyOdds
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