Gaudi
62 views3 hrs ago
Commander
Size: 100Salt sum: 41.59
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{"ops":[{"insert":"Not a fan of the Set but this guy got my gears turning.\n\nThis deck has a relatively simple idea and should be pretty consistent in executing it without having to think too much in a casual EDH game.\nThe goal is to cast Q and win by casting one of around 15 spells over and over again. \n\nMulligan down to a minimum of four should give us a chance of over 96,8% to hit one of the 8 Lands that produce two mana by turn 3 or the sol ring.\nCast Q turn 3 (or turn 2 with sol ring) and then just cast what ever he hits every turn as many times as possible until you win. \n\nThe best possible starting hand is obviously sol ring and two mountains but as we only have one sol ring and don't want to muddy the deck more with non threat Q targets we need these lands:\nAncient Tomb\nGemstone Caverns\nSandstone Needle\nUrza's Saga\n\nCity of Traitors\nCrystal Vein\nDwarven Ruins\nUntaidake, the Cloud Keeper\n\nThe Top four are better because we don't sac them after the use for Q, which is necessary to cast the 5 mana spells Q could hit the following turn.\nAncient Tomb is probably the best but Urza's Saga is the safest as it tutors the Sol Ring turn 3 to cast Q with it without risk.\nThe Creature Copy spells are Mainly just so we don't totally brick from hitting sol ring with Q (or at least still have a chance).\n\nThe Best Q hits are probably the Dragons or the Cavalier of Flame. The anthem type creatures in the sideboard were more of a test but theoretically with a Q turn 3 you can cast one or two goblins turn 4, 2 goblins turn 5 and 2 more turn 6 for a total of 6 7/7 creatures or 5 6/6 with haste. Thats neat but you're totally out of gas if they get removed or wiped and can otherwise only cast one more per turn as you dont have more cards in hand.\n\nI'll obviously proxy this and I havent tested it yet. I assume some of the current pay-offs are much worse/unfun than others so I'll edit as I go.\nDeck is sort of inspired by a Borborygmos Enraged Deck with over 80 lands I had years ago when I started magic.\n\n"}]}
Q, Stacking the Deck
When Q enters, shuffle your library, then exile cards from the top of your library until you exile a nonland card. That nonland card gains "Exile a card from your hand: Create a copy of this card. You may cast the copy. Activate only during your turn and only if this card is exiled."
Legendary Creature - Q

Commander
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Cavalier of Flame
: Creatures you control get +1/+0 and gain haste until end of turn.
When this creature enters, discard any number of cards, then draw that many cards.
When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
When this creature enters, discard any number of cards, then draw that many cards.
When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
Creature - Knight Elemental

Maximum Carnage
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add .
III — This Saga deals 5 damage to each opponent.
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add .
III — This Saga deals 5 damage to each opponent.
Enchantment - Saga

Parapet Thrasher
Flying
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —
• Destroy target artifact that opponent controls.
• This creature deals 4 damage to each other opponent.
• Exile the top card of your library. You may play it this turn.
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —
• Destroy target artifact that opponent controls.
• This creature deals 4 damage to each other opponent.
• Exile the top card of your library. You may play it this turn.
Creature - Dragon

Burn
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Twinflame
Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery

Copy
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Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Pyrogoyf
Pyrogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature or another Lhurgoyf creature you control enters, that creature deals damage equal to its power to any target.
Whenever this creature or another Lhurgoyf creature you control enters, that creature deals damage equal to its power to any target.
Creature - Lhurgoyf

Removal
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Sideboard
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Prisoner's Dilemma
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback
Flashback
Sorcery

Thundering Raiju
Haste
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Creature - Spirit

Witch's Mark
You may discard a card. If you do, draw two cards.
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Sorcery

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Not a fan of the Set but this guy got my gears turning.\n\nThis deck has a relatively simple idea and should be pretty consistent in executing it without having to think too much in a casual EDH game.\nThe goal is to cast Q and win by casting one of around 15 spells over and over again. \n\nMulligan down to a minimum of four should give us a chance of over 96,8% to hit one of the 8 Lands that produce two mana by turn 3 or the sol ring.\nCast Q turn 3 (or turn 2 with sol ring) and then just cast what ever he hits every turn as many times as possible until you win. \n\nThe best possible starting hand is obviously sol ring and two mountains but as we only have one sol ring and don't want to muddy the deck more with non threat Q targets we need these lands:\nAncient Tomb\nGemstone Caverns\nSandstone Needle\nUrza's Saga\n\nCity of Traitors\nCrystal Vein\nDwarven Ruins\nUntaidake, the Cloud Keeper\n\nThe Top four are better because we don't sac them after the use for Q, which is necessary to cast the 5 mana spells Q could hit the following turn.\nAncient Tomb is probably the best but Urza's Saga is the safest as it tutors the Sol Ring turn 3 to cast Q with it without risk.\nThe Creature Copy spells are Mainly just so we don't totally brick from hitting sol ring with Q (or at least still have a chance).\n\nThe Best Q hits are probably the Dragons or the Cavalier of Flame. The anthem type creatures in the sideboard were more of a test but theoretically with a Q turn 3 you can cast one or two goblins turn 4, 2 goblins turn 5 and 2 more turn 6 for a total of 6 7/7 creatures or 5 6/6 with haste. Thats neat but you're totally out of gas if they get removed or wiped and can otherwise only cast one more per turn as you dont have more cards in hand.\n\nI'll obviously proxy this and I havent tested it yet. I assume some of the current pay-offs are much worse/unfun than others so I'll edit as I go.\nDeck is sort of inspired by a Borborygmos Enraged Deck with over 80 lands I had years ago when I started magic.\n\n"}]}




























