62 views3 hrs ago
Commander
Size: 100Salt sum: 41.59
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Gaudi

62 views3 hrs ago
Commander
Size: 100Salt sum: 41.59

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{"ops":[{"insert":"Not a fan of the Set but this guy got my gears turning.\n\nThis deck has a relatively simple idea and should be pretty consistent in executing it without having to think too much in a casual EDH game.\nThe goal is to cast Q and win by casting one of around 15 spells over and over again. \n\nMulligan down to a minimum of four should give us a chance of over 96,8% to hit one of the 8 Lands that produce two mana by turn 3 or the sol ring.\nCast Q turn 3 (or turn 2 with sol ring) and then just cast what ever he hits every turn as many times as possible until you win. \n\nThe best possible starting hand is obviously sol ring and two mountains but as we only have one sol ring and don't want to muddy the deck more with non threat Q targets we need these lands:\nAncient Tomb\nGemstone Caverns\nSandstone Needle\nUrza's Saga\n\nCity of Traitors\nCrystal Vein\nDwarven Ruins\nUntaidake, the Cloud Keeper\n\nThe Top four are better because we don't sac them after the use for Q, which is necessary to cast the 5 mana spells Q could hit the following turn.\nAncient Tomb is probably the best but Urza's Saga is the safest as it tutors the Sol Ring turn 3 to cast Q with it without risk.\nThe Creature Copy spells are Mainly just so we don't totally brick from hitting sol ring with Q (or at least still have a chance).\n\nThe Best Q hits are probably the Dragons or the Cavalier of Flame. The anthem type creatures in the sideboard were more of a test but theoretically with a Q turn 3 you can cast one or two goblins turn 4, 2 goblins turn 5 and 2 more turn 6 for a total of 6 7/7 creatures or 5 6/6 with haste. Thats neat but you're totally out of gas if they get removed or wiped and can otherwise only cast one more per turn as you dont have more cards in hand.\n\nI'll obviously proxy this and I havent tested it yet. I assume some of the current pay-offs are much worse/unfun than others so I'll edit as I go.\nDeck is sort of inspired by a Borborygmos Enraged Deck with over 80 lands I had years ago when I started magic.\n\n"}]}
Q, Stacking the Deck
When Q enters, shuffle your library, then exile cards from the top of your library until you exile a nonland card. That nonland card gains "Exile a card from your hand: Create a copy of this card. You may cast the copy. Activate only during your turn and only if this card is exiled."
Legendary Creature - Q
Q, Stacking the Deck (trk) 165

Commander

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Boltwave
Boltwave deals 3 damage to each opponent.
Sorcery
Boltwave (fdn) 79
Cavalier of Flame
: Creatures you control get +1/+0 and gain haste until end of turn.
When this creature enters, discard any number of cards, then draw that many cards.
When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
Creature - Knight Elemental
Cavalier of Flame (plst) M20-125
Fanatic of Mogis
When this creature enters, it deals damage to each opponent equal to your devotion to red. (Each
in the mana costs of permanents you control counts toward your devotion to red.)
Creature - Minotaur Shaman
Fanatic of Mogis (plst) THS-121
Maximum Carnage
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add
.
III — This Saga deals 5 damage to each opponent.
Enchantment - Saga
Maximum Carnage (spm) 83
Parapet Thrasher
Flying
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —
• Destroy target artifact that opponent controls.
• This creature deals 4 damage to each other opponent.
• Exile the top card of your library. You may play it this turn.
Creature - Dragon
Parapet Thrasher (tdc) 36
Pumpkin Bombs
, Discard two cards: Draw three cards, then put a fuse counter on this artifact. It deals damage equal to the number of fuse counters on it to target opponent. They gain control of this artifact.
Artifact
Pumpkin Bombs (spe) 26

Burn

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Cursed Mirror
: Add
.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Artifact
Cursed Mirror (frc) 49
Molten Duplication
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Sorcery
Molten Duplication (big) 14
Twinflame
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery
Twinflame (soc) 258

Copy

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Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (uma) 236
City of Traitors
When you play another land, sacrifice this land.
: Add
.
Land
City of Traitors (tpr) 237
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (plst) OTC-279
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (cma) 246
Dwarven Ruins
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Dwarven Ruins (me2) 227
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sos) 270
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Sandstone Needle
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Sandstone Needle (plst) MMQ-326
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (trc) 570
Untaidake, the Cloud Keeper
Untaidake enters tapped.
, Pay 2 life: Add
. Spend this mana only to cast legendary spells.
Legendary Land
Untaidake, the Cloud Keeper (chk) 285
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422

Land

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Sol Ring
: Add
.
Artifact
Sol Ring (fdc) 286

Ramp

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Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Delayed Blast Fireball (clb) 676
Pyrogoyf
Pyrogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature or another Lhurgoyf creature you control enters, that creature deals damage equal to its power to any target.
Creature - Lhurgoyf
Pyrogoyf (m3c) 111
Terror of the Peaks
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Creature - Dragon
Terror of the Peaks (otj) 149

Removal

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Agate Instigator
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Creature - Rogue Lizard
Agate Instigator (blc) 21
Gagh Slinger
Klingon spells and Warrior spells you cast cost
less to cast.
Whenever another Klingon or Warrior you control enters, this creature deals 1 damage to each opponent.
Creature - Warrior Klingon
Gagh Slinger (trc) 66
Goblin Chieftain
Haste (This creature can attack and
as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
Creature - Goblin
Goblin Chieftain (plst) DDT-41
Rundvelt Hordemaster
Other Goblins you control get +1/+1.
Whenever this creature or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.
Creature - Goblin Warrior
Rundvelt Hordemaster (dmu) 142

Sideboard

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Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Highway Robbery
You may discard a card or sacrifice a land. If you do, draw two cards.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Highway Robbery (otj) 129
Lion's Eye Diamond
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
Artifact
Lion's Eye Diamond (mir) 307
Magmatic Insight
As an additional cost to cast this spell, discard a land card.
Draw two cards.
Sorcery
Magmatic Insight (otc) 173
Price of Progress
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Instant
Price of Progress (pd2) 18
Prisoner's Dilemma
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback
Sorcery
Prisoner's Dilemma (mkc) 34
Scourge of Geier Reach
This creature gets +1/+1 for each creature your opponents control.
Creature - Elemental
Scourge of Geier Reach (isd) 162
Thundering Raiju
Haste
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Creature - Spirit
Thundering Raiju (neo) 166
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Unexpected Windfall (afr) 164
Witch's Mark
You may discard a card. If you do, draw two cards.
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Sorcery
Witch's Mark (woe) 158

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
19 pips - 13 cards
84 mana - 79 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
18 mana - 11 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Not a fan of the Set but this guy got my gears turning.\n\nThis deck has a relatively simple idea and should be pretty consistent in executing it without having to think too much in a casual EDH game.\nThe goal is to cast Q and win by casting one of around 15 spells over and over again. \n\nMulligan down to a minimum of four should give us a chance of over 96,8% to hit one of the 8 Lands that produce two mana by turn 3 or the sol ring.\nCast Q turn 3 (or turn 2 with sol ring) and then just cast what ever he hits every turn as many times as possible until you win. \n\nThe best possible starting hand is obviously sol ring and two mountains but as we only have one sol ring and don't want to muddy the deck more with non threat Q targets we need these lands:\nAncient Tomb\nGemstone Caverns\nSandstone Needle\nUrza's Saga\n\nCity of Traitors\nCrystal Vein\nDwarven Ruins\nUntaidake, the Cloud Keeper\n\nThe Top four are better because we don't sac them after the use for Q, which is necessary to cast the 5 mana spells Q could hit the following turn.\nAncient Tomb is probably the best but Urza's Saga is the safest as it tutors the Sol Ring turn 3 to cast Q with it without risk.\nThe Creature Copy spells are Mainly just so we don't totally brick from hitting sol ring with Q (or at least still have a chance).\n\nThe Best Q hits are probably the Dragons or the Cavalier of Flame. The anthem type creatures in the sideboard were more of a test but theoretically with a Q turn 3 you can cast one or two goblins turn 4, 2 goblins turn 5 and 2 more turn 6 for a total of 6 7/7 creatures or 5 6/6 with haste. Thats neat but you're totally out of gas if they get removed or wiped and can otherwise only cast one more per turn as you dont have more cards in hand.\n\nI'll obviously proxy this and I havent tested it yet. I assume some of the current pay-offs are much worse/unfun than others so I'll edit as I go.\nDeck is sort of inspired by a Borborygmos Enraged Deck with over 80 lands I had years ago when I started magic.\n\n"}]}
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