Dyxtan
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Commander
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{"ops":[{"insert":"I've wanted to build a "},{"insert":{"card-link":"Kianne, Dean of Substance // Imbraham, Dean of Theory"}},{"insert":" deck ever since I opened them from a STX box, and this month's deckbuilding prompt was a great impetus to create something interesting!\n\n"},{"attributes":{"underline":true},"insert":"Commander Flips"},{"insert":"\nThese cards combine both blink and rescue effects to allow Kianne and Ibrahim to be reused and flip interchangably. The Blink category effects ("},{"insert":{"card-link":"Essence Flux"}},{"insert":" "},{"insert":{"card-link":"Planar Incision"}},{"insert":" "},{"insert":{"card-link":"Blur"}},{"insert":" "},{"insert":{"card-link":"Displace"}},{"insert":" and "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":") are useful for flipping Imbraham back to Kianne; the Rescue effects ("},{"insert":{"card-link":"Alchemist's Retrieval"}},{"insert":" "},{"insert":{"card-link":"Geistwave"}},{"insert":" "},{"insert":{"card-link":"Get Out"}},{"insert":" "},{"insert":{"card-link":"Run Away Together"}},{"insert":" "},{"insert":{"card-link":"Rescue"}},{"insert":") are then useful to return Kianne to hand and cast Imbraham. "},{"insert":{"card-link":"Quandrix Command"}},{"insert":" pulls extra duty here as a flipper and a removal spell. Others helping in this area are "},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":" "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" and the excellent "},{"insert":{"card-link":"Sublime Epiphany"}},{"insert":" .\n\n"},{"attributes":{"underline":true},"insert":"Using things in Exile"},{"insert":"\nSince we want to have different mana values in exile for Kianne, this deck aims for something of a flat-ish mana curve. "},{"insert":{"card-link":"Sailors' Bane"}},{"insert":" acts as a big beater for the deck with a wild mana cost, and "},{"insert":{"card-link":"Serpentine Curve"}},{"insert":" creates a backup effect for Kianne's token-making ability. "},{"insert":{"card-link":"Candlekeep Inspiration"}},{"insert":" is a finisher for the deck, most useful when multiple cards have been exiled with the commander. "},{"insert":{"card-link":"Riftsweeper"}},{"insert":" helps recover cards from exile, while "},{"insert":{"card-link":"Misthollow Griffin"}},{"insert":" can itself be cast from exile. Since we're playing with things in exile and the deck likes a \"knowledge\" theme, I threw in "},{"insert":{"card-link":"Knowledge Pool"}},{"insert":" for some fun shenanigans and to buff our exile count - notably, the commander gets around this draw replacement effect, so we can use it asymmetrically. \n\n"},{"attributes":{"underline":true},"insert":"Using the Deck"},{"insert":"\nWho needs to cast cards from hand? "},{"insert":{"card-link":"Future Sight"}},{"insert":" "},{"insert":{"card-link":"The Reality Chip"}},{"insert":" "},{"insert":{"card-link":"One with the Multiverse"}},{"insert":" "},{"insert":{"card-link":"Case of the Locked Hothouse"}},{"insert":" all allow casting from the top of the library; "},{"insert":{"card-link":"Body of Research"}},{"insert":" is a card I've always wanted to use in a deck, and is a great way to thematically fit the deck while making a gigantic token (no, it's not animating the deck but we'll pretend.) "},{"insert":{"card-link":"One with the Multiverse"}},{"insert":" helps here and also helps as a finisher - the game shouldn't last long with this on the field.\n\n"},{"attributes":{"underline":true},"insert":"Strange New Worlds"},{"insert":"\nWhile building the deck, I noticed I had a lot of differently named lands and decided to include a few of the new \"strange new worlds\" cards to take advantage of this and beef up our other strategies: "},{"insert":{"card-link":"Captain Pike, Fullness of Time"}},{"insert":" helps with our topdeck category, "},{"insert":{"card-link":"Branching Timeline"}},{"insert":" helps ramp, and "},{"insert":{"card-link":"Deep Space Scan"}},{"insert":" supports our draw and putting cards in hand.\n\n"},{"attributes":{"underline":true},"insert":"Winning"},{"insert":"\nThis deck has a few win conditions, topping out with "},{"insert":{"card-link":"Ulamog, the Defiler"}},{"insert":" (with a wild 10 MV in exile when needed);"},{"insert":{"card-link":"Field of the Dead"}},{"insert":" topping out the 'strange new worlds' subtheme; "},{"insert":{"card-link":"Candlekeep Inspiration"}},{"insert":" "},{"insert":{"card-link":"Sailors' Bane"}},{"insert":" creating threats based on cards in exile, and a fun "},{"insert":{"card-link":"Body of Research"}},{"insert":" (just because I've always wanted to put it in a deck like this.)\n"}]}
Kianne, Dean of Substance
: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.
: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.
: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.
Legendary Creature - Elf Druid


Commander
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The Phasing of Zhalfir
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I, II — Another target nonland permanent phases out. It can't phase in for as long as you control this Saga.
III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
I, II — Another target nonland permanent phases out. It can't phase in for as long as you control this Saga.
III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
Enchantment - Saga

Board Wipes
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Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Commander Flips
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Captain Pike, Fullness of Time
Strange new worlds — Captain Pike's power and toughness are each equal to the number of differently named lands you control.
You may look at the top card of your library any time.
You may play lands from the top of your library.
You may look at the top card of your library any time.
You may play lands from the top of your library.
Legendary Creature - Human Scout Officer

Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case

Fortune Teller's Talent
(Gain the next level as a sorcery to add its ability.)
You may look at the top card of your library any time.
: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
: Level 3
Spells you cast from anywhere other than your hand cost less to cast.
You may look at the top card of your library any time.
: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
: Level 3
Spells you cast from anywhere other than your hand cost less to cast.
Enchantment - Class

The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish

Deck Use
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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Knowledge Pool
Imprint — When this artifact enters, each player exiles the top three cards of their library.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Artifact

Exile
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Sailors' Bane
This spell costs less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Creature - Dragon Turtle

Ulamog, the Defiler
When you cast this spell, target opponent exiles the top half of their library, rounded up.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
Legendary Creature - Eldrazi

Finisher
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Ecological Appreciation
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Sorcery

Ramp
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Removal
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Tokens
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Untap
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"I've wanted to build a "},{"insert":{"card-link":"Kianne, Dean of Substance // Imbraham, Dean of Theory"}},{"insert":" deck ever since I opened them from a STX box, and this month's deckbuilding prompt was a great impetus to create something interesting!\n\n"},{"attributes":{"underline":true},"insert":"Commander Flips"},{"insert":"\nThese cards combine both blink and rescue effects to allow Kianne and Ibrahim to be reused and flip interchangably. The Blink category effects ("},{"insert":{"card-link":"Essence Flux"}},{"insert":" "},{"insert":{"card-link":"Planar Incision"}},{"insert":" "},{"insert":{"card-link":"Blur"}},{"insert":" "},{"insert":{"card-link":"Displace"}},{"insert":" and "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":") are useful for flipping Imbraham back to Kianne; the Rescue effects ("},{"insert":{"card-link":"Alchemist's Retrieval"}},{"insert":" "},{"insert":{"card-link":"Geistwave"}},{"insert":" "},{"insert":{"card-link":"Get Out"}},{"insert":" "},{"insert":{"card-link":"Run Away Together"}},{"insert":" "},{"insert":{"card-link":"Rescue"}},{"insert":") are then useful to return Kianne to hand and cast Imbraham. "},{"insert":{"card-link":"Quandrix Command"}},{"insert":" pulls extra duty here as a flipper and a removal spell. Others helping in this area are "},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":" "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" and the excellent "},{"insert":{"card-link":"Sublime Epiphany"}},{"insert":" .\n\n"},{"attributes":{"underline":true},"insert":"Using things in Exile"},{"insert":"\nSince we want to have different mana values in exile for Kianne, this deck aims for something of a flat-ish mana curve. "},{"insert":{"card-link":"Sailors' Bane"}},{"insert":" acts as a big beater for the deck with a wild mana cost, and "},{"insert":{"card-link":"Serpentine Curve"}},{"insert":" creates a backup effect for Kianne's token-making ability. "},{"insert":{"card-link":"Candlekeep Inspiration"}},{"insert":" is a finisher for the deck, most useful when multiple cards have been exiled with the commander. "},{"insert":{"card-link":"Riftsweeper"}},{"insert":" helps recover cards from exile, while "},{"insert":{"card-link":"Misthollow Griffin"}},{"insert":" can itself be cast from exile. Since we're playing with things in exile and the deck likes a \"knowledge\" theme, I threw in "},{"insert":{"card-link":"Knowledge Pool"}},{"insert":" for some fun shenanigans and to buff our exile count - notably, the commander gets around this draw replacement effect, so we can use it asymmetrically. \n\n"},{"attributes":{"underline":true},"insert":"Using the Deck"},{"insert":"\nWho needs to cast cards from hand? "},{"insert":{"card-link":"Future Sight"}},{"insert":" "},{"insert":{"card-link":"The Reality Chip"}},{"insert":" "},{"insert":{"card-link":"One with the Multiverse"}},{"insert":" "},{"insert":{"card-link":"Case of the Locked Hothouse"}},{"insert":" all allow casting from the top of the library; "},{"insert":{"card-link":"Body of Research"}},{"insert":" is a card I've always wanted to use in a deck, and is a great way to thematically fit the deck while making a gigantic token (no, it's not animating the deck but we'll pretend.) "},{"insert":{"card-link":"One with the Multiverse"}},{"insert":" helps here and also helps as a finisher - the game shouldn't last long with this on the field.\n\n"},{"attributes":{"underline":true},"insert":"Strange New Worlds"},{"insert":"\nWhile building the deck, I noticed I had a lot of differently named lands and decided to include a few of the new \"strange new worlds\" cards to take advantage of this and beef up our other strategies: "},{"insert":{"card-link":"Captain Pike, Fullness of Time"}},{"insert":" helps with our topdeck category, "},{"insert":{"card-link":"Branching Timeline"}},{"insert":" helps ramp, and "},{"insert":{"card-link":"Deep Space Scan"}},{"insert":" supports our draw and putting cards in hand.\n\n"},{"attributes":{"underline":true},"insert":"Winning"},{"insert":"\nThis deck has a few win conditions, topping out with "},{"insert":{"card-link":"Ulamog, the Defiler"}},{"insert":" (with a wild 10 MV in exile when needed);"},{"insert":{"card-link":"Field of the Dead"}},{"insert":" topping out the 'strange new worlds' subtheme; "},{"insert":{"card-link":"Candlekeep Inspiration"}},{"insert":" "},{"insert":{"card-link":"Sailors' Bane"}},{"insert":" creating threats based on cards in exile, and a fun "},{"insert":{"card-link":"Body of Research"}},{"insert":" (just because I've always wanted to put it in a deck like this.)\n"}]}










































































