40 views14 hrs ago
Commander
Size: 100Salt sum: 48.51
 avatar

Dyxtan

40 views14 hrs ago
Commander
Size: 100Salt sum: 48.51

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"I've wanted to build a "},{"insert":{"card-link":"Kianne, Dean of Substance // Imbraham, Dean of Theory"}},{"insert":" deck ever since I opened them from a STX box, and this month's deckbuilding prompt was a great impetus to create something interesting!\n\n"},{"attributes":{"underline":true},"insert":"Commander Flips"},{"insert":"\nThese cards combine both blink and rescue effects to allow Kianne and Ibrahim to be reused and flip interchangably. The Blink category effects ("},{"insert":{"card-link":"Essence Flux"}},{"insert":" "},{"insert":{"card-link":"Planar Incision"}},{"insert":" "},{"insert":{"card-link":"Blur"}},{"insert":" "},{"insert":{"card-link":"Displace"}},{"insert":" and "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":") are useful for flipping Imbraham back to Kianne; the Rescue effects ("},{"insert":{"card-link":"Alchemist's Retrieval"}},{"insert":" "},{"insert":{"card-link":"Geistwave"}},{"insert":" "},{"insert":{"card-link":"Get Out"}},{"insert":" "},{"insert":{"card-link":"Run Away Together"}},{"insert":" "},{"insert":{"card-link":"Rescue"}},{"insert":") are then useful to return Kianne to hand and cast Imbraham. "},{"insert":{"card-link":"Quandrix Command"}},{"insert":" pulls extra duty here as a flipper and a removal spell. Others helping in this area are "},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":" "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" and the excellent "},{"insert":{"card-link":"Sublime Epiphany"}},{"insert":" .\n\n"},{"attributes":{"underline":true},"insert":"Using things in Exile"},{"insert":"\nSince we want to have different mana values in exile for Kianne, this deck aims for something of a flat-ish mana curve. "},{"insert":{"card-link":"Sailors' Bane"}},{"insert":" acts as a big beater for the deck with a wild mana cost, and "},{"insert":{"card-link":"Serpentine Curve"}},{"insert":" creates a backup effect for Kianne's token-making ability. "},{"insert":{"card-link":"Candlekeep Inspiration"}},{"insert":" is a finisher for the deck, most useful when multiple cards have been exiled with the commander. "},{"insert":{"card-link":"Riftsweeper"}},{"insert":" helps recover cards from exile, while "},{"insert":{"card-link":"Misthollow Griffin"}},{"insert":" can itself be cast from exile. Since we're playing with things in exile and the deck likes a \"knowledge\" theme, I threw in "},{"insert":{"card-link":"Knowledge Pool"}},{"insert":" for some fun shenanigans and to buff our exile count - notably, the commander gets around this draw replacement effect, so we can use it asymmetrically. \n\n"},{"attributes":{"underline":true},"insert":"Using the Deck"},{"insert":"\nWho needs to cast cards from hand? "},{"insert":{"card-link":"Future Sight"}},{"insert":" "},{"insert":{"card-link":"The Reality Chip"}},{"insert":" "},{"insert":{"card-link":"One with the Multiverse"}},{"insert":" "},{"insert":{"card-link":"Case of the Locked Hothouse"}},{"insert":" all allow casting from the top of the library; "},{"insert":{"card-link":"Body of Research"}},{"insert":" is a card I've always wanted to use in a deck, and is a great way to thematically fit the deck while making a gigantic token (no, it's not animating the deck but we'll pretend.) "},{"insert":{"card-link":"One with the Multiverse"}},{"insert":" helps here and also helps as a finisher - the game shouldn't last long with this on the field.\n\n"},{"attributes":{"underline":true},"insert":"Strange New Worlds"},{"insert":"\nWhile building the deck, I noticed I had a lot of differently named lands and decided to include a few of the new \"strange new worlds\" cards to take advantage of this and beef up our other strategies: "},{"insert":{"card-link":"Captain Pike, Fullness of Time"}},{"insert":" helps with our topdeck category, "},{"insert":{"card-link":"Branching Timeline"}},{"insert":" helps ramp, and "},{"insert":{"card-link":"Deep Space Scan"}},{"insert":" supports our draw and putting cards in hand.\n\n"},{"attributes":{"underline":true},"insert":"Winning"},{"insert":"\nThis deck has a few win conditions, topping out with "},{"insert":{"card-link":"Ulamog, the Defiler"}},{"insert":" (with a wild 10 MV in exile when needed);"},{"insert":{"card-link":"Field of the Dead"}},{"insert":" topping out the 'strange new worlds' subtheme; "},{"insert":{"card-link":"Candlekeep Inspiration"}},{"insert":" "},{"insert":{"card-link":"Sailors' Bane"}},{"insert":" creating threats based on cards in exile, and a fun "},{"insert":{"card-link":"Body of Research"}},{"insert":" (just because I've always wanted to put it in a deck like this.)\n"}]}
Kianne, Dean of Substance
: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.
: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.
Legendary Creature - Elf Druid
Kianne, Dean of Substance // Imbraham, Dean of Theory (stx) 152Kianne, Dean of Substance // Imbraham, Dean of Theory (stx) 152

Commander

(Ctrl to add secondary)
Oversimplify
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
Sorcery
Oversimplify (soc) 322
The Phasing of Zhalfir
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I, II — Another target nonland permanent phases out. It can't phase in for as long as you control this Saga.
III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
Enchantment - Saga
The Phasing of Zhalfir (dmu) 59

Board Wipes

(Ctrl to add secondary)
Alchemist's Retrieval
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Return target nonland permanent [you control] to its owner's hand.
Instant
Alchemist's Retrieval (vow) 47
Blur
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Instant
Blur (clb) 58
Conjurer's Closet
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Artifact
Conjurer's Closet (drc) 126
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "
: Exile this creature, then return it to the battlefield under your control."
Creature - Spirit
Deadeye Navigator (inr) 59
Displace
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Instant
Displace (plst) EMN-55
Essence Flux
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Instant
Essence Flux (soi) 61
Geistwave
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Instant
Geistwave (mid) 56
Get Out
Choose one —
• Counter target creature or enchantment spell.
• Return one or two target creatures and/or enchantments you own to your hand.
Instant
Get Out (dsk) 60
Planar Incision
Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
Instant
Planar Incision (neo) 72
Rescue
Return target permanent you control to its owner's hand.
Instant
Rescue (dom) 63
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
Run Away Together (ecl) 67
Sublime Epiphany
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Instant
Sublime Epiphany (m21) 74

Commander Flips

(Ctrl to add secondary)
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (soc) 267

Counters

(Ctrl to add secondary)
Body of Knowledge
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Whenever this creature is dealt damage, draw that many cards.
Creature - Avatar
Body of Knowledge (dsc) 112
Body of Research
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.
Sorcery
Body of Research (stx) 168
Captain Pike, Fullness of Time
Strange new worlds — Captain Pike's power and toughness are each equal to the number of differently named lands you control.
You may look at the top card of your library any time.
You may play lands from the top of your library.
Legendary Creature - Human Scout Officer
Captain Pike, Fullness of Time (trk) 188
Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case
Case of the Locked Hothouse (mkm) 155
Fortune Teller's Talent
(Gain the next level as a sorcery to add its ability.)
You may look at the top card of your library any time.
: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
: Level 3
Spells you cast from anywhere other than your hand cost
less to cast.
Enchantment - Class
Fortune Teller's Talent (blc) 14
Future Sight
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Enchantment
Future Sight (mh1) 53
One with the Multiverse
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
Enchantment
One with the Multiverse (dsc) 121
The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish
The Reality Chip (neo) 74

Deck Use

(Ctrl to add secondary)
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (trc) 434
Deep Space Scan
Strange new worlds — Draw X cards, where X is the number of differently named lands you control. You have no maximum hand size until your next turn.
Sorcery
Deep Space Scan (trk) 53
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 288
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114

Draw

(Ctrl to add secondary)
Knowledge Pool
Imprint — When this artifact enters, each player exiles the top three cards of their library.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Artifact
Knowledge Pool (plst) MBS-111

Exile

(Ctrl to add secondary)
Candlekeep Inspiration
Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
Sorcery
Candlekeep Inspiration (clb) 59
Sailors' Bane
This spell costs
less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Dragon Turtle
Sailors' Bane (clb) 93
Ulamog, the Defiler
When you cast this spell, target opponent exiles the top half of their library, rounded up.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
Legendary Creature - Eldrazi
Ulamog, the Defiler (mh3) 15

Finisher

(Ctrl to add secondary)
Alchemist's Refuge
: Add
.
,
: You may cast spells this turn as though they had flash.
Land
Alchemist's Refuge (avr) 225
Barkchannel Pathway
: Add
.
Land
Barkchannel Pathway // Tidechannel Pathway (khm) 251Barkchannel Pathway // Tidechannel Pathway (khm) 251
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Botanical Sanctum
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Botanical Sanctum (otj) 267
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (trc) 529
Field of Ruin
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Land
Field of Ruin (ltc) 308
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (fic) 393
Forest
(
: Add
.)
Basic Land - Forest
Forest (mh2) 489
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (trc) 537
Island
(
: Add
.)
Basic Land - Island
Island (mh2) 484
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (trc) 551
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (khm) 284
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (j22) 833
Sodden Verdure
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Forest
Sodden Verdure (trc) 561
Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Vineglimmer Snarl (trc) 577
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (who) 331
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 270

Land

(Ctrl to add secondary)
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (trc) 465
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (plst) M20-198

Protection

(Ctrl to add secondary)
All-Fates Scroll
: Add one mana of any color.
,
, Sacrifice this artifact: Draw X cards, where X is the number of differently named lands you control.
Artifact
All-Fates Scroll (eoe) 234
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (trc) 485
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Branching Timeline
Strange new worlds — Reveal the top X cards of your library, where X is the number of differently named lands you control. Put all permanent cards revealed this way onto the battlefield tapped and the rest on the bottom of your library in a random order.
Sorcery
Branching Timeline (trk) 185
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (trc) 460
Ecological Appreciation
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Sorcery
Ecological Appreciation (stx) 128
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 176
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (trc) 476
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (trc) 467
Planar Genesis
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Instant
Planar Genesis (mh3) 198
Sol Ring
: Add
.
Artifact
Sol Ring (trc) 499
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (drc) 140
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181

Ramp

(Ctrl to add secondary)
Misthollow Griffin
Flying
You may cast this card from exile.
Creature - Griffin
Misthollow Griffin (avr) 68
Riftsweeper
When this creature enters, choose target face-up exiled card. Its owner shuffles it into their library.
Creature - Elf Shaman
Riftsweeper (plst) MMA-159

Recursion

(Ctrl to add secondary)
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (trc) 459
Counterspell
Counter target spell.
Instant
Counterspell (fdc) 61
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (inr) 357
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (trc) 441
Quandrix Command
Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.
Instant
Quandrix Command (soc) 325
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (soc) 198

Removal

(Ctrl to add secondary)
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Serpentine Curve
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.
Sorcery
Serpentine Curve (stx) 52

Tokens

(Ctrl to add secondary)
Freed from the Real
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
Enchantment - Aura
Freed from the Real (plst) SOK-38
Magic Damper
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.
Instant
Magic Damper (fin) 61
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (chk) 279
Retreat to Coralhelm
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
Retreat to Coralhelm (dsc) 126
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Artifact
Thousand-Year Elixir (c21) 271

Untap

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
56 pips - 40 cards
37 mana - 35 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
25 pips - 20 cards
23 mana - 21 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"I've wanted to build a "},{"insert":{"card-link":"Kianne, Dean of Substance // Imbraham, Dean of Theory"}},{"insert":" deck ever since I opened them from a STX box, and this month's deckbuilding prompt was a great impetus to create something interesting!\n\n"},{"attributes":{"underline":true},"insert":"Commander Flips"},{"insert":"\nThese cards combine both blink and rescue effects to allow Kianne and Ibrahim to be reused and flip interchangably. The Blink category effects ("},{"insert":{"card-link":"Essence Flux"}},{"insert":" "},{"insert":{"card-link":"Planar Incision"}},{"insert":" "},{"insert":{"card-link":"Blur"}},{"insert":" "},{"insert":{"card-link":"Displace"}},{"insert":" and "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":") are useful for flipping Imbraham back to Kianne; the Rescue effects ("},{"insert":{"card-link":"Alchemist's Retrieval"}},{"insert":" "},{"insert":{"card-link":"Geistwave"}},{"insert":" "},{"insert":{"card-link":"Get Out"}},{"insert":" "},{"insert":{"card-link":"Run Away Together"}},{"insert":" "},{"insert":{"card-link":"Rescue"}},{"insert":") are then useful to return Kianne to hand and cast Imbraham. "},{"insert":{"card-link":"Quandrix Command"}},{"insert":" pulls extra duty here as a flipper and a removal spell. Others helping in this area are "},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":" "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" and the excellent "},{"insert":{"card-link":"Sublime Epiphany"}},{"insert":" .\n\n"},{"attributes":{"underline":true},"insert":"Using things in Exile"},{"insert":"\nSince we want to have different mana values in exile for Kianne, this deck aims for something of a flat-ish mana curve. "},{"insert":{"card-link":"Sailors' Bane"}},{"insert":" acts as a big beater for the deck with a wild mana cost, and "},{"insert":{"card-link":"Serpentine Curve"}},{"insert":" creates a backup effect for Kianne's token-making ability. "},{"insert":{"card-link":"Candlekeep Inspiration"}},{"insert":" is a finisher for the deck, most useful when multiple cards have been exiled with the commander. "},{"insert":{"card-link":"Riftsweeper"}},{"insert":" helps recover cards from exile, while "},{"insert":{"card-link":"Misthollow Griffin"}},{"insert":" can itself be cast from exile. Since we're playing with things in exile and the deck likes a \"knowledge\" theme, I threw in "},{"insert":{"card-link":"Knowledge Pool"}},{"insert":" for some fun shenanigans and to buff our exile count - notably, the commander gets around this draw replacement effect, so we can use it asymmetrically. \n\n"},{"attributes":{"underline":true},"insert":"Using the Deck"},{"insert":"\nWho needs to cast cards from hand? "},{"insert":{"card-link":"Future Sight"}},{"insert":" "},{"insert":{"card-link":"The Reality Chip"}},{"insert":" "},{"insert":{"card-link":"One with the Multiverse"}},{"insert":" "},{"insert":{"card-link":"Case of the Locked Hothouse"}},{"insert":" all allow casting from the top of the library; "},{"insert":{"card-link":"Body of Research"}},{"insert":" is a card I've always wanted to use in a deck, and is a great way to thematically fit the deck while making a gigantic token (no, it's not animating the deck but we'll pretend.) "},{"insert":{"card-link":"One with the Multiverse"}},{"insert":" helps here and also helps as a finisher - the game shouldn't last long with this on the field.\n\n"},{"attributes":{"underline":true},"insert":"Strange New Worlds"},{"insert":"\nWhile building the deck, I noticed I had a lot of differently named lands and decided to include a few of the new \"strange new worlds\" cards to take advantage of this and beef up our other strategies: "},{"insert":{"card-link":"Captain Pike, Fullness of Time"}},{"insert":" helps with our topdeck category, "},{"insert":{"card-link":"Branching Timeline"}},{"insert":" helps ramp, and "},{"insert":{"card-link":"Deep Space Scan"}},{"insert":" supports our draw and putting cards in hand.\n\n"},{"attributes":{"underline":true},"insert":"Winning"},{"insert":"\nThis deck has a few win conditions, topping out with "},{"insert":{"card-link":"Ulamog, the Defiler"}},{"insert":" (with a wild 10 MV in exile when needed);"},{"insert":{"card-link":"Field of the Dead"}},{"insert":" topping out the 'strange new worlds' subtheme; "},{"insert":{"card-link":"Candlekeep Inspiration"}},{"insert":" "},{"insert":{"card-link":"Sailors' Bane"}},{"insert":" creating threats based on cards in exile, and a fun "},{"insert":{"card-link":"Body of Research"}},{"insert":" (just because I've always wanted to put it in a deck like this.)\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards