72 views3 days ago
Commander
Size: 100Salt sum: 32.19
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FeastingOnUnicorns

72 views3 days ago
Commander
Size: 100Salt sum: 32.19

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{"ops":[{"insert":"This Taigam deck’s main goal is to limit resources for everyone in hand, while playing essentially three hands for yourself. Using the graveyard synergies with Taigam’s tap ability offers us repeated removal with our commander, and fuels the other hands. Unlike most Taigam decks listed I am focusing much more on the ability to Surveil 2 and draw every turn. \n\nActual Hand: In our actual hand we are looking for cards that will get around not drawing in our draw step and ways to get that graveyard hand going. In our “Just Browsing” section we have ways to look at cards and pick what we want. Many of these options also let us put the cast off cards into the graveyard. In the “Fill the Graves” section we have our self mill and ways to start generating a good hand in our graveyard. As we churn through cards we are looking to find our enchantments like Colfenor’s Plans, Gibbering Descent, and Cemetary Tampering. Also looking to find Displacer Kitten or Ripetide Chimera to be able to blink and reuse the enters triggers and fuel our exile hand. \n\nGraveyard: Once we fill our graveyard we want to start getting some payoffs for all those creatures. The “Cash in the Graves” section creates our value for our grave hand. Also milling the Skull of Orm will allow us to get it back with Academy Ruins to play any key enchantments we’ve milled away. Living Death is our Graveyard win con and creatures like Avenger of the Fallen and Cruel Somnophage flood the board, or become huge beaters quickly.\n\nLibrary: The “Play It From the Top” section provides additional ways to either manipulate the top of the deck, tutor for specific cards, or playing One With The Multiverse to be able to play cards from the top for free. Since we want to run Null Profusion and our hand is limited to 2 this acts again as an extra hand to work with. \n\nExile: The main way we are protecting our cards and combos is by being able to cast cards from exile. Using Cemetary Tampering and Colfenor’s Plans we get a 8 card hand, but we are limited to one spell per turn. By utilizing Displacer Kitten and Ripetide Chimera we can retrigger the enters triggers when our hand gets low. See the Truth becomes a 2 mana draw 3 in our exile hand. \n\nThe “Profit From Loss” section keeps our opponents hands and library’s hostage while fueling our plan. The “Give ‘em a Tapper” section allows repeated use of our creatures tap abilities to get around our one spell per turn downside. This deck will easily churn through several times thanks to Mortality Shift and our many ways to look at a ton of cards. With efficient removal in the command zone your opponents won’t have too many creatures to deal with the threats presented by having essentially 4 hands. \n"}]}
Taigam, Sidisi's Hand
Skip your draw step.
At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
,
, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
Legendary Creature - Human Wizard
Taigam, Sidisi's Hand (cmm) 357

Commander

(Ctrl to add secondary)
Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (2xm) 369
Avenger of the Fallen
Deathtouch
Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Creature - Human Warrior
Avenger of the Fallen (tdm) 73
Barrowgoyf
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Creature - Lhurgoyf
Barrowgoyf (m3c) 50
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (mh3) 300
Cruel Somnophage
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
Creature - Nightmare
Cruel Somnophage // Can't Wake Up (woe) 222
Devourer of Memory
Whenever one or more cards are put into your graveyard from your library, this creature gets +1/+1 until end of turn and can't be blocked this turn.
: Mill a card.
Creature - Nightmare
Devourer of Memory (thb) 213
Grave Researcher
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Troll Warlock
Grave Researcher // Reanimate (sos) 85
Havengul Lich
: You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of turn.
Creature - Wizard Zombie
Havengul Lich (scd) 231
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (tdc) 185
Morality Shift
Exchange your graveyard and library. Then shuffle your library.
Sorcery
Morality Shift (jud) 70
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Skull of Orm
,
: Return target enchantment card from your graveyard to your hand.
Artifact
Skull of Orm (8ed) 313
Witch's Cottage
(
: Add
.)
This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Land - Swamp
Witch's Cottage (eld) 249

Cash In The Graves

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Displacer Kitten
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
Creature - Beast Cat
Displacer Kitten (clb) 63
Gisa, the Hellraiser
Ward—
, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Legendary Creature - Human Warlock
Gisa, the Hellraiser (otj) 89
Grimgrin, Corpse-Born
Grimgrin enters tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Legendary Creature - Warrior Zombie
Grimgrin, Corpse-Born (inr) 239
Iymrith, Desert Doom
Flying
Iymrith has ward
as long as it's untapped.
Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
Legendary Creature - Dragon
Iymrith, Desert Doom (afr) 62
Marvin, Murderous Mimic
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.
Legendary Creature Artifact - Toy
Marvin, Murderous Mimic (dsk) 253
Unctus, Grand Metatect
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. (
can be paid with either
or 2 life.)
Legendary Creature Artifact - Vedalken Phyrexian
Unctus, Grand Metatect (one) 75

Creatures of Value

(Ctrl to add secondary)
Brotherhood Regalia
Equipped creature has ward
, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Brotherhood Regalia (acr) 71
Cephalid Inkmage
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
Creature - Wizard Octopus
Cephalid Inkmage (fdn) 32
Creeping Tar Pit
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.
Land
Creeping Tar Pit (ncc) 396
Manifold Key
,
: Untap another target artifact.
,
: Target creature can't be blocked this turn.
Artifact
Manifold Key (clb) 319
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (ncc) 422

Evasion

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Cemetery Tampering
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Enchantment
Cemetery Tampering (dsc) 135
Colfenor's Plans
When this enchantment enters, exile the top seven cards of your library face down.
You may look at the cards exiled with this enchantment, and you may play lands and cast spells from among those cards.
Skip your draw step.
You can't cast more than one spell each turn.
Enchantment
Colfenor's Plans (lrw) 106
Riptide Chimera
Flying
At the beginning of your upkeep, return an enchantment you control to its owner's hand.
Creature Enchantment - Chimera
Riptide Chimera (jou) 48
See the Truth
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
Sorcery
See the Truth (m21) 69

Exile Hand

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Angel of Suffering
Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
Creature - Angel Nightmare
Angel of Suffering (snc) 67
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (emn) 203
Gnawing Vermin
When this creature enters, target player mills two cards.
When this creature dies, target creature you don't control gets -1/-1 until end of turn.
Creature - Rat
Gnawing Vermin (bro) 101
Inspiration from Beyond
Mill three cards, then return an instant or sorcery card from your graveyard to your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Inspiration from Beyond (fdn) 43
Necroplasm
At the beginning of your upkeep, put a +1/+1 counter on this creature.
At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on this creature.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Ooze
Necroplasm (rav) 98
Null Profusion
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
Enchantment
Null Profusion (plc) 89
Overtaker
,
, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Creature - Merfolk Spellshaper
Overtaker (mmq) 89
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 107
Singularity Rupture
Destroy all creatures, then any number of target players each mill half their library, rounded down.
Sorcery
Singularity Rupture (eoe) 228
Stitcher's Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Zombie
Stitcher's Supplier (m19) 121
Undead Butler
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
Creature - Zombie
Undead Butler (fdc) 130
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 270

Fill the Grave

(Ctrl to add secondary)
Aphetto Alchemist
: Untap target artifact or creature.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Wizard
Aphetto Alchemist (plst) ONS-64
Fatestitcher
: You may tap or untap another target permanent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Wizard Zombie
Fatestitcher (plst) ALA-43
Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Hidden Strings (dgm) 12
Ioreth of the Healing House
: Untap another target permanent.
: Untap two other target legendary creatures.
Legendary Creature - Human Cleric
Ioreth of the Healing House (ltr) 56
Magewright's Stone
,
: Untap target creature that has an activated ability with
in its cost.
Artifact
Magewright's Stone (rvr) 462

Give ‘em a Tapper

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Bitter Revelation
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
Sorcery
Bitter Revelation (cmr) 109
Confounding Riddle
Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays
.
Instant
Confounding Riddle (lci) 50
Forbidden Alchemy
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Forbidden Alchemy (tdc) 152
Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant
Lim-Dûl's Vault (c13) 197
Memory Deluge
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Memory Deluge (inr) 361
Riddles in the Dark
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
Instant
Riddles in the Dark (hob) 53
Sauron's Ransom
Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.
Instant
Sauron's Ransom (ltr) 225
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (soa) 24

Just Browsing

(Ctrl to add secondary)
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (pz1) 135
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (soi) 270
Clearwater Pathway
: Add
.
Land
Clearwater Pathway // Murkwater Pathway (znr) 260Clearwater Pathway // Murkwater Pathway (znr) 260
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (m3c) 331
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (mkc) 257
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (2x2) 322
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (otc) 290
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (who) 494
Gloomlake Verge
: Add
.
: Add
. Activate only if you control an Island or a Swamp.
Land
Gloomlake Verge (dsk) 260
Island
(
: Add
.)
Basic Land - Island
Island (cmm) 442
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (plst) M3C-363
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (fra) 189
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (shm) 280
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (cmm) 444
Tainted Isle
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Isle (pip) 299
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (plst) BRO-267
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (gtc) 249

Land

(Ctrl to add secondary)
Halimar Depths
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add
.
Land
Halimar Depths (wwk) 137
One with the Multiverse
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
Enchantment
One with the Multiverse (dsc) 121
Spy Network
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
Instant
Spy Network (ons) 115
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Waterlogged Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261

Play It From The Top

(Ctrl to add secondary)
Dreamborn Muse
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
Creature - Spirit
Dreamborn Muse (plst) LGN-36
Dreamstealer
Menace
Whenever this creature deals combat damage to a player, that player discards that many cards.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
Creature - Human Wizard
Dreamstealer (hou) 63
Ensnaring Bridge
Creatures with power greater than the number of cards in your hand can't attack.
Artifact
Ensnaring Bridge (sth) 133
Gibbering Descent
At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent — Skip your upkeep step if you have no cards in hand.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment
Gibbering Descent (fut) 66
Massacre Girl, Known Killer
Menace
Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
Legendary Creature - Human Assassin
Massacre Girl, Known Killer (mkm) 94
Siren of the Silent Song
Flying
Inspired — Whenever this creature becomes untapped, each opponent discards a card, then each opponent mills a card.
Creature - Zombie Siren
Siren of the Silent Song (bng) 155
Undead Alchemist
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.
Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
Creature - Zombie
Undead Alchemist (mic) 105

Profit From Downfall

(Ctrl to add secondary)
Arcane Lighthouse
: Add
.
,
: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Land
Arcane Lighthouse (soc) 361
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (plst) C15-56
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (2xm) 267
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (dmr) 250
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (mh2) 303
Royal Assassin
: Destroy target tapped creature.
Creature - Human Assassin
Royal Assassin (dmr) 310

Protection

(Ctrl to add secondary)
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (mh3) 292
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Sol Ring
: Add
.
Artifact
Sol Ring (cc2) 7

Traditional Ramp

(Ctrl to add secondary)
Archway of Innovation
This land enters tapped unless you control an Island.
: Add
.
,
: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Land
Archway of Innovation (mh3) 214
Bog Witch
,
, Discard a card: Add
.
Creature - Human Spellshaper
Bog Witch (mmq) 118
Charmed Pendant
, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. (Activate only as an instant. For example, if the card's mana cost is
, you add
.)
Artifact
Charmed Pendant (ody) 298
Millikin
, Mill a card: Add
. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
Creature Artifact - Construct
Millikin (ody) 302

Untraditional Ramp

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
36 pips - 31 cards
28 mana - 24 cards
43 pips - 31 cards
30 mana - 25 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
13 mana - 12 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This Taigam deck’s main goal is to limit resources for everyone in hand, while playing essentially three hands for yourself. Using the graveyard synergies with Taigam’s tap ability offers us repeated removal with our commander, and fuels the other hands. Unlike most Taigam decks listed I am focusing much more on the ability to Surveil 2 and draw every turn. \n\nActual Hand: In our actual hand we are looking for cards that will get around not drawing in our draw step and ways to get that graveyard hand going. In our “Just Browsing” section we have ways to look at cards and pick what we want. Many of these options also let us put the cast off cards into the graveyard. In the “Fill the Graves” section we have our self mill and ways to start generating a good hand in our graveyard. As we churn through cards we are looking to find our enchantments like Colfenor’s Plans, Gibbering Descent, and Cemetary Tampering. Also looking to find Displacer Kitten or Ripetide Chimera to be able to blink and reuse the enters triggers and fuel our exile hand. \n\nGraveyard: Once we fill our graveyard we want to start getting some payoffs for all those creatures. The “Cash in the Graves” section creates our value for our grave hand. Also milling the Skull of Orm will allow us to get it back with Academy Ruins to play any key enchantments we’ve milled away. Living Death is our Graveyard win con and creatures like Avenger of the Fallen and Cruel Somnophage flood the board, or become huge beaters quickly.\n\nLibrary: The “Play It From the Top” section provides additional ways to either manipulate the top of the deck, tutor for specific cards, or playing One With The Multiverse to be able to play cards from the top for free. Since we want to run Null Profusion and our hand is limited to 2 this acts again as an extra hand to work with. \n\nExile: The main way we are protecting our cards and combos is by being able to cast cards from exile. Using Cemetary Tampering and Colfenor’s Plans we get a 8 card hand, but we are limited to one spell per turn. By utilizing Displacer Kitten and Ripetide Chimera we can retrigger the enters triggers when our hand gets low. See the Truth becomes a 2 mana draw 3 in our exile hand. \n\nThe “Profit From Loss” section keeps our opponents hands and library’s hostage while fueling our plan. The “Give ‘em a Tapper” section allows repeated use of our creatures tap abilities to get around our one spell per turn downside. This deck will easily churn through several times thanks to Mortality Shift and our many ways to look at a ton of cards. With efficient removal in the command zone your opponents won’t have too many creatures to deal with the threats presented by having essentially 4 hands. \n"}]}
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