FeastingOnUnicorns
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Commander
Size: 100Salt sum: 32.19
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{"ops":[{"insert":"This Taigam deck’s main goal is to limit resources for everyone in hand, while playing essentially three hands for yourself. Using the graveyard synergies with Taigam’s tap ability offers us repeated removal with our commander, and fuels the other hands. Unlike most Taigam decks listed I am focusing much more on the ability to Surveil 2 and draw every turn. \n\nActual Hand: In our actual hand we are looking for cards that will get around not drawing in our draw step and ways to get that graveyard hand going. In our “Just Browsing” section we have ways to look at cards and pick what we want. Many of these options also let us put the cast off cards into the graveyard. In the “Fill the Graves” section we have our self mill and ways to start generating a good hand in our graveyard. As we churn through cards we are looking to find our enchantments like Colfenor’s Plans, Gibbering Descent, and Cemetary Tampering. Also looking to find Displacer Kitten or Ripetide Chimera to be able to blink and reuse the enters triggers and fuel our exile hand. \n\nGraveyard: Once we fill our graveyard we want to start getting some payoffs for all those creatures. The “Cash in the Graves” section creates our value for our grave hand. Also milling the Skull of Orm will allow us to get it back with Academy Ruins to play any key enchantments we’ve milled away. Living Death is our Graveyard win con and creatures like Avenger of the Fallen and Cruel Somnophage flood the board, or become huge beaters quickly.\n\nLibrary: The “Play It From the Top” section provides additional ways to either manipulate the top of the deck, tutor for specific cards, or playing One With The Multiverse to be able to play cards from the top for free. Since we want to run Null Profusion and our hand is limited to 2 this acts again as an extra hand to work with. \n\nExile: The main way we are protecting our cards and combos is by being able to cast cards from exile. Using Cemetary Tampering and Colfenor’s Plans we get a 8 card hand, but we are limited to one spell per turn. By utilizing Displacer Kitten and Ripetide Chimera we can retrigger the enters triggers when our hand gets low. See the Truth becomes a 2 mana draw 3 in our exile hand. \n\nThe “Profit From Loss” section keeps our opponents hands and library’s hostage while fueling our plan. The “Give ‘em a Tapper” section allows repeated use of our creatures tap abilities to get around our one spell per turn downside. This deck will easily churn through several times thanks to Mortality Shift and our many ways to look at a ton of cards. With efficient removal in the command zone your opponents won’t have too many creatures to deal with the threats presented by having essentially 4 hands. \n"}]}
Taigam, Sidisi's Hand
Skip your draw step.
At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
, , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
, , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
Legendary Creature - Human Wizard

Commander
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Barrowgoyf
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Creature - Lhurgoyf

Cash In The Graves
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Gisa, the Hellraiser
Ward—, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Legendary Creature - Human Warlock

Grimgrin, Corpse-Born
Grimgrin enters tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Legendary Creature - Warrior Zombie

Unctus, Grand Metatect
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Vedalken Phyrexian

Creatures of Value
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Cephalid Inkmage
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
Creature - Wizard Octopus

Evasion
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Cemetery Tampering
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Enchantment

Colfenor's Plans
When this enchantment enters, exile the top seven cards of your library face down.
You may look at the cards exiled with this enchantment, and you may play lands and cast spells from among those cards.
Skip your draw step.
You can't cast more than one spell each turn.
You may look at the cards exiled with this enchantment, and you may play lands and cast spells from among those cards.
Skip your draw step.
You can't cast more than one spell each turn.
Enchantment

Exile Hand
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Necroplasm
At the beginning of your upkeep, put a +1/+1 counter on this creature.
At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on this creature.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on this creature.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Ooze

Fill the Grave
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Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Give ‘em a Tapper
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Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant

Memory Deluge
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Just Browsing
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Play It From The Top
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Dreamstealer
Menace
Whenever this creature deals combat damage to a player, that player discards that many cards.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
Whenever this creature deals combat damage to a player, that player discards that many cards.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
Creature - Human Wizard

Gibbering Descent
At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent — Skip your upkeep step if you have no cards in hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Hellbent — Skip your upkeep step if you have no cards in hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment

Profit From Downfall
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Protection
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Untraditional Ramp
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"This Taigam deck’s main goal is to limit resources for everyone in hand, while playing essentially three hands for yourself. Using the graveyard synergies with Taigam’s tap ability offers us repeated removal with our commander, and fuels the other hands. Unlike most Taigam decks listed I am focusing much more on the ability to Surveil 2 and draw every turn. \n\nActual Hand: In our actual hand we are looking for cards that will get around not drawing in our draw step and ways to get that graveyard hand going. In our “Just Browsing” section we have ways to look at cards and pick what we want. Many of these options also let us put the cast off cards into the graveyard. In the “Fill the Graves” section we have our self mill and ways to start generating a good hand in our graveyard. As we churn through cards we are looking to find our enchantments like Colfenor’s Plans, Gibbering Descent, and Cemetary Tampering. Also looking to find Displacer Kitten or Ripetide Chimera to be able to blink and reuse the enters triggers and fuel our exile hand. \n\nGraveyard: Once we fill our graveyard we want to start getting some payoffs for all those creatures. The “Cash in the Graves” section creates our value for our grave hand. Also milling the Skull of Orm will allow us to get it back with Academy Ruins to play any key enchantments we’ve milled away. Living Death is our Graveyard win con and creatures like Avenger of the Fallen and Cruel Somnophage flood the board, or become huge beaters quickly.\n\nLibrary: The “Play It From the Top” section provides additional ways to either manipulate the top of the deck, tutor for specific cards, or playing One With The Multiverse to be able to play cards from the top for free. Since we want to run Null Profusion and our hand is limited to 2 this acts again as an extra hand to work with. \n\nExile: The main way we are protecting our cards and combos is by being able to cast cards from exile. Using Cemetary Tampering and Colfenor’s Plans we get a 8 card hand, but we are limited to one spell per turn. By utilizing Displacer Kitten and Ripetide Chimera we can retrigger the enters triggers when our hand gets low. See the Truth becomes a 2 mana draw 3 in our exile hand. \n\nThe “Profit From Loss” section keeps our opponents hands and library’s hostage while fueling our plan. The “Give ‘em a Tapper” section allows repeated use of our creatures tap abilities to get around our one spell per turn downside. This deck will easily churn through several times thanks to Mortality Shift and our many ways to look at a ton of cards. With efficient removal in the command zone your opponents won’t have too many creatures to deal with the threats presented by having essentially 4 hands. \n"}]}




















































































