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Commander
Size: 100Salt sum: 36.15
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Goldengiant

99 views13 mins ago
Commander
Size: 100Salt sum: 36.15

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{"ops":[{"attributes":{"bold":true},"insert":"Deck Intro"},{"insert":"\nThis deck is helmed by "},{"insert":{"card-link":"Strax, Sontaran Nurse"}},{"insert":" and it is looking to utilize fight abilities, that can punch our own creatures for value and big, reflection damage, combos. Strax himself has an ability that allows us to pick a player at random, fighting one of their creatures, this ability has a chance of landing on us with the odds getting higher the fewer players that remain. Furthermore, Strax's fighting ability requires us to sac an artifact, so I have added an assortment of artifacts that want to end up in your yard, generating value in the process. Cards like "},{"insert":{"card-link":"Ichor Wellspring"}},{"insert":" and "},{"insert":{"card-link":"Nutrient Block"}},{"insert":" draw us cards, while "},{"insert":{"card-link":"Prized Statue"}},{"insert":" and "},{"insert":{"card-link":"Heaped Harvest"}},{"insert":" provide ramp. Below I will outline a few of the more intricate details of Strax's punchy combo. \n\n"},{"attributes":{"bold":true},"insert":"Fighting tricks"},{"insert":"\nNow Strax's ability to punch a creature is random in that it picks a player at random and then allows us to target a creature of our choice that they control. However, we have a few ways to mitigate this randomness, particularly with redirect spells. If we are prepared to combo off, and we land on one of our opponents creatures we can use a redirect spell like "},{"insert":{"card-link":"Bolt Bend"}},{"insert":" or "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" to make Strax target one of our punching bags instead. Additionally, we have a few alternate ways to make two of our own creatures fight with spells like "},{"insert":{"card-link":"Pit Fight"}},{"insert":" and "},{"insert":{"card-link":"Bionic Blow"}},{"insert":" or the activated ability of "},{"insert":{"card-link":"Ulvenwald Tracker"}},{"insert":". Finally, outside of Strax's innate +1/+1 counters growth we have a couple ways to pump him with the cards "},{"insert":{"card-link":"Unnatural Growth"}},{"insert":" and "},{"insert":{"card-link":"Xenagos, God of Revels"}},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Punching Bags "},{"insert":"\nNow as mentioned previously this deck wants Strax to punch creatures, growing his power, and occasionally we want to punch out our own creatures. These punching bag creatures fall into 2 camps, the first being token generators like "},{"insert":{"card-link":"Hornet Nest"}},{"insert":" and "},{"insert":{"card-link":"Broodhatch Nantuko"}},{"insert":". These creatures give us a number of insect tokens equal to the damage they take, which can provide a number of chump blockers or with "},{"insert":{"card-link":"Hornet Nest"}},{"insert":" a bunch of evasive death touch attackers! The second camp features creatures that deal damage equal to the amount of damage that they take to a target opponent, which is the primary way that we are looking to eliminate our opponents. Creatures like "},{"insert":{"card-link":"Brash Taunter"}},{"insert":", "},{"insert":{"card-link":"Screaming Nemesis"}},{"insert":" and "},{"insert":{"card-link":"Mogg Maniac"}},{"insert":" all fill this roll nicely, "},{"insert":{"card-link":"Donna Noble"}},{"insert":" doubles up our punch-able bombs with her soulbond ability. \n\n"},{"attributes":{"bold":true},"insert":"Damage Amplification"},{"insert":"\nNow you might be thinking, how is this damage actually going to eliminate players when Strax is only a 5/5 or even a 10/10 with some counters or a buff? Damage amplification will get us there, cards like "},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":", "},{"insert":{"card-link":"Furnace of Rath"}},{"insert":" and "},{"insert":{"card-link":"Dictate of the Twin Gods"}},{"insert":" will double or even triple the damage that our punching bags take... But it doesn't end there, since our reflection damage creatures are permanents that we control dealing damage to an opponent, that damage will also double or even triple. This interaction can turn a measly 5 damage into a 45 damage one shot, with albeit a bit of setup. It is important to note that our damage amplifiers specify that they double or triple all damage dealt to any permanent or player from a source we control and not just permanents that opponents control to enable the double double or triple triple damage. Lastly for a bit more consistency the deck is running the new "},{"insert":{"card-link":"Pia, Aether Ascetic"}},{"insert":" as a way to tutor up one of these pieces.\n\n"},{"attributes":{"bold":true},"insert":"Bit More Tech "},{"insert":"\nLastly I'd like to call out a few more cards and synergies that I think are fun. The deck includes the cards "},{"insert":{"card-link":"Pain for All"}},{"insert":" and "},{"insert":{"card-link":"Blazing Sunsteel"}},{"insert":" that can make any creature reflect damage or double up on a single fight trigger. Protection in the form of instant speed spells like "},{"insert":{"card-link":"Strength of Will"}},{"insert":", "},{"insert":{"card-link":"Gaea's Gift"}},{"insert":" and indestructible providing equipment like "},{"insert":{"card-link":"Darksteel Plate"}},{"insert":" and "},{"insert":{"card-link":"Mithril Coat"}},{"insert":" can both make Strax's fights safer as well as make your non-indestructible punching bags more than one use! I should mention our fourth source of damage amplification in the deck, the card "},{"insert":{"card-link":"City on Fire"}},{"insert":" has a high mana cost but it synergizes nicely with the deck, make some insect tokens to convoke it out for only 3 mana, quiet the bargain on a damage Tripler! "},{"insert":{"card-link":"Saryth, the Viper's Fang"}},{"insert":" is fantastic in the deck, giving protection to Strax when he is untapped and death touch when he is tapped and fighting opponents creatures, and she can even untap Strax to give him protection or the ability to fight again. If all else fails we can still just go wide and give some insets a buff with "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" or kill everyone with "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":" off a buffed up Strax. while were at it we might as well just slap down all of our lands with some multiplied damage on "},{"insert":{"card-link":"Hexhaven Invigorator"}},{"insert":", or use Strax to buff our creatures with +1/+1 counters while "},{"insert":{"card-link":"Vigor"}},{"insert":" is on board. \n\n"}]}
Strax, Sontaran Nurse
Vigilance, trample
Grenades! —
,
, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls.
Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
Legendary Creature - Cleric Alien
Strax, Sontaran Nurse (who) 444

Commander

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Blazing Sunsteel
Equipped creature gets +1/+0 for each opponent you have.
Whenever equipped creature is dealt damage, it deals that much damage to any target.
Equip
Artifact - Equipment
Blazing Sunsteel (cmr) 364
Pain for All
Enchant creature you control
When this Aura enters, enchanted creature deals damage equal to its power to any other target.
Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.
Enchantment - Aura
Pain for All (eoe) 151

Burn

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City on Fire
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
Enchantment
City on Fire (mom) 135
Dictate of the Twin Gods
Flash
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment
Dictate of the Twin Gods (scd) 131
Fiery Emancipation
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Enchantment
Fiery Emancipation (m21) 143
Furnace of Rath
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment
Furnace of Rath (plst) TMP-177

Damage Amp

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Domri Rade
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
−2: Target creature you control fights another target creature.
−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
Legendary Planeswalker - Domri
Domri Rade (rvr) 179
Dragonborn Champion
Trample
Whenever a source you control deals 5 or more damage to a player, draw a card.
Creature - Warrior Dragon
Dragonborn Champion (afc) 45
Neyith of the Dire Hunt
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay
. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. (
can be paid with either
or
.)
Legendary Creature - Human Warrior
Neyith of the Dire Hunt (jmp) 30
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (fdc) 226
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (fdc) 229
Tribute to the World Tree
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Enchantment
Tribute to the World Tree (mom) 211
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (plst) ZNR-174Valakut Awakening // Valakut Stoneforge (plst) ZNR-174

Draw

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Heaped Harvest
When this artifact enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
,
, Sacrifice this artifact: You gain 3 life.
Artifact - Food
Heaped Harvest (blb) 175
Ichor Wellspring
When this artifact enters or is put into a graveyard from the battlefield, draw a card.
Artifact
Ichor Wellspring (fdc) 265
Mycosynth Wellspring
When this artifact enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Mycosynth Wellspring (brc) 150
Myr Retriever
When this creature dies, return another target artifact card from your graveyard to your hand.
Creature Artifact - Myr
Myr Retriever (fdc) 274
Nutrient Block
Indestructible (Effects that say "destroy" don't destroy this artifact.)
,
, Sacrifice this artifact: You gain 3 life.
When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact - Food
Nutrient Block (eoe) 243
Prized Statue
When this artifact enters or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Prized Statue (clb) 334
Servo Schematic
When this artifact enters or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
Artifact
Servo Schematic (brc) 158
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (fdn) 257

Junk To Sac

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Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (ecc) 146
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Commercial District
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Commercial District (mkm) 259
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (frc) 71
Fire-Lit Thicket
: Add
.
,
: Add
,
, or
.
Land
Fire-Lit Thicket (fic) 392
Forest
(
: Add
.)
Basic Land - Forest
Forest (eoe) 266
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (eoc) 164
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (tdc) 375
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (eoe) 265
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (fra) 186
Roiling Canopy
This land enters tapped.
Whenever a Forest you control enters, if you control at least five other Forests, target creature you control gets +3/+3 until end of turn.
: Add
.
Land
Roiling Canopy (fra) 187
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (tmc) 72
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (tmc) 75
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Abandon (tdc) 400
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 270
Tyrite Sanctum
: Add
.
,
: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
,
, Sacrifice this land: Put an indestructible counter on target God.
Land
Tyrite Sanctum (cmm) 1049

Land

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Darksteel Plate
Indestructible
Equipped creature has indestructible.
Equip
Artifact - Equipment
Darksteel Plate (mbs) 104
Gaea's Gift
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Gaea's Gift (bro) 182
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Saryth, the Viper's Fang
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
,
: Untap another target creature or land you control.
Legendary Creature - Human Warlock
Saryth, the Viper's Fang (mkc) 185
Strength of Will
Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."
Instant
Strength of Will (spm) 118
Tyvar's Stand
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tyvar's Stand (soc) 291
Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Vigor (plst) BBD-215

Protection

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Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (inr) 223
Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God
Xenagos, God of Revels (lcc) 295

Pump

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Brash Taunter
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
,
: This creature fights another target creature.
Creature - Goblin
Brash Taunter (dsc) 161
Broodhatch Nantuko
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Druid Insect
Broodhatch Nantuko (mkc) 167
Donna Noble
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
Whenever Donna Noble or a creature it's paired with is dealt damage, Donna Noble deals that much damage to target opponent.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human
Donna Noble (who) 687
Hornet Nest
Defender (This creature can't attack.)
Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Creature - Insect
Hornet Nest (tdc) 259
Mogg Maniac
Whenever this creature is dealt damage, it deals that much damage to target opponent or planeswalker.
Creature - Goblin
Mogg Maniac (plst) STH-94
Saber Ants
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
Creature - Insect
Saber Ants (plst) MMQ-267
Screaming Nemesis
Haste
Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
Creature - Spirit
Screaming Nemesis (dsk) 157
Stuffy Doll
Indestructible
As this creature enters, choose a player.
Whenever this creature is dealt damage, it deals that much damage to the chosen player.
: This creature deals 1 damage to itself.
Creature Artifact - Construct
Stuffy Doll (clb) 875

Punching Bags

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Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (ecc) 103
Cursed Mirror
: Add
.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Artifact
Cursed Mirror (frc) 49
Goblin Anarchomancer
Each spell you cast that's red or green costs
less to cast.
Creature - Goblin Shaman
Goblin Anarchomancer (mh2) 200
Hexhaven Invigorator
Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Creature - Horror Chimera
Hexhaven Invigorator (fra) 106
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (m3c) 216
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (soc) 289

Ramp

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Bolt Bend
This spell costs
less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
Instant
Bolt Bend (fdn) 619
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 151
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161

Redirects

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Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (scd) 172
Bionic Blow
Target creature you control gets +X/+0 until end of turn. Then it deals damage equal to its power to up to one other target creature.
Sorcery
Bionic Blow (msc) 680
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (plst) DRC-101
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (fdc) 145
Haywire Mite
When this creature dies, you gain 2 life.
, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
Creature Artifact - Insect
Haywire Mite (soc) 349
Pit Fight
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
Instant
Pit Fight (clu) 202
Ulvenwald Tracker
,
: Target creature you control fights another target creature.
Creature - Human Shaman
Ulvenwald Tracker (mm3) 144

Removal

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Elmar, Ulvenwald Informant
Haste
Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with "
, Sacrifice this artifact: Draw a card.")
Partner—Friends forever (You can have two commanders if both have this ability.)
Legendary Creature - Human
Elmar, Ulvenwald Informant (slx) 4
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature - Human Artificer
Loyal Apprentice (tdc) 222
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (j25) 728

Tokens

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Pia, Aether Ascetic
When Pia enters, you may discard a card. If you do, search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Legendary Creature - Human Druid
Pia, Aether Ascetic (fra) 264

Tutor

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Beast
Creature Token - Beast
Beast (tfdc) 10
Clue
, Sacrifice this token: Draw a card.
Artifact Token - Clue
Clue (totj) 16
Food
,
, Sacrifice this token: You gain 3 life.
Artifact Token - Food
Food (twho) 25
Insect
Creature Token - Insect
Insect (tinr) 15
Insect
Flying, deathtouch
Creature Token - Insect
Insect (ttdc) 23
Morph
(You can cover a face-down creature with this reminder card.
A card with morph can be turned face up any time for its morph cost.)
Creature
Morph (tmkc) 30
Servo
Creature Artifact Token - Servo
Servo (tcmm) 45
Thopter
Flying
Creature Artifact Token - Thopter
Thopter (tsoc) 28
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tfra) 15

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
39 pips - 29 cards
27 mana - 25 cards
44 pips - 30 cards
29 mana - 27 cards
0 pips - 0 cards
4 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Deck Intro"},{"insert":"\nThis deck is helmed by "},{"insert":{"card-link":"Strax, Sontaran Nurse"}},{"insert":" and it is looking to utilize fight abilities, that can punch our own creatures for value and big, reflection damage, combos. Strax himself has an ability that allows us to pick a player at random, fighting one of their creatures, this ability has a chance of landing on us with the odds getting higher the fewer players that remain. Furthermore, Strax's fighting ability requires us to sac an artifact, so I have added an assortment of artifacts that want to end up in your yard, generating value in the process. Cards like "},{"insert":{"card-link":"Ichor Wellspring"}},{"insert":" and "},{"insert":{"card-link":"Nutrient Block"}},{"insert":" draw us cards, while "},{"insert":{"card-link":"Prized Statue"}},{"insert":" and "},{"insert":{"card-link":"Heaped Harvest"}},{"insert":" provide ramp. Below I will outline a few of the more intricate details of Strax's punchy combo. \n\n"},{"attributes":{"bold":true},"insert":"Fighting tricks"},{"insert":"\nNow Strax's ability to punch a creature is random in that it picks a player at random and then allows us to target a creature of our choice that they control. However, we have a few ways to mitigate this randomness, particularly with redirect spells. If we are prepared to combo off, and we land on one of our opponents creatures we can use a redirect spell like "},{"insert":{"card-link":"Bolt Bend"}},{"insert":" or "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" to make Strax target one of our punching bags instead. Additionally, we have a few alternate ways to make two of our own creatures fight with spells like "},{"insert":{"card-link":"Pit Fight"}},{"insert":" and "},{"insert":{"card-link":"Bionic Blow"}},{"insert":" or the activated ability of "},{"insert":{"card-link":"Ulvenwald Tracker"}},{"insert":". Finally, outside of Strax's innate +1/+1 counters growth we have a couple ways to pump him with the cards "},{"insert":{"card-link":"Unnatural Growth"}},{"insert":" and "},{"insert":{"card-link":"Xenagos, God of Revels"}},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Punching Bags "},{"insert":"\nNow as mentioned previously this deck wants Strax to punch creatures, growing his power, and occasionally we want to punch out our own creatures. These punching bag creatures fall into 2 camps, the first being token generators like "},{"insert":{"card-link":"Hornet Nest"}},{"insert":" and "},{"insert":{"card-link":"Broodhatch Nantuko"}},{"insert":". These creatures give us a number of insect tokens equal to the damage they take, which can provide a number of chump blockers or with "},{"insert":{"card-link":"Hornet Nest"}},{"insert":" a bunch of evasive death touch attackers! The second camp features creatures that deal damage equal to the amount of damage that they take to a target opponent, which is the primary way that we are looking to eliminate our opponents. Creatures like "},{"insert":{"card-link":"Brash Taunter"}},{"insert":", "},{"insert":{"card-link":"Screaming Nemesis"}},{"insert":" and "},{"insert":{"card-link":"Mogg Maniac"}},{"insert":" all fill this roll nicely, "},{"insert":{"card-link":"Donna Noble"}},{"insert":" doubles up our punch-able bombs with her soulbond ability. \n\n"},{"attributes":{"bold":true},"insert":"Damage Amplification"},{"insert":"\nNow you might be thinking, how is this damage actually going to eliminate players when Strax is only a 5/5 or even a 10/10 with some counters or a buff? Damage amplification will get us there, cards like "},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":", "},{"insert":{"card-link":"Furnace of Rath"}},{"insert":" and "},{"insert":{"card-link":"Dictate of the Twin Gods"}},{"insert":" will double or even triple the damage that our punching bags take... But it doesn't end there, since our reflection damage creatures are permanents that we control dealing damage to an opponent, that damage will also double or even triple. This interaction can turn a measly 5 damage into a 45 damage one shot, with albeit a bit of setup. It is important to note that our damage amplifiers specify that they double or triple all damage dealt to any permanent or player from a source we control and not just permanents that opponents control to enable the double double or triple triple damage. Lastly for a bit more consistency the deck is running the new "},{"insert":{"card-link":"Pia, Aether Ascetic"}},{"insert":" as a way to tutor up one of these pieces.\n\n"},{"attributes":{"bold":true},"insert":"Bit More Tech "},{"insert":"\nLastly I'd like to call out a few more cards and synergies that I think are fun. The deck includes the cards "},{"insert":{"card-link":"Pain for All"}},{"insert":" and "},{"insert":{"card-link":"Blazing Sunsteel"}},{"insert":" that can make any creature reflect damage or double up on a single fight trigger. Protection in the form of instant speed spells like "},{"insert":{"card-link":"Strength of Will"}},{"insert":", "},{"insert":{"card-link":"Gaea's Gift"}},{"insert":" and indestructible providing equipment like "},{"insert":{"card-link":"Darksteel Plate"}},{"insert":" and "},{"insert":{"card-link":"Mithril Coat"}},{"insert":" can both make Strax's fights safer as well as make your non-indestructible punching bags more than one use! I should mention our fourth source of damage amplification in the deck, the card "},{"insert":{"card-link":"City on Fire"}},{"insert":" has a high mana cost but it synergizes nicely with the deck, make some insect tokens to convoke it out for only 3 mana, quiet the bargain on a damage Tripler! "},{"insert":{"card-link":"Saryth, the Viper's Fang"}},{"insert":" is fantastic in the deck, giving protection to Strax when he is untapped and death touch when he is tapped and fighting opponents creatures, and she can even untap Strax to give him protection or the ability to fight again. If all else fails we can still just go wide and give some insets a buff with "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" or kill everyone with "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":" off a buffed up Strax. while were at it we might as well just slap down all of our lands with some multiplied damage on "},{"insert":{"card-link":"Hexhaven Invigorator"}},{"insert":", or use Strax to buff our creatures with +1/+1 counters while "},{"insert":{"card-link":"Vigor"}},{"insert":" is on board. \n\n"}]}
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