Goldengiant
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Deck Intro"},{"insert":"\nThis deck is helmed by "},{"insert":{"card-link":"Strax, Sontaran Nurse"}},{"insert":" and it is looking to utilize fight abilities, that can punch our own creatures for value and big, reflection damage, combos. Strax himself has an ability that allows us to pick a player at random, fighting one of their creatures, this ability has a chance of landing on us with the odds getting higher the fewer players that remain. Furthermore, Strax's fighting ability requires us to sac an artifact, so I have added an assortment of artifacts that want to end up in your yard, generating value in the process. Cards like "},{"insert":{"card-link":"Ichor Wellspring"}},{"insert":" and "},{"insert":{"card-link":"Nutrient Block"}},{"insert":" draw us cards, while "},{"insert":{"card-link":"Prized Statue"}},{"insert":" and "},{"insert":{"card-link":"Heaped Harvest"}},{"insert":" provide ramp. Below I will outline a few of the more intricate details of Strax's punchy combo. \n\n"},{"attributes":{"bold":true},"insert":"Fighting tricks"},{"insert":"\nNow Strax's ability to punch a creature is random in that it picks a player at random and then allows us to target a creature of our choice that they control. However, we have a few ways to mitigate this randomness, particularly with redirect spells. If we are prepared to combo off, and we land on one of our opponents creatures we can use a redirect spell like "},{"insert":{"card-link":"Bolt Bend"}},{"insert":" or "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" to make Strax target one of our punching bags instead. Additionally, we have a few alternate ways to make two of our own creatures fight with spells like "},{"insert":{"card-link":"Pit Fight"}},{"insert":" and "},{"insert":{"card-link":"Bionic Blow"}},{"insert":" or the activated ability of "},{"insert":{"card-link":"Ulvenwald Tracker"}},{"insert":". Finally, outside of Strax's innate +1/+1 counters growth we have a couple ways to pump him with the cards "},{"insert":{"card-link":"Unnatural Growth"}},{"insert":" and "},{"insert":{"card-link":"Xenagos, God of Revels"}},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Punching Bags "},{"insert":"\nNow as mentioned previously this deck wants Strax to punch creatures, growing his power, and occasionally we want to punch out our own creatures. These punching bag creatures fall into 2 camps, the first being token generators like "},{"insert":{"card-link":"Hornet Nest"}},{"insert":" and "},{"insert":{"card-link":"Broodhatch Nantuko"}},{"insert":". These creatures give us a number of insect tokens equal to the damage they take, which can provide a number of chump blockers or with "},{"insert":{"card-link":"Hornet Nest"}},{"insert":" a bunch of evasive death touch attackers! The second camp features creatures that deal damage equal to the amount of damage that they take to a target opponent, which is the primary way that we are looking to eliminate our opponents. Creatures like "},{"insert":{"card-link":"Brash Taunter"}},{"insert":", "},{"insert":{"card-link":"Screaming Nemesis"}},{"insert":" and "},{"insert":{"card-link":"Mogg Maniac"}},{"insert":" all fill this roll nicely, "},{"insert":{"card-link":"Donna Noble"}},{"insert":" doubles up our punch-able bombs with her soulbond ability. \n\n"},{"attributes":{"bold":true},"insert":"Damage Amplification"},{"insert":"\nNow you might be thinking, how is this damage actually going to eliminate players when Strax is only a 5/5 or even a 10/10 with some counters or a buff? Damage amplification will get us there, cards like "},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":", "},{"insert":{"card-link":"Furnace of Rath"}},{"insert":" and "},{"insert":{"card-link":"Dictate of the Twin Gods"}},{"insert":" will double or even triple the damage that our punching bags take... But it doesn't end there, since our reflection damage creatures are permanents that we control dealing damage to an opponent, that damage will also double or even triple. This interaction can turn a measly 5 damage into a 45 damage one shot, with albeit a bit of setup. It is important to note that our damage amplifiers specify that they double or triple all damage dealt to any permanent or player from a source we control and not just permanents that opponents control to enable the double double or triple triple damage. Lastly for a bit more consistency the deck is running the new "},{"insert":{"card-link":"Pia, Aether Ascetic"}},{"insert":" as a way to tutor up one of these pieces.\n\n"},{"attributes":{"bold":true},"insert":"Bit More Tech "},{"insert":"\nLastly I'd like to call out a few more cards and synergies that I think are fun. The deck includes the cards "},{"insert":{"card-link":"Pain for All"}},{"insert":" and "},{"insert":{"card-link":"Blazing Sunsteel"}},{"insert":" that can make any creature reflect damage or double up on a single fight trigger. Protection in the form of instant speed spells like "},{"insert":{"card-link":"Strength of Will"}},{"insert":", "},{"insert":{"card-link":"Gaea's Gift"}},{"insert":" and indestructible providing equipment like "},{"insert":{"card-link":"Darksteel Plate"}},{"insert":" and "},{"insert":{"card-link":"Mithril Coat"}},{"insert":" can both make Strax's fights safer as well as make your non-indestructible punching bags more than one use! I should mention our fourth source of damage amplification in the deck, the card "},{"insert":{"card-link":"City on Fire"}},{"insert":" has a high mana cost but it synergizes nicely with the deck, make some insect tokens to convoke it out for only 3 mana, quiet the bargain on a damage Tripler! "},{"insert":{"card-link":"Saryth, the Viper's Fang"}},{"insert":" is fantastic in the deck, giving protection to Strax when he is untapped and death touch when he is tapped and fighting opponents creatures, and she can even untap Strax to give him protection or the ability to fight again. If all else fails we can still just go wide and give some insets a buff with "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" or kill everyone with "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":" off a buffed up Strax. while were at it we might as well just slap down all of our lands with some multiplied damage on "},{"insert":{"card-link":"Hexhaven Invigorator"}},{"insert":", or use Strax to buff our creatures with +1/+1 counters while "},{"insert":{"card-link":"Vigor"}},{"insert":" is on board. \n\n"}]}
Strax, Sontaran Nurse
Vigilance, trample
Grenades! — , , Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls.
Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
Grenades! — , , Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls.
Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
Legendary Creature - Cleric Alien

Commander
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Burn
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Damage Amp
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Domri Rade
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
−2: Target creature you control fights another target creature.
−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
−2: Target creature you control fights another target creature.
−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
Legendary Planeswalker - Domri

Neyith of the Dire Hunt
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)
At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)
Legendary Creature - Human Warrior

Draw
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Junk To Sac
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Land
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Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Protection
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Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God

Pump
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Donna Noble
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
Whenever Donna Noble or a creature it's paired with is dealt damage, Donna Noble deals that much damage to target opponent.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Whenever Donna Noble or a creature it's paired with is dealt damage, Donna Noble deals that much damage to target opponent.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human

Punching Bags
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Ramp
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Redirects
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Removal
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Elmar, Ulvenwald Informant
Haste
Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")
Partner—Friends forever (You can have two commanders if both have this ability.)
Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")
Partner—Friends forever (You can have two commanders if both have this ability.)
Legendary Creature - Human

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Tokens
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Tokens & Extras
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"bold":true},"insert":"Deck Intro"},{"insert":"\nThis deck is helmed by "},{"insert":{"card-link":"Strax, Sontaran Nurse"}},{"insert":" and it is looking to utilize fight abilities, that can punch our own creatures for value and big, reflection damage, combos. Strax himself has an ability that allows us to pick a player at random, fighting one of their creatures, this ability has a chance of landing on us with the odds getting higher the fewer players that remain. Furthermore, Strax's fighting ability requires us to sac an artifact, so I have added an assortment of artifacts that want to end up in your yard, generating value in the process. Cards like "},{"insert":{"card-link":"Ichor Wellspring"}},{"insert":" and "},{"insert":{"card-link":"Nutrient Block"}},{"insert":" draw us cards, while "},{"insert":{"card-link":"Prized Statue"}},{"insert":" and "},{"insert":{"card-link":"Heaped Harvest"}},{"insert":" provide ramp. Below I will outline a few of the more intricate details of Strax's punchy combo. \n\n"},{"attributes":{"bold":true},"insert":"Fighting tricks"},{"insert":"\nNow Strax's ability to punch a creature is random in that it picks a player at random and then allows us to target a creature of our choice that they control. However, we have a few ways to mitigate this randomness, particularly with redirect spells. If we are prepared to combo off, and we land on one of our opponents creatures we can use a redirect spell like "},{"insert":{"card-link":"Bolt Bend"}},{"insert":" or "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" to make Strax target one of our punching bags instead. Additionally, we have a few alternate ways to make two of our own creatures fight with spells like "},{"insert":{"card-link":"Pit Fight"}},{"insert":" and "},{"insert":{"card-link":"Bionic Blow"}},{"insert":" or the activated ability of "},{"insert":{"card-link":"Ulvenwald Tracker"}},{"insert":". Finally, outside of Strax's innate +1/+1 counters growth we have a couple ways to pump him with the cards "},{"insert":{"card-link":"Unnatural Growth"}},{"insert":" and "},{"insert":{"card-link":"Xenagos, God of Revels"}},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Punching Bags "},{"insert":"\nNow as mentioned previously this deck wants Strax to punch creatures, growing his power, and occasionally we want to punch out our own creatures. These punching bag creatures fall into 2 camps, the first being token generators like "},{"insert":{"card-link":"Hornet Nest"}},{"insert":" and "},{"insert":{"card-link":"Broodhatch Nantuko"}},{"insert":". These creatures give us a number of insect tokens equal to the damage they take, which can provide a number of chump blockers or with "},{"insert":{"card-link":"Hornet Nest"}},{"insert":" a bunch of evasive death touch attackers! The second camp features creatures that deal damage equal to the amount of damage that they take to a target opponent, which is the primary way that we are looking to eliminate our opponents. Creatures like "},{"insert":{"card-link":"Brash Taunter"}},{"insert":", "},{"insert":{"card-link":"Screaming Nemesis"}},{"insert":" and "},{"insert":{"card-link":"Mogg Maniac"}},{"insert":" all fill this roll nicely, "},{"insert":{"card-link":"Donna Noble"}},{"insert":" doubles up our punch-able bombs with her soulbond ability. \n\n"},{"attributes":{"bold":true},"insert":"Damage Amplification"},{"insert":"\nNow you might be thinking, how is this damage actually going to eliminate players when Strax is only a 5/5 or even a 10/10 with some counters or a buff? Damage amplification will get us there, cards like "},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":", "},{"insert":{"card-link":"Furnace of Rath"}},{"insert":" and "},{"insert":{"card-link":"Dictate of the Twin Gods"}},{"insert":" will double or even triple the damage that our punching bags take... But it doesn't end there, since our reflection damage creatures are permanents that we control dealing damage to an opponent, that damage will also double or even triple. This interaction can turn a measly 5 damage into a 45 damage one shot, with albeit a bit of setup. It is important to note that our damage amplifiers specify that they double or triple all damage dealt to any permanent or player from a source we control and not just permanents that opponents control to enable the double double or triple triple damage. Lastly for a bit more consistency the deck is running the new "},{"insert":{"card-link":"Pia, Aether Ascetic"}},{"insert":" as a way to tutor up one of these pieces.\n\n"},{"attributes":{"bold":true},"insert":"Bit More Tech "},{"insert":"\nLastly I'd like to call out a few more cards and synergies that I think are fun. The deck includes the cards "},{"insert":{"card-link":"Pain for All"}},{"insert":" and "},{"insert":{"card-link":"Blazing Sunsteel"}},{"insert":" that can make any creature reflect damage or double up on a single fight trigger. Protection in the form of instant speed spells like "},{"insert":{"card-link":"Strength of Will"}},{"insert":", "},{"insert":{"card-link":"Gaea's Gift"}},{"insert":" and indestructible providing equipment like "},{"insert":{"card-link":"Darksteel Plate"}},{"insert":" and "},{"insert":{"card-link":"Mithril Coat"}},{"insert":" can both make Strax's fights safer as well as make your non-indestructible punching bags more than one use! I should mention our fourth source of damage amplification in the deck, the card "},{"insert":{"card-link":"City on Fire"}},{"insert":" has a high mana cost but it synergizes nicely with the deck, make some insect tokens to convoke it out for only 3 mana, quiet the bargain on a damage Tripler! "},{"insert":{"card-link":"Saryth, the Viper's Fang"}},{"insert":" is fantastic in the deck, giving protection to Strax when he is untapped and death touch when he is tapped and fighting opponents creatures, and she can even untap Strax to give him protection or the ability to fight again. If all else fails we can still just go wide and give some insets a buff with "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" or kill everyone with "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":" off a buffed up Strax. while were at it we might as well just slap down all of our lands with some multiplied damage on "},{"insert":{"card-link":"Hexhaven Invigorator"}},{"insert":", or use Strax to buff our creatures with +1/+1 counters while "},{"insert":{"card-link":"Vigor"}},{"insert":" is on board. \n\n"}]}


















































































