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Commander
Size: 100Salt sum: 71.45
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AnaKawaii

95 views10 days ago
Commander
Size: 100Salt sum: 71.45

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{"ops":[{"insert":"Dr. Ian Malcolm — Life Finds a Way"},{"attributes":{"header":1},"insert":"\n"},{"insert":"2026 Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Dr. Ian Malcolm is the Secret Lair #1397 printing of Atla Palani, Nest Tender. Archidekt displays Atla's Oracle name. This is a competitive-intent Dinosaur combo deck with exactly 100 cards, 38 lands, and 11 Dinosaur creature cards in the 99. The commander is the necessary Human Shaman exception to the Dinosaur restriction. No non-Dinosaur creature cards are included in the 99. Atla's ordinary Egg tokens are part of his ability; they are tokens, not additional creature cards in the deck.\nThe goal is to threaten a combo on turns three through five through fast mana, tutors, and ways to put expensive Dinosaurs directly onto the battlefield. This is an off-meta, theme-constrained cEDH experiment. Keeping 38 lands and exclusively Dinosaur creatures limits the space for cheap interaction and excludes many established competitive creature packages. A turn-three example is given below, but no measured win rate or tournament results are claimed.\nHow to Win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Polyraptor + Marauding Raptor + Impact Tremors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Have Marauding Raptor and Impact Tremors on the battlefield. Put Polyraptor onto the battlefield through Atla, Sneak Attack, Natural Order, Pattern of Rebirth, or a normal cast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Polyraptor entering triggers Impact Tremors and Marauding Raptor. Tremors deals one damage to each opponent. Marauding deals two damage to Polyraptor."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Polyraptor's enrage trigger creates a copy. That copy entering repeats both triggers. Each new copy is a fresh creature that can survive the two damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve enough iterations to kill every opponent with Impact Tremors. This finish does not need combat, attack haste, or Atla on the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Important: Polyraptor and Marauding Raptor alone produce a mandatory loop, not a win. If nobody can interrupt that loop and it cannot end the game, the game is a draw. Establish a working damage payoff or an available way to remove Marauding Raptor before starting. Damage prevention or an opponent who cannot lose can prevent the expected kill.\nPolyraptor + Marauding Raptor + Wrathful Raptors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The same repeated two damage triggers Wrathful Raptors for each damaged Polyraptor. Each damaged Dinosaur deals two damage to a target that is not a Dinosaur; opponents are legal targets. Repeating the loop provides lethal damage around the table. Wrathful Raptors does not need to attack. With Devil Dinosaur in play, the additional toughness still allows each Polyraptor to survive and create its copy.\nPolyraptor + Marauding Raptor + Goblin Bombardment"},{"attributes":{"header":3},"insert":"\n"},{"insert":"After a new Polyraptor copy is created, leave its Marauding damage trigger on the stack. Sacrifice an older Polyraptor to Bombardment for one damage, keeping the new copy. Resolve the damage on that new copy to create the next one, then repeat. This produces repeatable damage while preserving a Polyraptor to continue the chain. Bombardment can also sacrifice Marauding Raptor to stop the loop when you want to keep an army for combat. Do not sacrifice the only remaining Polyraptor before its replacement exists.\nAtla's Egg Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Atla equipped with Thornbite Staff, Ashnod's Altar, and two available generic mana can repeatedly hatch Eggs once Atla is able to use a tap ability. Pay two and tap Atla to create an Egg. Sacrifice it to Ashnod's Altar for two colorless mana. The death triggers both Atla's hatch ability and Staff's untap ability. Resolve them to untap Atla and put the next creature from the library onto the battlefield. The two mana from Altar pays for the next Egg. Repeat to find combo Dinosaurs.\nThis is mana-neutral and limited by the creatures remaining in the library; it does not make unlimited mana by itself. You do not draw the revealed cards. Atla puts the revealed noncreatures on the bottom in a random order. If no creatures remain, revealing and randomizing the library does not draw a card or cause a loss. Hatching is not casting, so Etali's and Ghalta's entry abilities work, but cast-only abilities would not trigger.\nAtla is a Shaman. If Staff is already present when he enters, its trigger can attach it for free. If Staff enters later, its equip cost is four. Attach Staff before equipping Lightning Greaves: shroud prevents your own equip ability from targeting Atla. Staff's death-triggered untap does not target. Decline optional Staff attachment triggers from other Shamans, including creatures made Shamans by Maskwood Nexus, when Atla needs to retain it.\nLightning Greaves gives real haste. Thousand-Year Elixir permits creature activated abilities as though the creatures had haste and can pay one and tap to untap Atla, but it does not permit newly entered creatures to attack. Rhythm of the Wild makes your creature spells uncounterable and gives nontoken creatures riot: choose haste or a +1/+1 counter as they enter, including creatures hatched by Atla. Choose haste for Atla when you want an immediate Egg activation. Riot does not apply to Egg or Polyraptor tokens. Palani's Hatcher gives your other Dinosaurs, including tokens, haste; Atla needs Maskwood Nexus to receive that Dinosaur-based haste. Nexus also makes all your creatures Eggs, so every friendly creature death can trigger Atla.\nMarauding Raptor normally kills a new 0/1 Egg with its entry damage. To preserve the Altar engine, sacrifice that Egg to Ashnod's Altar while Marauding's damage trigger is pending, before it resolves. That refunds the Egg's two-mana cost. Allowing Marauding to kill the Egg hatches it but does not produce the Altar mana. New hatches may generate additional triggers: track the stack and finish each necessary step deliberately.\nA Turn-Three Perfect-Hand Example"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Assume a normal multiplayer Commander game with a turn-one draw, no opposing interaction, and opponents who can lose to damage. Opening seven: Taiga, City of Brass, Sol Ring, Mana Vault, Sneak Attack, Marauding Raptor, and Polyraptor. Draw Lotus Petal on turn one and Impact Tremors on turn two. The turn-three draw can be anything. This line does not need the commander or a particular ordering of the remaining library.\n"},{"attributes":{"bold":true},"insert":"Turn one:"},{"insert":" Play Taiga and use it to cast Sol Ring. Tap Ring for two and cast Mana Vault, leaving one colorless. Tap Vault for three more, giving four colorless. Cast Lotus Petal and sacrifice it for red. Cast Sneak Attack for three colorless and that red. One colorless remains unused."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn two:"},{"insert":" Decline Mana Vault's optional untap payment and take one damage from its draw-step trigger. Draw Impact Tremors and play City of Brass. Tap Sol Ring for two, Taiga for red, and City for red, taking one damage from City. Cast Marauding Raptor for one generic and one red, then Impact Tremors for the other generic and red."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn three:"},{"insert":" Leave Vault tapped and take its draw-step damage again. Tap Taiga for red and activate Sneak Attack to put Polyraptor from hand onto the battlefield. Resolve the Tremors/Raptor/Polyraptor chain for lethal damage to each opponent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This establishes turn-three win potential using the saved list. It requires an unusually precise opening and early draws. A competent opposing table can stop it. The broader turn-three-to-five goal is an intended combo window, not a statement that ordinary hands reliably win within that window.\nMana, Tutors, and Opening Hands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The legal acceleration package includes Sol Ring, Mana Vault, Grim Monolith, Chrome Mox, Mox Diamond, Mox Opal, Mox Amber, Lotus Petal, Lion's Eye Diamond, Arcane Signet, Carpet of Flowers, Wild Growth, Utopia Sprawl, Rite of Flame, and Jeska's Will. Thirty-eight lands include nine fetchlands, all three original Naya dual lands, the three shock lands, Ancient Tomb, Gemstone Caverns, Gaea's Cradle, and six basics. Fetchlands find appropriate typed lands, not any land. Prioritize actual access to red, green, and white for Atla rather than counting colorless rocks as color fixing.\nMox Opal requires three artifacts. Mox Amber needs a legendary creature or planeswalker on the battlefield. Chrome Mox consumes a suitable imprint card; Diamond consumes a land. Vault and Monolith do not untap normally. Carpet needs opposing Islands. Utopia Sprawl needs a Forest. These are conditional resources, not interchangeable free mana.\nLion's Eye Diamond discards your hand as a cost and can only be activated when you could cast an instant. You cannot announce a spell from hand and then use Diamond during payment to preserve it. Its roles include mana for a command-zone cast, existing activated abilities, and spells escaped through Underworld Breach after the hand is discarded. Breach is a finite recovery engine here; no separate infinite Breach loop is claimed.\nKeep hands with two or three usable lands, early acceleration, and a credible engine or tutor. Avoid hands containing only expensive Dinosaurs and lands. Enlightened Tutor finds Staff, an Altar, Sneak Attack, Impact Tremors, or another artifact/enchantment engine. Worldly Tutor can place a needed Dinosaur directly above a pending Egg trigger. Eladamri's Call and Survival find creature pieces for hand-based deployment. Survival needs a creature to discard. Natural Order requires sacrificing a green creature and only finds green creatures; it finds Polyraptor but cannot find red Marauding Raptor or Wrathful Raptors. Eldritch Evolution's ceiling is the sacrificed creature's mana value plus two. Pattern of Rebirth requires the enchanted creature to die.\nProtection, Draw, and Recovery"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Resolve Silence before committing to a finish when possible, but remember that it prevents spells, not activated or triggered abilities. Veil of Summer and the two red blasts help against blue interaction; Deflecting Swat changes eligible targets. Vigorbloom Charm protects one permanent with hexproof and indestructible, can cycle for a card and three life, or can initiate a fight. It does not protect a spell on the stack. Devil Dinosaur gives OTHER Dinosaurs hexproof and +1/+1. It does not give itself hexproof, and it does not protect Atla unless Nexus makes Atla a Dinosaur.\nSylvan Library and The One Ring supply noncreature draw. Scroll Rack puts Dinosaurs stuck in hand back on top for Eggs to hatch. Top arranges the next hatch; fetchlands provide shuffles. Ripjaw Raptor draws from damage and Earthshaker Dreadmaw draws for other Dinosaurs when it enters. Those draws are mandatory and may put a wanted combo Dinosaur into hand before the next hatch. Use Ghalta, Sneak Attack, Scroll Rack, or a normal cast to deploy it. Do not continue mandatory draw triggers into an empty library.\nSkullclamp kills an unbuffed 0/1 Egg through its toughness reduction and can draw two while Atla hatches it. Devil Dinosaur can raise Dinosaur Eggs' toughness, preventing that immediate death. If Maskwood Nexus is present, this also affects ordinary Eggs. Use a sacrifice outlet when an Egg survives Clamp. Noxious Revival returns a card to the top, including a Dinosaur to hatch. Underworld Breach can recover used tutors, artifacts, or other missing pieces, subject to its exile costs.\nReality Fracture Review and Build Choices"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ghalta the Unstoppable replaces Hunting Velociraptor. Ghalta grants trample to every other creature, improving the backup attack after producing Polyraptors; a large existing creature can reduce its generic cost, but not the green requirement. Hunting Velociraptor's two toughness is vulnerable to Marauding Raptor's entry damage. Ghalta the Immovable was reviewed and omitted because this deck does not focus on defender or higher-toughness attackers. Vigorbloom Charm replaces Green Sun's Zenith to add flexible protection without a green-only creature search restriction. Gardenize, Identity Echo, and the new conditional tapped lands were reviewed but do not improve the early combo plan enough to take a slot.\nDevil Dinosaur replaces Hulking Raptor. The full final creature package in the 99 is Dinosaur-only: Apex Altisaur, Devil Dinosaur, Earthshaker Dreadmaw, Etali, Primal Conqueror, Ghalta the Unstoppable, Ghalta, Stampede Tyrant, Marauding Raptor, Palani's Hatcher, Polyraptor, Ripjaw Raptor, and Wrathful Raptors.\nRhythm of the Wild replaces Regisaur Alpha, preserving 100 cards and 38 lands. The three-mana enchantment enables Atla directly and protects creature spells from countering. Palani's Hatcher remains the source of Dinosaur-token haste.\nWeaknesses and Power Expectations"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Atla removal, artifact shutdown, graveyard hate against Breach, counterspells, damage prevention, and effects that suppress creature entry or death triggers can interrupt different lines. Save Nature's Claim, Force of Vigor, and Boseiju for the piece actually blocking your finish. Rule of Law restricts spell chains, although putting Dinosaurs onto the battlefield with existing abilities does not count as casting them. Exile removal can bypass death-based hatching. Expensive Dinosaurs are poor opening draws without a way to deploy them, and drawing too many of the 38 lands can reduce available action. Use library manipulation and aggressive mulligans to manage those constraints.\nThe cEDH label describes the requested competitive intent; the Dinosaur-only creature rule and fixed land count are real constraints. The list is not presented as a proven tournament archetype. Verification covers the saved card count, lands, creature types, Commander legality, and the written combo sequencing. Actual pod testing is still needed to establish mulligan quality and win-window consistency.\nRules sources: "},{"attributes":{"link":"https://scryfall.com/card/sld/1397/atla-palani-nest-tender"},"insert":"Dr. Ian Malcolm / Atla Palani"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/rix/144/polyraptor"},"insert":"Polyraptor"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/lcc/228/marauding-raptor"},"insert":"Marauding Raptor"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/lcc/88/wrathful-raptors"},"insert":"Wrathful Raptors"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/msc/719/devil-dinosaur"},"insert":"Devil Dinosaur"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/fra/260/ghalta-the-unstoppable"},"insert":"Ghalta the Unstoppable"},{"insert":", and "},{"attributes":{"link":"https://scryfall.com/card/fra/160/vigorbloom-charm"},"insert":"Vigorbloom Charm"},{"insert":".\n"}]}
Atla Palani, Nest Tender
,
: Create a 0/1 green Egg creature token with defender.
Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Legendary Creature - Human Shaman
Atla Palani, Nest Tender (sld) 1397

Commander

(Ctrl to add secondary)
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (sld) 313
Marauding Raptor
Creature spells you cast cost
less to cast.
Whenever another creature you control enters, this creature deals 2 damage to it. If a Dinosaur is dealt damage this way, this creature gets +2/+0 until end of turn.
Creature - Dinosaur
Marauding Raptor (pm20) 150s
Polyraptor
Enrage — Whenever this creature is dealt damage, create a token that's a copy of this creature.
Creature - Dinosaur
Polyraptor (sld) 1391
Wrathful Raptors
Trample
Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
Creature - Dinosaur
Wrathful Raptors (lcc) 56

Combo

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Earthshaker Dreadmaw
Trample
When this creature enters, draw a card for each other Dinosaur you control.
Creature - Dinosaur
Earthshaker Dreadmaw (lci) 325
Ripjaw Raptor
Enrage — Whenever this creature is dealt damage, draw a card.
Creature - Dinosaur
Ripjaw Raptor (pxln) 203p
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (sld) 1112
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (leg) 207
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 748

Draw

(Ctrl to add secondary)
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
,
: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Maskwood Nexus (sld) 1904
Sneak Attack
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Enchantment
Sneak Attack (wot) 99
Thornbite Staff
Equipped creature has "
,
: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."
Whenever a Shaman creature enters, you may attach this Equipment to it.
Equip
Artifact Kindred - Equipment Shaman
Thornbite Staff (mor) 145

Egg engine

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (pip) 884
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (sld) 279
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (mps) 9
Grim Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Grim Monolith (ulg) 126
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (soa) 174
Lion's Eye Diamond
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
Artifact
Lion's Eye Diamond (mir) 307
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (mps) 15
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (lea) 259
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (pdom) 224s
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (v10) 10
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (mps) 19
Rite of Flame
Add
, then add
for each card named Rite of Flame in each graveyard.
Sorcery
Rite of Flame (plst) SS3-7
Sol Ring
: Add
.
Artifact
Sol Ring (ltc) 408
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (sld) 409
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (lea) 229

Fast mana

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Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (mps) 14
Palani's Hatcher
Other Dinosaurs you control have haste.
When this creature enters, create two 0/1 green Dinosaur Egg creature tokens.
At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
Creature - Dinosaur
Palani's Hatcher (plci) 237s
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 217
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Artifact
Thousand-Year Elixir (spg) 148

Haste

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Apex Altisaur
When this creature enters, it fights up to one target creature you don't control.
Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.
Creature - Dinosaur
Apex Altisaur (lcc) 232
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (otp) 73
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (sld) 2297
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (pw23) 8
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (lea) 169
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (lea) 40

Interaction

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Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (eos) 136
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (spg) 114
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (apc) 139
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (g09) 6
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 412
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (pclb) 348s
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (ice) 352
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (arn) 71
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pip) 888
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (pneo) 268s
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (who) 1084
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (exp) 16
Forest
(
: Add
.)
Basic Land - Forest
Forest (pgru) 5
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (jgp) 3
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (eos) 151
Gemstone Mine
This land enters with three mining counters on it.
, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Land
Gemstone Mine (g05) 1
Horizon Canopy
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Horizon Canopy (ltc) 396
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (ice) 356
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (eos) 160
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (spg) 115
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (spg) 116
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (pgru) 4
Plains
(
: Add
.)
Basic Land - Plains
Plains (pgru) 1
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (lea) 279
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 495
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (lea) 280
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (spg) 117
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (pclb) 361s
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (trk) 490
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (lea) 282
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 491
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (slc) 48
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (spg) 118
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (exp) 20
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (exp) 19

Land

(Ctrl to add secondary)
Scroll Rack
,
: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Artifact
Scroll Rack (mps) 22
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 566

Library setup

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Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Legendary Creature - Elder Dinosaur
Etali, Primal Conqueror // Etali, Primal Sickness (pmom) 137sEtali, Primal Conqueror // Etali, Primal Sickness (pmom) 137s
Ghalta the Unstoppable
This spell costs
less to cast, where X is the greatest power among creatures you control.
Trample
Other creatures you control have trample.
Legendary Creature - Elder Dinosaur
Ghalta the Unstoppable (fra) 260
Ghalta, Stampede Tyrant
Trample
When Ghalta enters, put any number of creature cards from your hand onto the battlefield.
Legendary Creature - Elder Dinosaur
Ghalta, Stampede Tyrant (plci) 185s

Payoffs

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Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 532
Devil Dinosaur
Trample
Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Legendary Creature - Dinosaur
Devil Dinosaur (msc) 719
Silence
Your opponents can't cast spells this turn.
Instant
Silence (sld) 881
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (soa) 190
Vigorbloom Charm
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant
Vigorbloom Charm (fra) 436

Protection

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Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (sld) 1416
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (sld) 2045

Recursion

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Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (sld) 1679
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (f03) 6
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (slc) 43

Sacrifice

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Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (sld) 1770
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (sld) 1414
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (pal00) 6
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (pwar) 160s
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (j20) 6
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (g10) 2
Pattern of Rebirth
Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
Enchantment - Aura
Pattern of Rebirth (uds) 115
Survival of the Fittest
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Enchantment
Survival of the Fittest (g09) 4
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (tle) 314

Tutors

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Deck Info

Deck stats

6 pips - 6 cards
28 mana - 26 cards
0 pips - 0 cards
0 mana - 15 cards
0 pips - 0 cards
0 mana - 15 cards
17 pips - 16 cards
29 mana - 25 cards
37 pips - 26 cards
31 mana - 29 cards
0 pips - 0 cards
17 mana - 10 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Dr. Ian Malcolm — Life Finds a Way"},{"attributes":{"header":1},"insert":"\n"},{"insert":"2026 Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Dr. Ian Malcolm is the Secret Lair #1397 printing of Atla Palani, Nest Tender. Archidekt displays Atla's Oracle name. This is a competitive-intent Dinosaur combo deck with exactly 100 cards, 38 lands, and 11 Dinosaur creature cards in the 99. The commander is the necessary Human Shaman exception to the Dinosaur restriction. No non-Dinosaur creature cards are included in the 99. Atla's ordinary Egg tokens are part of his ability; they are tokens, not additional creature cards in the deck.\nThe goal is to threaten a combo on turns three through five through fast mana, tutors, and ways to put expensive Dinosaurs directly onto the battlefield. This is an off-meta, theme-constrained cEDH experiment. Keeping 38 lands and exclusively Dinosaur creatures limits the space for cheap interaction and excludes many established competitive creature packages. A turn-three example is given below, but no measured win rate or tournament results are claimed.\nHow to Win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Polyraptor + Marauding Raptor + Impact Tremors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Have Marauding Raptor and Impact Tremors on the battlefield. Put Polyraptor onto the battlefield through Atla, Sneak Attack, Natural Order, Pattern of Rebirth, or a normal cast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Polyraptor entering triggers Impact Tremors and Marauding Raptor. Tremors deals one damage to each opponent. Marauding deals two damage to Polyraptor."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Polyraptor's enrage trigger creates a copy. That copy entering repeats both triggers. Each new copy is a fresh creature that can survive the two damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve enough iterations to kill every opponent with Impact Tremors. This finish does not need combat, attack haste, or Atla on the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Important: Polyraptor and Marauding Raptor alone produce a mandatory loop, not a win. If nobody can interrupt that loop and it cannot end the game, the game is a draw. Establish a working damage payoff or an available way to remove Marauding Raptor before starting. Damage prevention or an opponent who cannot lose can prevent the expected kill.\nPolyraptor + Marauding Raptor + Wrathful Raptors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The same repeated two damage triggers Wrathful Raptors for each damaged Polyraptor. Each damaged Dinosaur deals two damage to a target that is not a Dinosaur; opponents are legal targets. Repeating the loop provides lethal damage around the table. Wrathful Raptors does not need to attack. With Devil Dinosaur in play, the additional toughness still allows each Polyraptor to survive and create its copy.\nPolyraptor + Marauding Raptor + Goblin Bombardment"},{"attributes":{"header":3},"insert":"\n"},{"insert":"After a new Polyraptor copy is created, leave its Marauding damage trigger on the stack. Sacrifice an older Polyraptor to Bombardment for one damage, keeping the new copy. Resolve the damage on that new copy to create the next one, then repeat. This produces repeatable damage while preserving a Polyraptor to continue the chain. Bombardment can also sacrifice Marauding Raptor to stop the loop when you want to keep an army for combat. Do not sacrifice the only remaining Polyraptor before its replacement exists.\nAtla's Egg Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Atla equipped with Thornbite Staff, Ashnod's Altar, and two available generic mana can repeatedly hatch Eggs once Atla is able to use a tap ability. Pay two and tap Atla to create an Egg. Sacrifice it to Ashnod's Altar for two colorless mana. The death triggers both Atla's hatch ability and Staff's untap ability. Resolve them to untap Atla and put the next creature from the library onto the battlefield. The two mana from Altar pays for the next Egg. Repeat to find combo Dinosaurs.\nThis is mana-neutral and limited by the creatures remaining in the library; it does not make unlimited mana by itself. You do not draw the revealed cards. Atla puts the revealed noncreatures on the bottom in a random order. If no creatures remain, revealing and randomizing the library does not draw a card or cause a loss. Hatching is not casting, so Etali's and Ghalta's entry abilities work, but cast-only abilities would not trigger.\nAtla is a Shaman. If Staff is already present when he enters, its trigger can attach it for free. If Staff enters later, its equip cost is four. Attach Staff before equipping Lightning Greaves: shroud prevents your own equip ability from targeting Atla. Staff's death-triggered untap does not target. Decline optional Staff attachment triggers from other Shamans, including creatures made Shamans by Maskwood Nexus, when Atla needs to retain it.\nLightning Greaves gives real haste. Thousand-Year Elixir permits creature activated abilities as though the creatures had haste and can pay one and tap to untap Atla, but it does not permit newly entered creatures to attack. Rhythm of the Wild makes your creature spells uncounterable and gives nontoken creatures riot: choose haste or a +1/+1 counter as they enter, including creatures hatched by Atla. Choose haste for Atla when you want an immediate Egg activation. Riot does not apply to Egg or Polyraptor tokens. Palani's Hatcher gives your other Dinosaurs, including tokens, haste; Atla needs Maskwood Nexus to receive that Dinosaur-based haste. Nexus also makes all your creatures Eggs, so every friendly creature death can trigger Atla.\nMarauding Raptor normally kills a new 0/1 Egg with its entry damage. To preserve the Altar engine, sacrifice that Egg to Ashnod's Altar while Marauding's damage trigger is pending, before it resolves. That refunds the Egg's two-mana cost. Allowing Marauding to kill the Egg hatches it but does not produce the Altar mana. New hatches may generate additional triggers: track the stack and finish each necessary step deliberately.\nA Turn-Three Perfect-Hand Example"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Assume a normal multiplayer Commander game with a turn-one draw, no opposing interaction, and opponents who can lose to damage. Opening seven: Taiga, City of Brass, Sol Ring, Mana Vault, Sneak Attack, Marauding Raptor, and Polyraptor. Draw Lotus Petal on turn one and Impact Tremors on turn two. The turn-three draw can be anything. This line does not need the commander or a particular ordering of the remaining library.\n"},{"attributes":{"bold":true},"insert":"Turn one:"},{"insert":" Play Taiga and use it to cast Sol Ring. Tap Ring for two and cast Mana Vault, leaving one colorless. Tap Vault for three more, giving four colorless. Cast Lotus Petal and sacrifice it for red. Cast Sneak Attack for three colorless and that red. One colorless remains unused."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn two:"},{"insert":" Decline Mana Vault's optional untap payment and take one damage from its draw-step trigger. Draw Impact Tremors and play City of Brass. Tap Sol Ring for two, Taiga for red, and City for red, taking one damage from City. Cast Marauding Raptor for one generic and one red, then Impact Tremors for the other generic and red."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn three:"},{"insert":" Leave Vault tapped and take its draw-step damage again. Tap Taiga for red and activate Sneak Attack to put Polyraptor from hand onto the battlefield. Resolve the Tremors/Raptor/Polyraptor chain for lethal damage to each opponent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This establishes turn-three win potential using the saved list. It requires an unusually precise opening and early draws. A competent opposing table can stop it. The broader turn-three-to-five goal is an intended combo window, not a statement that ordinary hands reliably win within that window.\nMana, Tutors, and Opening Hands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The legal acceleration package includes Sol Ring, Mana Vault, Grim Monolith, Chrome Mox, Mox Diamond, Mox Opal, Mox Amber, Lotus Petal, Lion's Eye Diamond, Arcane Signet, Carpet of Flowers, Wild Growth, Utopia Sprawl, Rite of Flame, and Jeska's Will. Thirty-eight lands include nine fetchlands, all three original Naya dual lands, the three shock lands, Ancient Tomb, Gemstone Caverns, Gaea's Cradle, and six basics. Fetchlands find appropriate typed lands, not any land. Prioritize actual access to red, green, and white for Atla rather than counting colorless rocks as color fixing.\nMox Opal requires three artifacts. Mox Amber needs a legendary creature or planeswalker on the battlefield. Chrome Mox consumes a suitable imprint card; Diamond consumes a land. Vault and Monolith do not untap normally. Carpet needs opposing Islands. Utopia Sprawl needs a Forest. These are conditional resources, not interchangeable free mana.\nLion's Eye Diamond discards your hand as a cost and can only be activated when you could cast an instant. You cannot announce a spell from hand and then use Diamond during payment to preserve it. Its roles include mana for a command-zone cast, existing activated abilities, and spells escaped through Underworld Breach after the hand is discarded. Breach is a finite recovery engine here; no separate infinite Breach loop is claimed.\nKeep hands with two or three usable lands, early acceleration, and a credible engine or tutor. Avoid hands containing only expensive Dinosaurs and lands. Enlightened Tutor finds Staff, an Altar, Sneak Attack, Impact Tremors, or another artifact/enchantment engine. Worldly Tutor can place a needed Dinosaur directly above a pending Egg trigger. Eladamri's Call and Survival find creature pieces for hand-based deployment. Survival needs a creature to discard. Natural Order requires sacrificing a green creature and only finds green creatures; it finds Polyraptor but cannot find red Marauding Raptor or Wrathful Raptors. Eldritch Evolution's ceiling is the sacrificed creature's mana value plus two. Pattern of Rebirth requires the enchanted creature to die.\nProtection, Draw, and Recovery"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Resolve Silence before committing to a finish when possible, but remember that it prevents spells, not activated or triggered abilities. Veil of Summer and the two red blasts help against blue interaction; Deflecting Swat changes eligible targets. Vigorbloom Charm protects one permanent with hexproof and indestructible, can cycle for a card and three life, or can initiate a fight. It does not protect a spell on the stack. Devil Dinosaur gives OTHER Dinosaurs hexproof and +1/+1. It does not give itself hexproof, and it does not protect Atla unless Nexus makes Atla a Dinosaur.\nSylvan Library and The One Ring supply noncreature draw. Scroll Rack puts Dinosaurs stuck in hand back on top for Eggs to hatch. Top arranges the next hatch; fetchlands provide shuffles. Ripjaw Raptor draws from damage and Earthshaker Dreadmaw draws for other Dinosaurs when it enters. Those draws are mandatory and may put a wanted combo Dinosaur into hand before the next hatch. Use Ghalta, Sneak Attack, Scroll Rack, or a normal cast to deploy it. Do not continue mandatory draw triggers into an empty library.\nSkullclamp kills an unbuffed 0/1 Egg through its toughness reduction and can draw two while Atla hatches it. Devil Dinosaur can raise Dinosaur Eggs' toughness, preventing that immediate death. If Maskwood Nexus is present, this also affects ordinary Eggs. Use a sacrifice outlet when an Egg survives Clamp. Noxious Revival returns a card to the top, including a Dinosaur to hatch. Underworld Breach can recover used tutors, artifacts, or other missing pieces, subject to its exile costs.\nReality Fracture Review and Build Choices"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ghalta the Unstoppable replaces Hunting Velociraptor. Ghalta grants trample to every other creature, improving the backup attack after producing Polyraptors; a large existing creature can reduce its generic cost, but not the green requirement. Hunting Velociraptor's two toughness is vulnerable to Marauding Raptor's entry damage. Ghalta the Immovable was reviewed and omitted because this deck does not focus on defender or higher-toughness attackers. Vigorbloom Charm replaces Green Sun's Zenith to add flexible protection without a green-only creature search restriction. Gardenize, Identity Echo, and the new conditional tapped lands were reviewed but do not improve the early combo plan enough to take a slot.\nDevil Dinosaur replaces Hulking Raptor. The full final creature package in the 99 is Dinosaur-only: Apex Altisaur, Devil Dinosaur, Earthshaker Dreadmaw, Etali, Primal Conqueror, Ghalta the Unstoppable, Ghalta, Stampede Tyrant, Marauding Raptor, Palani's Hatcher, Polyraptor, Ripjaw Raptor, and Wrathful Raptors.\nRhythm of the Wild replaces Regisaur Alpha, preserving 100 cards and 38 lands. The three-mana enchantment enables Atla directly and protects creature spells from countering. Palani's Hatcher remains the source of Dinosaur-token haste.\nWeaknesses and Power Expectations"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Atla removal, artifact shutdown, graveyard hate against Breach, counterspells, damage prevention, and effects that suppress creature entry or death triggers can interrupt different lines. Save Nature's Claim, Force of Vigor, and Boseiju for the piece actually blocking your finish. Rule of Law restricts spell chains, although putting Dinosaurs onto the battlefield with existing abilities does not count as casting them. Exile removal can bypass death-based hatching. Expensive Dinosaurs are poor opening draws without a way to deploy them, and drawing too many of the 38 lands can reduce available action. Use library manipulation and aggressive mulligans to manage those constraints.\nThe cEDH label describes the requested competitive intent; the Dinosaur-only creature rule and fixed land count are real constraints. The list is not presented as a proven tournament archetype. Verification covers the saved card count, lands, creature types, Commander legality, and the written combo sequencing. Actual pod testing is still needed to establish mulligan quality and win-window consistency.\nRules sources: "},{"attributes":{"link":"https://scryfall.com/card/sld/1397/atla-palani-nest-tender"},"insert":"Dr. Ian Malcolm / Atla Palani"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/rix/144/polyraptor"},"insert":"Polyraptor"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/lcc/228/marauding-raptor"},"insert":"Marauding Raptor"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/lcc/88/wrathful-raptors"},"insert":"Wrathful Raptors"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/msc/719/devil-dinosaur"},"insert":"Devil Dinosaur"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/fra/260/ghalta-the-unstoppable"},"insert":"Ghalta the Unstoppable"},{"insert":", and "},{"attributes":{"link":"https://scryfall.com/card/fra/160/vigorbloom-charm"},"insert":"Vigorbloom Charm"},{"insert":".\n"}]}
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