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Commander
Size: 100Salt sum: 36.17
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Siika

8 views27 mins ago
Commander
Size: 100Salt sum: 36.17

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{"ops":[{"insert":"No Artifacts Needed :"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Golem Tribal — No Golems, No Artifacts"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commanders:"},{"insert":" "},{"attributes":{"link":"https://archidekt.com/cards/akiri-line-slinger"},"insert":"Akiri, Line-Slinger"},{"insert":" & "},{"attributes":{"link":"https://archidekt.com/cards/ich-tekik-salvage-splicer"},"insert":"Ich-Tekik, Salvage Splicer"},{"insert":"\nThe Concept"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The original idea was simple: "},{"attributes":{"bold":true},"insert":"build a Golem tribal deck that benefits from sacrificing artifacts, without including a single Golem card or Artifact card in the deck."},{"insert":"\nYes, it's intentionally contradictory.\nI wanted to see how far I could push this gimmick without simply filling the deck with the usual artifacts and artifact creatures.\nThe solution? Splicers, blink effects, plenty of enchantments, and a healthy dose of generosity toward my opponents.\nThe goal is to make this unusual strategy work "},{"attributes":{"bold":true},"insert":"within Commander Bracket 2"},{"insert":", prioritizing fun interactions and synergy over raw power and optimization.\nAfter all, "},{"attributes":{"bold":true},"insert":"why sacrifice my own artifacts when I can convince my opponents to sacrifice theirs?"},{"insert":"\n\nGeneral Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck revolves around three complementary mechanics.\n1. Building a Golem Army"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Since we're not allowed to play Golem cards, we'll have to make our own.\n"},{"attributes":{"bold":true},"insert":"Splicers"},{"insert":" are the backbone of this strategy. These creatures generate artifact Golem tokens, mostly 3/3s, and some of them grant additional abilities to our Golems.\nCards like "},{"attributes":{"link":"https://archidekt.com/cards/blade-splicer"},"insert":"Blade Splicer"},{"insert":", "},{"attributes":{"link":"https://archidekt.com/cards/master-splicer"},"insert":"Master Splicer"},{"insert":", "},{"attributes":{"link":"https://archidekt.com/cards/maul-splicer"},"insert":"Maul Splicer"},{"insert":", and "},{"attributes":{"link":"https://archidekt.com/cards/vital-splicer"},"insert":"Vital Splicer"},{"insert":" provide both bodies and useful abilities.\nThe goal is to repeatedly trigger their enter-the-battlefield abilities and gradually build an army of Golems.\nRepeatable Blink — The Main Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck prioritizes "},{"attributes":{"bold":true},"insert":"repeatable blink effects"},{"insert":" over one-shot spells.\nThe idea is to establish a permanent source of blinking that can continuously retrigger our Splicers without spending additional cards.\nOur main engines are:\n"},{"attributes":{"link":"https://archidekt.com/cards/teleportation-circle","bold":true},"insert":"Teleportation Circle"},{"attributes":{"bold":true},"insert":":"},{"insert":" A reliable way to blink one of our Splicers every end step. Simple, efficient, and exactly what the deck wants."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/airbender-ascension","bold":true},"insert":"Airbender Ascension"},{"attributes":{"bold":true},"insert":":"},{"insert":" Once it reaches four quest counters, it becomes another repeatable end-step blink engine. Our constant creature production helps it reach that threshold."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/nahiris-resolve","bold":true},"insert":"Nahiri's Resolve"},{"attributes":{"bold":true},"insert":":"},{"insert":" Potentially the most explosive option, allowing us to exile any number of our nontoken creatures at the end of our turn and bring them back during our next upkeep. It also provides haste and an additional power boost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unlike our instant-speed blink spells, these enchantments provide long-term value and allow the deck to keep producing Golems turn after turn.\n"},{"attributes":{"link":"https://archidekt.com/cards/nahiris-resolve"},"insert":"Nahiri's Resolve"},{"insert":" is particularly powerful with multiple Splicers, since it can retrigger all of them at once every turn cycle.\nOne-Shot Blink — Utility and Protection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck also includes several blink spells, but they serve a slightly different purpose.\nRather than being our primary engine, they provide flexibility, additional ETB triggers, and protection against removal.\n"},{"attributes":{"link":"https://archidekt.com/cards/ephemerate","bold":true},"insert":"Ephemerate"},{"attributes":{"bold":true},"insert":":"},{"insert":" An efficient blink spell that can retrigger a Splicer twice thanks to rebound."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/personify","bold":true},"insert":"Personify"},{"attributes":{"bold":true},"insert":":"},{"insert":" Blinks a creature while also creating a 1/1 Shapeshifter token with changeling. Since that token is every creature type, it also counts as a Golem!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/eerie-interlude","bold":true},"insert":"Eerie Interlude"},{"attributes":{"bold":true},"insert":":"},{"insert":" Protects multiple creatures from removal while setting up another wave of ETB triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/laezels-acrobatics","bold":true},"insert":"Lae'zel's Acrobatics"},{"attributes":{"bold":true},"insert":":"},{"insert":" A mass-blink effect that can generate substantial value while protecting our creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/semesters-end","bold":true},"insert":"Semester's End"},{"attributes":{"bold":true},"insert":":"},{"insert":" Protects our creatures and brings them back with additional +1/+1 counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/parting-gust","bold":true},"insert":"Parting Gust"},{"attributes":{"bold":true},"insert":":"},{"insert":" A flexible spell that can either blink one of our nontoken creatures or permanently exile an opposing threat if we promise the gift."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These spells are especially useful when an opponent tries to remove our key Splicers or when we need an additional burst of Golem production.\n"},{"attributes":{"bold":true},"insert":"The repeatable blink effects build our army. The one-shot spells keep it alive and provide occasional bursts of value."},{"insert":"\nMultiplying Our Golems"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once our Splicers start producing tokens, we can accelerate the process with:\n"},{"attributes":{"link":"https://archidekt.com/cards/anointed-procession"},"insert":"Anointed Procession"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/parallel-lives"},"insert":"Parallel Lives"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/mondrak-glory-dominus"},"insert":"Mondrak, Glory Dominus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/renewed-solidarity"},"insert":"Renewed Solidarity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The last one is particularly interesting: by choosing Golem, it strengthens our army and creates copies of our newly generated Golem tokens at the beginning of our end step.\n2. Giving Artifacts to Our Opponents"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is probably the most entertaining part of the deck.\n"},{"attributes":{"link":"https://archidekt.com/cards/ich-tekik-salvage-splicer"},"insert":"Ich-Tekik, Salvage Splicer"},{"insert":" puts a +1/+1 counter on himself and each Golem we control whenever an artifact is put into a graveyard from the battlefield.\nAnd most importantly, "},{"attributes":{"bold":true},"insert":"the artifact doesn't have to belong to us."},{"insert":"\nIn other words, every Treasure sacrificed by an opponent makes our entire Golem army stronger.\nThe deck therefore includes several cards designed to give artifacts away:\n"},{"attributes":{"link":"https://archidekt.com/cards/descent-into-avernus","bold":true},"insert":"Descent into Avernus"},{"attributes":{"bold":true},"insert":":"},{"insert":" Gives everyone Treasures while gradually increasing the pressure on the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/generous-plunderer","bold":true},"insert":"Generous Plunderer"},{"attributes":{"bold":true},"insert":":"},{"insert":" Encourages our opponents to generate additional Treasures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/jolene-the-plunder-queen","bold":true},"insert":"Jolene, the Plunder Queen"},{"attributes":{"bold":true},"insert":":"},{"insert":" Rewards players for attacking our opponents by generating more Treasures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/pain-distributor","bold":true},"insert":"Pain Distributor"},{"attributes":{"bold":true},"insert":":"},{"insert":" Hands out Treasures and punishes opponents whenever their artifacts hit the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/kibo-uktabi-prince","bold":true},"insert":"Kibo, Uktabi Prince"},{"attributes":{"bold":true},"insert":":"},{"insert":" Distributes Banana tokens that players can sacrifice for mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The idea is to give our opponents resources they'll naturally want to use.\nThey get to accelerate their game plan, but every artifact they sacrifice makes our Golems bigger.\n"},{"attributes":{"bold":true},"insert":"And if they refuse to sacrifice their artifacts, we have a few ways to destroy them ourselves."},{"insert":"\n3. An Enchantment-Based Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Since Artifact cards are completely off-limits, the deck relies primarily on enchantments to power its engine.\nThey serve several purposes:\n"},{"attributes":{"bold":true},"insert":"Ramp:"},{"insert":" "},{"attributes":{"link":"https://archidekt.com/cards/wild-growth"},"insert":"Wild Growth"},{"insert":", "},{"attributes":{"link":"https://archidekt.com/cards/utopia-sprawl"},"insert":"Utopia Sprawl"},{"insert":", "},{"attributes":{"link":"https://archidekt.com/cards/miraris-wake"},"insert":"Mirari's Wake"},{"insert":", and "},{"attributes":{"link":"https://archidekt.com/cards/monologue-tax"},"insert":"Monologue Tax"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card draw:"},{"insert":" "},{"attributes":{"link":"https://archidekt.com/cards/enchantresss-presence"},"insert":"Enchantress's Presence"},{"insert":", "},{"attributes":{"link":"https://archidekt.com/cards/guardian-project"},"insert":"Guardian Project"},{"insert":", and "},{"attributes":{"link":"https://archidekt.com/cards/trouble-in-pairs"},"insert":"Trouble in Pairs"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Token generation:"},{"insert":" "},{"attributes":{"link":"https://archidekt.com/cards/anointed-procession"},"insert":"Anointed Procession"},{"insert":", "},{"attributes":{"link":"https://archidekt.com/cards/parallel-lives"},"insert":"Parallel Lives"},{"insert":", and "},{"attributes":{"link":"https://archidekt.com/cards/springleaf-parade"},"insert":"Springleaf Parade"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Damage:"},{"insert":" "},{"attributes":{"link":"https://archidekt.com/cards/impact-tremors"},"insert":"Impact Tremors"},{"insert":" and "},{"attributes":{"link":"https://archidekt.com/cards/warleaders-call"},"insert":"Warleader's Call"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This enchantment-based foundation allows the deck to keep functioning even when its commanders aren't on the battlefield.\nOur blink effects also work nicely with utility creatures, especially those that fetch lands or destroy opposing permanents.\n\nThe Commanders"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/ich-tekik-salvage-splicer"},"insert":"Ich-Tekik, Salvage Splicer"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The real engine of the deck.\nHe creates a Golem himself when he enters the battlefield and turns every artifact sent to the graveyard into +1/+1 counters for our Golem army.\nWith several Golems on the battlefield, sacrificing a single Treasure can represent a considerable increase in our total board power.\n"},{"attributes":{"link":"https://archidekt.com/cards/hardened-scales"},"insert":"Hardened Scales"},{"insert":" makes this interaction even more effective.\n"},{"attributes":{"link":"https://archidekt.com/cards/akiri-line-slinger"},"insert":"Akiri, Line-Slinger"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Akiri serves as a secondary threat.\nEven though the deck doesn't contain any Artifact cards, the Golems created by our Splicers are still artifact creatures.\nEvery Golem and every Treasure we control therefore increases Akiri's power, making her a decent backup win condition.\nHowever, "},{"attributes":{"bold":true},"insert":"if our main game plan is working, Akiri's most important job is actually to be sacrificed to "},{"attributes":{"link":"https://archidekt.com/cards/flare-of-fortitude","bold":true},"insert":"Flare of Fortitude"},{"insert":", protecting our Golem army from a potential board wipe.\nSometimes, being a commander means making sacrifices. Literally.\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The main plan is relatively straightforward: "},{"attributes":{"bold":true},"insert":"create a lot of Golems, make them enormous, and attack."},{"insert":"\nThe various abilities granted by our Splicers, combined with anthem effects, can turn ordinary 3/3 tokens into serious threats.\nHowever, the deck also includes several sources of indirect damage:\n"},{"attributes":{"bold":true},"insert":"Creature and Artifact ETB Damage"},{"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/impact-tremors","bold":true},"insert":"Impact Tremors"},{"insert":" and "},{"attributes":{"link":"https://archidekt.com/cards/warleaders-call","bold":true},"insert":"Warleader's Call"},{"insert":" deal damage to each opponent whenever our creatures enter the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/reckless-fireweaver","bold":true},"insert":"Reckless Fireweaver"},{"insert":" turns our artifact production into damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/weftstalker-ardent","bold":true},"insert":"Weftstalker Ardent"},{"insert":" combines both effects, dealing damage whenever another creature or artifact we control enters the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Punishing Our Opponents"},{"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/pain-distributor","bold":true},"insert":"Pain Distributor"},{"insert":" punishes opponents whenever their artifacts hit the graveyard, making those gifted Treasures even more dangerous to sacrifice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/descent-into-avernus","bold":true},"insert":"Descent into Avernus"},{"insert":" gradually puts the entire table under pressure while feeding our artifact-sacrifice strategy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With token doublers and repeatable blink engines, even a single Splicer can generate a surprising amount of damage without ever needing to attack.\n"},{"attributes":{"bold":true},"insert":"Sometimes our Golems don't even need to swing to finish the job."},{"insert":"\n\nMVP Cards & Synergies"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/ich-tekik-salvage-splicer"},"insert":"Ich-Tekik"},{"insert":" + "},{"attributes":{"link":"https://archidekt.com/cards/descent-into-avernus"},"insert":"Descent into Avernus"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Everyone receives Treasures, but whenever our opponents sacrifice them, our Golems grow stronger.\nThe longer the game goes, the more dangerous those free resources become.\n"},{"attributes":{"link":"https://archidekt.com/cards/ich-tekik-salvage-splicer"},"insert":"Ich-Tekik"},{"insert":" + "},{"attributes":{"link":"https://archidekt.com/cards/kibo-uktabi-prince"},"insert":"Kibo, Uktabi Prince"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Kibo distributes Bananas to everyone. Whenever those Bananas are sacrificed, Ich-Tekik triggers.\nAnd if our opponents decide to keep their Bananas, Kibo can also force them to sacrifice artifacts through combat.\nSplicers + Repeatable Blink"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our repeatable blink engines allow us to generate Golems without spending additional cards every turn.\nWith multiple Splicers and a token doubler in play, our army can quickly become overwhelming.\n"},{"attributes":{"link":"https://archidekt.com/cards/party-dude"},"insert":"Party Dude"},{"insert":" + Gift Artifacts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"At level 2, Party Dude lets us draw cards whenever an artifact controlled by an opponent is put into a graveyard from the battlefield.\nThis effectively turns our opponents' artifact sacrifices into both +1/+1 counters for our Golems and card advantage for us.\n\nWeak Points & Things to Watch For"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Commander Dependency"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Without "},{"attributes":{"link":"https://archidekt.com/cards/ich-tekik-salvage-splicer"},"insert":"Ich-Tekik"},{"insert":", artifacts sacrificed by our opponents no longer strengthen our Golems.\nThe deck can still generate tokens, but it loses a significant part of its potential.\nSlow Setup"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The strategy requires several pieces to work together: Golem generators, ways to produce artifacts, and ideally cards that reward us when those artifacts are sacrificed.\nAs a result, the deck can take a while to get going.\nBoard Wipes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Building a large Golem army takes resources.\nBoard wipes can undo several turns of development, although the deck does include protection and blink effects to help mitigate this weakness.\nHelping Our Opponents"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Giving our opponents free Treasures is not without risk.\nWe're providing them with additional mana, sometimes exactly when they need it most.\nThe goal is to extract more value from their sacrifices than they gain from the free resources.\nBut sometimes, we'll simply end up funding the player who eliminates us.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFinal Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is, above all, a deckbuilding experiment.\nI wanted to build a Golem tribal deck without Golem cards, centered around artifacts without playing Artifact cards, and powered primarily by enchantments.\nThe result is a strange mixture of "},{"attributes":{"bold":true},"insert":"Golem Tribal, Blink, Enchantress, and Group Hug"},{"insert":", where the gifts we give our opponents directly contribute to making our own army stronger.\nIs this the most efficient way to play Ich-Tekik? Probably not.\nBut building the most optimized deck was never really the point.\n"},{"attributes":{"bold":true},"insert":"The challenge was to make this ridiculous idea actually work while sticking to the original restrictions."},{"insert":"\n"}]}
Akiri, Line-Slinger
First strike, vigilance
Akiri gets +1/+0 for each artifact you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Soldier Kor Ally
Akiri, Line-Slinger (c16) 26
Ich-Tekik, Salvage Splicer
When Ich-Tekik enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Artificer Phyrexian
Ich-Tekik, Salvage Splicer (cmr) 233

Commander

(Ctrl to add secondary)
Warleader's Call
Creatures you control get +1/+1.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Warleader's Call (mkm) 242

Anthem

(Ctrl to add secondary)
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (bro) 12
Reclamation Sage
When this creature enters, you may destroy target artifact or enchantment.
Creature - Elf Shaman
Reclamation Sage (fdn) 231
Sundering Growth
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Instant
Sundering Growth (plst) C19-203
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (msc) 168
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

ArtifactRemoval

(Ctrl to add secondary)
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (fdn) 717
Reckless Fireweaver
Whenever an artifact you control enters, this creature deals 1 damage to each opponent.
Creature - Human Artificer
Reckless Fireweaver (drc) 106
Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix
Weftstalker Ardent (eoe) 169

Burn

(Ctrl to add secondary)
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (soc) 272

Counters

(Ctrl to add secondary)
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (plst) AKH-2
Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Mondrak, Glory Dominus (one) 23
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Parallel Lives (isd) 199
Renewed Solidarity
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+0.
At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
Enchantment
Renewed Solidarity (drc) 7
Second Harvest
For each token you control, create a token that's a copy of that permanent.
Instant
Second Harvest (inr) 417

DoubleTokens

(Ctrl to add secondary)
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (tdc) 254
Enchantress's Presence
Whenever you cast an enchantment spell, draw a card.
Enchantment
Enchantress's Presence (woc) 125
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (trc) 463
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 15

Draw

(Ctrl to add secondary)
Descent into Avernus
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Enchantment
Descent into Avernus (clb) 169
Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
Creature - Human Rogue
Generous Plunderer (big) 11
Kibo, Uktabi Prince
: Each player creates a colorless artifact token named Banana with "
, Sacrifice this token: Add
or
. You gain 2 life."
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey.
Whenever Kibo attacks, defending player sacrifices an artifact of their choice.
Legendary Creature - Monkey Noble
Kibo, Uktabi Prince (j22) 40
Pain Distributor
Menace
Whenever a player casts their first spell each turn, they create a Treasure token.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.
Creature - Devil Citizen
Pain Distributor (moc) 33
Party Dude
(Gain the next level as a sorcery to add its ability.)
When this Class enters, each player creates a Food token.
: Level 2
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card.
: Level 3
Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand.
Enchantment - Class
Party Dude (tmt) 128

GiftArtos

(Ctrl to add secondary)
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (msc) 263

HateGrave

(Ctrl to add secondary)
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add
.
,
: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land
Ba Sing Se (tla) 266
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Commercial District
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Commercial District (mkm) 259
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 260
Evendo, Waking Haven
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each creature you control.
Land - Planet
Evendo, Waking Haven (eoe) 253
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (trc) 529
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 436
Forest
(
: Add
.)
Basic Land - Forest
Forest (mdd) 301
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (snc) 250
Lush Portico
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Forest
Lush Portico (mkm) 263
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mdd) 298
Plains
(
: Add
.)
Basic Land - Plains
Plains (mdd) 292
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (trk) 299
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 440
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 441

Land

(Ctrl to add secondary)
Eerie Interlude
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Eerie Interlude (khc) 22
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 391
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (frc) 25
Lae'zel's Acrobatics
Exile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Lae'zel's Acrobatics (clb) 30
Semester's End
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Instant
Semester's End (cmm) 834

Protection

(Ctrl to add secondary)
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (tdc) 209
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (trc) 462
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
Enchantment
Gleaming Splendor (hob) 15
Jolene, the Plunder Queen
Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Sacrifice five Treasures: Put five +1/+1 counters on Jolene.
Legendary Creature - Human Warrior
Jolene, the Plunder Queen (ncc) 73
Mirari's Wake
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Enchantment
Mirari's Wake (cmm) 928
Monologue Tax
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Enchantment
Monologue Tax (msc) 139
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (trc) 467
Simulacrum Shaper
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, draw a card.
Creature - Elf Druid
Simulacrum Shaper (fra) 113
Springleaf Parade
When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Creature tokens you control have "
: Add one mana of any color."
Enchantment
Springleaf Parade (ecc) 19
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (j25) 728
Topiary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Creature - Dinosaur Plant
Topiary Stomper (j25) 730
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (rvr) 159
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (pip) 208

Ramp

(Ctrl to add secondary)
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180

Recursion

(Ctrl to add secondary)
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (2xm) 7
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant
Parting Gust (blb) 24
Spiteful Banditry
When this enchantment enters, it deals X damage to each creature.
Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
Enchantment
Spiteful Banditry (ltr) 149
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (frc) 35
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (trc) 429

Removal

(Ctrl to add secondary)
Blade Splicer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control have first strike.
Creature - Human Artificer Phyrexian
Blade Splicer (blc) 136
Darksteel Splicer
Whenever this creature or another nontoken Phyrexian you control enters, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have.
Golems you control have indestructible.
Creature - Artificer Phyrexian
Darksteel Splicer (moc) 13
Master Splicer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control get +1/+1.
Creature - Human Artificer Phyrexian
Master Splicer (moc) 194
Maul Splicer
When this creature enters, create two 3/3 colorless Phyrexian Golem artifact creature tokens.
Golem creatures you control have trample.
Creature - Human Artificer Phyrexian
Maul Splicer (nph) 114
Sandstorm Salvager
When this creature enters, create a 3/3 colorless Golem artifact creature token.
,
: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
Creature - Human Artificer
Sandstorm Salvager (big) 19
Sensor Splicer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golem creatures you control have vigilance.
Creature - Artificer Phyrexian
Sensor Splicer (2x2) 29
Vital Splicer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
: Regenerate target Golem you control.
Creature - Human Artificer Phyrexian
Vital Splicer (mm3) 145

Splicer

(Ctrl to add secondary)

Deck Info

Deck stats

36 pips - 30 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
15 pips - 14 cards
15 mana - 13 cards
31 pips - 26 cards
19 mana - 18 cards
0 pips - 0 cards
1 mana - 1 card
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"No Artifacts Needed :"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Golem Tribal — No Golems, No Artifacts"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commanders:"},{"insert":" "},{"attributes":{"link":"https://archidekt.com/cards/akiri-line-slinger"},"insert":"Akiri, Line-Slinger"},{"insert":" & "},{"attributes":{"link":"https://archidekt.com/cards/ich-tekik-salvage-splicer"},"insert":"Ich-Tekik, Salvage Splicer"},{"insert":"\nThe Concept"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The original idea was simple: "},{"attributes":{"bold":true},"insert":"build a Golem tribal deck that benefits from sacrificing artifacts, without including a single Golem card or Artifact card in the deck."},{"insert":"\nYes, it's intentionally contradictory.\nI wanted to see how far I could push this gimmick without simply filling the deck with the usual artifacts and artifact creatures.\nThe solution? Splicers, blink effects, plenty of enchantments, and a healthy dose of generosity toward my opponents.\nThe goal is to make this unusual strategy work "},{"attributes":{"bold":true},"insert":"within Commander Bracket 2"},{"insert":", prioritizing fun interactions and synergy over raw power and optimization.\nAfter all, "},{"attributes":{"bold":true},"insert":"why sacrifice my own artifacts when I can convince my opponents to sacrifice theirs?"},{"insert":"\n\nGeneral Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck revolves around three complementary mechanics.\n1. Building a Golem Army"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Since we're not allowed to play Golem cards, we'll have to make our own.\n"},{"attributes":{"bold":true},"insert":"Splicers"},{"insert":" are the backbone of this strategy. These creatures generate artifact Golem tokens, mostly 3/3s, and some of them grant additional abilities to our Golems.\nCards like "},{"attributes":{"link":"https://archidekt.com/cards/blade-splicer"},"insert":"Blade Splicer"},{"insert":", "},{"attributes":{"link":"https://archidekt.com/cards/master-splicer"},"insert":"Master Splicer"},{"insert":", "},{"attributes":{"link":"https://archidekt.com/cards/maul-splicer"},"insert":"Maul Splicer"},{"insert":", and "},{"attributes":{"link":"https://archidekt.com/cards/vital-splicer"},"insert":"Vital Splicer"},{"insert":" provide both bodies and useful abilities.\nThe goal is to repeatedly trigger their enter-the-battlefield abilities and gradually build an army of Golems.\nRepeatable Blink — The Main Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck prioritizes "},{"attributes":{"bold":true},"insert":"repeatable blink effects"},{"insert":" over one-shot spells.\nThe idea is to establish a permanent source of blinking that can continuously retrigger our Splicers without spending additional cards.\nOur main engines are:\n"},{"attributes":{"link":"https://archidekt.com/cards/teleportation-circle","bold":true},"insert":"Teleportation Circle"},{"attributes":{"bold":true},"insert":":"},{"insert":" A reliable way to blink one of our Splicers every end step. Simple, efficient, and exactly what the deck wants."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/airbender-ascension","bold":true},"insert":"Airbender Ascension"},{"attributes":{"bold":true},"insert":":"},{"insert":" Once it reaches four quest counters, it becomes another repeatable end-step blink engine. Our constant creature production helps it reach that threshold."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/nahiris-resolve","bold":true},"insert":"Nahiri's Resolve"},{"attributes":{"bold":true},"insert":":"},{"insert":" Potentially the most explosive option, allowing us to exile any number of our nontoken creatures at the end of our turn and bring them back during our next upkeep. It also provides haste and an additional power boost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unlike our instant-speed blink spells, these enchantments provide long-term value and allow the deck to keep producing Golems turn after turn.\n"},{"attributes":{"link":"https://archidekt.com/cards/nahiris-resolve"},"insert":"Nahiri's Resolve"},{"insert":" is particularly powerful with multiple Splicers, since it can retrigger all of them at once every turn cycle.\nOne-Shot Blink — Utility and Protection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck also includes several blink spells, but they serve a slightly different purpose.\nRather than being our primary engine, they provide flexibility, additional ETB triggers, and protection against removal.\n"},{"attributes":{"link":"https://archidekt.com/cards/ephemerate","bold":true},"insert":"Ephemerate"},{"attributes":{"bold":true},"insert":":"},{"insert":" An efficient blink spell that can retrigger a Splicer twice thanks to rebound."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/personify","bold":true},"insert":"Personify"},{"attributes":{"bold":true},"insert":":"},{"insert":" Blinks a creature while also creating a 1/1 Shapeshifter token with changeling. Since that token is every creature type, it also counts as a Golem!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/eerie-interlude","bold":true},"insert":"Eerie Interlude"},{"attributes":{"bold":true},"insert":":"},{"insert":" Protects multiple creatures from removal while setting up another wave of ETB triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/laezels-acrobatics","bold":true},"insert":"Lae'zel's Acrobatics"},{"attributes":{"bold":true},"insert":":"},{"insert":" A mass-blink effect that can generate substantial value while protecting our creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/semesters-end","bold":true},"insert":"Semester's End"},{"attributes":{"bold":true},"insert":":"},{"insert":" Protects our creatures and brings them back with additional +1/+1 counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/parting-gust","bold":true},"insert":"Parting Gust"},{"attributes":{"bold":true},"insert":":"},{"insert":" A flexible spell that can either blink one of our nontoken creatures or permanently exile an opposing threat if we promise the gift."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These spells are especially useful when an opponent tries to remove our key Splicers or when we need an additional burst of Golem production.\n"},{"attributes":{"bold":true},"insert":"The repeatable blink effects build our army. The one-shot spells keep it alive and provide occasional bursts of value."},{"insert":"\nMultiplying Our Golems"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once our Splicers start producing tokens, we can accelerate the process with:\n"},{"attributes":{"link":"https://archidekt.com/cards/anointed-procession"},"insert":"Anointed Procession"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/parallel-lives"},"insert":"Parallel Lives"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/mondrak-glory-dominus"},"insert":"Mondrak, Glory Dominus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/renewed-solidarity"},"insert":"Renewed Solidarity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The last one is particularly interesting: by choosing Golem, it strengthens our army and creates copies of our newly generated Golem tokens at the beginning of our end step.\n2. Giving Artifacts to Our Opponents"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is probably the most entertaining part of the deck.\n"},{"attributes":{"link":"https://archidekt.com/cards/ich-tekik-salvage-splicer"},"insert":"Ich-Tekik, Salvage Splicer"},{"insert":" puts a +1/+1 counter on himself and each Golem we control whenever an artifact is put into a graveyard from the battlefield.\nAnd most importantly, "},{"attributes":{"bold":true},"insert":"the artifact doesn't have to belong to us."},{"insert":"\nIn other words, every Treasure sacrificed by an opponent makes our entire Golem army stronger.\nThe deck therefore includes several cards designed to give artifacts away:\n"},{"attributes":{"link":"https://archidekt.com/cards/descent-into-avernus","bold":true},"insert":"Descent into Avernus"},{"attributes":{"bold":true},"insert":":"},{"insert":" Gives everyone Treasures while gradually increasing the pressure on the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/generous-plunderer","bold":true},"insert":"Generous Plunderer"},{"attributes":{"bold":true},"insert":":"},{"insert":" Encourages our opponents to generate additional Treasures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/jolene-the-plunder-queen","bold":true},"insert":"Jolene, the Plunder Queen"},{"attributes":{"bold":true},"insert":":"},{"insert":" Rewards players for attacking our opponents by generating more Treasures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/pain-distributor","bold":true},"insert":"Pain Distributor"},{"attributes":{"bold":true},"insert":":"},{"insert":" Hands out Treasures and punishes opponents whenever their artifacts hit the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/kibo-uktabi-prince","bold":true},"insert":"Kibo, Uktabi Prince"},{"attributes":{"bold":true},"insert":":"},{"insert":" Distributes Banana tokens that players can sacrifice for mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The idea is to give our opponents resources they'll naturally want to use.\nThey get to accelerate their game plan, but every artifact they sacrifice makes our Golems bigger.\n"},{"attributes":{"bold":true},"insert":"And if they refuse to sacrifice their artifacts, we have a few ways to destroy them ourselves."},{"insert":"\n3. An Enchantment-Based Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Since Artifact cards are completely off-limits, the deck relies primarily on enchantments to power its engine.\nThey serve several purposes:\n"},{"attributes":{"bold":true},"insert":"Ramp:"},{"insert":" "},{"attributes":{"link":"https://archidekt.com/cards/wild-growth"},"insert":"Wild Growth"},{"insert":", "},{"attributes":{"link":"https://archidekt.com/cards/utopia-sprawl"},"insert":"Utopia Sprawl"},{"insert":", "},{"attributes":{"link":"https://archidekt.com/cards/miraris-wake"},"insert":"Mirari's Wake"},{"insert":", and "},{"attributes":{"link":"https://archidekt.com/cards/monologue-tax"},"insert":"Monologue Tax"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card draw:"},{"insert":" "},{"attributes":{"link":"https://archidekt.com/cards/enchantresss-presence"},"insert":"Enchantress's Presence"},{"insert":", "},{"attributes":{"link":"https://archidekt.com/cards/guardian-project"},"insert":"Guardian Project"},{"insert":", and "},{"attributes":{"link":"https://archidekt.com/cards/trouble-in-pairs"},"insert":"Trouble in Pairs"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Token generation:"},{"insert":" "},{"attributes":{"link":"https://archidekt.com/cards/anointed-procession"},"insert":"Anointed Procession"},{"insert":", "},{"attributes":{"link":"https://archidekt.com/cards/parallel-lives"},"insert":"Parallel Lives"},{"insert":", and "},{"attributes":{"link":"https://archidekt.com/cards/springleaf-parade"},"insert":"Springleaf Parade"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Damage:"},{"insert":" "},{"attributes":{"link":"https://archidekt.com/cards/impact-tremors"},"insert":"Impact Tremors"},{"insert":" and "},{"attributes":{"link":"https://archidekt.com/cards/warleaders-call"},"insert":"Warleader's Call"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This enchantment-based foundation allows the deck to keep functioning even when its commanders aren't on the battlefield.\nOur blink effects also work nicely with utility creatures, especially those that fetch lands or destroy opposing permanents.\n\nThe Commanders"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/ich-tekik-salvage-splicer"},"insert":"Ich-Tekik, Salvage Splicer"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The real engine of the deck.\nHe creates a Golem himself when he enters the battlefield and turns every artifact sent to the graveyard into +1/+1 counters for our Golem army.\nWith several Golems on the battlefield, sacrificing a single Treasure can represent a considerable increase in our total board power.\n"},{"attributes":{"link":"https://archidekt.com/cards/hardened-scales"},"insert":"Hardened Scales"},{"insert":" makes this interaction even more effective.\n"},{"attributes":{"link":"https://archidekt.com/cards/akiri-line-slinger"},"insert":"Akiri, Line-Slinger"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Akiri serves as a secondary threat.\nEven though the deck doesn't contain any Artifact cards, the Golems created by our Splicers are still artifact creatures.\nEvery Golem and every Treasure we control therefore increases Akiri's power, making her a decent backup win condition.\nHowever, "},{"attributes":{"bold":true},"insert":"if our main game plan is working, Akiri's most important job is actually to be sacrificed to "},{"attributes":{"link":"https://archidekt.com/cards/flare-of-fortitude","bold":true},"insert":"Flare of Fortitude"},{"insert":", protecting our Golem army from a potential board wipe.\nSometimes, being a commander means making sacrifices. Literally.\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The main plan is relatively straightforward: "},{"attributes":{"bold":true},"insert":"create a lot of Golems, make them enormous, and attack."},{"insert":"\nThe various abilities granted by our Splicers, combined with anthem effects, can turn ordinary 3/3 tokens into serious threats.\nHowever, the deck also includes several sources of indirect damage:\n"},{"attributes":{"bold":true},"insert":"Creature and Artifact ETB Damage"},{"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/impact-tremors","bold":true},"insert":"Impact Tremors"},{"insert":" and "},{"attributes":{"link":"https://archidekt.com/cards/warleaders-call","bold":true},"insert":"Warleader's Call"},{"insert":" deal damage to each opponent whenever our creatures enter the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/reckless-fireweaver","bold":true},"insert":"Reckless Fireweaver"},{"insert":" turns our artifact production into damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/weftstalker-ardent","bold":true},"insert":"Weftstalker Ardent"},{"insert":" combines both effects, dealing damage whenever another creature or artifact we control enters the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Punishing Our Opponents"},{"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/pain-distributor","bold":true},"insert":"Pain Distributor"},{"insert":" punishes opponents whenever their artifacts hit the graveyard, making those gifted Treasures even more dangerous to sacrifice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/descent-into-avernus","bold":true},"insert":"Descent into Avernus"},{"insert":" gradually puts the entire table under pressure while feeding our artifact-sacrifice strategy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With token doublers and repeatable blink engines, even a single Splicer can generate a surprising amount of damage without ever needing to attack.\n"},{"attributes":{"bold":true},"insert":"Sometimes our Golems don't even need to swing to finish the job."},{"insert":"\n\nMVP Cards & Synergies"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/cards/ich-tekik-salvage-splicer"},"insert":"Ich-Tekik"},{"insert":" + "},{"attributes":{"link":"https://archidekt.com/cards/descent-into-avernus"},"insert":"Descent into Avernus"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Everyone receives Treasures, but whenever our opponents sacrifice them, our Golems grow stronger.\nThe longer the game goes, the more dangerous those free resources become.\n"},{"attributes":{"link":"https://archidekt.com/cards/ich-tekik-salvage-splicer"},"insert":"Ich-Tekik"},{"insert":" + "},{"attributes":{"link":"https://archidekt.com/cards/kibo-uktabi-prince"},"insert":"Kibo, Uktabi Prince"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Kibo distributes Bananas to everyone. Whenever those Bananas are sacrificed, Ich-Tekik triggers.\nAnd if our opponents decide to keep their Bananas, Kibo can also force them to sacrifice artifacts through combat.\nSplicers + Repeatable Blink"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our repeatable blink engines allow us to generate Golems without spending additional cards every turn.\nWith multiple Splicers and a token doubler in play, our army can quickly become overwhelming.\n"},{"attributes":{"link":"https://archidekt.com/cards/party-dude"},"insert":"Party Dude"},{"insert":" + Gift Artifacts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"At level 2, Party Dude lets us draw cards whenever an artifact controlled by an opponent is put into a graveyard from the battlefield.\nThis effectively turns our opponents' artifact sacrifices into both +1/+1 counters for our Golems and card advantage for us.\n\nWeak Points & Things to Watch For"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Commander Dependency"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Without "},{"attributes":{"link":"https://archidekt.com/cards/ich-tekik-salvage-splicer"},"insert":"Ich-Tekik"},{"insert":", artifacts sacrificed by our opponents no longer strengthen our Golems.\nThe deck can still generate tokens, but it loses a significant part of its potential.\nSlow Setup"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The strategy requires several pieces to work together: Golem generators, ways to produce artifacts, and ideally cards that reward us when those artifacts are sacrificed.\nAs a result, the deck can take a while to get going.\nBoard Wipes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Building a large Golem army takes resources.\nBoard wipes can undo several turns of development, although the deck does include protection and blink effects to help mitigate this weakness.\nHelping Our Opponents"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Giving our opponents free Treasures is not without risk.\nWe're providing them with additional mana, sometimes exactly when they need it most.\nThe goal is to extract more value from their sacrifices than they gain from the free resources.\nBut sometimes, we'll simply end up funding the player who eliminates us.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFinal Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is, above all, a deckbuilding experiment.\nI wanted to build a Golem tribal deck without Golem cards, centered around artifacts without playing Artifact cards, and powered primarily by enchantments.\nThe result is a strange mixture of "},{"attributes":{"bold":true},"insert":"Golem Tribal, Blink, Enchantress, and Group Hug"},{"insert":", where the gifts we give our opponents directly contribute to making our own army stronger.\nIs this the most efficient way to play Ich-Tekik? Probably not.\nBut building the most optimized deck was never really the point.\n"},{"attributes":{"bold":true},"insert":"The challenge was to make this ridiculous idea actually work while sticking to the original restrictions."},{"insert":"\n"}]}
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