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Commander
Size: 100Salt sum: 57.53
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chancewpeters@gmail.com

71 views10 hrs ago
Commander
Size: 100Salt sum: 57.53

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{"ops":[{"insert":"🔄 Infinite Mana & Clone Loops\n\n\n1. The Free Untap Creatures Engine\n\n• Requirements: Orvar on the battlefield + Peregrine Drake or Great Whale on the battlefield + any 1-to-2 mana targeting spell in hand (e.g., Whim of Volrath, Thermal Flux, Clockspinning, Dream's Grip).\n• The Loop:\n\t1. Cast your target spell targeting the Drake or Whale.\n\t2. Orvar triggers and creates a token copy of that creature.\n\t3. The token creature enters the battlefield, triggering its untap ability to untap up to 5 (or 7) lands.\n\t4. Float the mana from your lands, resolve the original spell, and repeat.\n• Result: Infinite mana and infinite creature tokens with flying.\n\n2. The High Tide + Land Clone Engine\n\n• Requirements: Orvar on the battlefield + High Tide resolved this turn + a buyback spell in hand (Whim of Volrath or Mind Games) + an Island.\n• The Loop:\n\t1. Tap an Island for 2 blue mana (thanks to High Tide).\n\t2. Cast Whim of Volrath with buyback (costing 3 mana total), targeting your active Island.\n\t3. Orvar triggers and creates a new token copy of that Island. Because High Tide is active, this new Island token also taps for 2 mana.\n\t4. Repeat this process. Every new Island token gives you more mana generation capacity than the buyback spell costs to cast.\n• Result: Infinite blue mana and infinite Island tokens.\n\n3. The Mystic Sanctuary Spell-Loop\n\n• Requirements: Orvar on the battlefield + Mystic Sanctuary on the battlefield (with at least 3 other Islands) + any 1-mana instant target spell that draws a card (e.g., Cerulean Wisps or Refocus).\n• The Loop:\n\t1. Cast Cerulean Wisps targeting Mystic Sanctuary.\n\t2. Orvar triggers and creates a copy of Mystic Sanctuary.\n\t3. The token land enters the battlefield. Its effect triggers, allowing you to put an instant or sorcery from your graveyard on top of your library. (Put a counterspell or another combo piece there if needed).\n\t4. Resolve Cerulean Wisps, which untaps the original land and draws you the card you just put on top of your deck.\n• Result: Infinite land tokens and the ability to reclaim and cast any instant from your graveyard at will.\n\n🏆 Definitive Win Conditions\n\nOnce you achieve infinite mana through one of the loops above, you can instantly win the game using these specific payoffs:\n\n1. Instant-Speed Deck Milling (Blue Sun's Zenith / Stroke of Genius)\n\nWith your infinite mana pool, cast Blue Sun's Zenith targeting an opponent, forcing them to draw X cards (where X is greater than the number of cards left in their deck), instantly eliminating them. Because Blue Sun's Zenith shuffles itself back into your library upon resolution, you can easily redraw or tutor it to repeat the process for your remaining opponents during their own upkeeps.\n\n2. The Soft-Lock / Permanent Eradication (Capsize / Venser)\n\nCast Capsize with its buyback cost paid using infinite mana. You can target and bounce every single opposing permanent—including all of their lands—back to their owners' hands. Alternatively, targeting Venser, Shaper Savant with a buyback spell creates an infinite loop of Venser tokens. Due to the legend rule, the tokens immediately die, but their enter-the-battlefield triggers remain on the stack, allowing you to bounce the entire board and counter any incoming spells.\n\n3. Passive Table Mill (Altar of the Brood)\n\nIf Altar of the Brood is on the battlefield while you execute any of your infinite token-generating loops (whether making infinite Islands, infinite Drakes, or infinite Whales), every single token entering the battlefield triggers the Altar. This instantly mills your opponents' entire libraries into their graveyards.\n\n4. The Library Draw out (Thassa's Oracle)\n\nUse a cloned Archmage Emeritus or a massive Stroke of Genius on yourself to draw your entire deck into your hand. Cast Thassa's Oracle to win the game cleanly on the spot.\nWould you like me to draft a summary of how to mulligan with this specific card setup, or would you like to review the exact timing interactions of the Overcharged Amalgam lockout loop?\n\n"}]}
Orvar, the All-Form
Changeling
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Legendary Creature - Shapeshifter
Orvar, the All-Form (khm) 305

Commander

(Ctrl to add secondary)
Cackling Counterpart
Create a token that's a copy of target creature you control.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Cackling Counterpart (inr) 55
Isochron Scepter
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
,
: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Artifact
Isochron Scepter (mb2) 96
Naru Meha, Master Wizard
Flash
When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
Legendary Creature - Human Wizard
Naru Meha, Master Wizard (dom) 59
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (war) 68
Vesuvan Duplimancy
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
Enchantment
Vesuvan Duplimancy (dmu) 73
Whim of Volrath
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Instant
Whim of Volrath (tmp) 102

Copy

(Ctrl to add secondary)
Aether Channeler
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature - Human Wizard
Aether Channeler (blc) 160
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (stx) 37
Blue Sun's Zenith
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Instant
Blue Sun's Zenith (mbs) 20
Cerulean Wisps
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
Instant
Cerulean Wisps (plst) SHM-31
Fleeting Distraction
Target creature gets -1/-0 until end of turn.
Draw a card.
Instant
Fleeting Distraction (fdn) 155
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (dmr) 51
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (lrw) 76
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (m12) 73
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (mb2) 175
Wavebreak Hippocamp
Whenever you cast your first spell during each opponent's turn, draw a card.
Creature Enchantment - Fish Horse
Wavebreak Hippocamp (j25) 387

Draw

(Ctrl to add secondary)
Shadow Rift
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Instant
Shadow Rift (plst) TMP-86
Shimmering Wings
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
: Return this Aura to its owner's hand.
Enchantment - Aura
Shimmering Wings (inv) 72
Slip Through Space
Devoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
Sorcery
Slip Through Space (ogw) 47

Evasion

(Ctrl to add secondary)
Cloudpost
This land enters tapped.
: Add
for each Locus on the battlefield.
Land - Locus
Cloudpost (m3c) 330
Glimmerpost
When this land enters, you gain 1 life for each Locus on the battlefield.
: Add
.
Land - Locus
Glimmerpost (m3c) 346
Island
(
: Add
.)
Basic Land - Island
Island (fra) 387
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (tdc) 380
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (plg20) 1

LANDS

(Ctrl to add secondary)
Altar of the Brood
Whenever another permanent you control enters, each opponent mills a card.
Artifact
Altar of the Brood (ktk) 216

Mill

(Ctrl to add secondary)
Dive Down
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Dive Down (fdn) 588
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (2xm) 267
March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs
less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant
March of Swirling Mist (neo) 61
Shore Up
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Instant
Shore Up (blb) 69
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (snc) 62
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (cma) 233

Protection

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (fem) 18a
Mind Games
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Tap target artifact, creature, or land.
Instant
Mind Games (sth) 38
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (blc) 280
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (c14) 266
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 358
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (cmr) 346

Ramp

(Ctrl to add secondary)
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (m14) 43
Flood of Recollection
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
Sorcery
Flood of Recollection (cmr) 61
Mission Briefing
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Mission Briefing (grn) 44
Relearn
Return target instant or sorcery card from your graveyard to your hand.
Sorcery
Relearn (plst) WTH-51
Shipwreck Dowser
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Wizard Merfolk
Shipwreck Dowser (j25) 354
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard
Snapcaster Mage (isd) 78

Recursion

(Ctrl to add secondary)
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (plst) CMA-30
Capsize
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
Instant
Capsize (tmp) 55
Counterspell
Counter target spell.
Instant
Counterspell (6ed) 61
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (vow) 63
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
Overcharged Amalgam
Flash
Flying
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
Creature - Horror Zombie
Overcharged Amalgam (inr) 80
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tsr) 79
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (plst) CLU-93
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (soc) 199
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (dmr) 66
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Venser, Shaper Savant
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
Legendary Creature - Human Wizard
Venser, Shaper Savant (j25) 66

Removal

(Ctrl to add secondary)
Precursor Golem
When this creature enters, create two 3/3 colorless Golem artifact creature tokens.
Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
Creature Artifact - Golem
Precursor Golem (brr) 105

Tokens

(Ctrl to add secondary)
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (m10) 52
Merchant Scroll
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Sorcery
Merchant Scroll (mb2) 167
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (mir) 80
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (bbd) 41

Tutor

(Ctrl to add secondary)
Cloud of Faeries
Flying
When this creature enters, untap up to two lands.
Cycling
(
, Discard this card: Draw a card.)
Creature - Faerie
Cloud of Faeries (dmr) 43
Dramatic Reversal
Untap all nonland permanents you control.
Instant
Dramatic Reversal (kld) 44
Dream's Grip
Choose one —
• Tap target permanent.
• Untap target permanent.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Dream's Grip (mrd) 34
Great Whale
When this creature enters, untap up to seven lands.
Creature - Whale
Great Whale (usg) 77
Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Hidden Strings (dgm) 12
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (dmr) 65
Turnabout
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Instant
Turnabout (dmr) 70
Twiddle
You may tap or untap target artifact, creature, or land.
Instant
Twiddle (8ed) 111

Untap

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
79 pips - 61 cards
25 mana - 25 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"🔄 Infinite Mana & Clone Loops\n\n\n1. The Free Untap Creatures Engine\n\n• Requirements: Orvar on the battlefield + Peregrine Drake or Great Whale on the battlefield + any 1-to-2 mana targeting spell in hand (e.g., Whim of Volrath, Thermal Flux, Clockspinning, Dream's Grip).\n• The Loop:\n\t1. Cast your target spell targeting the Drake or Whale.\n\t2. Orvar triggers and creates a token copy of that creature.\n\t3. The token creature enters the battlefield, triggering its untap ability to untap up to 5 (or 7) lands.\n\t4. Float the mana from your lands, resolve the original spell, and repeat.\n• Result: Infinite mana and infinite creature tokens with flying.\n\n2. The High Tide + Land Clone Engine\n\n• Requirements: Orvar on the battlefield + High Tide resolved this turn + a buyback spell in hand (Whim of Volrath or Mind Games) + an Island.\n• The Loop:\n\t1. Tap an Island for 2 blue mana (thanks to High Tide).\n\t2. Cast Whim of Volrath with buyback (costing 3 mana total), targeting your active Island.\n\t3. Orvar triggers and creates a new token copy of that Island. Because High Tide is active, this new Island token also taps for 2 mana.\n\t4. Repeat this process. Every new Island token gives you more mana generation capacity than the buyback spell costs to cast.\n• Result: Infinite blue mana and infinite Island tokens.\n\n3. The Mystic Sanctuary Spell-Loop\n\n• Requirements: Orvar on the battlefield + Mystic Sanctuary on the battlefield (with at least 3 other Islands) + any 1-mana instant target spell that draws a card (e.g., Cerulean Wisps or Refocus).\n• The Loop:\n\t1. Cast Cerulean Wisps targeting Mystic Sanctuary.\n\t2. Orvar triggers and creates a copy of Mystic Sanctuary.\n\t3. The token land enters the battlefield. Its effect triggers, allowing you to put an instant or sorcery from your graveyard on top of your library. (Put a counterspell or another combo piece there if needed).\n\t4. Resolve Cerulean Wisps, which untaps the original land and draws you the card you just put on top of your deck.\n• Result: Infinite land tokens and the ability to reclaim and cast any instant from your graveyard at will.\n\n🏆 Definitive Win Conditions\n\nOnce you achieve infinite mana through one of the loops above, you can instantly win the game using these specific payoffs:\n\n1. Instant-Speed Deck Milling (Blue Sun's Zenith / Stroke of Genius)\n\nWith your infinite mana pool, cast Blue Sun's Zenith targeting an opponent, forcing them to draw X cards (where X is greater than the number of cards left in their deck), instantly eliminating them. Because Blue Sun's Zenith shuffles itself back into your library upon resolution, you can easily redraw or tutor it to repeat the process for your remaining opponents during their own upkeeps.\n\n2. The Soft-Lock / Permanent Eradication (Capsize / Venser)\n\nCast Capsize with its buyback cost paid using infinite mana. You can target and bounce every single opposing permanent—including all of their lands—back to their owners' hands. Alternatively, targeting Venser, Shaper Savant with a buyback spell creates an infinite loop of Venser tokens. Due to the legend rule, the tokens immediately die, but their enter-the-battlefield triggers remain on the stack, allowing you to bounce the entire board and counter any incoming spells.\n\n3. Passive Table Mill (Altar of the Brood)\n\nIf Altar of the Brood is on the battlefield while you execute any of your infinite token-generating loops (whether making infinite Islands, infinite Drakes, or infinite Whales), every single token entering the battlefield triggers the Altar. This instantly mills your opponents' entire libraries into their graveyards.\n\n4. The Library Draw out (Thassa's Oracle)\n\nUse a cloned Archmage Emeritus or a massive Stroke of Genius on yourself to draw your entire deck into your hand. Cast Thassa's Oracle to win the game cleanly on the spot.\nWould you like me to draft a summary of how to mulligan with this specific card setup, or would you like to review the exact timing interactions of the Overcharged Amalgam lockout loop?\n\n"}]}
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