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Commander
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{"ops":[{"insert":"🔄 Infinite Mana & Clone Loops\n\n\n1. The Free Untap Creatures Engine\n\n• Requirements: Orvar on the battlefield + Peregrine Drake or Great Whale on the battlefield + any 1-to-2 mana targeting spell in hand (e.g., Whim of Volrath, Thermal Flux, Clockspinning, Dream's Grip).\n• The Loop:\n\t1. Cast your target spell targeting the Drake or Whale.\n\t2. Orvar triggers and creates a token copy of that creature.\n\t3. The token creature enters the battlefield, triggering its untap ability to untap up to 5 (or 7) lands.\n\t4. Float the mana from your lands, resolve the original spell, and repeat.\n• Result: Infinite mana and infinite creature tokens with flying.\n\n2. The High Tide + Land Clone Engine\n\n• Requirements: Orvar on the battlefield + High Tide resolved this turn + a buyback spell in hand (Whim of Volrath or Mind Games) + an Island.\n• The Loop:\n\t1. Tap an Island for 2 blue mana (thanks to High Tide).\n\t2. Cast Whim of Volrath with buyback (costing 3 mana total), targeting your active Island.\n\t3. Orvar triggers and creates a new token copy of that Island. Because High Tide is active, this new Island token also taps for 2 mana.\n\t4. Repeat this process. Every new Island token gives you more mana generation capacity than the buyback spell costs to cast.\n• Result: Infinite blue mana and infinite Island tokens.\n\n3. The Mystic Sanctuary Spell-Loop\n\n• Requirements: Orvar on the battlefield + Mystic Sanctuary on the battlefield (with at least 3 other Islands) + any 1-mana instant target spell that draws a card (e.g., Cerulean Wisps or Refocus).\n• The Loop:\n\t1. Cast Cerulean Wisps targeting Mystic Sanctuary.\n\t2. Orvar triggers and creates a copy of Mystic Sanctuary.\n\t3. The token land enters the battlefield. Its effect triggers, allowing you to put an instant or sorcery from your graveyard on top of your library. (Put a counterspell or another combo piece there if needed).\n\t4. Resolve Cerulean Wisps, which untaps the original land and draws you the card you just put on top of your deck.\n• Result: Infinite land tokens and the ability to reclaim and cast any instant from your graveyard at will.\n\n🏆 Definitive Win Conditions\n\nOnce you achieve infinite mana through one of the loops above, you can instantly win the game using these specific payoffs:\n\n1. Instant-Speed Deck Milling (Blue Sun's Zenith / Stroke of Genius)\n\nWith your infinite mana pool, cast Blue Sun's Zenith targeting an opponent, forcing them to draw X cards (where X is greater than the number of cards left in their deck), instantly eliminating them. Because Blue Sun's Zenith shuffles itself back into your library upon resolution, you can easily redraw or tutor it to repeat the process for your remaining opponents during their own upkeeps.\n\n2. The Soft-Lock / Permanent Eradication (Capsize / Venser)\n\nCast Capsize with its buyback cost paid using infinite mana. You can target and bounce every single opposing permanent—including all of their lands—back to their owners' hands. Alternatively, targeting Venser, Shaper Savant with a buyback spell creates an infinite loop of Venser tokens. Due to the legend rule, the tokens immediately die, but their enter-the-battlefield triggers remain on the stack, allowing you to bounce the entire board and counter any incoming spells.\n\n3. Passive Table Mill (Altar of the Brood)\n\nIf Altar of the Brood is on the battlefield while you execute any of your infinite token-generating loops (whether making infinite Islands, infinite Drakes, or infinite Whales), every single token entering the battlefield triggers the Altar. This instantly mills your opponents' entire libraries into their graveyards.\n\n4. The Library Draw out (Thassa's Oracle)\n\nUse a cloned Archmage Emeritus or a massive Stroke of Genius on yourself to draw your entire deck into your hand. Cast Thassa's Oracle to win the game cleanly on the spot.\nWould you like me to draft a summary of how to mulligan with this specific card setup, or would you like to review the exact timing interactions of the Overcharged Amalgam lockout loop?\n\n"}]}
Orvar, the All-Form
Changeling
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Legendary Creature - Shapeshifter

Commander
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Blink
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Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Whim of Volrath
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Instant

Copy
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Draw
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Evasion
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LANDS
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March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
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Mission Briefing
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant

Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Recursion
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Removal
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Precursor Golem
When this creature enters, create two 3/3 colorless Golem artifact creature tokens.
Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
Creature Artifact - Golem

Tokens
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Tutor
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Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Untap
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"🔄 Infinite Mana & Clone Loops\n\n\n1. The Free Untap Creatures Engine\n\n• Requirements: Orvar on the battlefield + Peregrine Drake or Great Whale on the battlefield + any 1-to-2 mana targeting spell in hand (e.g., Whim of Volrath, Thermal Flux, Clockspinning, Dream's Grip).\n• The Loop:\n\t1. Cast your target spell targeting the Drake or Whale.\n\t2. Orvar triggers and creates a token copy of that creature.\n\t3. The token creature enters the battlefield, triggering its untap ability to untap up to 5 (or 7) lands.\n\t4. Float the mana from your lands, resolve the original spell, and repeat.\n• Result: Infinite mana and infinite creature tokens with flying.\n\n2. The High Tide + Land Clone Engine\n\n• Requirements: Orvar on the battlefield + High Tide resolved this turn + a buyback spell in hand (Whim of Volrath or Mind Games) + an Island.\n• The Loop:\n\t1. Tap an Island for 2 blue mana (thanks to High Tide).\n\t2. Cast Whim of Volrath with buyback (costing 3 mana total), targeting your active Island.\n\t3. Orvar triggers and creates a new token copy of that Island. Because High Tide is active, this new Island token also taps for 2 mana.\n\t4. Repeat this process. Every new Island token gives you more mana generation capacity than the buyback spell costs to cast.\n• Result: Infinite blue mana and infinite Island tokens.\n\n3. The Mystic Sanctuary Spell-Loop\n\n• Requirements: Orvar on the battlefield + Mystic Sanctuary on the battlefield (with at least 3 other Islands) + any 1-mana instant target spell that draws a card (e.g., Cerulean Wisps or Refocus).\n• The Loop:\n\t1. Cast Cerulean Wisps targeting Mystic Sanctuary.\n\t2. Orvar triggers and creates a copy of Mystic Sanctuary.\n\t3. The token land enters the battlefield. Its effect triggers, allowing you to put an instant or sorcery from your graveyard on top of your library. (Put a counterspell or another combo piece there if needed).\n\t4. Resolve Cerulean Wisps, which untaps the original land and draws you the card you just put on top of your deck.\n• Result: Infinite land tokens and the ability to reclaim and cast any instant from your graveyard at will.\n\n🏆 Definitive Win Conditions\n\nOnce you achieve infinite mana through one of the loops above, you can instantly win the game using these specific payoffs:\n\n1. Instant-Speed Deck Milling (Blue Sun's Zenith / Stroke of Genius)\n\nWith your infinite mana pool, cast Blue Sun's Zenith targeting an opponent, forcing them to draw X cards (where X is greater than the number of cards left in their deck), instantly eliminating them. Because Blue Sun's Zenith shuffles itself back into your library upon resolution, you can easily redraw or tutor it to repeat the process for your remaining opponents during their own upkeeps.\n\n2. The Soft-Lock / Permanent Eradication (Capsize / Venser)\n\nCast Capsize with its buyback cost paid using infinite mana. You can target and bounce every single opposing permanent—including all of their lands—back to their owners' hands. Alternatively, targeting Venser, Shaper Savant with a buyback spell creates an infinite loop of Venser tokens. Due to the legend rule, the tokens immediately die, but their enter-the-battlefield triggers remain on the stack, allowing you to bounce the entire board and counter any incoming spells.\n\n3. Passive Table Mill (Altar of the Brood)\n\nIf Altar of the Brood is on the battlefield while you execute any of your infinite token-generating loops (whether making infinite Islands, infinite Drakes, or infinite Whales), every single token entering the battlefield triggers the Altar. This instantly mills your opponents' entire libraries into their graveyards.\n\n4. The Library Draw out (Thassa's Oracle)\n\nUse a cloned Archmage Emeritus or a massive Stroke of Genius on yourself to draw your entire deck into your hand. Cast Thassa's Oracle to win the game cleanly on the spot.\nWould you like me to draft a summary of how to mulligan with this specific card setup, or would you like to review the exact timing interactions of the Overcharged Amalgam lockout loop?\n\n"}]}



































































