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Commander
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thomasatchison80@gmail.com

35 views3 days ago
Commander
Size: 100Salt sum: 23.79

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Captain Kirk, Boldly Going
Vigilance
Spacecraft creatures you control get +3/+3.
Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle.
Legendary Creature - Human Officer
Captain Kirk, Boldly Going (trc) 85

Commander

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Kotori, Pilot Prodigy
Vehicles you control have crew 2.
At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
Legendary Creature - Pilot Moonfolk
Kotori, Pilot Prodigy (nec) 2

Anthem

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Command Chair
This artifact enters tapped.
: Add three mana of any one color.
: Add X mana of any one color, where X is the greatest mana value among commanders you control.
Artifact
Command Chair (trc) 111
Jefferies Tube
,
: Put two charge counters on target artifact.
,
: Target creature you control can't be blocked this turn.
,
: Draw a card. You may put a land card from your hand onto the battlefield tapped.
Artifact
Jefferies Tube (trc) 114
S.S. Botany Bay
: Each opponent exiles a card from their graveyard. You may exile a card from your graveyard.
Station
8+ | Flying
Whenever S.S. Botany Bay deals combat damage to a player, return each creature card you own exiled with it to the battlefield.
Legendary Artifact - Spacecraft
S.S. Botany Bay (trc) 120
Shuttlecraft Galileo
Landfall — Whenever a land you control enters, create a 1/1 red Officer creature token.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Flying
Whenever Shuttlecraft Galileo attacks, up to seven target attacking creatures gain flying until end of turn.
Legendary Artifact - Spacecraft
Shuttlecraft Galileo (trc) 28
Starfleet Communicator
When you cast this spell, copy it. (The copy becomes a token.)
Equipped creature has "Whenever this creature attacks, draw X cards, then you may put up to X land cards from your hand onto the battlefield tapped, where X is the number of other creatures you control with a Communicator attached to them."
Equip
Artifact - Equipment Communicator
Starfleet Communicator (trc) 121
Starship Enterprise
Landfall — Whenever a land you control enters, put four charge counters on Starship Enterprise.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 16+.)
16+ | Flying
Whenever Starship Enterprise deals combat damage to a player, draw that many cards.
Legendary Artifact - Spacecraft
Starship Enterprise (trc) 122
U.S.S. Enterprise-A, Free Spirit
Ward

When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Flying, lifelink
Legendary Artifact - Spacecraft
U.S.S. Enterprise-A, Free Spirit (trk) 43
U.S.S. Farragut, Bold Explorer
Landfall — Whenever a land you control enters, you may put a creature card from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, put it on the bottom of your library. When you do, draw a card.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Legendary Artifact - Spacecraft
U.S.S. Farragut, Bold Explorer (trc) 127
U.S.S. Voyager, Lone Wanderer
When U.S.S. Voyager enters, reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
8+ | Flying, vigilance
Legendary Artifact - Spacecraft
U.S.S. Voyager, Lone Wanderer (trk) 222

Artifact

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Amanda Grayson, Logic's Link
Affinity for Vulcans (This spell costs
less to cast for each Vulcan you control.)
Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control.
Legendary Creature - Human Advisor
Amanda Grayson, Logic's Link (trc) 77
Commander Spock
Strange new worlds — Whenever Commander Spock enters or attacks, reveal the top card of your library. You may cast that card without paying its mana cost if that spell's mana value is equal to or less than the number of differently named lands you control. If it's a land card, you may put it onto the battlefield tapped. If that card is still on top of your library, draw a card.
Legendary Creature - Human Scientist Vulcan
Commander Spock (trc) 2
David and Carol Marcus, Creators
When David and Carol Marcus enter, create a tapped Planet land token named New Planet with "
: Add one mana of any color."
Legendary Creature - Human Scientist
David and Carol Marcus, Creators (trk) 193
Fleet Captain Christopher Pike
Yes —
,
: Untap two other target creatures.
No —
,
: Tap two other target creatures.
Legendary Creature - Human Officer
Fleet Captain Christopher Pike (trc) 41
Giant Space Amoeba
Flying
Whenever this creature attacks, target creature defending player controls gets -3/-0 until end of turn, then create a token that's a copy of this creature.
Creature - Germ
Giant Space Amoeba (trc) 43
Janice Rand, Essential Aide
Whenever a commander you control enters or attacks, put a +1/+1 counter on it, then reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Legendary Creature - Human Advisor
Janice Rand, Essential Aide (trc) 79
Lieutenant Hikaru Sulu
Whenever Lieutenant Sulu becomes tapped, he explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
: Target creature can't be blocked this turn.
Legendary Creature - Human Pilot
Lieutenant Hikaru Sulu (trc) 80
Lieutenant Nyota Uhura
Strange new worlds —
,
: Target opponent exiles the top X cards of their library, where X is the number of differently named lands you control. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest on the bottom of their library in a random order.
Legendary Creature - Human Officer
Lieutenant Nyota Uhura (trc) 46
Lt. Arex, Ever-Adapting
Trample
Strange new worlds — Lt. Arex's power and toughness are each equal to the number of differently named lands you control.
When Lt. Arex enters, draw three cards. You may put up to three land cards from your hand onto the battlefield tapped.
Legendary Creature - Officer Edosian
Lt. Arex, Ever-Adapting (trc) 98
M'Ress, Crew Coordinator
Landfall — Whenever a land you control enters, create two 1/1 red Officer creature tokens.
Legendary Creature - Officer Caitian
M'Ress, Crew Coordinator (trc) 26
McCoy, Not a Bricklayer
Whenever McCoy or another Doctor you control enters, put a +1/+1 counter on each creature you control.
Creatures you control with counters on them have lifelink.
Legendary Creature - Human Doctor
McCoy, Not a Bricklayer (trc) 99
Pavel Chekov, First Posting
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in a random order.
Legendary Creature - Human Pilot
Pavel Chekov, First Posting (trc) 101
Picard, Leading by Example
,
: Another target creature gets +X/+X until end of turn, where X is Picard's power. Activate only as a sorcery.
Legendary Creature - Human Officer
Picard, Leading by Example (trk) 29
Planet Killer
Flying, indestructible
This creature attacks each combat if able.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it for each land that player controls.
Creature Artifact - Construct
Planet Killer (trc) 117
Saavik, Stoic Student
Flash
Federation — When Saavik enters, she deals X damage to target attacking or blocking creature an opponent controls, where X is the number of creature types among non-Borg creatures you control.
Legendary Creature - Advisor Vulcan
Saavik, Stoic Student (trk) 33
Sam Kirk, Xenoanthropologist
Whenever an opponent casts a creature spell, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Human Scientist
Sam Kirk, Xenoanthropologist (trc) 49
Sarek, Federation Ambassador
Federation — At the beginning of combat on your turn, draw a card for every five creature types among non-Borg creatures you control. If you draw three or more cards this way, put two +1/+1 counters on each creature you control.
Legendary Creature - Advisor Vulcan
Sarek, Federation Ambassador (trk) 251
Scotty, Chief Engineer
Tap an untapped artifact you control: Target creature can't be blocked this turn.
Legendary Creature - Human Artificer
Scotty, Chief Engineer (trc) 184
T'Pring, Never Parted
Kal-if-fee — When T'Pring enters, choose another target creature you control and target creature an opponent controls. You may have the chosen creatures fight each other. Whenever a creature that fought this way dies this turn, you draw a card.
Legendary Creature - Citizen Vulcan
T'Pring, Never Parted (trc) 106
The Guardian of Forever
Defender
, Sacrifice another nontoken creature: Return that card to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature Artifact - Construct
The Guardian of Forever (trc) 112
Tribble Cluster
At the beginning of combat on your turn, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 white Tribble creature tokens with "This token can't block," where X is this creature's power.
Creature - Tribble
Tribble Cluster (trc) 32
V'Ger, the Intruder
Flying
Whenever V'Ger enters or attacks, choose one —
• Look at target opponent's hand, then draw a card.
• Creatures your opponents control get -1/-0 until your next turn.
Legendary Creature Artifact - Construct
V'Ger, the Intruder (trk) 87
Zefram Cochrane, Warp Pioneer
You may look at the top card of your library any time.
Once during each of your turns, you may cast an artifact spell from the top of your library.
Spacecraft you control enter with two additional charge counters on them.
Legendary Creature - Human Pilot
Zefram Cochrane, Warp Pioneer (trk) 90

Creature

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Shorikai, Genesis Engine
,
: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle
Shorikai, Genesis Engine (nec) 4
Smuggler's Copter
Flying
Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Smuggler's Copter (nec) 160
Tireless Tracker
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Creature - Human Scout
Tireless Tracker (trc) 471
U.S.S. Enterprise-D, Galaxy-Class
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Legendary Artifact - Spacecraft
U.S.S. Enterprise-D, Galaxy-Class (trk) 273
Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle
Weatherlight (nec) 165

Draw

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Balance of Terror
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy up to one other target artifact or enchantment.
II, III — Exile up to one other target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Enchantment - Saga
Balance of Terror (trc) 10
Kobayashi Maru Scenario
At the beginning of your upkeep, choose one that hasn't been chosen —
• Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand.
• Sensors — Draw two cards.
• Transport — Create two 1/1 red Officer creature tokens.
• Abandon Ship — You lose the game.
Enchantment
Kobayashi Maru Scenario (trk) 68

Enchantment

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Peacewalker Colossus
: Another target Vehicle you control becomes an artifact creature until end of turn.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Peacewalker Colossus (j22) 96

Finisher

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Merciful Mandate
Untap all creatures you control. If it's a combat phase, you may end the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
Instant
Merciful Mandate (trc) 25
Temporal Tribulation
Exile two target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Temporal Tribulation (trc) 51

Instant

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Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (dsc) 261
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (trc) 527
Forest
(
: Add
.)
Basic Land - Forest
Forest (mdd) 301
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Island
(
: Add
.)
Basic Land - Island
Island (mdd) 294
Plains
(
: Add
.)
Basic Land - Plains
Plains (mdd) 292
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (trc) 551
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (trc) 552
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (trc) 556
Selesnya Sanctuary
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Selesnya Sanctuary (clu) 246
Shore Leave Planet
This land enters tapped.
: Add
.
: This land becomes a copy of target creature you control until end of turn, except it isn't legendary and it's a Robot artifact in addition to its other types.
Land - Planet
Shore Leave Planet (trc) 130
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (dsc) 298
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (trc) 571

Land

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Retreat to Coralhelm
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
Retreat to Coralhelm (dsc) 126

Landfall

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Christine Chapel, Combat Medic
Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control.
Whenever you gain life, put two +1/+1 counters on Christine Chapel.
Legendary Creature - Human Doctor
Christine Chapel, Combat Medic (trc) 78

Lifegain

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Eerie Interlude
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Eerie Interlude (khc) 22
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (trc) 465
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (trc) 496
Shields Up!
Target artifact or creature you control gains hexproof and indestructible until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Shields Up! (trk) 35
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (trc) 501

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (trc) 485
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (trc) 487
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (trc) 460
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (trc) 462
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (trc) 466
Sol Ring
: Add
.
Artifact
Sol Ring (trc) 499

Ramp

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Amok Time
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control fights up to one target creature an opponent controls.
II — You gain 3 life.
III — Return target creature card from your graveyard to your hand.
Enchantment - Saga
Amok Time (trk) 183
Consider the Prime Directive
Choose one —
• Interfere — Counter target spell unless its controller pays
.
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Consider the Prime Directive (trk) 51
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (trc) 425
Set Phasers to . . .
Choose one —
• Stun — Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Kill — This spell deals 3 damage to target attacking creature.
Instant
Set Phasers to . . . (trk) 34
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (trc) 429

Removal

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Unwinding Clock
Untap all artifacts you control during each other player's untap step.
Artifact
Unwinding Clock (trc) 510

Untap

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Deck Info

Deck stats

20 pips - 19 cards
23 mana - 20 cards
20 pips - 19 cards
22 mana - 19 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
20 pips - 20 cards
21 mana - 18 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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