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TheArchmage

31 views7 days ago
Custom
Size: 28
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Deep Space 9
When Deep Space 9 enters and at the beginning of your upkeep, exile the top four cards of your library. Put all permanent cards exiled this way onto the battlefield.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
9+ | Creatures you control get +3/+3.
Legendary Artifact - Spacecraft
Deep Space 9 (trk) 263
Replicator
When this artifact enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
,
: Create a tapped token that's a copy of target token you control.
Artifact
Replicator (trk) 267
Romulan Bird-of-Prey
Cloaking Device — As long as this Spacecraft isn't a creature, it has hexproof.
Whenever you cast a noncreature spell, if this Spacecraft isn't a creature, put two charge counters on it.
Station
8+ | Flying
Artifact - Spacecraft
Romulan Bird-of-Prey (trk) 77
The Holodeck
Once during each of your turns, you may play a permanent card you own from outside the game or from your graveyard.
Legendary Artifact
The Holodeck (trk) 265

Artifact

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Brad Boimler, Eager Ensign
Lifelink
Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead.
Legendary Creature - Human Officer
Brad Boimler, Eager Ensign (trk) 5
Support Mission
Whenever a creature you control enters, put a quest counter on this enchantment. Put a +1/+1 counter on that creature. If this enchantment has five or more quest counters on it, instead put two +1/+1 counters on that creature.
Enchantment
Support Mission (trk) 216

Counters

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Academy Instructor
This creature gets +1/+0 for each Officer token you control.
Whenever you cast a noncreature spell, create a 1/1 red Officer creature token.
Creature - Officer Bolian
Academy Instructor (trk) 137
Captain Benjamin Sisko
At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn.
,
: Exile the top five cards of your library. You may cast any number of spells with mana value less than or equal to the number of Officers you control from among those cards without paying their mana costs.
Legendary Creature - Human Officer
Captain Benjamin Sisko (trk) 6
Deanna Troi, Psychic Counsel
Other creatures you control enter with an additional +1/+1 counter on them.
Legendary Creature - Human Advisor Betazoid
Deanna Troi, Psychic Counsel (trk) 11
Gray and Adira, Forever Joined
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of target creature you control, except it isn't legendary. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Legendary Creature - Human Officer Trill
Gray and Adira, Forever Joined (trk) 238
Gul Dukat, Colonial Prefect
Menace
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. You gain life equal to the life lost this way. (Damage causes loss of life.)
Legendary Creature - Rogue Cardassian
Gul Dukat, Colonial Prefect (trk) 113
Jadzia Dax, Living Legacy
At the beginning of your first main phase, put a +1/+1 counter on Jadzia Dax, then add an amount of
equal to the number of counters on her.
Transfer Symbiont —
, Discard this card: Put two +1/+1 counters on target creature.
Legendary Creature - Scientist Trill
Jadzia Dax, Living Legacy (trk) 204
Khan, Vengeful Heart
When Khan enters, you may sacrifice another creature or artifact. If you do, draw two cards.
You may cast this card from exile.
Legendary Creature - Human Warrior
Khan, Vengeful Heart (trk) 119
Lwaxana Troi, Charming Guest
You may choose not to untap Lwaxana Troi during your untap step.
,
: Choose another target creature you control. For as long as Lwaxana Troi remains tapped, if a triggered ability of that creature triggers, that ability triggers an additional time.
Legendary Creature - Advisor Betazoid
Lwaxana Troi, Charming Guest (trk) 157
Mr. Spock, Science Officer
If you would draw a card, draw two cards instead.
Legendary Creature - Human Scientist Vulcan
Mr. Spock, Science Officer (trk) 74
Pah-Wraith
First strike, haste
Strange new worlds — Whenever this creature attacks, creatures you control get +X/+0 until end of turn, where X is the number of differently named lands you control.
Creature - Wraith
Pah-Wraith (trk) 160
Q, Stacking the Deck
When Q enters, shuffle your library, then exile cards from the top of your library until you exile a nonland card. That nonland card gains "Exile a card from your hand: Create a copy of this card. You may cast the copy. Activate only during your turn and only if this card is exiled."
Legendary Creature - Q
Q, Stacking the Deck (trk) 165
Quark, Humble Proprietor
You can't sacrifice Treasure tokens.
At the beginning of each upkeep, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Rogue Ferengi
Quark, Humble Proprietor (trk) 166
Tasha Yar, Out of Time
Haste
When Tasha Yar dies, exile the top card of your library. Until the end of your next turn, you may play that card.
, Exile this card from your graveyard: Create a token that's a copy of this card. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Legendary Creature - Human Officer
Tasha Yar, Out of Time (trk) 176
Wesley Crusher, Starfleet Cadet
Flash
When Wesley Crusher enters, choose two —
• Counter target noncreature spell unless its controller pays
.
• Return target creature with mana value 2 or less to its owner's hand.
• Target creature can't be blocked this turn.
• Target player draws two cards, then discards two cards.
Legendary Creature - Human Officer
Wesley Crusher, Starfleet Cadet (trk) 89

Creature

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Captain James T. Kirk
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
Legendary Creature - Human Officer
Captain James T. Kirk (trk) 142

Draw

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Anthropological Mission
Whenever you cast a noncreature spell, put a quest counter on this enchantment. Draw a card. Then discard a card unless this enchantment has three or more quest counters on it.
Enchantment
Anthropological Mission (trk) 46
Exploratory Mission
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. Then exile cards from the top of your library until you exile a nonland card. You may play that card this turn. If this enchantment has five or more quest counters on it, add
.
Enchantment
Exploratory Mission (trk) 150
Kobayashi Maru Scenario
At the beginning of your upkeep, choose one that hasn't been chosen —
• Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand.
• Sensors — Draw two cards.
• Transport — Create two 1/1 red Officer creature tokens.
• Abandon Ship — You lose the game.
Enchantment
Kobayashi Maru Scenario (trk) 68
Stable Wormhole
Whenever you attack, create a tapped Planet land token named New Planet with "
: Add one mana of any color."
Enchantment
Stable Wormhole (trk) 215

Enchantment

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Highly Illogical
Kicker
(You may pay an additional
as you cast this spell.)
Counter target spell with mana value 2 or less. If this spell was kicked, instead counter target spell.
Instant
Highly Illogical (trk) 62

Instant

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Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Legendary Creature - Human Officer
Captain Kathryn Janeway (trk) 187

Ramp

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Live Long and Prosper
This spell can't be countered.
Double your life total. Draw cards equal to the number of cards in your hand. You have no maximum hand size until your next turn.
Sorcery
Live Long and Prosper (trk) 244

Sorcery

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Deck Info

Deck stats

4 pips - 4 cards
2 mana - 2 cards
12 pips - 8 cards
2 mana - 2 cards
5 pips - 2 cards
2 mana - 2 cards
13 pips - 9 cards
4 mana - 3 cards
4 pips - 4 cards
3 mana - 3 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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Deck extras (0)

Description

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