schingon
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Commander
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{"ops":[{"insert":"ELEVATOR PITCH\nThe table sees an Izzet dice deck. The real plan is to make each roll pay several times: Farideh gains evasion and can draw on a high result, while other cards turn the same roll event into damage, Faerie Dragon tokens, or a larger attack.\n\nTHE RUG PULL — INVISIBLE THREAT\n- MASK — VERIFIED (oracle_all.json): whenever you roll one or more dice, Farideh gains flying and menace for the turn; if any result is 10 or higher, you draw a card.\n- FLIP — VERIFIED (oracle_all.json): Brazen Dwarf deals 1 damage to each opponent on a roll event; Feywild Trickster makes a flying Faerie Dragon; Wyll and Barbarian Class improve rolls; Delina and Wand of Wonder convert the dice plan into copied creatures or opponents' spells.\n- FLIP TURN — Target window: turns 4–7; this is a design target, not a tested kill turn.\n- TELLS — Brazen Dwarf, Feywild Trickster, Wyll, Delina, and Wand of Wonder. The first two are the clearest indication that every roll is feeding a second plan.\n- RESILIENCE — Commander cost {2}{U}{R}; first taxed recast {4}{U}{R}; after two previous command-zone casts {6}{U}{R} (VERIFIED, CR 903.8). The dice engines work without Farideh.\n- POD FIT — Provisional Bracket 2: 0 Game Changers, no extra-turn or mass-land-denial cards found, and no two-card loop verified in the targeted review. The dice deck is focused but not designed around an early infinite.\n\nHOW THE DECK PLAYS\n- TURNS 1–3: Develop mana and a roll payoff. Prefer a hand that already has a roll source or a draw engine.\n- TURNS 4–6: Cast Farideh when you can protect her or roll immediately. Use the increased dice quality from Wyll or Barbarian Class, then turn the roll into cards, damage, and tokens.\n- FLIP: Delina attacks can multiply a creature; Wand of Wonder can cast opponents' exiled instant/sorcery cards based on its roll. Do not count on a particular die result.\n\nKEY CARDS\n- VERIFIED (oracle_all.json): Strionic Resonator copies a triggered ability you control; it can copy a Farideh, Brazen Dwarf, or Feywild Trickster trigger. Treasure Chest and Wand of Wonder are roll engines with very different outcomes; neither is a guaranteed tutor or draw spell.\n- VERIFIED (oracle_all.json): Counterspell, Cryptic Command, Disallow, Negate, and Gale's Redirection provide stack interaction; Abrade and Blasphemous Act answer permanents/boards. Shore Up and Swiftfoot Boots protect a key creature.\n\nREAL BRACKET\nPROVISIONAL BRACKET 2 — 0 Game Changers; no extra turns or mass land denial found; no intentional two-card infinite was verified. The bracket is my experience estimate under the Wizards Commander Brackets Beta guidance, not an Archidekt estimate. The curated catalogue had no exact match; the pair review was targeted, not exhaustive.\n\nBRACKET CONVERSION\nNot applicable; no sideboard was requested or added. Decklist unchanged.\n\nRESILIENCE\nMANUAL FOUR-TURN CHECK ONLY; no Jev score or goldfish was run. Without Farideh, Wyll and Barbarian Class still improve dice rolls; Brazen Dwarf still pings opponents, Feywild Trickster still makes Faerie Dragons, and Delina still creates copies. SECOND WIN PATH: token combat backed by repeated dice damage. PLAN B if the roll engine is answered: use the tokens and Treasure-based mana to play the ordinary creature/spell game.\n\nINTERACTION & PROTECTION\nVERIFIED (oracle_all.json): Abrade, Aetherize, Blasphemous Act, Counterspell, Cryptic Command, Disallow, Gale's Redirection, Negate, Shore Up, and Swiftfoot Boots. Keep one answer for a board wipe or a key opposing engine rather than spending every counterspell on a small threat.\n\nMANA BASE\nVERIFIED from the list and local Oracle records: 38 true lands / 0 MDFC lands / 11 mana rocks / 0 mana dorks / 49 total sources. (Component Pouch and Vexing Puzzlebox are counted as rocks because their Oracle text produces mana.)\n\nMULLIGAN NOTES\nKeep at least two lands, a usable early mana source, and one payoff or roll engine. A hand of only expensive dice cards is not a keep just because the outcomes look fun.\n\nTOP 5 ORACLE TAGS\n- roll-d20\n- single-target-instant-sorcery\n- draw-engine\n- repeatable-pure-draw\n- evasion\n"}]}
Delina, Wild Mage
Whenever Delina attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
Legendary Creature - Elf Shaman

Copy
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Wyll, Blade of Frontiers
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Whenever you roll one or more dice, put a +1/+1 counter on Wyll.
Choose a Background (You can have a Background as a second commander.)
Whenever you roll one or more dice, put a +1/+1 counter on Wyll.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warlock

Counters
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Chaos Channeler
Wild Magic Surge — Whenever this creature attacks, roll a d20.
1—9 | Exile the top card of your library. You may play it this turn.
10—19 | Exile the top two cards of your library. You may play them this turn.
20 | Exile the top three cards of your library. You may play them this turn.
1—9 | Exile the top card of your library. You may play it this turn.
10—19 | Exile the top two cards of your library. You may play them this turn.
20 | Exile the top three cards of your library. You may play them this turn.
Creature - Human Shaman

Treasure Chest
, Sacrifice this artifact: Roll a d20.
1 | Trapped! — You lose 3 life.
2—9 | Create five Treasure tokens.
10—19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
1 | Trapped! — You lose 3 life.
2—9 | Create five Treasure tokens.
10—19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Artifact

Uthros Research Craft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
Artifact - Spacecraft

Wand of Wonder
, : Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.
1—9 | X is one.
10—19 | X is two.
20 | X is three.
1—9 | X is one.
10—19 | X is two.
20 | X is three.
Artifact

Draw
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Chaos Dragon
Flying, haste
This creature attacks each combat if able.
At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, this creature can't attack those players or planeswalkers they control this combat.
This creature attacks each combat if able.
At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, this creature can't attack those players or planeswalkers they control this combat.
Creature - Dragon

Evasion
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Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling

Finisher
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Hidden Volcano
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Wyll's Reversal
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.
1—14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
1—14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
Instant

Protection
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Barbarian Class
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.
Enchantment - Class

Pump
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Vexing Puzzlebox
Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result.
: Add one mana of any color. Roll a d20.
, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
: Add one mana of any color. Roll a d20.
, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Artifact

Ramp
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Gale's Redirection
Exile target spell, then roll a d20 and add that spell's mana value.
1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
Instant

Removal
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"ELEVATOR PITCH\nThe table sees an Izzet dice deck. The real plan is to make each roll pay several times: Farideh gains evasion and can draw on a high result, while other cards turn the same roll event into damage, Faerie Dragon tokens, or a larger attack.\n\nTHE RUG PULL — INVISIBLE THREAT\n- MASK — VERIFIED (oracle_all.json): whenever you roll one or more dice, Farideh gains flying and menace for the turn; if any result is 10 or higher, you draw a card.\n- FLIP — VERIFIED (oracle_all.json): Brazen Dwarf deals 1 damage to each opponent on a roll event; Feywild Trickster makes a flying Faerie Dragon; Wyll and Barbarian Class improve rolls; Delina and Wand of Wonder convert the dice plan into copied creatures or opponents' spells.\n- FLIP TURN — Target window: turns 4–7; this is a design target, not a tested kill turn.\n- TELLS — Brazen Dwarf, Feywild Trickster, Wyll, Delina, and Wand of Wonder. The first two are the clearest indication that every roll is feeding a second plan.\n- RESILIENCE — Commander cost {2}{U}{R}; first taxed recast {4}{U}{R}; after two previous command-zone casts {6}{U}{R} (VERIFIED, CR 903.8). The dice engines work without Farideh.\n- POD FIT — Provisional Bracket 2: 0 Game Changers, no extra-turn or mass-land-denial cards found, and no two-card loop verified in the targeted review. The dice deck is focused but not designed around an early infinite.\n\nHOW THE DECK PLAYS\n- TURNS 1–3: Develop mana and a roll payoff. Prefer a hand that already has a roll source or a draw engine.\n- TURNS 4–6: Cast Farideh when you can protect her or roll immediately. Use the increased dice quality from Wyll or Barbarian Class, then turn the roll into cards, damage, and tokens.\n- FLIP: Delina attacks can multiply a creature; Wand of Wonder can cast opponents' exiled instant/sorcery cards based on its roll. Do not count on a particular die result.\n\nKEY CARDS\n- VERIFIED (oracle_all.json): Strionic Resonator copies a triggered ability you control; it can copy a Farideh, Brazen Dwarf, or Feywild Trickster trigger. Treasure Chest and Wand of Wonder are roll engines with very different outcomes; neither is a guaranteed tutor or draw spell.\n- VERIFIED (oracle_all.json): Counterspell, Cryptic Command, Disallow, Negate, and Gale's Redirection provide stack interaction; Abrade and Blasphemous Act answer permanents/boards. Shore Up and Swiftfoot Boots protect a key creature.\n\nREAL BRACKET\nPROVISIONAL BRACKET 2 — 0 Game Changers; no extra turns or mass land denial found; no intentional two-card infinite was verified. The bracket is my experience estimate under the Wizards Commander Brackets Beta guidance, not an Archidekt estimate. The curated catalogue had no exact match; the pair review was targeted, not exhaustive.\n\nBRACKET CONVERSION\nNot applicable; no sideboard was requested or added. Decklist unchanged.\n\nRESILIENCE\nMANUAL FOUR-TURN CHECK ONLY; no Jev score or goldfish was run. Without Farideh, Wyll and Barbarian Class still improve dice rolls; Brazen Dwarf still pings opponents, Feywild Trickster still makes Faerie Dragons, and Delina still creates copies. SECOND WIN PATH: token combat backed by repeated dice damage. PLAN B if the roll engine is answered: use the tokens and Treasure-based mana to play the ordinary creature/spell game.\n\nINTERACTION & PROTECTION\nVERIFIED (oracle_all.json): Abrade, Aetherize, Blasphemous Act, Counterspell, Cryptic Command, Disallow, Gale's Redirection, Negate, Shore Up, and Swiftfoot Boots. Keep one answer for a board wipe or a key opposing engine rather than spending every counterspell on a small threat.\n\nMANA BASE\nVERIFIED from the list and local Oracle records: 38 true lands / 0 MDFC lands / 11 mana rocks / 0 mana dorks / 49 total sources. (Component Pouch and Vexing Puzzlebox are counted as rocks because their Oracle text produces mana.)\n\nMULLIGAN NOTES\nKeep at least two lands, a usable early mana source, and one payoff or roll engine. A hand of only expensive dice cards is not a keep just because the outcomes look fun.\n\nTOP 5 ORACLE TAGS\n- roll-d20\n- single-target-instant-sorcery\n- draw-engine\n- repeatable-pure-draw\n- evasion\n"}]}






























































