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Commander
Size: 100Salt sum: 35.25
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schingon

43 views35 hrs ago
Commander
Size: 100Salt sum: 35.25

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{"ops":[{"insert":"ELEVATOR PITCH\nThe table sees an Izzet dice deck. The real plan is to make each roll pay several times: Farideh gains evasion and can draw on a high result, while other cards turn the same roll event into damage, Faerie Dragon tokens, or a larger attack.\n\nTHE RUG PULL — INVISIBLE THREAT\n- MASK — VERIFIED (oracle_all.json): whenever you roll one or more dice, Farideh gains flying and menace for the turn; if any result is 10 or higher, you draw a card.\n- FLIP — VERIFIED (oracle_all.json): Brazen Dwarf deals 1 damage to each opponent on a roll event; Feywild Trickster makes a flying Faerie Dragon; Wyll and Barbarian Class improve rolls; Delina and Wand of Wonder convert the dice plan into copied creatures or opponents' spells.\n- FLIP TURN — Target window: turns 4–7; this is a design target, not a tested kill turn.\n- TELLS — Brazen Dwarf, Feywild Trickster, Wyll, Delina, and Wand of Wonder. The first two are the clearest indication that every roll is feeding a second plan.\n- RESILIENCE — Commander cost {2}{U}{R}; first taxed recast {4}{U}{R}; after two previous command-zone casts {6}{U}{R} (VERIFIED, CR 903.8). The dice engines work without Farideh.\n- POD FIT — Provisional Bracket 2: 0 Game Changers, no extra-turn or mass-land-denial cards found, and no two-card loop verified in the targeted review. The dice deck is focused but not designed around an early infinite.\n\nHOW THE DECK PLAYS\n- TURNS 1–3: Develop mana and a roll payoff. Prefer a hand that already has a roll source or a draw engine.\n- TURNS 4–6: Cast Farideh when you can protect her or roll immediately. Use the increased dice quality from Wyll or Barbarian Class, then turn the roll into cards, damage, and tokens.\n- FLIP: Delina attacks can multiply a creature; Wand of Wonder can cast opponents' exiled instant/sorcery cards based on its roll. Do not count on a particular die result.\n\nKEY CARDS\n- VERIFIED (oracle_all.json): Strionic Resonator copies a triggered ability you control; it can copy a Farideh, Brazen Dwarf, or Feywild Trickster trigger. Treasure Chest and Wand of Wonder are roll engines with very different outcomes; neither is a guaranteed tutor or draw spell.\n- VERIFIED (oracle_all.json): Counterspell, Cryptic Command, Disallow, Negate, and Gale's Redirection provide stack interaction; Abrade and Blasphemous Act answer permanents/boards. Shore Up and Swiftfoot Boots protect a key creature.\n\nREAL BRACKET\nPROVISIONAL BRACKET 2 — 0 Game Changers; no extra turns or mass land denial found; no intentional two-card infinite was verified. The bracket is my experience estimate under the Wizards Commander Brackets Beta guidance, not an Archidekt estimate. The curated catalogue had no exact match; the pair review was targeted, not exhaustive.\n\nBRACKET CONVERSION\nNot applicable; no sideboard was requested or added. Decklist unchanged.\n\nRESILIENCE\nMANUAL FOUR-TURN CHECK ONLY; no Jev score or goldfish was run. Without Farideh, Wyll and Barbarian Class still improve dice rolls; Brazen Dwarf still pings opponents, Feywild Trickster still makes Faerie Dragons, and Delina still creates copies. SECOND WIN PATH: token combat backed by repeated dice damage. PLAN B if the roll engine is answered: use the tokens and Treasure-based mana to play the ordinary creature/spell game.\n\nINTERACTION & PROTECTION\nVERIFIED (oracle_all.json): Abrade, Aetherize, Blasphemous Act, Counterspell, Cryptic Command, Disallow, Gale's Redirection, Negate, Shore Up, and Swiftfoot Boots. Keep one answer for a board wipe or a key opposing engine rather than spending every counterspell on a small threat.\n\nMANA BASE\nVERIFIED from the list and local Oracle records: 38 true lands / 0 MDFC lands / 11 mana rocks / 0 mana dorks / 49 total sources. (Component Pouch and Vexing Puzzlebox are counted as rocks because their Oracle text produces mana.)\n\nMULLIGAN NOTES\nKeep at least two lands, a usable early mana source, and one payoff or roll engine. A hand of only expensive dice cards is not a keep just because the outcomes look fun.\n\nTOP 5 ORACLE TAGS\n- roll-d20\n- single-target-instant-sorcery\n- draw-engine\n- repeatable-pure-draw\n- evasion\n"}]}
Farideh, Devil's Chosen
Dark One's Own Luck — Whenever you roll one or more dice, Farideh gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
Legendary Creature - Warlock Tiefling
Farideh, Devil's Chosen (afr) 221

Commander

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Brazen Dwarf
Whenever you roll one or more dice, this creature deals 1 damage to each opponent.
Creature - Shaman Dwarf
Brazen Dwarf (afr) 134
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (fdn) 717

Burn

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Delina, Wild Mage
Whenever Delina attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
Legendary Creature - Elf Shaman
Delina, Wild Mage (afr) 138
Strionic Resonator
,
: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Strionic Resonator (moc) 384

Copy

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Wyll, Blade of Frontiers
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Whenever you roll one or more dice, put a +1/+1 counter on Wyll.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warlock
Wyll, Blade of Frontiers (clb) 208

Counters

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Arcane Endeavor
Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.
Sorcery
Arcane Endeavor (afc) 14
Chaos Channeler
Wild Magic Surge — Whenever this creature attacks, roll a d20.
1—9 | Exile the top card of your library. You may play it this turn.
10—19 | Exile the top two cards of your library. You may play them this turn.
20 | Exile the top three cards of your library. You may play them this turn.
Creature - Human Shaman
Chaos Channeler (afr) 136
Contact Other Plane
Roll a d20.
1—9 | Draw two cards.
10—19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.
Instant
Contact Other Plane (clb) 62
Diviner's Portent
Roll a d20 and add the number of cards in your hand.
1—14 | Draw X cards.
15+ | Scry X, then draw X cards.
Instant
Diviner's Portent (afc) 15
Djinni Windseer
Flying
When this creature enters, roll a d20.
1—9 | Scry 1.
10—19 | Scry 2.
20 | Scry 3.
Creature - Djinn
Djinni Windseer (afr) 55
Frostcliff Siege
As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste.
Enchantment
Frostcliff Siege (tdm) 187
Iron Man, Master of Machines
Flying, vigilance
Iron Man gets +1/+0 for each other artifact you control.
Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
Legendary Creature Artifact - Human Hero
Iron Man, Master of Machines (msh) 216
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (msc) 150
Marchesa's Infiltrator
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature deals combat damage to a player, draw a card.
Creature - Human Rogue
Marchesa's Infiltrator (cns) 22
Netherese Puzzle-Ward
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.
Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
Enchantment
Netherese Puzzle-Ward (afc) 17
Priority Boarding
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
Enchantment
Priority Boarding (unf) 119
Prismari Charm
Choose one —
• Surveil 2, then draw a card.
• Prismari Charm deals 1 damage to each of one or two targets.
• Return target nonland permanent to its owner's hand.
Instant
Prismari Charm (sos) 211
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (trc) 498
Spectral Sailor
Flash (You may cast this spell any time you could cast an instant.)
Flying
: Draw a card.
Creature - Spirit Pirate
Spectral Sailor (fdn) 164
Tezzeret's Gambit
(
can be paid with either
or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Tezzeret's Gambit (eoc) 47
Thirst for Knowledge
Draw three cards. Then discard two cards unless you discard an artifact card.
Instant
Thirst for Knowledge (trc) 443
Thopter Spy Network
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Enchantment
Thopter Spy Network (drc) 83
Treasure Chest
, Sacrifice this artifact: Roll a d20.
1 | Trapped! — You lose 3 life.
2—9 | Create five Treasure tokens.
10—19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Artifact
Treasure Chest (afr) 252
Uthros Research Craft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
Artifact - Spacecraft
Uthros Research Craft (eoc) 7
Wand of Wonder
,
: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.
1—9 | X is one.
10—19 | X is two.
20 | X is three.
Artifact
Wand of Wonder (clb) 204

Draw

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Chaos Dragon
Flying, haste
This creature attacks each combat if able.
At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, this creature can't attack those players or planeswalkers they control this combat.
Creature - Dragon
Chaos Dragon (clb) 784
Key to the City
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay
. If you do, draw a card.
Artifact
Key to the City (fic) 348
Pixie Guide
Flying
Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Creature - Faerie
Pixie Guide (afr) 66

Evasion

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Chandra's Spitfire
Flying
Whenever an opponent is dealt noncombat damage, this creature gets +3/+0 until end of turn.
Creature - Elemental
Chandra's Spitfire (j25) 530
Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling
Karlach, Fury of Avernus (clb) 186
Seize the Day
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Seize the Day (msc) 166

Finisher

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City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (tmt) 184
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (trc) 528
Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Frostboil Snarl (trc) 533
Hidden Volcano
This land enters tapped.
: Add
.
,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave
Hidden Volcano (lci) 277
Island
(
: Add
.)
Basic Land - Island
Island (mdd) 294
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mdd) 298
Night Market
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Cycling
(
, Discard this card: Draw a card.)
Land
Night Market (dft) 258
Smoldering Crater
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Smoldering Crater (dmr) 257
Stark Industries
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Stark Industries (msh) 272
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (trk) 298
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (trc) 563
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (msc) 581
Vivid Creek
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Creek (ncc) 444

Land

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Shore Up
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Instant
Shore Up (blb) 69
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (trc) 501
Wyll's Reversal
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.
1—14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
Instant
Wyll's Reversal (clb) 209

Protection

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Barbarian Class
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.
Enchantment - Class
Barbarian Class (afr) 131

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (trc) 485
Astral Cornucopia
This artifact enters with X charge counters on it.
: Choose a color. Add one mana of that color for each charge counter on this artifact.
Artifact
Astral Cornucopia (trc) 486
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (trc) 487
Component Pouch
, Remove a component counter from this artifact: Add two mana of different colors.
: Roll a d20.
1—9 | Put a component counter on this artifact.
10—20 | Put two component counters on this artifact.
Artifact
Component Pouch (afc) 59
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (trc) 490
Goldspan Dragon
Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."
Creature - Dragon
Goldspan Dragon (soc) 245
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (frc) 58
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (trc) 497
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (trc) 453
Sol Ring
: Add
.
Artifact
Sol Ring (trc) 499
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (trc) 504
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (trc) 509
Vexing Puzzlebox
Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result.
: Add one mana of any color. Roll a d20.
, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Artifact
Vexing Puzzlebox (clb) 343

Ramp

(Ctrl to add secondary)
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (trc) 449
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdn) 151
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Counterspell
Counter target spell.
Instant
Counterspell (fdc) 61
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
Cryptic Command (trc) 435
Disallow
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Instant
Disallow (trc) 436
Farideh's Fireball
Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.
1—9 | Farideh's Fireball deals 2 damage to each player.
10—20 | Farideh's Fireball deals 2 damage to each opponent.
Instant
Farideh's Fireball (afr) 142
Gale's Redirection
Exile target spell, then roll a d20 and add that spell's mana value.
1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
Instant
Gale's Redirection (clb) 73
Negate
Counter target noncreature spell.
Instant
Negate (trc) 439
Scion of Stygia
Flash
Cone of Cold — When this creature enters, choose target creature an opponent controls, then roll a d20.
1—9 | Tap that creature.
10—20 | Tap that creature. It doesn't untap during its controller's next untap step.
Creature - Shaman Tiefling
Scion of Stygia (afr) 70
Thunderwave
Roll a d20.
1—9 | Thunderwave deals 3 damage to each creature.
10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.
20 | Thunderwave deals 6 damage to each creature your opponents control.
Sorcery
Thunderwave (clb) 201

Removal

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Feywild Trickster
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.
Creature - Gnome Warlock
Feywild Trickster (afr) 58

Tokens

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 11 cards
37 pips - 27 cards
34 mana - 31 cards
0 pips - 0 cards
0 mana - 11 cards
28 pips - 23 cards
33 mana - 31 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"ELEVATOR PITCH\nThe table sees an Izzet dice deck. The real plan is to make each roll pay several times: Farideh gains evasion and can draw on a high result, while other cards turn the same roll event into damage, Faerie Dragon tokens, or a larger attack.\n\nTHE RUG PULL — INVISIBLE THREAT\n- MASK — VERIFIED (oracle_all.json): whenever you roll one or more dice, Farideh gains flying and menace for the turn; if any result is 10 or higher, you draw a card.\n- FLIP — VERIFIED (oracle_all.json): Brazen Dwarf deals 1 damage to each opponent on a roll event; Feywild Trickster makes a flying Faerie Dragon; Wyll and Barbarian Class improve rolls; Delina and Wand of Wonder convert the dice plan into copied creatures or opponents' spells.\n- FLIP TURN — Target window: turns 4–7; this is a design target, not a tested kill turn.\n- TELLS — Brazen Dwarf, Feywild Trickster, Wyll, Delina, and Wand of Wonder. The first two are the clearest indication that every roll is feeding a second plan.\n- RESILIENCE — Commander cost {2}{U}{R}; first taxed recast {4}{U}{R}; after two previous command-zone casts {6}{U}{R} (VERIFIED, CR 903.8). The dice engines work without Farideh.\n- POD FIT — Provisional Bracket 2: 0 Game Changers, no extra-turn or mass-land-denial cards found, and no two-card loop verified in the targeted review. The dice deck is focused but not designed around an early infinite.\n\nHOW THE DECK PLAYS\n- TURNS 1–3: Develop mana and a roll payoff. Prefer a hand that already has a roll source or a draw engine.\n- TURNS 4–6: Cast Farideh when you can protect her or roll immediately. Use the increased dice quality from Wyll or Barbarian Class, then turn the roll into cards, damage, and tokens.\n- FLIP: Delina attacks can multiply a creature; Wand of Wonder can cast opponents' exiled instant/sorcery cards based on its roll. Do not count on a particular die result.\n\nKEY CARDS\n- VERIFIED (oracle_all.json): Strionic Resonator copies a triggered ability you control; it can copy a Farideh, Brazen Dwarf, or Feywild Trickster trigger. Treasure Chest and Wand of Wonder are roll engines with very different outcomes; neither is a guaranteed tutor or draw spell.\n- VERIFIED (oracle_all.json): Counterspell, Cryptic Command, Disallow, Negate, and Gale's Redirection provide stack interaction; Abrade and Blasphemous Act answer permanents/boards. Shore Up and Swiftfoot Boots protect a key creature.\n\nREAL BRACKET\nPROVISIONAL BRACKET 2 — 0 Game Changers; no extra turns or mass land denial found; no intentional two-card infinite was verified. The bracket is my experience estimate under the Wizards Commander Brackets Beta guidance, not an Archidekt estimate. The curated catalogue had no exact match; the pair review was targeted, not exhaustive.\n\nBRACKET CONVERSION\nNot applicable; no sideboard was requested or added. Decklist unchanged.\n\nRESILIENCE\nMANUAL FOUR-TURN CHECK ONLY; no Jev score or goldfish was run. Without Farideh, Wyll and Barbarian Class still improve dice rolls; Brazen Dwarf still pings opponents, Feywild Trickster still makes Faerie Dragons, and Delina still creates copies. SECOND WIN PATH: token combat backed by repeated dice damage. PLAN B if the roll engine is answered: use the tokens and Treasure-based mana to play the ordinary creature/spell game.\n\nINTERACTION & PROTECTION\nVERIFIED (oracle_all.json): Abrade, Aetherize, Blasphemous Act, Counterspell, Cryptic Command, Disallow, Gale's Redirection, Negate, Shore Up, and Swiftfoot Boots. Keep one answer for a board wipe or a key opposing engine rather than spending every counterspell on a small threat.\n\nMANA BASE\nVERIFIED from the list and local Oracle records: 38 true lands / 0 MDFC lands / 11 mana rocks / 0 mana dorks / 49 total sources. (Component Pouch and Vexing Puzzlebox are counted as rocks because their Oracle text produces mana.)\n\nMULLIGAN NOTES\nKeep at least two lands, a usable early mana source, and one payoff or roll engine. A hand of only expensive dice cards is not a keep just because the outcomes look fun.\n\nTOP 5 ORACLE TAGS\n- roll-d20\n- single-target-instant-sorcery\n- draw-engine\n- repeatable-pure-draw\n- evasion\n"}]}
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