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Commander
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schingon

36 views13 hrs ago
Commander
Size: 100Salt sum: 33.57

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{"ops":[{"insert":"ELEVATOR PITCH\nThe table sees a Goblin go-wide deck. The flip is to cast one cheap instant or sorcery that targets only Zada; Zada copies it for each other creature it can target, turning a single cantrip or pump spell into a whole-team effect and a sudden attack.\n\nTHE RUG PULL — INVISIBLE THREAT\n- MASK — VERIFIED (oracle_all.json): when you cast an instant or sorcery that targets only Zada, copy it for each other creature you control that it could target; each copy targets a different one.\n- FLIP — VERIFIED (oracle_all.json): single-target cantrips and pumps such as Ancestral Anger, Accelerate, and the other targeted spells scale with the creature count. Krenko, Mob Boss, Krenko, Tin Street Kingpin, Empty the Warrens, and other makers supply the bodies; Battle Hymn and Skirk Prospector can turn them into mana.\n- FLIP TURN — Target window: turns 4–7; not goldfish-tested. The deck can have explosive turns but needs a board first.\n- TELLS — Zada plus a wide board and a targeted cantrip/pump spell. The table should treat that sequence as the main threat.\n- RESILIENCE — Commander cost {3}{R}; first taxed recast {5}{R}; after two previous command-zone casts {7}{R} (VERIFIED, CR 903.8). Goblin makers and noncommander payoffs keep working without Zada.\n- POD FIT — Provisional Bracket 3: 2 Game Changers (Ancient Tomb and Jeska's Will), no extra-turn or mass-land-denial card found, and no two-card infinite verified in the targeted review.\n\nHOW THE DECK PLAYS\n- TURNS 1–3: Make Goblins and develop mana. Keep targeted spells until there are enough creatures for Zada to multiply their value.\n- TURNS 4–6: Cast Zada when you can protect or immediately exploit it. Sequence cantrips before the biggest pump so the copied spells keep the cards flowing.\n- FLIP: Use the copied effects to grow/equip a wide board and attack; Impact Tremors or Purphoros can convert token creation into damage. The exact winning turn is untested.\n\nKEY CARDS\n- VERIFIED (oracle_all.json): Heat Shimmer and Twinflame can make temporary creature copies; they do not create an infinite loop by themselves. Empty the Warrens has storm and creates Goblins; Krenko converts the Goblin count into more tokens.\n- VERIFIED (oracle_all.json): Chaos Warp and Blasphemous Act are the clearest broad answers in the list. A text scan did not identify a broad board-wide save; this protection gap has not been playtested.\n\nREAL BRACKET\nPROVISIONAL BRACKET 3 — 2 Game Changers: Ancient Tomb and Jeska's Will. No extra-turn or mass-land-denial card found; no intentional two-card infinite was verified in the targeted review. Bracket 3 is an estimate under the Wizards Commander Brackets Beta guidance, not an Archidekt estimate.\n\nBRACKET CONVERSION\nNo conversion requested or added. Decklist unchanged.\n\nRESILIENCE\nMANUAL FOUR-TURN CHECK ONLY; no Jev score or goldfish was run. Without Zada, Krenko, Goblin Rabblemaster, Empty the Warrens, Impact Tremors, Purphoros, and the Goblin anthem package still create a conventional go-wide win. SECOND WIN PATH: token damage and combat. PLAN B if Zada is removed or the copy turn is disrupted: keep developing Goblins and use the noncommander payoffs instead of overcommitting the hand.\n\nINTERACTION & PROTECTION\nVERIFIED (oracle_all.json): Chaos Warp and Blasphemous Act. The local text scan did not find a broad board-protection spell; assume the board is vulnerable to sweepers and sequence accordingly.\n\nMANA BASE\nVERIFIED from the list and local Oracle records: 36 true lands / 0 MDFC lands / 7 mana rocks / 1 mana dork / 44 total sources. The nonland source count meets the 38-source floor; the deck is not a 38-land list.\n\nMULLIGAN NOTES\nKeep two or three mana sources, a token maker, and at least one cheap targeted spell or card-advantage engine. Do not keep a hand that has Zada and no creatures to copy for.\n\nTOP 5 ORACLE TAGS\n- single-target-instant-sorcery\n- gives-haste\n- noncreature-typal\n- typal-goblin\n- cantrip\n"}]}
Zada, Hedron Grinder
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
Legendary Creature - Goblin Ally
Zada, Hedron Grinder (j25) 76

Commander

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Door of Destinies
As this artifact enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Artifact
Door of Destinies (trc) 489
Goblin Chieftain
Haste (This creature can attack and
as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
Creature - Goblin
Goblin Chieftain (plst) DDT-41
Shared Animosity
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Enchantment
Shared Animosity (trc) 454

Anthem

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Guttersnipe
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Creature - Goblin Shaman
Guttersnipe (hoc) 196
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (fdn) 717
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God
Purphoros, God of the Forge (cmm) 246

Burn

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Heat Shimmer
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."
Sorcery
Heat Shimmer (2xm) 130
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (msc) 200
Twinflame
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery
Twinflame (soc) 258

Copy

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Accelerate
Target creature gains haste until end of turn.
Draw a card.
Instant
Accelerate (tor) 90
Ancestral Anger
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
Sorcery
Ancestral Anger (sos) 106
Boiling Blood
Target creature attacks this turn if able.
Draw a card.
Instant
Boiling Blood (plst) WTH-92
Crimson Wisps
Target creature becomes red and gains haste until end of turn. (It can attack and
this turn.)
Draw a card.
Instant
Crimson Wisps (j25) 533
Expedite
Target creature gains haste until end of turn.
Draw a card.
Instant
Expedite (cmr) 413
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Goblin Ringleader
Haste (This creature can attack and
as soon as it comes under your control.)
When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature - Goblin
Goblin Ringleader (m20) 143
Light Up the Stage
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Light Up the Stage (dsc) 166
Might of the Meek
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
Instant
Might of the Meek (blb) 144
Renegade Tactics
Target creature can't block this turn.
Draw a card.
Sorcery
Renegade Tactics (j25) 590
Rile
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.
Sorcery
Rile (afc) 136
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (trc) 498
Stun
Target creature can't block this turn.
Draw a card.
Instant
Stun (10e) 240

Draw

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Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Relentless Assault (cmr) 416

Finisher

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Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Castle Embereth
This land enters tapped unless you control a Mountain.
: Add
.
,
: Creatures you control get +1/+0 until end of turn.
Land
Castle Embereth (tdc) 347
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Den of the Bugbear
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land
Den of the Bugbear (afr) 254
Great Furnace
: Add
.
Artifact Land
Great Furnace (eoc) 161
Kher Keep
: Add
.
,
: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Legendary Land
Kher Keep (frc) 75
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mdd) 298
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Ramunap Ruins
: Add
.
, Pay 1 life: Add
.
,
, Sacrifice a Desert: This land deals 2 damage to each opponent.
Land - Desert
Ramunap Ruins (otc) 311
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (trc) 551
Shinka, the Bloodsoaked Keep
: Add
.
,
: Target legendary creature gains first strike until end of turn.
Legendary Land
Shinka, the Bloodsoaked Keep (plst) CHK-282
Smoldering Crater
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Smoldering Crater (dmr) 257
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276
Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land
Spinerock Knoll (fdc) 314
Treasure Vault
: Add
.
,
, Sacrifice this land: Create X Treasure tokens.
Artifact Land
Treasure Vault (drc) 180
Valakut, the Molten Pinnacle
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
: Add
.
Land
Valakut, the Molten Pinnacle (zen) 228

Land

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Assault Strobe
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Sorcery
Assault Strobe (som) 82
Brute Force
Target creature gets +3/+3 until end of turn.
Instant
Brute Force (tsr) 157
Foundry Street Denizen
Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.
Creature - Goblin Warrior
Foundry Street Denizen (plst) M15-141
Goblin Bushwhacker
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Creature - Goblin Warrior
Goblin Bushwhacker (plst) ZEN-125
Infuriate
Target creature gets +3/+2 until end of turn.
Instant
Infuriate (j25) 565
Monstrous Rage
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Instant
Monstrous Rage (woe) 142
Reckless Bushwhacker
Surge
(You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Haste
When this creature enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
Creature - Goblin Warrior Ally
Reckless Bushwhacker (plst) OGW-116
Reckless Charge
Target creature gets +3/+0 and gains haste until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Reckless Charge (plst) ODY-215
Samut's Sprint
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Instant
Samut's Sprint (plst) WAR-142
Temur Battle Rage
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Instant
Temur Battle Rage (cmm) 264
Titan's Strength
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Titan's Strength (j25) 603

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (trc) 485
Battle Hymn
Add
for each creature you control.
Instant
Battle Hymn (plst) AVR-128
Brightstone Ritual
Add
for each Goblin on the battlefield.
Instant
Brightstone Ritual (plst) ONS-191
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (trc) 490
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Goblin Warchief
Goblin spells you cast cost
less to cast.
Goblins you control have haste.
Creature - Goblin Warrior
Goblin Warchief (j22) 548
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (trc) 497
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (msc) 207
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (mh3) 295
Skirk Prospector
Sacrifice a Goblin: Add
.
Creature - Goblin
Skirk Prospector (dmr) 137
Sol Ring
: Add
.
Artifact
Sol Ring (trc) 499
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (trc) 509

Ramp

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Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164

Removal

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Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (mh2) 279

Sac Outlet

(Ctrl to add secondary)
Dragon Fodder
Create two 1/1 red Goblin creature tokens.
Sorcery
Dragon Fodder (fdn) 535
Empty the Warrens
Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Empty the Warrens (dmr) 318
Goblin Instigator
When this creature enters, create a 1/1 red Goblin creature token.
Creature - Goblin Rogue
Goblin Instigator (moc) 282
Goblin Rabblemaster
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Creature - Goblin Warrior
Goblin Rabblemaster (j25) 558
Hordeling Outburst
Create three 1/1 red Goblin creature tokens.
Sorcery
Hordeling Outburst (onc) 100
Krenko, Mob Boss
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Legendary Creature - Goblin Warrior
Krenko, Mob Boss (fdn) 204
Krenko, Tin Street Kingpin
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Legendary Creature - Goblin
Krenko, Tin Street Kingpin (j25) 572
Krenko's Command
Create two 1/1 red Goblin creature tokens.
Sorcery
Krenko's Command (j25) 140
Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Creature - Goblin Soldier
Legion Warboss (tdc) 220
Mogg War Marshal
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters or dies, create a 1/1 red Goblin creature token.
Creature - Goblin Warrior
Mogg War Marshal (dmr) 326
Siege-Gang Commander
When this creature enters, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: This creature deals 2 damage to any target.
Creature - Goblin
Siege-Gang Commander (tdc) 232

Tokens

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Goblin Matron
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
Creature - Goblin
Goblin Matron (dmr) 123
Goblin Recruiter
When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
Creature - Goblin
Goblin Recruiter (6ed) 186

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
59 pips - 53 cards
40 mana - 38 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
12 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"ELEVATOR PITCH\nThe table sees a Goblin go-wide deck. The flip is to cast one cheap instant or sorcery that targets only Zada; Zada copies it for each other creature it can target, turning a single cantrip or pump spell into a whole-team effect and a sudden attack.\n\nTHE RUG PULL — INVISIBLE THREAT\n- MASK — VERIFIED (oracle_all.json): when you cast an instant or sorcery that targets only Zada, copy it for each other creature you control that it could target; each copy targets a different one.\n- FLIP — VERIFIED (oracle_all.json): single-target cantrips and pumps such as Ancestral Anger, Accelerate, and the other targeted spells scale with the creature count. Krenko, Mob Boss, Krenko, Tin Street Kingpin, Empty the Warrens, and other makers supply the bodies; Battle Hymn and Skirk Prospector can turn them into mana.\n- FLIP TURN — Target window: turns 4–7; not goldfish-tested. The deck can have explosive turns but needs a board first.\n- TELLS — Zada plus a wide board and a targeted cantrip/pump spell. The table should treat that sequence as the main threat.\n- RESILIENCE — Commander cost {3}{R}; first taxed recast {5}{R}; after two previous command-zone casts {7}{R} (VERIFIED, CR 903.8). Goblin makers and noncommander payoffs keep working without Zada.\n- POD FIT — Provisional Bracket 3: 2 Game Changers (Ancient Tomb and Jeska's Will), no extra-turn or mass-land-denial card found, and no two-card infinite verified in the targeted review.\n\nHOW THE DECK PLAYS\n- TURNS 1–3: Make Goblins and develop mana. Keep targeted spells until there are enough creatures for Zada to multiply their value.\n- TURNS 4–6: Cast Zada when you can protect or immediately exploit it. Sequence cantrips before the biggest pump so the copied spells keep the cards flowing.\n- FLIP: Use the copied effects to grow/equip a wide board and attack; Impact Tremors or Purphoros can convert token creation into damage. The exact winning turn is untested.\n\nKEY CARDS\n- VERIFIED (oracle_all.json): Heat Shimmer and Twinflame can make temporary creature copies; they do not create an infinite loop by themselves. Empty the Warrens has storm and creates Goblins; Krenko converts the Goblin count into more tokens.\n- VERIFIED (oracle_all.json): Chaos Warp and Blasphemous Act are the clearest broad answers in the list. A text scan did not identify a broad board-wide save; this protection gap has not been playtested.\n\nREAL BRACKET\nPROVISIONAL BRACKET 3 — 2 Game Changers: Ancient Tomb and Jeska's Will. No extra-turn or mass-land-denial card found; no intentional two-card infinite was verified in the targeted review. Bracket 3 is an estimate under the Wizards Commander Brackets Beta guidance, not an Archidekt estimate.\n\nBRACKET CONVERSION\nNo conversion requested or added. Decklist unchanged.\n\nRESILIENCE\nMANUAL FOUR-TURN CHECK ONLY; no Jev score or goldfish was run. Without Zada, Krenko, Goblin Rabblemaster, Empty the Warrens, Impact Tremors, Purphoros, and the Goblin anthem package still create a conventional go-wide win. SECOND WIN PATH: token damage and combat. PLAN B if Zada is removed or the copy turn is disrupted: keep developing Goblins and use the noncommander payoffs instead of overcommitting the hand.\n\nINTERACTION & PROTECTION\nVERIFIED (oracle_all.json): Chaos Warp and Blasphemous Act. The local text scan did not find a broad board-protection spell; assume the board is vulnerable to sweepers and sequence accordingly.\n\nMANA BASE\nVERIFIED from the list and local Oracle records: 36 true lands / 0 MDFC lands / 7 mana rocks / 1 mana dork / 44 total sources. The nonland source count meets the 38-source floor; the deck is not a 38-land list.\n\nMULLIGAN NOTES\nKeep two or three mana sources, a token maker, and at least one cheap targeted spell or card-advantage engine. Do not keep a hand that has Zada and no creatures to copy for.\n\nTOP 5 ORACLE TAGS\n- single-target-instant-sorcery\n- gives-haste\n- noncreature-typal\n- typal-goblin\n- cantrip\n"}]}
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