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Commander
Size: 100Salt sum: 23.36
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Pinstar

112 views7 hrs ago
Commander
Size: 100Salt sum: 23.36
No deck tags

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The Wandering Minstrel
Lands you control enter untapped.
The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.
: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
Legendary Creature - Human Bard
The Wandering Minstrel (fin) 249

Commander

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U.S.S. Discovery, at Black Alert
Whenever U.S.S. Discovery enters or attacks, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Station
6+ | Flying
Legendary Artifact - Spacecraft
U.S.S. Discovery, at Black Alert (trk) 221
U.S.S. Voyager, Lone Wanderer
When U.S.S. Voyager enters, reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
8+ | Flying, vigilance
Legendary Artifact - Spacecraft
U.S.S. Voyager, Lone Wanderer (trk) 222

Artifact

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Remove Soul
Counter target creature spell.
Instant
Remove Soul (10e) 100

Counters

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Academy Instructor
This creature gets +1/+0 for each Officer token you control.
Whenever you cast a noncreature spell, create a 1/1 red Officer creature token.
Creature - Officer Bolian
Academy Instructor (trk) 137
Captain Pike, Fullness of Time
Strange new worlds — Captain Pike's power and toughness are each equal to the number of differently named lands you control.
You may look at the top card of your library any time.
You may play lands from the top of your library.
Legendary Creature - Human Scout Officer
Captain Pike, Fullness of Time (trk) 188
Chief Kyle, Transporter Tech
Landfall — Whenever a land you control enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature - Human Artificer
Chief Kyle, Transporter Tech (trc) 87
Chief Montgomery Scott
Strange new worlds —
,
: You may put a creature or Spacecraft card from your hand onto the battlefield. It enters with X additional +1/+1 counters on it if it's a creature and X additional charge counters on it if it's a Spacecraft, where X is the number of differently named lands you control.
Legendary Creature - Human Artificer
Chief Montgomery Scott (trc) 88
Colossal Clone Master
Strange new worlds — You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary and it has "This creature's power and toughness are each equal to the number of differently named lands you control."
Creature - Giant
Colossal Clone Master (trc) 38
Commander Spock
Strange new worlds — Whenever Commander Spock enters or attacks, reveal the top card of your library. You may cast that card without paying its mana cost if that spell's mana value is equal to or less than the number of differently named lands you control. If it's a land card, you may put it onto the battlefield tapped. If that card is still on top of your library, draw a card.
Legendary Creature - Human Scientist Vulcan
Commander Spock (trc) 2
Dal R'El, Augment Orphan
Landfall — Whenever a land you control enters, add
or
.
, Sacrifice a land: Draw a card.
Legendary Creature - Human Rogue Mutant
Dal R'El, Augment Orphan (trk) 231
David and Carol Marcus, Creators
When David and Carol Marcus enter, create a tapped Planet land token named New Planet with "
: Add one mana of any color."
Legendary Creature - Human Scientist
David and Carol Marcus, Creators (trk) 193
Ensign Pavel Chekov
Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For each opponent, choose a land card that player owns exiled this way. You may play the chosen cards for as long as they remain exiled.
Legendary Creature - Human Pilot
Ensign Pavel Chekov (trk) 57
Excalbian Gamemaster
Strange new worlds — When this creature enters, create X 1/1 red Officer creature tokens, where X is the number of differently named lands you control.
Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
Creature - Excalbian
Excalbian Gamemaster (trk) 16
Holo-Engineer
When this creature enters, create a 3/3 colorless Illusion artifact creature token.
If one or more tokens would be created under your control, that many 3/3 colorless Illusion artifact creature tokens are created instead.
Creature - Human Artificer
Holo-Engineer (trk) 201
Lieutenant Nyota Uhura
Strange new worlds —
,
: Target opponent exiles the top X cards of their library, where X is the number of differently named lands you control. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest on the bottom of their library in a random order.
Legendary Creature - Human Officer
Lieutenant Nyota Uhura (trc) 46
Lt. Arex, Ever-Adapting
Trample
Strange new worlds — Lt. Arex's power and toughness are each equal to the number of differently named lands you control.
When Lt. Arex enters, draw three cards. You may put up to three land cards from your hand onto the battlefield tapped.
Legendary Creature - Officer Edosian
Lt. Arex, Ever-Adapting (trc) 98
M'Ress, Crew Coordinator
Landfall — Whenever a land you control enters, create two 1/1 red Officer creature tokens.
Legendary Creature - Officer Caitian
M'Ress, Crew Coordinator (trc) 26
Pah-Wraith
First strike, haste
Strange new worlds — Whenever this creature attacks, creatures you control get +X/+0 until end of turn, where X is the number of differently named lands you control.
Creature - Wraith
Pah-Wraith (trk) 160
Seven of Nine, Unassimilated
At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands.
: Seven of Nine's base power and toughness become 7/9. Activate only if you control seven or more differently named lands.
Legendary Creature Artifact - Human Officer
Seven of Nine, Unassimilated (trk) 80
Species 8472
Strange new worlds — When this creature enters, you gain life equal to the number of differently named lands you control.
This creature can't be blocked by artifact creatures.
This creature can't be the target of abilities from artifact sources your opponents control.
Creature - Beast Insect
Species 8472 (trk) 214
The Traveler
Reach, vigilance
Strange new worlds — The Traveler's power is equal to the number of differently named lands you control.
Legendary Creature - Scout
The Traveler (trk) 254
Troubling Tribbles
This creature can't block.
At the beginning of your upkeep, create a token that's a copy of this creature.
Creature - Tribble
Troubling Tribbles (trk) 41

Creature

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Travel the Overworld
Affinity for Towns (This spell costs
less to cast for each Town you control.)
Draw four cards.
Sorcery
Travel the Overworld (fin) 82

Draw

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Hit It!
Creatures you control have haste.
When this enchantment enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield tapped and the rest into your graveyard.
Enchantment
Hit It! (trk) 240

Enchantment

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The Needs of the Many
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain hexproof and indestructible until end of turn. You gain hexproof until end of turn. Prevent all damage that would be dealt to you this turn. Exile The Needs of the Many.
Instant
The Needs of the Many (trk) 25

Instant

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Adventurer's Inn
When this land enters, you gain 2 life.
: Add
.
Land - Town
Adventurer's Inn (fin) 271
Balamb Garden, SeeD Academy
This land enters tapped.
: Add
or
.
,
: Transform this land. This ability costs
less to activate for each other Town you control.
Land - Town
Balamb Garden, SeeD Academy // Balamb Garden, Airborne (fin) 272Balamb Garden, SeeD Academy // Balamb Garden, Airborne (fin) 272
Baron, Airship Kingdom
This land enters tapped.
: Add
or
.
Land - Town
Baron, Airship Kingdom (fin) 273
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Capital City
: Add
.
,
: Add one mana of any color.
Cycling
(
, Discard this card: Draw a card.)
Land - Town
Capital City (fin) 274
Clive's Hideaway
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
: Add
.
,
: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Land - Town
Clive's Hideaway (fin) 275
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Crossroads Village
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land - Town
Crossroads Village (fin) 276
Earth, Sector 001
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land - Planet
Earth, Sector 001 (trk) 281
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (tmt) 184
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (trc) 527
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (trc) 528
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (trc) 529
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Forest
(
: Add
.)
Basic Land - Forest
Forest (mdd) 301
Gohn, Town of Ruin
This land enters tapped.
: Add
or
.
Land - Town
Gohn, Town of Ruin (fin) 278
Gongaga, Reactor Town
This land enters tapped.
: Add
or
.
Land - Town
Gongaga, Reactor Town (fin) 280
Guadosalam, Farplane Gateway
This land enters tapped.
: Add
or
.
Land - Town
Guadosalam, Farplane Gateway (fin) 281
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Insomnia, Crown City
This land enters tapped.
: Add
or
.
Land - Town
Insomnia, Crown City (fin) 282
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 283
Island
(
: Add
.)
Basic Land - Island
Island (mdd) 294
Jidoor, Aristocratic Capital
This land enters tapped.
: Add
.
Land - Town
Jidoor, Aristocratic Capital // Overture (fin) 284
Lindblum, Industrial Regency
This land enters tapped.
: Add
.
Land - Town
Lindblum, Industrial Regency // Mage Siege (fin) 285
Midgar, City of Mako
This land enters tapped.
: Add
.
Land - Town
Midgar, City of Mako // Reactor Raid (fin) 286
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mdd) 298
Overflowing Basin
,
: Add
.
Land
Overflowing Basin (soc) 392
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (trc) 545
Plains
(
: Add
.)
Basic Land - Plains
Plains (mdd) 292
Rabanastre, Royal City
This land enters tapped.
: Add
or
.
Land - Town
Rabanastre, Royal City (fin) 287
Sharlayan, Nation of Scholars
This land enters tapped.
: Add
or
.
Land - Town
Sharlayan, Nation of Scholars (fin) 288
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (khm) 284
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mdd) 296
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (trc) 571
Treno, Dark City
This land enters tapped.
: Add
or
.
Land - Town
Treno, Dark City (fin) 290
Vector, Imperial Capital
This land enters tapped.
: Add
or
.
Land - Town
Vector, Imperial Capital (fin) 291
Windurst, Federation Center
This land enters tapped.
: Add
or
.
Land - Town
Windurst, Federation Center (fin) 292
Zanarkand, Ancient Metropolis
This land enters tapped.
: Add
.
Land - Town
Zanarkand, Ancient Metropolis // Lasting Fayth (fin) 293

Land

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Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (trc) 470
The Necrobloom
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Legendary Creature - Plant
The Necrobloom (mh3) 194

Landfall

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Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (trc) 465

Protection

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All-Fates Scroll
: Add one mana of any color.
,
, Sacrifice this artifact: Draw X cards, where X is the number of differently named lands you control.
Artifact
All-Fates Scroll (eoe) 234
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (trc) 485
Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Legendary Creature - Human Officer
Captain Kathryn Janeway (trk) 187
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (trc) 460
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (trc) 462
Geist of Saint Thalia
Flying
Noncreature spells you cast cost
less to cast.
Legendary Creature - Cleric Spirit
Geist of Saint Thalia (fra) 214
Hexhaven Invigorator
Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Creature - Horror Chimera
Hexhaven Invigorator (fra) 106
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Iridescent Tiger
When this creature enters, if you cast it, add
.
Creature - Cat
Iridescent Tiger (tdm) 109
Omnipresence
You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs.
Enchantment
Omnipresence (fra) 110
Open the Way
X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Sorcery
Open the Way (soc) 280
Planar Genesis
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Instant
Planar Genesis (mh3) 198
Prishe's Wanderings
Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.
Instant
Prishe's Wanderings (fin) 193
PuPu UFO
Flying
: You may put a land card from your hand onto the battlefield.
: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Creature Artifact - Construct Alien
PuPu UFO (fin) 266
Reach the Horizon
Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.
Sorcery
Reach the Horizon (fin) 195
Sol Ring
: Add
.
Artifact
Sol Ring (trc) 499
The Regalia
Haste
Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Crew 1
Legendary Artifact - Vehicle
The Regalia (fin) 267

Ramp

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An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Counterspell
Counter target spell.
Instant
Counterspell (fdc) 61
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Hurricane
Hurricane deals X damage to each creature with flying and each player.
Sorcery
Hurricane (plst) 10E-270

Removal

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Boarding Action
Create a 2/1 red Klingon Warrior creature token with haste.
Beam me up
(You may cast this card from your graveyard for
if you also return a creature you control to its owner's hand. Then exile this spell.)
Sorcery
Boarding Action (trk) 139
Branching Timeline
Strange new worlds — Reveal the top X cards of your library, where X is the number of differently named lands you control. Put all permanent cards revealed this way onto the battlefield tapped and the rest on the bottom of your library in a random order.
Sorcery
Branching Timeline (trk) 185
Cloak and Phaser
Strange new worlds — This spell costs
less to cast, where X is the number of differently named lands you control.
Create two 2/2 black Romulan creature tokens. Draw two cards, then discard a card.
Sorcery
Cloak and Phaser (trk) 49
Deep Space Scan
Strange new worlds — Draw X cards, where X is the number of differently named lands you control. You have no maximum hand size until your next turn.
Sorcery
Deep Space Scan (trk) 53
Final Frontier
Search your library for a basic land card or Planet card, put it onto the battlefield tapped, then shuffle.
Beam me up
(You may cast this card from your graveyard for
if you also return a creature you control to its owner's hand. Then exile this spell.)
Sorcery
Final Frontier (trk) 198
The Destruction of Praxis
Strange new worlds — All creatures get -X/-X until end of turn, where X is the number of differently named lands you control. If X is 6 or more, create two 2/1 red Klingon Warrior creature tokens with haste.
Sorcery
The Destruction of Praxis (trk) 103
Vulcan Mind-Meld
Target opponent looks at the top card of your library, then exiles it face down. You look at the top two cards of their library, then exile them face down. For each card exiled this way, the player who exiled it may play it for as long as it remains exiled. Mana of any type can be spent to cast spells this way.
Sorcery
Vulcan Mind-Meld (trk) 88

Sorcery

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Cosmogrand Zenith
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Creature - Human Soldier
Cosmogrand Zenith (eoe) 9
Felidar Retreat
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Enchantment
Felidar Retreat (fdn) 574
Hop to It
Create three 1/1 white Rabbit creature tokens.
Sorcery
Hop to It (blb) 16
Namor, Atlantean King
Flying
Whenever you cast a noncreature spell, create a 1/1 blue Merfolk creature token.
Whenever Namor attacks a player who has more life than you, other creatures you control attacking that player get +2/+0 until end of turn.
Legendary Creature - Merfolk Mutant Noble
Namor, Atlantean King (msc) 88

Tokens

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Deck Info

Deck stats

14 pips - 13 cards
17 mana - 17 cards
26 pips - 22 cards
21 mana - 21 cards
4 pips - 3 cards
18 mana - 18 cards
8 pips - 7 cards
18 mana - 18 cards
43 pips - 30 cards
23 mana - 23 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

This deck has no description

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