Fowst
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Commander
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{"ops":[{"insert":"This is a weird technical control deck that's trying to win by forcing the opponent to search and shuffle their libraries.\nThe deck is entirely built around "},{"insert":{"card-link":"Ob Nixilis, Unshackled"}},{"insert":"as if it were our commander, including blue and red.\nSo the commander is replacable.\nThe commander used to be "},{"insert":{"card-link":"Nathan Drake, Treasure Hunter"}},{"insert":", but I chose "},{"insert":{"card-link":"Cecily, Haunted Mage"}},{"insert":" instead, \nbecause she doesn't tell the opponent very much about the deck and draws a few cards early, before our draw hate is on the board.\nI'm never going to have 11 cards in my hand, but I'm fine with a 4 mana 3/5 that draws on attack.\n\nWith Ob Nixilis on the board, you could pop "},{"insert":{"card-link":"Scheming Symmetry"}},{"insert":", "},{"insert":{"card-link":"Varragoth, Bloodsky Sire"}},{"insert":" , "},{"insert":{"card-link":"Magmatic Hellkite"}},{"insert":" or "},{"insert":{"card-link":"Field of Ruin"}},{"insert":"and force the opponent to search.\nWe have a few more cards where the opponent "},{"attributes":{"italic":true},"insert":"may"},{"insert":" search their library, most notably "},{"insert":{"card-link":"Boldwyr Heavyweights"}},{"insert":". \n\n"},{"insert":{"card-link":"Maralen of the Mornsong"}},{"insert":" also combos nicely with Nixilis, but rarely survives to let you tutor on your next turn.\nI also included "},{"insert":{"card-link":"River Song"}},{"insert":" , "},{"insert":{"card-link":"Psychic Surgery"}},{"insert":" and "},{"insert":{"card-link":"Psychogenic Probe"}},{"insert":" to assist nixilis in his mission. Many of our cards force opponents to shuffle so those will trigger a lot.\nYou might significantly damage yourselves with "},{"insert":{"card-link":"Psychogenic Probe"}},{"insert":" or "},{"insert":{"card-link":"Phyrexian Tyranny"}},{"insert":" . So it's wise to play 3 tutors from your hand before playing psychogenic probe.\nAnd you need to count your cards in hand when you play "},{"insert":{"card-link":"Molten Psyche"}},{"insert":", while Tyranny is on the board, and consider if it's worth dealing that damage to you.\n\nWe're running "},{"insert":{"card-link":"Phyrexian Tyranny"}},{"insert":" and "},{"insert":{"card-link":"Zur's Weirding"}},{"insert":", so we try to avoid drawing cards when those are out. Our draws put things into our hand: "},{"insert":{"card-link":"Tainted Pact"}},{"insert":" and "},{"insert":{"card-link":"Sleight of Hand"}},{"insert":".\nThe only two cards that will draw us cards are "},{"insert":{"card-link":"Wan Shi Tong, Librarian"}},{"insert":" and "},{"insert":{"card-link":"Molten Psyche"}},{"insert":". We have a ton of tutors, some of which are in a \"combo package\" where they need to fetch something.\n\nWe have some tutor chains going on, and also remains of the filth combo when this used to be a nathan drake deck.\n"},{"insert":{"card-link":"Personal Tutor"}},{"insert":" fetches "},{"insert":{"card-link":"Buried Alive"}},{"insert":" to put "},{"insert":{"card-link":"Anger"}},{"insert":" , "},{"insert":{"card-link":"Wonder"}},{"insert":" and "},{"insert":{"card-link":"Filth"}},{"insert":" into our graveyard.\nThen we need to use either "},{"insert":{"card-link":"Tolaria West"}},{"insert":", "},{"insert":{"card-link":"Expedition Map"}},{"insert":" or "},{"insert":{"card-link":"Urza's Cave"}},{"insert":" to fetch "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" and give our creatures swampwalk with filth.\n\nAnother key ingredient to the deck is "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" , since it allows us to replay our sacrifice lands, most importantly "},{"insert":{"card-link":"Field of Ruin"}},{"insert":", but also destroyed lands in case an opponent destroys our urborg.\n"},{"insert":{"card-link":"Trophy Mage"}},{"insert":" always wants to fetch crucible in this deck. The only reason I included "},{"insert":{"card-link":"Hired Giant"}},{"insert":" is to bait opponents to fetch their best lands, so I can remove them.\n\nOther misc tutors & tutor chains:\n"},{"insert":{"card-link":"Demonic Counsel"}},{"insert":" fetches "},{"insert":{"card-link":"Ob Nixilis, Unshackled"}},{"insert":". \n"},{"insert":{"card-link":"Tribute Mage"}},{"insert":" fetches boots for nixilis or "},{"insert":{"card-link":"Psychogenic Probe"}},{"insert":".\n"},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" fetches boots,"},{"insert":{"card-link":"Demonic Counsel"}},{"insert":" (into nixilis), "},{"insert":{"card-link":"Psychic Surgery"}},{"insert":" and any of the other 2 drops.\nBracket reasoning:\nwe're running an untypical amount of land destruction and tutors for b2, BUT:\neach of the land destructions gives a basic back to the owner, in one case putting a stun counter on it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nixilis / maralen can be oppressive, but all you need to do is search for removals with the free tutors I'm giving to everyone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"no infinites, no extra turns, no annihilate, no counter spells, barely any removals."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Our tutors are needed, not only to search for ourselves, but force opponents to search."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nI've considered a counter spell heavy b4 variant with "},{"insert":{"card-link":"Stranglehold"}},{"insert":" effectively locking down opponents' draw entirely with "},{"insert":{"card-link":"Maralen of the Mornsong"}},{"insert":".\nHowever, I doubt the core combo around nixilis would be viable above b2. I have yet to win a game with it.\n"}]}
Cecily, Haunted Mage
Your maximum hand size is eleven.
Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Partner—Friends forever (You can have two commanders if both have this ability.)
Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Partner—Friends forever (You can have two commanders if both have this ability.)
Legendary Creature - Human Wizard

Commander
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Buried alive Anthems
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Crucible
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Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact

Wand of Wonder
, : Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.
1—9 | X is one.
10—19 | X is two.
20 | X is three.
1—9 | X is one.
10—19 | X is two.
20 | X is three.
Artifact

Draw
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Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land (+5)
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Magmatic Hellkite
Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Dragon

River Song
Meet in Reverse — You draw cards from the bottom of your library rather than the top.
Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
Legendary Creature - Human Rogue Time Lord

Nixilis and Friends
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Radiant Performer
Flash
When this creature enters, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
When this creature enters, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
Creature - Human Wizard

Zoyowa's Justice
The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)
Instant

Radiant Performer Combo
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Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Ramp
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The Rise of Sozin
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Removal
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Shuffle triggers
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Stax
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Gonti, Night Minister
Whenever a player casts a spell they don't own, that player creates a Treasure token.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Legendary Creature - Rogue Aetherborn

Thada Adel, Acquisitor
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Legendary Creature - Merfolk Rogue

Thief of Sanity
Flying
Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Creature - Specter

Theft
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Tutor
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Archfiend of Sorrows
Flying
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Demon

Audacious Swap
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost.
The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost.
Instant

Blessed Reincarnation
Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Eternal Dominion
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Sorcery

Evelyn, the Covetous
Flash
Whenever Evelyn or another Vampire you control enters, exile the top card of each player's library with a collection counter on it.
Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
Whenever Evelyn or another Vampire you control enters, exile the top card of each player's library with a collection counter on it.
Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
Legendary Creature - Vampire Rogue

Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer

Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker

Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment

Nathan Drake, Treasure Hunter
First strike
You may spend mana as though it were mana of any color to cast spells you don't own or to activate abilities of permanents you control but don't own.
Whenever Nathan Drake attacks, exile the top card of each player's library. You may cast a spell from among those cards.
You may spend mana as though it were mana of any color to cast spells you don't own or to activate abilities of permanents you control but don't own.
Whenever Nathan Drake attacks, exile the top card of each player's library. You may cast a spell from among those cards.
Legendary Creature - Human Rogue

Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura

Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This is a weird technical control deck that's trying to win by forcing the opponent to search and shuffle their libraries.\nThe deck is entirely built around "},{"insert":{"card-link":"Ob Nixilis, Unshackled"}},{"insert":"as if it were our commander, including blue and red.\nSo the commander is replacable.\nThe commander used to be "},{"insert":{"card-link":"Nathan Drake, Treasure Hunter"}},{"insert":", but I chose "},{"insert":{"card-link":"Cecily, Haunted Mage"}},{"insert":" instead, \nbecause she doesn't tell the opponent very much about the deck and draws a few cards early, before our draw hate is on the board.\nI'm never going to have 11 cards in my hand, but I'm fine with a 4 mana 3/5 that draws on attack.\n\nWith Ob Nixilis on the board, you could pop "},{"insert":{"card-link":"Scheming Symmetry"}},{"insert":", "},{"insert":{"card-link":"Varragoth, Bloodsky Sire"}},{"insert":" , "},{"insert":{"card-link":"Magmatic Hellkite"}},{"insert":" or "},{"insert":{"card-link":"Field of Ruin"}},{"insert":"and force the opponent to search.\nWe have a few more cards where the opponent "},{"attributes":{"italic":true},"insert":"may"},{"insert":" search their library, most notably "},{"insert":{"card-link":"Boldwyr Heavyweights"}},{"insert":". \n\n"},{"insert":{"card-link":"Maralen of the Mornsong"}},{"insert":" also combos nicely with Nixilis, but rarely survives to let you tutor on your next turn.\nI also included "},{"insert":{"card-link":"River Song"}},{"insert":" , "},{"insert":{"card-link":"Psychic Surgery"}},{"insert":" and "},{"insert":{"card-link":"Psychogenic Probe"}},{"insert":" to assist nixilis in his mission. Many of our cards force opponents to shuffle so those will trigger a lot.\nYou might significantly damage yourselves with "},{"insert":{"card-link":"Psychogenic Probe"}},{"insert":" or "},{"insert":{"card-link":"Phyrexian Tyranny"}},{"insert":" . So it's wise to play 3 tutors from your hand before playing psychogenic probe.\nAnd you need to count your cards in hand when you play "},{"insert":{"card-link":"Molten Psyche"}},{"insert":", while Tyranny is on the board, and consider if it's worth dealing that damage to you.\n\nWe're running "},{"insert":{"card-link":"Phyrexian Tyranny"}},{"insert":" and "},{"insert":{"card-link":"Zur's Weirding"}},{"insert":", so we try to avoid drawing cards when those are out. Our draws put things into our hand: "},{"insert":{"card-link":"Tainted Pact"}},{"insert":" and "},{"insert":{"card-link":"Sleight of Hand"}},{"insert":".\nThe only two cards that will draw us cards are "},{"insert":{"card-link":"Wan Shi Tong, Librarian"}},{"insert":" and "},{"insert":{"card-link":"Molten Psyche"}},{"insert":". We have a ton of tutors, some of which are in a \"combo package\" where they need to fetch something.\n\nWe have some tutor chains going on, and also remains of the filth combo when this used to be a nathan drake deck.\n"},{"insert":{"card-link":"Personal Tutor"}},{"insert":" fetches "},{"insert":{"card-link":"Buried Alive"}},{"insert":" to put "},{"insert":{"card-link":"Anger"}},{"insert":" , "},{"insert":{"card-link":"Wonder"}},{"insert":" and "},{"insert":{"card-link":"Filth"}},{"insert":" into our graveyard.\nThen we need to use either "},{"insert":{"card-link":"Tolaria West"}},{"insert":", "},{"insert":{"card-link":"Expedition Map"}},{"insert":" or "},{"insert":{"card-link":"Urza's Cave"}},{"insert":" to fetch "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" and give our creatures swampwalk with filth.\n\nAnother key ingredient to the deck is "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" , since it allows us to replay our sacrifice lands, most importantly "},{"insert":{"card-link":"Field of Ruin"}},{"insert":", but also destroyed lands in case an opponent destroys our urborg.\n"},{"insert":{"card-link":"Trophy Mage"}},{"insert":" always wants to fetch crucible in this deck. The only reason I included "},{"insert":{"card-link":"Hired Giant"}},{"insert":" is to bait opponents to fetch their best lands, so I can remove them.\n\nOther misc tutors & tutor chains:\n"},{"insert":{"card-link":"Demonic Counsel"}},{"insert":" fetches "},{"insert":{"card-link":"Ob Nixilis, Unshackled"}},{"insert":". \n"},{"insert":{"card-link":"Tribute Mage"}},{"insert":" fetches boots for nixilis or "},{"insert":{"card-link":"Psychogenic Probe"}},{"insert":".\n"},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" fetches boots,"},{"insert":{"card-link":"Demonic Counsel"}},{"insert":" (into nixilis), "},{"insert":{"card-link":"Psychic Surgery"}},{"insert":" and any of the other 2 drops.\nBracket reasoning:\nwe're running an untypical amount of land destruction and tutors for b2, BUT:\neach of the land destructions gives a basic back to the owner, in one case putting a stun counter on it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nixilis / maralen can be oppressive, but all you need to do is search for removals with the free tutors I'm giving to everyone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"no infinites, no extra turns, no annihilate, no counter spells, barely any removals."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Our tutors are needed, not only to search for ourselves, but force opponents to search."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nI've considered a counter spell heavy b4 variant with "},{"insert":{"card-link":"Stranglehold"}},{"insert":" effectively locking down opponents' draw entirely with "},{"insert":{"card-link":"Maralen of the Mornsong"}},{"insert":".\nHowever, I doubt the core combo around nixilis would be viable above b2. I have yet to win a game with it.\n"}]}






























































































































