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Commander
Size: 100Salt sum: 51.75
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AnaKawaii

185 views8 days ago
Commander
Size: 100Salt sum: 51.75

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{"ops":[{"insert":"Captain Kirk — Enterprise Voltron & Landfall"},{"attributes":{"header":1},"insert":"\n"},{"insert":"2026 Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Captain Kirk, Boldly Going commands this Bant bracket-4 deck, but Starship Enterprise is the principal attacker. Kirk finds that exact ship from the library or graveyard and boosts Spacecraft creatures by +3/+3. Fetch lands and repeated land entries build Enterprise’s charge counters; Luxior turns those counters into power. Equipment and combat support then turn a single ship into an enormous attacker, while Psychosis Crawler and Psychic Corrosion turn its mandatory combat draw into pressure against the whole table.\nThe list has 100 cards including Kirk, 36 lands, eleven fetch lands, all three Bant original dual lands, and thirteen creature cards with the Officer type including the commander. M’Ress, Galileo, and Captain Jean-Luc Picard make additional Officer tokens. The roster emphasizes Officers that support land development, stations, card access, or combat, leaving room for the requested equipment, landfall engines, protection, and graveyard recycling. The other three Spacecraft support development; Enterprise remains the main attacker.\nTurn five is the target for an explosive winning attack, not a promised result or a measured win rate. The deck needs the ship, enough counters, an effective payoff, and a safe attack window. This is an optimized thematic build rather than a claim of established cEDH performance. The new Trek cards release November 13, 2026, so preview games before release require the table’s agreement.\nGetting Enterprise Online"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Resolve Kirk early and normally find Starship Enterprise. His ability puts the card into your hand, not onto the battlefield. It can instead recover a basic land from your library or graveyard; a basic in hand still needs a land play or another effect to enter. Kirk’s trigger cannot search for every ship with Enterprise in its name. Only the exact card named Starship Enterprise is the ship option.\nEnterprise needs sixteen charge counters to become a creature and gain its flying and combat-damage draw abilities through station. Each land entry puts four charge counters on it. Four ordinary land entries supply sixteen; playing and cracking two fetch lands also supplies four entries. Ancient Greenwarden doubles these landfall triggers, making one played-and-cracked fetch worth sixteen charge counters. Its ability does not double the counters from a station activation.\nStation only during your own main phase with an empty stack. Sulu, Heroic Helmsman stations as though his power were tripled, so his unmodified two power supplies six counters. Kirk can supply three. Picard’s anthem increases the power used to station, and Fleet Captain Christopher Pike can untap two other creatures for more activations. The creature you tap to station can be newly entered because the ability belongs to the Spacecraft. A newly cast Enterprise still needs haste to attack that turn, even if you station it immediately.\nVoltron Package and Combat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Station Enterprise before equipping it: equip normally targets a creature. Luxior costs one to cast and three to equip to this ship. At sixteen charge counters, Luxior adds +16/+16. Enterprise’s base 4/6 plus Kirk’s bonus becomes 7/9, then 23/25 with Luxior alone. Blackblade Reforged adds power and toughness equal to your land count; its equip cost for a legendary creature is three. Shadowspear supplies trample and lifelink. Lightning Greaves supplies haste and shroud. Duelist’s Heritage and Akroma’s Will provide double strike.\nEnterprise is not your commander, so its damage is ordinary combat damage, not twenty-one-point commander damage. Kirk’s own combat damage is tracked separately. Trample matters against flying or reach blockers, and double strike can trigger Enterprise’s draw in both combat-damage steps only if it actually deals combat damage to a player in both. If the defending player loses after first-strike damage, do not count on a second hit against that player.\nGreaves’ shroud blocks your own equip abilities, Berserk, and Duelist’s Heritage. Move it to another creature before targeting Enterprise, or cast Berserk in your main phase before equipping Greaves for haste. If you move Greaves off a ship that entered this turn, it may no longer be able to attack. Heritage targets the attacker after attacks are declared, so it cannot target a shrouded ship. Akroma’s Will does not target and avoids that particular conflict. Keep these timing differences in mind rather than assuming every combat bonus can always be combined.\nLarge Draw Payoffs and the Fast Finish"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Psychosis Crawler makes each opponent lose one life for each card you actually draw. With Kirk, sixteen charge counters, and Luxior, Enterprise has twenty-three power. Berserk doubles that to forty-six and gives trample. If it deals forty-six combat damage to a player, its trigger draws forty-six cards; Crawler creates forty-six separate life-loss triggers against each remaining opponent. That can finish an ordinary forty-life table in one combat, provided you safely complete the draw and the relevant effects survive. Blockers, prevention, higher life totals, or interruption change the required damage.\nThe turn-five development goal is early acceleration and Kirk, Enterprise before the winning combat, then fetch-based charging and the required equipment. Try to have the ship in play a turn earlier, or have Greaves available for haste. Landfall can create substantially more than sixteen counters, allowing a large hit without every pump effect. Do not treat this multi-card ceiling as a guaranteed opening hand. Protect the ship and payoff rather than spending all resources on a turn-five attempt into obvious interaction.\nPsychic Corrosion makes each opponent mill two cards per actual card drawn. A forty-six-card draw therefore mills ninety-two cards from each opponent, normally enough for an ordinary remaining Commander library, but milling does not itself make a player lose immediately. Opponents normally lose when they next attempt to draw from an empty library. Shuffle triggers, replacement effects, and graveyard strategies can defeat or exploit milling. Crawler’s life loss is the preferred direct finish when available. Abundance’s replacement effects do not count as draws and trigger neither payoff.\nProtecting Your Library"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Enterprise’s combat-damage draw is mandatory. Know your remaining library size before attacking, especially with double strike. You cannot interrupt a single draw-many trigger halfway through to cast a card you just drew. Drawing the last available card is allowed; attempting another draw from the empty library causes a loss at the next state-based-action check, before you can cast Elixir afterward. Pending Crawler triggers do not rescue a player who has already lost for a failed draw.\nElixir of Immortality costs one to cast and two plus tapping to activate. It can activate immediately because an ordinary noncreature artifact is not restricted by summoning sickness. It gains five life and shuffles itself and your graveyard into the library. It does not return the cards in your hand. If you safely draw the whole library, you can then cast and activate it before a later draw, provided you have mana and priority. If an incoming Enterprise trigger would overdraw, use an already-deployed Elixir before that trigger resolves. Check the actual replenished card count; a small graveyard may still be insufficient.\nEndurance can enter at instant speed and put a chosen player’s graveyard onto the bottom of their library in random order. It is a second recycling option and graveyard interaction. Its evoke cost exiles another green card from your hand; that exiled card is not part of the recycled graveyard. You can order Endurance’s evoke sacrifice above its entry trigger to sacrifice it before recycling your own graveyard, allowing that trigger to include Endurance itself.\nAbundance provides the robust safety option. For each would-be draw, you may replace it with finding a land or nonland from the library. This is not drawing and can safely replace draws even when the chosen kind, or the entire library, is exhausted. During a large Enterprise draw, choose actual draws only when safe and useful for Crawler or Corrosion, then replace the remainder. Those payoff triggers wait until Enterprise’s whole trigger finishes resolving. With Sylvan Library, replacing all three draws can put three found cards into hand without Library’s life payment when no actually drawn cards remain to choose. Track any other cards actually drawn earlier that turn.\nMultiple Land Entries Every Turn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The nine conventional fetch lands can find the original duals Tropical Island, Tundra, and Savannah or the appropriate shock lands. Prismatic Vista and Fabled Passage instead search for basics. A fetch land entering and its fetched land entering are separate landfall events. Exploration, Azusa, Dryad, and Captain Janeway increase land plays; they do not supply the cards to play. Kirk, Captain Pike, explore triggers, and the draw engines help supply them. Crucible lets you replay fetch lands from the graveyard, but every such play still uses an available land play.\nBurgeoning puts lands from your hand onto the battlefield when opponents play lands. It does not let Crucible put a land directly from your graveyard onto the battlefield on their turns. Nature’s Lore and Three Visits find Forest cards, including suitable duals. Harrow sacrifices a land as an additional cost and finds two basics untapped; losing it to a counterspell still costs the sacrificed land. Voyager reveals until two land cards are found and puts those onto the battlefield tapped, giving two entries. Scapeshift can replace several existing lands with fetch lands, producing many entries now and more when you crack those fetches.\nRetreat to Coralhelm turns land entries into creature untaps or scries. In your main phase, resolve a landfall untap of Sulu, then station with him while the stack is empty. You can crack a fetch afterward, resolve another untap, and station again. You cannot station in response to a landfall trigger or during combat. M’Ress and Galileo make Officer tokens from land entries; these supply more station activations and enable Captain Picard’s seven-Officer tutor. Extra land plays, fetch recursion, and multiple triggers are powerful but finite with the resources in this list.\nOfficers and Supporting Crew"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Captain Jean-Luc Picard provides an anthem, Officer tokens from creature and Spacecraft casts, and a seven-Officer Spacecraft tutor. Captain Janeway grants another land play and lets entering creatures explore; becoming a creature through station is not entering the battlefield. Captain Pike plays lands from the top but grants no extra land allowance. Brad Boimler improves counter placement for the turn after he becomes tapped. Ensign Harry Kim spends +1/+1 counters for cards; he cannot spend Enterprise’s charge counters.\nNyota Uhura, Communications supplies draw when opponents cast spells of the chosen mana value. Seven of Nine provides a draw and conditional discard each first main phase. Wesley supplies flexible flash interaction, including making a creature unblockable. Jonathan Archer supplies another body and a Federation pump for the ship. Kirk, Man of Action boosts the relevant crew and Spacecraft creatures. Non-Officer specialists remain because their roles are important: Sulu charges the ship, Hemmer protects Spacecraft during your turn, Stoneforge finds equipment, and the inexpensive mana creatures accelerate the four-mana commander.\nMulligans, Protection, and Recovery"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep two or three lands with green access, acceleration, and either an extra-land engine, card access, or a clear route to Kirk and Enterprise. A fetch with an original dual target and an early accelerator is a strong start. A hand of five-mana payoffs without development is not. Mox Diamond needs a land to discard, Chrome Mox needs an eligible colored nonartifact nonland card, and Mox Opal needs metalcraft. Lotus Cobra converts fetch entries into colored mana; float and spend it within the relevant step or phase.\nHemmer, Greaves, Heroic Intervention, Fierce Guardianship, Swan Song, and Wesley cover different threats. Indestructible does not stop exile or sacrifice. Swords and Cyclonic Rift clear problems or blockers. Enlightened Tutor and Federation Resupply find important equipment, Spacecraft, or other suitable pieces; the former puts its card on top. If Enterprise dies, Kirk can recover that exact card from your graveyard on his next entry or attack. Recovery from exile needs another plan, so protect against exile effects. Blinking Enterprise would remove its counters and detach equipment; this deck focuses on preserving the loaded ship.\nMana Base and Build Notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The 36-land base has eleven fetch lands, three original duals, three shock lands, seven basics including snow basics, multiplayer bond lands, universal color sources, and utility lands. No land card is required to enter tapped in every circumstance; shock, bond, Passage, and Caverns performance still depends on their conditions. Minamo can untap an appropriate legendary permanent, but cannot target a shrouded Enterprise. Gaea’s Cradle depends on your creature count and is not a reliable first land without a creature. Preserve basic targets for Harrow, Vista, Passage, and Kirk.\nBuilt November 2, 2026 around the requested bracket-4 Enterprise Voltron plan, heavy landfall, original duals, new Officers, graveyard recycling, and large-draw payoffs. Psychosis Crawler and Corrosion replaced the earlier fleet-wide finish direction. Enterprise is the main attacker; the deck does not depend on Prometheus. Turn five is an intended fast line and has not been validated as a consistent multiplayer win through interaction.\nCard references: "},{"attributes":{"link":"https://scryfall.com/card/trc/85/captain-kirk-boldly-going"},"insert":"Captain Kirk"},{"insert":"; "},{"attributes":{"link":"https://scryfall.com/card/trc/122/starship-enterprise"},"insert":"Starship Enterprise"},{"insert":"; "},{"attributes":{"link":"https://scryfall.com/card/snc/240/luxior-giadas-gift"},"insert":"Luxior"},{"insert":"; "},{"attributes":{"link":"https://scryfall.com/card/cn2/175/berserk"},"insert":"Berserk"},{"insert":"; "},{"attributes":{"link":"https://scryfall.com/card/mkc/234/psychosis-crawler"},"insert":"Psychosis Crawler"},{"insert":"; "},{"attributes":{"link":"https://scryfall.com/card/m19/68/psychic-corrosion"},"insert":"Psychic Corrosion"},{"insert":"; "},{"attributes":{"link":"https://scryfall.com/card/c21/243/elixir-of-immortality"},"insert":"Elixir"},{"insert":"; "},{"attributes":{"link":"https://scryfall.com/card/cmm/884/abundance"},"insert":"Abundance"},{"insert":".\n"}]}
Captain Kirk, Boldly Going
Vigilance
Spacecraft creatures you control get +3/+3.
Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle.
Legendary Creature - Human Officer
Captain Kirk, Boldly Going (trc) 206

Commander

(Ctrl to add secondary)
Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (pznr) 178s
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (sld) 1234
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (lea) 186
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (sld) 191
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (sld) 7008
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (pmh2) 12s
Hemmer, Fixing What Is Broken
During your turn, Spacecraft you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Whenever Hemmer becomes tapped, draw a card, then discard a card.
Legendary Creature - Artificer Aenar
Hemmer, Fixing What Is Broken (trk) 239
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (pgpx) 2012b
Noble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Human Druid
Noble Hierarch (j12) 3
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (brr) 107
Stoneforge Mystic
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
,
: You may put an Equipment card from your hand onto the battlefield.
Creature - Artificer Kor
Stoneforge Mystic (2xm) 337
Sulu, Heroic Helmsman
Sulu stations Spacecraft and crews Vehicles as though his power were tripled.
Legendary Creature - Human Pilot
Sulu, Heroic Helmsman (trc) 185

Crew

(Ctrl to add secondary)
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (pdom) 211s
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (mps) 14
Luxior, Giada's Gift
Equipped creature gets +1/+1 for each counter on it.
Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)
Equip planeswalker

Equip
Legendary Artifact - Equipment
Luxior, Giada's Gift (psnc) 240s
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (ltc) 383

Equipment

(Ctrl to add secondary)
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (eos) 136
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (spg) 114
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (pneo) 266s
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (pclb) 348s
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (exp) 15
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (arn) 71
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pip) 888
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (pneo) 268s
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (sld) 471
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (exp) 16
Forest
(
: Add
.)
Basic Land - Forest
Forest (pgru) 5
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (jgp) 3
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (unf) 528
Horizon Canopy
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Horizon Canopy (who) 287
Island
(
: Add
.)
Basic Land - Island
Island (pgru) 2
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (eos) 160
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (spg) 115
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (ltc) 399
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (spg) 116
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (pneo) 271s
Plains
(
: Add
.)
Basic Land - Plains
Plains (pgru) 1
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (exp) 17
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (zne) 27
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 617
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (lea) 280
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (spg) 117
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (zne) 16
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (sld) 1477
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (sld) 1474
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (exp) 10
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (lea) 283
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (lea) 284
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (spg) 118
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (who) 331
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (exp) 20
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (exp) 19

Land

(Ctrl to add secondary)
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (sld) 408
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (soa) 51
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (mps) 11
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (usg) 250
Felidar Retreat
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Enchantment
Felidar Retreat (sld) 2378
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (sld) 2278
Retreat to Coralhelm
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
Retreat to Coralhelm (sld) 407
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (pm19) 201s
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (ptk) 153

Landfall

(Ctrl to add secondary)
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (mps) 9
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (mps) 15
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (lea) 259
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (v10) 10
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (mps) 19
Sol Ring
: Add
.
Artifact
Sol Ring (ltc) 408

Mana

(Ctrl to add secondary)
Brad Boimler, Eager Ensign
Lifelink
Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead.
Legendary Creature - Human Officer
Brad Boimler, Eager Ensign (trk) 5
Captain Jean-Luc Picard
Other creatures you control get +1/+1.
Whenever you cast a creature or Spacecraft spell, create a 1/1 red Officer creature token.
Tap seven untapped Officers you control: Search your library for a Spacecraft card, put it onto the battlefield with seven charge counters on it, then shuffle.
Legendary Creature - Human Officer
Captain Jean-Luc Picard (trk) 497
Captain Jonathan Archer
When Captain Archer enters, create Porthos, a legendary 1/1 green Dog creature token.
Federation —
,
: Target creature you control gets +X/+X until end of turn, where X is the number of creature types among non-Borg creatures you control. Activate only as a sorcery.
Legendary Creature - Human Officer
Captain Jonathan Archer (trk) 467
Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Legendary Creature - Human Officer
Captain Kathryn Janeway (trk) 520
Captain Pike, Fullness of Time
Strange new worlds — Captain Pike's power and toughness are each equal to the number of differently named lands you control.
You may look at the top card of your library any time.
You may play lands from the top of your library.
Legendary Creature - Human Scout Officer
Captain Pike, Fullness of Time (trk) 468
Ensign Harry Kim, Operations
Whenever another creature you control enters, if it has greater power than Ensign Kim, put a +1/+1 counter on Ensign Kim.
, Remove two +1/+1 counters from among creatures you control: Draw a card.
Legendary Creature - Human Officer
Ensign Harry Kim, Operations (trc) 220
Fleet Captain Christopher Pike
Yes —
,
: Untap two other target creatures.
No —
,
: Tap two other target creatures.
Legendary Creature - Human Officer
Fleet Captain Christopher Pike (trc) 255
Kirk, Man of Action
Other Officers, Artificers, Doctors, Pilots, Scientists, and Spacecraft creatures you control get +2/+2.
Legendary Creature - Human Officer
Kirk, Man of Action (trc) 180
M'Ress, Crew Coordinator
Landfall — Whenever a land you control enters, create two 1/1 red Officer creature tokens.
Legendary Creature - Officer Caitian
M'Ress, Crew Coordinator (trc) 233
Nyota Uhura, Communications
Hailing Frequencies — As Nyota Uhura enters, choose a number between 0 and 10.
Open a Channel — Whenever an opponent casts a spell with mana value equal to the chosen number, you draw a card.
Legendary Creature - Human Officer
Nyota Uhura, Communications (trk) 536
Seven of Nine, Unassimilated
At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands.
: Seven of Nine's base power and toughness become 7/9. Activate only if you control seven or more differently named lands.
Legendary Creature Artifact - Human Officer
Seven of Nine, Unassimilated (trk) 507
Wesley Crusher, Starfleet Cadet
Flash
When Wesley Crusher enters, choose two —
• Counter target noncreature spell unless its controller pays
.
• Return target creature with mana value 2 or less to its owner's hand.
• Target creature can't be blocked this turn.
• Target player draws two cards, then discards two cards.
Legendary Creature - Human Officer
Wesley Crusher, Starfleet Cadet (trk) 508

Officers

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Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft
Exploration Broodship (eoc) 34
Shuttlecraft Galileo
Landfall — Whenever a land you control enters, create a 1/1 red Officer creature token.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Flying
Whenever Shuttlecraft Galileo attacks, up to seven target attacking creatures gain flying until end of turn.
Legendary Artifact - Spacecraft
Shuttlecraft Galileo (trc) 236
Starship Enterprise
Landfall — Whenever a land you control enters, put four charge counters on Starship Enterprise.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 16+.)
16+ | Flying
Whenever Starship Enterprise deals combat damage to a player, draw that many cards.
Legendary Artifact - Spacecraft
Starship Enterprise (trc) 211
U.S.S. Voyager, Lone Wanderer
When U.S.S. Voyager enters, reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
8+ | Flying, vigilance
Legendary Artifact - Spacecraft
U.S.S. Voyager, Lone Wanderer (trk) 222

Spacecraft

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Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment
Abundance (usg) 229
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (soa) 1
Berserk
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Instant
Berserk (lea) 185
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (soa) 14
Duelist's Heritage
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Enchantment
Duelist's Heritage (trc) 218
Elixir of Immortality
,
: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Artifact
Elixir of Immortality (sld) 1634
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (pal00) 6
Federation Resupply
Search your library for an Aura, Equipment, or Spacecraft card, reveal it, put it into your hand, then shuffle.
Beam me up
(You may cast this card from your graveyard for
if you also return a creature you control to its owner's hand. Then exile this spell.)
Sorcery
Federation Resupply (trk) 528
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 489
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (cmm) 563
Psychic Corrosion
Whenever you draw a card, each opponent mills two cards.
Enchantment
Psychic Corrosion (sld) 1669
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (sld) 1591
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (lea) 40
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (leg) 207

Support

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Deck Info

Deck stats

17 pips - 17 cards
20 mana - 20 cards
13 pips - 12 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
29 pips - 24 cards
23 mana - 23 cards
0 pips - 0 cards
7 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Captain Kirk — Enterprise Voltron & Landfall"},{"attributes":{"header":1},"insert":"\n"},{"insert":"2026 Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Captain Kirk, Boldly Going commands this Bant bracket-4 deck, but Starship Enterprise is the principal attacker. Kirk finds that exact ship from the library or graveyard and boosts Spacecraft creatures by +3/+3. Fetch lands and repeated land entries build Enterprise’s charge counters; Luxior turns those counters into power. Equipment and combat support then turn a single ship into an enormous attacker, while Psychosis Crawler and Psychic Corrosion turn its mandatory combat draw into pressure against the whole table.\nThe list has 100 cards including Kirk, 36 lands, eleven fetch lands, all three Bant original dual lands, and thirteen creature cards with the Officer type including the commander. M’Ress, Galileo, and Captain Jean-Luc Picard make additional Officer tokens. The roster emphasizes Officers that support land development, stations, card access, or combat, leaving room for the requested equipment, landfall engines, protection, and graveyard recycling. The other three Spacecraft support development; Enterprise remains the main attacker.\nTurn five is the target for an explosive winning attack, not a promised result or a measured win rate. The deck needs the ship, enough counters, an effective payoff, and a safe attack window. This is an optimized thematic build rather than a claim of established cEDH performance. The new Trek cards release November 13, 2026, so preview games before release require the table’s agreement.\nGetting Enterprise Online"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Resolve Kirk early and normally find Starship Enterprise. His ability puts the card into your hand, not onto the battlefield. It can instead recover a basic land from your library or graveyard; a basic in hand still needs a land play or another effect to enter. Kirk’s trigger cannot search for every ship with Enterprise in its name. Only the exact card named Starship Enterprise is the ship option.\nEnterprise needs sixteen charge counters to become a creature and gain its flying and combat-damage draw abilities through station. Each land entry puts four charge counters on it. Four ordinary land entries supply sixteen; playing and cracking two fetch lands also supplies four entries. Ancient Greenwarden doubles these landfall triggers, making one played-and-cracked fetch worth sixteen charge counters. Its ability does not double the counters from a station activation.\nStation only during your own main phase with an empty stack. Sulu, Heroic Helmsman stations as though his power were tripled, so his unmodified two power supplies six counters. Kirk can supply three. Picard’s anthem increases the power used to station, and Fleet Captain Christopher Pike can untap two other creatures for more activations. The creature you tap to station can be newly entered because the ability belongs to the Spacecraft. A newly cast Enterprise still needs haste to attack that turn, even if you station it immediately.\nVoltron Package and Combat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Station Enterprise before equipping it: equip normally targets a creature. Luxior costs one to cast and three to equip to this ship. At sixteen charge counters, Luxior adds +16/+16. Enterprise’s base 4/6 plus Kirk’s bonus becomes 7/9, then 23/25 with Luxior alone. Blackblade Reforged adds power and toughness equal to your land count; its equip cost for a legendary creature is three. Shadowspear supplies trample and lifelink. Lightning Greaves supplies haste and shroud. Duelist’s Heritage and Akroma’s Will provide double strike.\nEnterprise is not your commander, so its damage is ordinary combat damage, not twenty-one-point commander damage. Kirk’s own combat damage is tracked separately. Trample matters against flying or reach blockers, and double strike can trigger Enterprise’s draw in both combat-damage steps only if it actually deals combat damage to a player in both. If the defending player loses after first-strike damage, do not count on a second hit against that player.\nGreaves’ shroud blocks your own equip abilities, Berserk, and Duelist’s Heritage. Move it to another creature before targeting Enterprise, or cast Berserk in your main phase before equipping Greaves for haste. If you move Greaves off a ship that entered this turn, it may no longer be able to attack. Heritage targets the attacker after attacks are declared, so it cannot target a shrouded ship. Akroma’s Will does not target and avoids that particular conflict. Keep these timing differences in mind rather than assuming every combat bonus can always be combined.\nLarge Draw Payoffs and the Fast Finish"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Psychosis Crawler makes each opponent lose one life for each card you actually draw. With Kirk, sixteen charge counters, and Luxior, Enterprise has twenty-three power. Berserk doubles that to forty-six and gives trample. If it deals forty-six combat damage to a player, its trigger draws forty-six cards; Crawler creates forty-six separate life-loss triggers against each remaining opponent. That can finish an ordinary forty-life table in one combat, provided you safely complete the draw and the relevant effects survive. Blockers, prevention, higher life totals, or interruption change the required damage.\nThe turn-five development goal is early acceleration and Kirk, Enterprise before the winning combat, then fetch-based charging and the required equipment. Try to have the ship in play a turn earlier, or have Greaves available for haste. Landfall can create substantially more than sixteen counters, allowing a large hit without every pump effect. Do not treat this multi-card ceiling as a guaranteed opening hand. Protect the ship and payoff rather than spending all resources on a turn-five attempt into obvious interaction.\nPsychic Corrosion makes each opponent mill two cards per actual card drawn. A forty-six-card draw therefore mills ninety-two cards from each opponent, normally enough for an ordinary remaining Commander library, but milling does not itself make a player lose immediately. Opponents normally lose when they next attempt to draw from an empty library. Shuffle triggers, replacement effects, and graveyard strategies can defeat or exploit milling. Crawler’s life loss is the preferred direct finish when available. Abundance’s replacement effects do not count as draws and trigger neither payoff.\nProtecting Your Library"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Enterprise’s combat-damage draw is mandatory. Know your remaining library size before attacking, especially with double strike. You cannot interrupt a single draw-many trigger halfway through to cast a card you just drew. Drawing the last available card is allowed; attempting another draw from the empty library causes a loss at the next state-based-action check, before you can cast Elixir afterward. Pending Crawler triggers do not rescue a player who has already lost for a failed draw.\nElixir of Immortality costs one to cast and two plus tapping to activate. It can activate immediately because an ordinary noncreature artifact is not restricted by summoning sickness. It gains five life and shuffles itself and your graveyard into the library. It does not return the cards in your hand. If you safely draw the whole library, you can then cast and activate it before a later draw, provided you have mana and priority. If an incoming Enterprise trigger would overdraw, use an already-deployed Elixir before that trigger resolves. Check the actual replenished card count; a small graveyard may still be insufficient.\nEndurance can enter at instant speed and put a chosen player’s graveyard onto the bottom of their library in random order. It is a second recycling option and graveyard interaction. Its evoke cost exiles another green card from your hand; that exiled card is not part of the recycled graveyard. You can order Endurance’s evoke sacrifice above its entry trigger to sacrifice it before recycling your own graveyard, allowing that trigger to include Endurance itself.\nAbundance provides the robust safety option. For each would-be draw, you may replace it with finding a land or nonland from the library. This is not drawing and can safely replace draws even when the chosen kind, or the entire library, is exhausted. During a large Enterprise draw, choose actual draws only when safe and useful for Crawler or Corrosion, then replace the remainder. Those payoff triggers wait until Enterprise’s whole trigger finishes resolving. With Sylvan Library, replacing all three draws can put three found cards into hand without Library’s life payment when no actually drawn cards remain to choose. Track any other cards actually drawn earlier that turn.\nMultiple Land Entries Every Turn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The nine conventional fetch lands can find the original duals Tropical Island, Tundra, and Savannah or the appropriate shock lands. Prismatic Vista and Fabled Passage instead search for basics. A fetch land entering and its fetched land entering are separate landfall events. Exploration, Azusa, Dryad, and Captain Janeway increase land plays; they do not supply the cards to play. Kirk, Captain Pike, explore triggers, and the draw engines help supply them. Crucible lets you replay fetch lands from the graveyard, but every such play still uses an available land play.\nBurgeoning puts lands from your hand onto the battlefield when opponents play lands. It does not let Crucible put a land directly from your graveyard onto the battlefield on their turns. Nature’s Lore and Three Visits find Forest cards, including suitable duals. Harrow sacrifices a land as an additional cost and finds two basics untapped; losing it to a counterspell still costs the sacrificed land. Voyager reveals until two land cards are found and puts those onto the battlefield tapped, giving two entries. Scapeshift can replace several existing lands with fetch lands, producing many entries now and more when you crack those fetches.\nRetreat to Coralhelm turns land entries into creature untaps or scries. In your main phase, resolve a landfall untap of Sulu, then station with him while the stack is empty. You can crack a fetch afterward, resolve another untap, and station again. You cannot station in response to a landfall trigger or during combat. M’Ress and Galileo make Officer tokens from land entries; these supply more station activations and enable Captain Picard’s seven-Officer tutor. Extra land plays, fetch recursion, and multiple triggers are powerful but finite with the resources in this list.\nOfficers and Supporting Crew"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Captain Jean-Luc Picard provides an anthem, Officer tokens from creature and Spacecraft casts, and a seven-Officer Spacecraft tutor. Captain Janeway grants another land play and lets entering creatures explore; becoming a creature through station is not entering the battlefield. Captain Pike plays lands from the top but grants no extra land allowance. Brad Boimler improves counter placement for the turn after he becomes tapped. Ensign Harry Kim spends +1/+1 counters for cards; he cannot spend Enterprise’s charge counters.\nNyota Uhura, Communications supplies draw when opponents cast spells of the chosen mana value. Seven of Nine provides a draw and conditional discard each first main phase. Wesley supplies flexible flash interaction, including making a creature unblockable. Jonathan Archer supplies another body and a Federation pump for the ship. Kirk, Man of Action boosts the relevant crew and Spacecraft creatures. Non-Officer specialists remain because their roles are important: Sulu charges the ship, Hemmer protects Spacecraft during your turn, Stoneforge finds equipment, and the inexpensive mana creatures accelerate the four-mana commander.\nMulligans, Protection, and Recovery"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep two or three lands with green access, acceleration, and either an extra-land engine, card access, or a clear route to Kirk and Enterprise. A fetch with an original dual target and an early accelerator is a strong start. A hand of five-mana payoffs without development is not. Mox Diamond needs a land to discard, Chrome Mox needs an eligible colored nonartifact nonland card, and Mox Opal needs metalcraft. Lotus Cobra converts fetch entries into colored mana; float and spend it within the relevant step or phase.\nHemmer, Greaves, Heroic Intervention, Fierce Guardianship, Swan Song, and Wesley cover different threats. Indestructible does not stop exile or sacrifice. Swords and Cyclonic Rift clear problems or blockers. Enlightened Tutor and Federation Resupply find important equipment, Spacecraft, or other suitable pieces; the former puts its card on top. If Enterprise dies, Kirk can recover that exact card from your graveyard on his next entry or attack. Recovery from exile needs another plan, so protect against exile effects. Blinking Enterprise would remove its counters and detach equipment; this deck focuses on preserving the loaded ship.\nMana Base and Build Notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The 36-land base has eleven fetch lands, three original duals, three shock lands, seven basics including snow basics, multiplayer bond lands, universal color sources, and utility lands. No land card is required to enter tapped in every circumstance; shock, bond, Passage, and Caverns performance still depends on their conditions. Minamo can untap an appropriate legendary permanent, but cannot target a shrouded Enterprise. Gaea’s Cradle depends on your creature count and is not a reliable first land without a creature. Preserve basic targets for Harrow, Vista, Passage, and Kirk.\nBuilt November 2, 2026 around the requested bracket-4 Enterprise Voltron plan, heavy landfall, original duals, new Officers, graveyard recycling, and large-draw payoffs. Psychosis Crawler and Corrosion replaced the earlier fleet-wide finish direction. Enterprise is the main attacker; the deck does not depend on Prometheus. Turn five is an intended fast line and has not been validated as a consistent multiplayer win through interaction.\nCard references: "},{"attributes":{"link":"https://scryfall.com/card/trc/85/captain-kirk-boldly-going"},"insert":"Captain Kirk"},{"insert":"; "},{"attributes":{"link":"https://scryfall.com/card/trc/122/starship-enterprise"},"insert":"Starship Enterprise"},{"insert":"; "},{"attributes":{"link":"https://scryfall.com/card/snc/240/luxior-giadas-gift"},"insert":"Luxior"},{"insert":"; "},{"attributes":{"link":"https://scryfall.com/card/cn2/175/berserk"},"insert":"Berserk"},{"insert":"; "},{"attributes":{"link":"https://scryfall.com/card/mkc/234/psychosis-crawler"},"insert":"Psychosis Crawler"},{"insert":"; "},{"attributes":{"link":"https://scryfall.com/card/m19/68/psychic-corrosion"},"insert":"Psychic Corrosion"},{"insert":"; "},{"attributes":{"link":"https://scryfall.com/card/c21/243/elixir-of-immortality"},"insert":"Elixir"},{"insert":"; "},{"attributes":{"link":"https://scryfall.com/card/cmm/884/abundance"},"insert":"Abundance"},{"insert":".\n"}]}
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