105 views6 days ago
Commander
Size: 100Salt sum: 23.05
 avatar

marknikitine

105 views6 days ago
Commander
Size: 100Salt sum: 23.05

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"The deck is inspired by the Ebony Blade from the hit video game Skyrim, a demonic weapon which grows in power as innocent blood is shed. This deck's goal is to use "},{"insert":{"card-link":"Kellan, the Fae-Blooded // Birthright Boon"}},{"insert":" , specifically the adventure sorcery to tutor for "},{"insert":{"card-link":"Eater of Virtue"}},{"insert":" (aka the Ebony Blade from Skyrim). From then on the goal is to play disposable French Vanilla creatures such as "},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":" , "},{"insert":{"card-link":"Swiftblade Vindicator"}},{"insert":" , and "},{"insert":{"card-link":"Shrike Force"}},{"insert":" with our \"Ebony Blade\" equipped to them. These creatures can either serve as chump blockers, or swing in to die, so their keywords can be taken by the Blade. Some larger threats, such as "},{"insert":{"card-link":"Akroma, Angel of Wrath"}},{"insert":" or "},{"insert":{"card-link":"Zetalpa, Primal Dawn"}},{"insert":", can juice the Blade immensely, or wield the blade themselves to have a whole soup of keywords. \n\nThe blade itself will of course be a target, and if it's ever removed all of our hard work will be decimated as the Blade forgets any targets it exiled even if its recasted or blinked. So instead, protection spells that can target any permanents are used to keep our Blade in play, such as "},{"insert":{"card-link":"Blacksmith's Skill"}},{"insert":" or "},{"insert":{"card-link":"Restoration Magic"}},{"insert":" . The best cards for this scenario are "},{"insert":{"card-link":"Indestructibility"}},{"insert":" and "},{"insert":{"card-link":"Relic Ward"}},{"insert":" , which can attach to the Blade itself and keep it permanently protected. \n\nThe deck will continuously be fueled by cards such as "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":" or "},{"insert":{"card-link":"Tocasia's Welcome"}},{"insert":" as most of our French Vanilla creatures have low stat lines. "},{"insert":{"card-link":"Akiri, Fearless Voyager"}},{"insert":" and "},{"insert":{"card-link":"Kassandra, Eagle Bearer"}},{"insert":" will reward us for swinging with a Blade wielder with card draw. Other draw spells like "},{"insert":{"card-link":"Secret Rendezvous"}},{"insert":" and "},{"insert":{"card-link":"Cut a Deal"}},{"insert":" can help the deck make friends to focus down other threats. \n\nThe deck is rewarded for creating a Frankenstein monster of keywords through "},{"insert":{"card-link":"Odric, Lunarch Marshal"}},{"insert":" and "},{"insert":{"card-link":"Concerted Effort"}},{"insert":" , which will spread all our keywords to our other French Vanilla creatures we play later in the game. Damage can really start coming in through "},{"insert":{"card-link":"Akroma, Vision of Ixidor"}},{"insert":" or "},{"insert":{"card-link":"Sephiroth, Fallen Hero"}},{"insert":" , which turns our keyword soup creatures into massive threats. \n\nFinally, the deck can close out games by either using a juiced-up-blade-wielding "},{"insert":{"card-link":"Sire of Seven Deaths"}},{"insert":" , or doubling our damage output with "},{"insert":{"card-link":"Gisela, Blade of Goldnight"}},{"insert":" , or getting extra combats with "},{"insert":{"card-link":"Aurelia, the Warleader"}},{"insert":" . Thanks for checking out the deck!\n"}]}
Kellan, the Fae-Blooded
Double strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.
Legendary Creature - Human Faerie
Kellan, the Fae-Blooded // Birthright Boon (woe) 298

Commander

(Ctrl to add secondary)
Akiri, Fearless Voyager
Whenever you attack a player with one or more equipped creatures, draw a card.
: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Legendary Creature - Warrior Kor
Akiri, Fearless Voyager (cmm) 335
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135
Cut a Deal
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Sorcery
Cut a Deal (msc) 127
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Humble Defector
: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Creature - Human Rogue
Humble Defector (otc) 170
Kassandra, Eagle Bearer
Haste
When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle.
Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
Legendary Creature - Human Warrior Assassin
Kassandra, Eagle Bearer (acr) 59
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (soc) 155
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (hoc) 170
Mind's Eye
Whenever an opponent draws a card, you may pay
. If you do, draw a card.
Artifact
Mind's Eye (msc) 288
Secret Rendezvous
You and target opponent each draw three cards.
Sorcery
Secret Rendezvous (soc) 166
The Spear of Leonidas
Whenever equipped creature attacks, choose one —
• Bull Rush — It gains double strike until end of turn.
• Summon — Create Phobos, a legendary 3/2 red Horse creature token.
• Revelation — Discard two cards, then draw two cards.
Equip
Legendary Artifact - Equipment
The Spear of Leonidas (acr) 38
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (soc) 181
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (tdc) 140

Draw

(Ctrl to add secondary)
Indestructibility
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
Enchantment - Aura
Indestructibility (m14) 23
Relic Ward
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant artifact
Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
Enchantment - Aura
Relic Ward (vis) 16
Rune of Speed
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it gets +1/+0 and has haste.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
Enchantment - Aura Rune
Rune of Speed (khm) 148
Rune of Sustenance
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
Enchantment - Aura Rune
Rune of Sustenance (khm) 25

Enchanting the Blade

(Ctrl to add secondary)
Adult Gold Dragon
Flying, lifelink, haste
Creature - Dragon
Adult Gold Dragon (afr) 216
Akroma, Angel of Wrath
Flying, first strike, vigilance, trample, haste, protection from black and from red
Legendary Creature - Angel
Akroma, Angel of Wrath (plst) DVD-1
Iron Giant
Reach, vigilance, trample
Creature Artifact - Demon
Iron Giant (fin) 260
Quaketusk Boar
Reach, trample, haste
Creature - Elemental Boar
Quaketusk Boar (blb) 146
Scavenged Brawler
Flying, vigilance, trample, lifelink
, Exile this card from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
Creature Artifact - Construct
Scavenged Brawler (brc) 17
Sire of Seven Deaths
Reach, first strike
Vigilance, menace
Trample, lifelink
Ward—Pay 7 life.
Creature - Eldrazi
Sire of Seven Deaths (fdn) 1
Sunblade Angel
Flying, first strike, vigilance, lifelink
Creature - Angel
Sunblade Angel (cmm) 61
Tamiyo, Upriser Crowned
Flying, double strike, haste
When Tamiyo enters, you become the monarch.
Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them.
Legendary Creature - Warrior Moonfolk
Tamiyo, Upriser Crowned (frc) 11
Zetalpa, Primal Dawn
Flying, double strike, vigilance, trample, indestructible
Legendary Creature - Elder Dinosaur
Zetalpa, Primal Dawn (tdc) 142

Immense Power

(Ctrl to add secondary)
Axgard Armory
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
Land
Axgard Armory (khm) 250
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (trc) 514
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (fic) 376
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (pip) 254
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (trc) 518
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Furycalm Snarl
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Furycalm Snarl (trc) 534
Legion Leadership
Until end of turn, double target creature's power and it gains first strike.
Instant
Legion Leadership // Legion Stronghold (mh3) 255Legion Leadership // Legion Stronghold (mh3) 255
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mdd) 298
Plains
(
: Add
.)
Basic Land - Plains
Plains (mdd) 292
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (trc) 552
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (fic) 417
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Slayers' Stronghold
: Add
.
,
: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Land
Slayers' Stronghold (fic) 424
Sunhome, Fortress of the Legion
: Add
.
,
: Target creature gains double strike until end of turn.
Land
Sunhome, Fortress of the Legion (rav) 282
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (who) 330

Land

(Ctrl to add secondary)
Blacksmith's Skill
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Instant
Blacksmith's Skill (mh2) 381
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Faith's Shield
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Instant
Faith's Shield (dka) 7
Invisible Force Field
Up to four target permanents you control gain indestructible until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Invisible Force Field (msc) 19
Restoration Magic
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga —
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant
Restoration Magic (fin) 30
Teyo, Lightshield Expert
Flash
When Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker. (It can't be the target of spells or abilities your opponents control.)
Legendary Creature - Human Cleric
Teyo, Lightshield Expert (fra) 204
Thancred Waters
Flash
Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.
Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.
Legendary Creature - Human Warrior
Thancred Waters (fic) 31
Ultimate Magic: Holy
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Ultimate Magic: Holy (fic) 32

Protecting the Blade

(Ctrl to add secondary)
Aerial Responder
Flying, vigilance, lifelink
Creature - Soldier Dwarf
Aerial Responder (plst) E01-2
Battlefield Raptor
Flying, first strike
Creature - Bird
Battlefield Raptor (khm) 3
Bishop's Soldier
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Soldier
Bishop's Soldier (j25) 174
Elite Inquisitor
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
Creature - Human Soldier
Elite Inquisitor (isd) 13
Healer's Flock
Flying, lifelink
Creature - Bird
Healer's Flock (mh2) 16
Healer's Hawk
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Bird
Healer's Hawk (fdn) 142
Hovermyr
Flying, vigilance
Creature Artifact - Myr
Hovermyr (nph) 138
Knight of Meadowgrain
First strike
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Knight Kithkin
Knight of Meadowgrain (plst) DDG-5
Ornithopter
Flying
Creature Artifact - Thopter
Ornithopter (dmr) 233
Rograkh, Son of Rohgahh
First strike, menace, trample
Partner (You can have two commanders if both have partner.)
Legendary Creature - Warrior Kobold
Rograkh, Son of Rohgahh (cmr) 197
Sacred Cat
Lifelink
Embalm
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)
Creature - Cat
Sacred Cat (plst) AKH-27
Segovian Angel
Flying, vigilance
Creature - Angel
Segovian Angel (fdc) 46
Shrike Force
Flying, double strike, vigilance
Creature - Knight Bird
Shrike Force (blb) 31
Sky Terror
Flying, menace
Creature - Dinosaur
Sky Terror (xln) 229
Skyhunter Skirmisher
Flying, double strike
Creature - Knight Cat
Skyhunter Skirmisher (plst) MM2-32
Skyknight Legionnaire
Flying, haste
Creature - Human Knight
Skyknight Legionnaire (rvr) 225
Sungrace Pegasus
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Pegasus
Sungrace Pegasus (j25) 265
Swiftblade Vindicator
Double strike (This creature deals both first-strike and regular combat damage.)
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Human Soldier
Swiftblade Vindicator (fdn) 246
Swooping Lookout
Flying, vigilance
Creature Artifact - Construct Phyrexian
Swooping Lookout (one) 35

Sacrificial Lambs

(Ctrl to add secondary)
Concerted Effort
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Enchantment
Concerted Effort (trc) 420
Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier
Odric, Lunarch Marshal (inr) 36

Sharing the Blade's Power

(Ctrl to add secondary)
Akki Battle Squad
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
Creature - Goblin Samurai
Akki Battle Squad (nec) 18
Akroma, Vision of Ixidor
Flying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
Legendary Creature - Angel
Akroma, Vision of Ixidor (cmr) 2
Aurelia, the Warleader
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Legendary Creature - Angel
Aurelia, the Warleader (fdn) 651
Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature - Angel
Gisela, Blade of Goldnight (mkc) 211
Sephiroth, Fallen Hero
Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.)
The Reunion —
, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
Legendary Creature - Human Soldier Avatar
Sephiroth, Fallen Hero (fic) 92

The Blade Cuts you in Two

(Ctrl to add secondary)
Eater of Virtue
Whenever equipped creature dies, exile it.
Equipped creature gets +2/+0.
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Equip
Legendary Artifact - Equipment
Eater of Virtue (neo) 401

The Ebony Blade

(Ctrl to add secondary)

Deck Info

Deck stats

65 pips - 50 cards
22 mana - 20 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
21 pips - 19 cards
21 mana - 19 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
8 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"The deck is inspired by the Ebony Blade from the hit video game Skyrim, a demonic weapon which grows in power as innocent blood is shed. This deck's goal is to use "},{"insert":{"card-link":"Kellan, the Fae-Blooded // Birthright Boon"}},{"insert":" , specifically the adventure sorcery to tutor for "},{"insert":{"card-link":"Eater of Virtue"}},{"insert":" (aka the Ebony Blade from Skyrim). From then on the goal is to play disposable French Vanilla creatures such as "},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":" , "},{"insert":{"card-link":"Swiftblade Vindicator"}},{"insert":" , and "},{"insert":{"card-link":"Shrike Force"}},{"insert":" with our \"Ebony Blade\" equipped to them. These creatures can either serve as chump blockers, or swing in to die, so their keywords can be taken by the Blade. Some larger threats, such as "},{"insert":{"card-link":"Akroma, Angel of Wrath"}},{"insert":" or "},{"insert":{"card-link":"Zetalpa, Primal Dawn"}},{"insert":", can juice the Blade immensely, or wield the blade themselves to have a whole soup of keywords. \n\nThe blade itself will of course be a target, and if it's ever removed all of our hard work will be decimated as the Blade forgets any targets it exiled even if its recasted or blinked. So instead, protection spells that can target any permanents are used to keep our Blade in play, such as "},{"insert":{"card-link":"Blacksmith's Skill"}},{"insert":" or "},{"insert":{"card-link":"Restoration Magic"}},{"insert":" . The best cards for this scenario are "},{"insert":{"card-link":"Indestructibility"}},{"insert":" and "},{"insert":{"card-link":"Relic Ward"}},{"insert":" , which can attach to the Blade itself and keep it permanently protected. \n\nThe deck will continuously be fueled by cards such as "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":" or "},{"insert":{"card-link":"Tocasia's Welcome"}},{"insert":" as most of our French Vanilla creatures have low stat lines. "},{"insert":{"card-link":"Akiri, Fearless Voyager"}},{"insert":" and "},{"insert":{"card-link":"Kassandra, Eagle Bearer"}},{"insert":" will reward us for swinging with a Blade wielder with card draw. Other draw spells like "},{"insert":{"card-link":"Secret Rendezvous"}},{"insert":" and "},{"insert":{"card-link":"Cut a Deal"}},{"insert":" can help the deck make friends to focus down other threats. \n\nThe deck is rewarded for creating a Frankenstein monster of keywords through "},{"insert":{"card-link":"Odric, Lunarch Marshal"}},{"insert":" and "},{"insert":{"card-link":"Concerted Effort"}},{"insert":" , which will spread all our keywords to our other French Vanilla creatures we play later in the game. Damage can really start coming in through "},{"insert":{"card-link":"Akroma, Vision of Ixidor"}},{"insert":" or "},{"insert":{"card-link":"Sephiroth, Fallen Hero"}},{"insert":" , which turns our keyword soup creatures into massive threats. \n\nFinally, the deck can close out games by either using a juiced-up-blade-wielding "},{"insert":{"card-link":"Sire of Seven Deaths"}},{"insert":" , or doubling our damage output with "},{"insert":{"card-link":"Gisela, Blade of Goldnight"}},{"insert":" , or getting extra combats with "},{"insert":{"card-link":"Aurelia, the Warleader"}},{"insert":" . Thanks for checking out the deck!\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards