marknikitine
105 views6 days ago
Commander
Size: 100Salt sum: 23.05
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"The deck is inspired by the Ebony Blade from the hit video game Skyrim, a demonic weapon which grows in power as innocent blood is shed. This deck's goal is to use "},{"insert":{"card-link":"Kellan, the Fae-Blooded // Birthright Boon"}},{"insert":" , specifically the adventure sorcery to tutor for "},{"insert":{"card-link":"Eater of Virtue"}},{"insert":" (aka the Ebony Blade from Skyrim). From then on the goal is to play disposable French Vanilla creatures such as "},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":" , "},{"insert":{"card-link":"Swiftblade Vindicator"}},{"insert":" , and "},{"insert":{"card-link":"Shrike Force"}},{"insert":" with our \"Ebony Blade\" equipped to them. These creatures can either serve as chump blockers, or swing in to die, so their keywords can be taken by the Blade. Some larger threats, such as "},{"insert":{"card-link":"Akroma, Angel of Wrath"}},{"insert":" or "},{"insert":{"card-link":"Zetalpa, Primal Dawn"}},{"insert":", can juice the Blade immensely, or wield the blade themselves to have a whole soup of keywords. \n\nThe blade itself will of course be a target, and if it's ever removed all of our hard work will be decimated as the Blade forgets any targets it exiled even if its recasted or blinked. So instead, protection spells that can target any permanents are used to keep our Blade in play, such as "},{"insert":{"card-link":"Blacksmith's Skill"}},{"insert":" or "},{"insert":{"card-link":"Restoration Magic"}},{"insert":" . The best cards for this scenario are "},{"insert":{"card-link":"Indestructibility"}},{"insert":" and "},{"insert":{"card-link":"Relic Ward"}},{"insert":" , which can attach to the Blade itself and keep it permanently protected. \n\nThe deck will continuously be fueled by cards such as "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":" or "},{"insert":{"card-link":"Tocasia's Welcome"}},{"insert":" as most of our French Vanilla creatures have low stat lines. "},{"insert":{"card-link":"Akiri, Fearless Voyager"}},{"insert":" and "},{"insert":{"card-link":"Kassandra, Eagle Bearer"}},{"insert":" will reward us for swinging with a Blade wielder with card draw. Other draw spells like "},{"insert":{"card-link":"Secret Rendezvous"}},{"insert":" and "},{"insert":{"card-link":"Cut a Deal"}},{"insert":" can help the deck make friends to focus down other threats. \n\nThe deck is rewarded for creating a Frankenstein monster of keywords through "},{"insert":{"card-link":"Odric, Lunarch Marshal"}},{"insert":" and "},{"insert":{"card-link":"Concerted Effort"}},{"insert":" , which will spread all our keywords to our other French Vanilla creatures we play later in the game. Damage can really start coming in through "},{"insert":{"card-link":"Akroma, Vision of Ixidor"}},{"insert":" or "},{"insert":{"card-link":"Sephiroth, Fallen Hero"}},{"insert":" , which turns our keyword soup creatures into massive threats. \n\nFinally, the deck can close out games by either using a juiced-up-blade-wielding "},{"insert":{"card-link":"Sire of Seven Deaths"}},{"insert":" , or doubling our damage output with "},{"insert":{"card-link":"Gisela, Blade of Goldnight"}},{"insert":" , or getting extra combats with "},{"insert":{"card-link":"Aurelia, the Warleader"}},{"insert":" . Thanks for checking out the deck!\n"}]}
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact


Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Kassandra, Eagle Bearer
Haste
When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle.
Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle.
Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
Legendary Creature - Human Warrior Assassin

Draw
(Ctrl to add secondary)
Relic Ward
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant artifact
Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
Enchant artifact
Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
Enchantment - Aura

Enchanting the Blade
(Ctrl to add secondary)
Scavenged Brawler
Flying, vigilance, trample, lifelink
, Exile this card from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
, Exile this card from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
Creature Artifact - Construct

Immense Power
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Invisible Force Field
Up to four target permanents you control gain indestructible until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Teyo, Lightshield Expert
Flash
When Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker. (It can't be the target of spells or abilities your opponents control.)
When Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker. (It can't be the target of spells or abilities your opponents control.)
Legendary Creature - Human Cleric

Thancred Waters
Flash
Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.
Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.
Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.
Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.
Legendary Creature - Human Warrior

Ultimate Magic: Holy
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Protecting the Blade
(Ctrl to add secondary)
Swiftblade Vindicator
Double strike (This creature deals both first-strike and regular combat damage.)
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Human Soldier

Sacrificial Lambs
(Ctrl to add secondary)
Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier

Sharing the Blade's Power
(Ctrl to add secondary)
Akki Battle Squad
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
Creature - Goblin Samurai

Akroma, Vision of Ixidor
Flying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
Legendary Creature - Angel

Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature - Angel

Sephiroth, Fallen Hero
Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.)
The Reunion — , Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
The Reunion — , Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
Legendary Creature - Human Soldier Avatar

The Blade Cuts you in Two
(Ctrl to add secondary)
Eater of Virtue
Whenever equipped creature dies, exile it.
Equipped creature gets +2/+0.
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Equip
Equipped creature gets +2/+0.
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Equip
Legendary Artifact - Equipment

The Ebony Blade
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"The deck is inspired by the Ebony Blade from the hit video game Skyrim, a demonic weapon which grows in power as innocent blood is shed. This deck's goal is to use "},{"insert":{"card-link":"Kellan, the Fae-Blooded // Birthright Boon"}},{"insert":" , specifically the adventure sorcery to tutor for "},{"insert":{"card-link":"Eater of Virtue"}},{"insert":" (aka the Ebony Blade from Skyrim). From then on the goal is to play disposable French Vanilla creatures such as "},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":" , "},{"insert":{"card-link":"Swiftblade Vindicator"}},{"insert":" , and "},{"insert":{"card-link":"Shrike Force"}},{"insert":" with our \"Ebony Blade\" equipped to them. These creatures can either serve as chump blockers, or swing in to die, so their keywords can be taken by the Blade. Some larger threats, such as "},{"insert":{"card-link":"Akroma, Angel of Wrath"}},{"insert":" or "},{"insert":{"card-link":"Zetalpa, Primal Dawn"}},{"insert":", can juice the Blade immensely, or wield the blade themselves to have a whole soup of keywords. \n\nThe blade itself will of course be a target, and if it's ever removed all of our hard work will be decimated as the Blade forgets any targets it exiled even if its recasted or blinked. So instead, protection spells that can target any permanents are used to keep our Blade in play, such as "},{"insert":{"card-link":"Blacksmith's Skill"}},{"insert":" or "},{"insert":{"card-link":"Restoration Magic"}},{"insert":" . The best cards for this scenario are "},{"insert":{"card-link":"Indestructibility"}},{"insert":" and "},{"insert":{"card-link":"Relic Ward"}},{"insert":" , which can attach to the Blade itself and keep it permanently protected. \n\nThe deck will continuously be fueled by cards such as "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":" or "},{"insert":{"card-link":"Tocasia's Welcome"}},{"insert":" as most of our French Vanilla creatures have low stat lines. "},{"insert":{"card-link":"Akiri, Fearless Voyager"}},{"insert":" and "},{"insert":{"card-link":"Kassandra, Eagle Bearer"}},{"insert":" will reward us for swinging with a Blade wielder with card draw. Other draw spells like "},{"insert":{"card-link":"Secret Rendezvous"}},{"insert":" and "},{"insert":{"card-link":"Cut a Deal"}},{"insert":" can help the deck make friends to focus down other threats. \n\nThe deck is rewarded for creating a Frankenstein monster of keywords through "},{"insert":{"card-link":"Odric, Lunarch Marshal"}},{"insert":" and "},{"insert":{"card-link":"Concerted Effort"}},{"insert":" , which will spread all our keywords to our other French Vanilla creatures we play later in the game. Damage can really start coming in through "},{"insert":{"card-link":"Akroma, Vision of Ixidor"}},{"insert":" or "},{"insert":{"card-link":"Sephiroth, Fallen Hero"}},{"insert":" , which turns our keyword soup creatures into massive threats. \n\nFinally, the deck can close out games by either using a juiced-up-blade-wielding "},{"insert":{"card-link":"Sire of Seven Deaths"}},{"insert":" , or doubling our damage output with "},{"insert":{"card-link":"Gisela, Blade of Goldnight"}},{"insert":" , or getting extra combats with "},{"insert":{"card-link":"Aurelia, the Warleader"}},{"insert":" . Thanks for checking out the deck!\n"}]}






























































