Pedro_Pagani
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Commander
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{"ops":[{"insert":"GOLLUM, RIDDLE MASTER — Mono-Black Aristocrats (Bracket 3)\nA sacrifice and reanimation deck. Creatures die on purpose, every death drains the opponents, and then they come back from the graveyard to repeat the cycle. Gollum is the engine: every time he leaves the battlefield and comes back, he's a new object, chooses odd or even again, and all three modes (+1/+1 counter, drain 2, draw a card) work again.\n\nHOW THE DECK WINS\n1. Slow drain: Blood Artist, Zulaport Cutthroat, Syr Konrad, Grave Venerations, Marauding Blight-Priest and Gollum's modes.\n2. Burst: Gray Merchant reanimated or flickered, Rise of the Dark Realms, chapter III of One Ring to Rule Them All, or Bolas's Citadel (sacrifice 10 permanents: each opponent loses 10 life).\n3. Late-game combo: Doomsday Excruciator + One Ring to Rule Them All. The Excruciator leaves everyone with 6 cards in their library; on chapter I of the One Ring, it becomes the Ring-bearer and everyone mills 6 cards. Opponents lose when they draw on their turn. It isn't infinite and only comes together late in the game.\n\nKEY PIECES\nGollum resets: Conjurer's Closet, Golden Argosy, Pain 101, Feign Death, Not Dead After All, Fake Your Own Death, Undying Evil.\nSacrifice outlets: Viscera Seer, Gollum Patient Plotter, Ayara, Braids Arisen Nightmare, Village Rites, Nasty End, Deadly Dispute.\nPayoffs: Blood Artist, Zulaport Cutthroat, Syr Konrad, Grave Venerations, Marauding Blight-Priest, Pitiless Plunderer, Morbid Opportunist.\nRecursion: Animate Dead, Dread Return, Phyrexian Reclamation, Oversold Cemetery, Unearth, Lively Dirge, Liliana Death Mage, Soul Transfer, The Darkness Crystal (steals opponents' exiled creatures).\nMana: Sol Ring, Arcane Signet, Jet Medallion, Bontu's Monument, Crypt Ghast, The Darkness Crystal, Magus of the Coffers, Black Market and 35 lands.\n\nGAME PLAN\nTurns 1 to 3: ramp, Gollum and cheap pieces. Buried Alive to put big creatures in the graveyard.\nTurns 4 to 6: assemble the engine with a payoff and a sacrifice outlet on the battlefield. Crypt Ghast speeds everything up. Emeritus of Woe (Demonic Tutor) finds the missing piece.\nTurn 7 onward: Bolas's Citadel, Gray Merchant, Rise of the Dark Realms or the Excruciator combo.\n\nGOLDEN RULES\n- Only sacrifice with a payoff on the battlefield.\n- Leave Gollum in the graveyard (not the command zone) when you have reanimation.\n- Hold one or two reanimation spells for after a board wipe.\n- Tutor for the One Ring before casting the Excruciator: after it resolves, tutors stop working.\n- With The Darkness Crystal on the battlefield, opponents' creatures are exiled instead of dying: Blood Artist doesn't trigger on them.\n\nBRACKET 3\nGame Changers (3): Demonic Tutor (Emeritus of Woe), Braids Cabal Minion, Bolas's Citadel.\nNo infinite combos, no mass land destruction and no chained extra turns.\n"}]}
Gollum, Riddle Master
As Gollum enters, choose odd or even. (Zero is even.)
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
Legendary Creature - Horror Halfling

Commander
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Golden Argosy
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Blink
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Gollum the Abandoned
Gollum can't block.
When Gollum enters, exile up to one target card from an opponent's graveyard. Each opponent loses 2 life.
, Sacrifice an artifact or creature: Return this card from your graveyard to your hand. Activate only as a sorcery.
When Gollum enters, exile up to one target card from an opponent's graveyard. Each opponent loses 2 life.
, Sacrifice an artifact or creature: Return this card from your graveyard to your hand. Activate only as a sorcery.
Legendary Creature - Horror Halfling

Grave Venerations
When this enchantment enters, you become the monarch.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment

Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Drain
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Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Professor Onyx
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Legendary Planeswalker - Liliana

Draw
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Land
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Liliana the Repentant
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Legendary Creature - Human Warlock

Mill
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Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant

Protection
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Ramp
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Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Recursion
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One Ring to Rule Them All
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard.
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard.
Enchantment - Saga

Removal
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Sac Outlet
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Tokens
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Tutor
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The Ring
Your Ring-bearer is legendary and can't be blocked by creatures with greater power.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Emblem


Tokens & Extras
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"GOLLUM, RIDDLE MASTER — Mono-Black Aristocrats (Bracket 3)\nA sacrifice and reanimation deck. Creatures die on purpose, every death drains the opponents, and then they come back from the graveyard to repeat the cycle. Gollum is the engine: every time he leaves the battlefield and comes back, he's a new object, chooses odd or even again, and all three modes (+1/+1 counter, drain 2, draw a card) work again.\n\nHOW THE DECK WINS\n1. Slow drain: Blood Artist, Zulaport Cutthroat, Syr Konrad, Grave Venerations, Marauding Blight-Priest and Gollum's modes.\n2. Burst: Gray Merchant reanimated or flickered, Rise of the Dark Realms, chapter III of One Ring to Rule Them All, or Bolas's Citadel (sacrifice 10 permanents: each opponent loses 10 life).\n3. Late-game combo: Doomsday Excruciator + One Ring to Rule Them All. The Excruciator leaves everyone with 6 cards in their library; on chapter I of the One Ring, it becomes the Ring-bearer and everyone mills 6 cards. Opponents lose when they draw on their turn. It isn't infinite and only comes together late in the game.\n\nKEY PIECES\nGollum resets: Conjurer's Closet, Golden Argosy, Pain 101, Feign Death, Not Dead After All, Fake Your Own Death, Undying Evil.\nSacrifice outlets: Viscera Seer, Gollum Patient Plotter, Ayara, Braids Arisen Nightmare, Village Rites, Nasty End, Deadly Dispute.\nPayoffs: Blood Artist, Zulaport Cutthroat, Syr Konrad, Grave Venerations, Marauding Blight-Priest, Pitiless Plunderer, Morbid Opportunist.\nRecursion: Animate Dead, Dread Return, Phyrexian Reclamation, Oversold Cemetery, Unearth, Lively Dirge, Liliana Death Mage, Soul Transfer, The Darkness Crystal (steals opponents' exiled creatures).\nMana: Sol Ring, Arcane Signet, Jet Medallion, Bontu's Monument, Crypt Ghast, The Darkness Crystal, Magus of the Coffers, Black Market and 35 lands.\n\nGAME PLAN\nTurns 1 to 3: ramp, Gollum and cheap pieces. Buried Alive to put big creatures in the graveyard.\nTurns 4 to 6: assemble the engine with a payoff and a sacrifice outlet on the battlefield. Crypt Ghast speeds everything up. Emeritus of Woe (Demonic Tutor) finds the missing piece.\nTurn 7 onward: Bolas's Citadel, Gray Merchant, Rise of the Dark Realms or the Excruciator combo.\n\nGOLDEN RULES\n- Only sacrifice with a payoff on the battlefield.\n- Leave Gollum in the graveyard (not the command zone) when you have reanimation.\n- Hold one or two reanimation spells for after a board wipe.\n- Tutor for the One Ring before casting the Excruciator: after it resolves, tutors stop working.\n- With The Darkness Crystal on the battlefield, opponents' creatures are exiled instead of dying: Blood Artist doesn't trigger on them.\n\nBRACKET 3\nGame Changers (3): Demonic Tutor (Emeritus of Woe), Braids Cabal Minion, Bolas's Citadel.\nNo infinite combos, no mass land destruction and no chained extra turns.\n"}]}





































































