Sagesse
60 views8 hrs ago
Commander
Size: 100Salt sum: 29.47
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{"ops":[{"insert":"The core concepts is to run all 4 cycles of the etb Gain 1 life Dual Lands, Glimmerpost, and Seraph Sanctuary. There are 56 lands altogether that have \"Gain 1 Life\" in their text boxes, but many require scaffolding not included here. Like basic lands. The solitary Forest is Assassin's Trophy effect protection and is therefore a bummer to draw outside of that use case. The deck used to have more Forests but it felt like a line was crossed at 47 lands. An option to consider would be to cut the four Boros Dual Lands and just add more Forests in their place. I'm aware Izzet and Azorius also seem cut-able, but blue mana is very useful.\n\nBut for now, let's gain 1 life essentially every time we play a land and try to win the game.\nFirst and foremost, Amulet of Vigor. Add that hefty thing and Spelunking and the turtle and the room and the other expensive robot etc etc... gets to be a lot of real estate when I need a WUBRG commander anyway and The Wandering Minstrel exists. Double bonus is that he's not really an integral part of a winning game so you can just shrug if people remove him.\n\nThat just leaves how to win. Death by 1000 papercuts, kinda like a landfall aristocrats deck. Convert landfall into 1 damage pings with a rotating cast of random characters that all do a similar thing. Then, windmill slam some 10 land etb effect and blow everybody up. Other than Scapeshift-esque finishers, there's a Hearthull lurking in the shadows that probably needs no explanation. Additionally, Will of the Sultai can often turn the commander into a win condition.\n\nThe deck is still a little rough around the edges. I'll try and fit some Strange New Worlds triggers in here after some playtesting.\n\nHave fun!\n"}]}
The Wandering Minstrel
Lands you control enter untapped.
The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.
: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.
: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
Legendary Creature - Human Bard

Commander
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Bounce
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Burn
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Hearthhull, the Worldseed
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
2+ | , , Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
2+ | , , Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
Legendary Artifact - Spacecraft

Draw
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Land
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Obuun, Mul Daya Ancestor
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
Legendary Creature - Elf Spirit

Landfall
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Famished Worldsire
Ward
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Creature - Leviathan

Genesis Device
When Genesis Device enters, search your library for a basic land card or Planet card, put it onto the battlefield tapped, then shuffle.
, , Sacrifice Genesis Device: Sacrifice any number of lands you control, then search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. Activate only as a sorcery.
, , Sacrifice Genesis Device: Sacrifice any number of lands you control, then search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. Activate only as a sorcery.
Legendary Artifact

Nissa, Steward of Elements
+2: Scry 2.
0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Legendary Planeswalker - Nissa

Skyserpent Seeker
Flying, deathtouch
Exhaust — : Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Exhaust — : Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Creature - Snake

Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

Will of the Sultai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Sorcery

Ramp
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Recursion
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Removal
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Warp Speed
Lands you control enter untapped.
When this enchantment enters, search your library for a basic land card or Planet card, reveal it, put it into your hand, then shuffle.
Strange new worlds — , Sacrifice this enchantment: Draw two cards. This ability costs less to activate, where X is the number of differently named lands you control.
When this enchantment enters, search your library for a basic land card or Planet card, reveal it, put it into your hand, then shuffle.
Strange new worlds — , Sacrifice this enchantment: Draw two cards. This ability costs less to activate, where X is the number of differently named lands you control.
Enchantment

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"The core concepts is to run all 4 cycles of the etb Gain 1 life Dual Lands, Glimmerpost, and Seraph Sanctuary. There are 56 lands altogether that have \"Gain 1 Life\" in their text boxes, but many require scaffolding not included here. Like basic lands. The solitary Forest is Assassin's Trophy effect protection and is therefore a bummer to draw outside of that use case. The deck used to have more Forests but it felt like a line was crossed at 47 lands. An option to consider would be to cut the four Boros Dual Lands and just add more Forests in their place. I'm aware Izzet and Azorius also seem cut-able, but blue mana is very useful.\n\nBut for now, let's gain 1 life essentially every time we play a land and try to win the game.\nFirst and foremost, Amulet of Vigor. Add that hefty thing and Spelunking and the turtle and the room and the other expensive robot etc etc... gets to be a lot of real estate when I need a WUBRG commander anyway and The Wandering Minstrel exists. Double bonus is that he's not really an integral part of a winning game so you can just shrug if people remove him.\n\nThat just leaves how to win. Death by 1000 papercuts, kinda like a landfall aristocrats deck. Convert landfall into 1 damage pings with a rotating cast of random characters that all do a similar thing. Then, windmill slam some 10 land etb effect and blow everybody up. Other than Scapeshift-esque finishers, there's a Hearthull lurking in the shadows that probably needs no explanation. Additionally, Will of the Sultai can often turn the commander into a win condition.\n\nThe deck is still a little rough around the edges. I'll try and fit some Strange New Worlds triggers in here after some playtesting.\n\nHave fun!\n"}]}





























































































