60 views8 hrs ago
Commander
Size: 100Salt sum: 29.47
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Sagesse

60 views8 hrs ago
Commander
Size: 100Salt sum: 29.47

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{"ops":[{"insert":"The core concepts is to run all 4 cycles of the etb Gain 1 life Dual Lands, Glimmerpost, and Seraph Sanctuary. There are 56 lands altogether that have \"Gain 1 Life\" in their text boxes, but many require scaffolding not included here. Like basic lands. The solitary Forest is Assassin's Trophy effect protection and is therefore a bummer to draw outside of that use case. The deck used to have more Forests but it felt like a line was crossed at 47 lands. An option to consider would be to cut the four Boros Dual Lands and just add more Forests in their place. I'm aware Izzet and Azorius also seem cut-able, but blue mana is very useful.\n\nBut for now, let's gain 1 life essentially every time we play a land and try to win the game.\nFirst and foremost, Amulet of Vigor. Add that hefty thing and Spelunking and the turtle and the room and the other expensive robot etc etc... gets to be a lot of real estate when I need a WUBRG commander anyway and The Wandering Minstrel exists. Double bonus is that he's not really an integral part of a winning game so you can just shrug if people remove him.\n\nThat just leaves how to win. Death by 1000 papercuts, kinda like a landfall aristocrats deck. Convert landfall into 1 damage pings with a rotating cast of random characters that all do a similar thing. Then, windmill slam some 10 land etb effect and blow everybody up. Other than Scapeshift-esque finishers, there's a Hearthull lurking in the shadows that probably needs no explanation. Additionally, Will of the Sultai can often turn the commander into a win condition.\n\nThe deck is still a little rough around the edges. I'll try and fit some Strange New Worlds triggers in here after some playtesting.\n\nHave fun!\n"}]}
The Wandering Minstrel
Lands you control enter untapped.
The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.
: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
Legendary Creature - Human Bard
The Wandering Minstrel (fin) 403

Commander

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Cloudstone Curio
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Artifact
Cloudstone Curio (rvr) 255
Meloku the Clouded Mirror
Flying
, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
Legendary Creature - Wizard Moonfolk
Meloku the Clouded Mirror (cmr) 399
Zell Dincht
You may play an additional land on each of your turns.
Zell Dincht gets +1/+0 for each land you control.
At the beginning of your end step, return a land you control to its owner's hand.
Legendary Creature - Human Monk
Zell Dincht (fin) 170

Bounce

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Cliffhaven Vampire
Flying
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire Warrior Ally
Cliffhaven Vampire (ogw) 153
Dina, Soul Steeper
Whenever you gain life, each opponent loses 1 life.
, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power.
Legendary Creature - Druid Dryad
Dina, Soul Steeper (soc) 305
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Snake Glimmer
Enduring Tenacity (dsk) 95
Epicure of Blood
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire
Epicure of Blood (j25) 435
Koth, the Geomancer
Reach
Landfall — Whenever a land you control enters, Koth deals 1 damage to each opponent. If that land is a Mountain, add
.
Legendary Creature - Human Warrior
Koth, the Geomancer (fra) 248
Marauding Blight-Priest
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire Cleric
Marauding Blight-Priest (fdn) 178
Retreat to Hagra
Landfall — Whenever a land you control enters, choose one —
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.
Enchantment
Retreat to Hagra (c18) 116
Sabotender
Reach
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Creature - Plant
Sabotender (fin) 153
Spitfire Lagac
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Creature - Lizard
Spitfire Lagac (fdn) 208
Starscape Cleric
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
Creature - Cleric Bat
Starscape Cleric (blb) 116
Tunneling Geopede
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Creature - Insect
Tunneling Geopede (bfz) 158
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (j25) 71

Burn

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Hearthhull, the Worldseed
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
2+ |
,
, Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
Legendary Artifact - Spacecraft
Hearthhull, the Worldseed (eoc) 1
Horn of Greed
Whenever a player plays a land, that player draws a card.
Artifact
Horn of Greed (cn2) 211
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 179
Tannuk, Memorial Ensign
Landfall — Whenever a land you control enters, Tannuk deals 1 damage to each opponent. If this is the second time this ability has resolved this turn, draw a card.
Legendary Creature - Kavu Pilot
Tannuk, Memorial Ensign (eoe) 233
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (fdn) 247
Tireless Tracker
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Creature - Human Scout
Tireless Tracker (trc) 471

Draw

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A.I.M. Labs
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
A.I.M. Labs (msh) 257
Akoum Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Akoum Refuge (scd) 289
Andoria
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land - Planet
Andoria (trk) 275
Asgardian Citadel
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Asgardian Citadel (msh) 258
Avengers Hangar
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Avengers Hangar (msh) 259
Bajor
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land - Planet
Bajor (trk) 277
Birnin Zana Plaza
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Birnin Zana Plaza (msh) 262
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Bloodfell Caves (tdm) 250
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Blossoming Sands (tdm) 251
Cardassia Prime
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land - Planet
Cardassia Prime (trk) 280
Dimension X
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dimension X (tmt) 183
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (tdm) 254
Earth, Sector 001
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land - Planet
Earth, Sector 001 (trk) 281
Ferenginar
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land - Planet
Ferenginar (trk) 283
Fisk Tower
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Fisk Tower (msh) 265
Foot Headquarters
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Foot Headquarters (tmt) 185
Forest
(
: Add
.)
Basic Land - Forest
Forest (unf) 495
Glimmerpost
When this land enters, you gain 1 life for each Locus on the battlefield.
: Add
.
Land - Locus
Glimmerpost (m3c) 346
Graypelt Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Graypelt Refuge (ltc) 316
Hell's Kitchen
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Hell's Kitchen (msh) 268
Illegitimate Business
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Illegitimate Business (tmt) 186
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jungle Hollow (tdm) 258
Jwar Isle Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jwar Isle Refuge (scd) 306
Kazandu Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Kazandu Refuge (scd) 307
Los Diablos Missile Base
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Los Diablos Missile Base (msh) 270
Mutant Town
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Mutant Town (tmt) 187
Orion
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land - Planet
Orion (trk) 288
Pym Technologies
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Pym Technologies (msh) 271
Qo'noS
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land - Planet
Qo'noS (trk) 291
Risa
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land - Planet
Risa (trk) 293
Romulus
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land - Planet
Romulus (trk) 294
Rugged Highlands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Rugged Highlands (tdm) 265
Scoured Barrens
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Scoured Barrens (tdm) 267
Sejiri Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Sejiri Refuge (scd) 317
Seraph Sanctuary
When this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
: Add
.
Land
Seraph Sanctuary (fdc) 313
Stark Industries
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Stark Industries (msh) 272
Subterranean Cavern
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Subterranean Cavern (msh) 273
Swiftwater Cliffs
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Swiftwater Cliffs (tdm) 268
TCRI Building
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
TCRI Building (tmt) 189
Thornwood Falls
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Thornwood Falls (tdm) 269
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (tdm) 270
Vulcan
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land - Planet
Vulcan (trk) 305
Wind-Scarred Crag
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Wind-Scarred Crag (tdm) 271

Land

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Emeria Angel
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Creature - Angel
Emeria Angel (tdc) 114
Ob Nixilis, the Fallen
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.
Legendary Creature - Demon
Ob Nixilis, the Fallen (tdc) 192
Obuun, Mul Daya Ancestor
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
Legendary Creature - Elf Spirit
Obuun, Mul Daya Ancestor (znc) 2
Roil Elemental
Flying
Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.
Creature - Elemental
Roil Elemental (zen) 62
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (trc) 470

Landfall

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Archelos, Lagoon Mystic
As long as Archelos is tapped, other permanents enter tapped.
As long as Archelos is untapped, other permanents enter untapped.
Legendary Creature - Shaman Turtle
Archelos, Lagoon Mystic (dmc) 140
Courser of Kruphix
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.
Creature Enchantment - Centaur
Courser of Kruphix (cmm) 888
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (trc) 461
Famished Worldsire
Ward

Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Creature - Leviathan
Famished Worldsire (eoe) 182
Final Frontier
Search your library for a basic land card or Planet card, put it onto the battlefield tapped, then shuffle.
Beam me up
(You may cast this card from your graveyard for
if you also return a creature you control to its owner's hand. Then exile this spell.)
Sorcery
Final Frontier (trk) 198
Genesis Device
When Genesis Device enters, search your library for a basic land card or Planet card, put it onto the battlefield tapped, then shuffle.
,
, Sacrifice Genesis Device: Sacrifice any number of lands you control, then search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. Activate only as a sorcery.
Legendary Artifact
Genesis Device (trk) 200
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Mina and Denn, Wildborn
You may play an additional land on each of your turns.
, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Legendary Creature - Elf Ally
Mina and Denn, Wildborn (plst) OGW-156
Nissa, Steward of Elements
+2: Scry 2.
0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Legendary Planeswalker - Nissa
Nissa, Steward of Elements (m3c) 270
Open the Way
X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Sorcery
Open the Way (soc) 280
Reshape the Earth
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Reshape the Earth (cmr) 249
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (m19) 201
Skyserpent Seeker
Flying, deathtouch
Exhaust —
: Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Creature - Snake
Skyserpent Seeker (dft) 224
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (blc) 124
The Regalia
Haste
Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Crew 1
Legendary Artifact - Vehicle
The Regalia (fin) 267
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (trc) 509
Through the Forest Gate
Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life.
Sorcery
Through the Forest Gate (hob) 137
Will of the Sultai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Sorcery
Will of the Sultai (tdc) 49

Ramp

(Ctrl to add secondary)
Conduit of Worlds
You may play lands from your graveyard.
: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Artifact
Conduit of Worlds (msc) 171
Marwyn, the Preserver
Lands you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
: Return target land card from your graveyard to your hand.
Legendary Creature - Elf Druid
Marwyn, the Preserver (fra) 263
Ramunap Excavator
You may play lands from your graveyard.
Creature - Cleric Snake
Ramunap Excavator (m3c) 241

Recursion

(Ctrl to add secondary)
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (trc) 472
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (trc) 425
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (trc) 429
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (trc) 448
Utter End
Exile target nonland permanent.
Instant
Utter End (dsc) 91

Removal

(Ctrl to add secondary)
Zuran Orb
Sacrifice a land: You gain 2 life.
Artifact
Zuran Orb (ice) 350

Sac Outlet

(Ctrl to add secondary)
Deep Space Scan
Strange new worlds — Draw X cards, where X is the number of differently named lands you control. You have no maximum hand size until your next turn.
Sorcery
Deep Space Scan (trk) 53
Gush
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Instant
Gush (plst) DD2-27
The Destruction of Praxis
Strange new worlds — All creatures get -X/-X until end of turn, where X is the number of differently named lands you control. If X is 6 or more, create two 2/1 red Klingon Warrior creature tokens with haste.
Sorcery
The Destruction of Praxis (trk) 103
Warp Speed
Lands you control enter untapped.
When this enchantment enters, search your library for a basic land card or Planet card, reveal it, put it into your hand, then shuffle.
Strange new worlds —
, Sacrifice this enchantment: Draw two cards. This ability costs
less to activate, where X is the number of differently named lands you control.
Enchantment
Warp Speed (trk) 223

Maybeboard

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Deck Info

Deck stats

8 pips - 7 cards
17 mana - 17 cards
11 pips - 9 cards
17 mana - 17 cards
17 pips - 15 cards
17 mana - 17 cards
9 pips - 9 cards
18 mana - 18 cards
39 pips - 29 cards
18 mana - 18 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"The core concepts is to run all 4 cycles of the etb Gain 1 life Dual Lands, Glimmerpost, and Seraph Sanctuary. There are 56 lands altogether that have \"Gain 1 Life\" in their text boxes, but many require scaffolding not included here. Like basic lands. The solitary Forest is Assassin's Trophy effect protection and is therefore a bummer to draw outside of that use case. The deck used to have more Forests but it felt like a line was crossed at 47 lands. An option to consider would be to cut the four Boros Dual Lands and just add more Forests in their place. I'm aware Izzet and Azorius also seem cut-able, but blue mana is very useful.\n\nBut for now, let's gain 1 life essentially every time we play a land and try to win the game.\nFirst and foremost, Amulet of Vigor. Add that hefty thing and Spelunking and the turtle and the room and the other expensive robot etc etc... gets to be a lot of real estate when I need a WUBRG commander anyway and The Wandering Minstrel exists. Double bonus is that he's not really an integral part of a winning game so you can just shrug if people remove him.\n\nThat just leaves how to win. Death by 1000 papercuts, kinda like a landfall aristocrats deck. Convert landfall into 1 damage pings with a rotating cast of random characters that all do a similar thing. Then, windmill slam some 10 land etb effect and blow everybody up. Other than Scapeshift-esque finishers, there's a Hearthull lurking in the shadows that probably needs no explanation. Additionally, Will of the Sultai can often turn the commander into a win condition.\n\nThe deck is still a little rough around the edges. I'll try and fit some Strange New Worlds triggers in here after some playtesting.\n\nHave fun!\n"}]}
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