PhoenixBWB
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Commander
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{"ops":[{"insert":"3 of the 20 islands are a place holder that can be replaced with other cards should the need arise but with the coveted jewel and glammerdye (which go infinite if you keep hitting lands) it adds a bit of redundancy to fall back on. Now this probably isn't the best cEDH deck to play, not by a long shot, I just thought Orvar would be a fun commander for it and if you decide to pick up this deck I hope you have fun with it as well.\n\nThere are a few infinites in the deck such as the above mentioned combo but the combo also works with any buyback spell in the deck along with a cost reducer to thoracle win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Peregrine drake is another infinite just not card draw so make sure you can do that as well or you might have to try to win with the army or peregrine drakes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There is also a spellseeker line where you have Orvar on board with 6 mana up before playing spellseeker. Play spellseeker for 3, tutor essence flux, blink spellseeker and fetch snap and high tide off of the blink and the copy from Orvar. High tide into a snap to net mana and use the next copy of spellseeker to fetch Transmute Artifact to search for Coveted Jewel and go infinite from there."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThis is my first true attempt at cEDH so I apologise if my primer isn't up to snuff.\nGood luck and I hope you have fun playing this deck.\n"}]}
Orvar, the All-Form
Changeling
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Legendary Creature - Shapeshifter

Commander
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Whim of Volrath
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Instant

Copy
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Counters
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Proliferate
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Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Ramp
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Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura

Tishana's Tidebinder
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Creature - Wizard Merfolk

Removal
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Transmute Artifact
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
Sorcery

Vedalken Aethermage
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature - Wizard Vedalken

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"3 of the 20 islands are a place holder that can be replaced with other cards should the need arise but with the coveted jewel and glammerdye (which go infinite if you keep hitting lands) it adds a bit of redundancy to fall back on. Now this probably isn't the best cEDH deck to play, not by a long shot, I just thought Orvar would be a fun commander for it and if you decide to pick up this deck I hope you have fun with it as well.\n\nThere are a few infinites in the deck such as the above mentioned combo but the combo also works with any buyback spell in the deck along with a cost reducer to thoracle win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Peregrine drake is another infinite just not card draw so make sure you can do that as well or you might have to try to win with the army or peregrine drakes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There is also a spellseeker line where you have Orvar on board with 6 mana up before playing spellseeker. Play spellseeker for 3, tutor essence flux, blink spellseeker and fetch snap and high tide off of the blink and the copy from Orvar. High tide into a snap to net mana and use the next copy of spellseeker to fetch Transmute Artifact to search for Coveted Jewel and go infinite from there."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThis is my first true attempt at cEDH so I apologise if my primer isn't up to snuff.\nGood luck and I hope you have fun playing this deck.\n"}]}





































































